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  1. “Beautiful destroyer. Blunt and effective. Of all those I've claimed over this brief thousand years, you are the only one I think just might be able to understand me.” -Ruin, Hero of Ages, ch. 57. [CONTAINS OATHBRINGER SPOILERS] I once listened to a speaker presenting on the story-telling potential of role-playing MMOs. The thesis was that, through the mechanics of the open-ended game play, the players became story-tellers, crafting unique collaborative narratives through the actions and interactions of their created characters. The presentation was very well done, and I was pleased to see alternative forms of story-telling (focusing on fantasy!) getting some of the spotlight. However, I wondered about the boundaries of this story-telling model: which stories were allowed in, and which were barred at the door? “What about stories of non-violence?” I asked. While there were options available for those stories, blacksmiths or farmers, the presenter admitted that it would be difficult to advance in the games without violence of some kind, and the story-telling potential would thus be limited. Violence is often a staple of fantasy. One of the escapist attractions of the genre is that feeling of power you feel when witnessing a character you identify with have a moment of awesome. While some of us may be martial arts experts or hardened soldiers in our daily lives, many of us are not, and reading about epic heroes laying waste to their evil enemies can be an empowering and gratifying experience for those of us with frustrations we are unable to take a fist or bolt of magical energy to. There's a reason The Emperor's Soul is about Shai, and not the simple life version of her that would be created if she used her final Essence Mark. One of the reasons we read fantasy is to see extraordinary characters doing amazing things. It is important, however, to question the violence we see when reading. Is it realistic? What do these moments of awesome cost the characters? In my opinion, the cosmere books do a good job of providing diverse moments of awesome, unlike the MMOs from that presentation: Raoden reviving Elantris in a burst of light by scraping the chasm line into the ground, Sazed ascending and recreating the world with the knowledge in his metalminds, or Shallan discovering the secret of the Oathgates through scholarship and ingenuity. On the other hand, many moments of awesome in the cosmere are moments of great violence. So where does this leave us as readers? Are we, like Re-Shephir, creatures “of instinct and curiosity, drawn to violence and pain like scavengers to the scent of blood” (Oathbringer, ch. 30)? I don't think so, and furthermore, I don't think Brandon wants his readers to be mere spectators of blood sport. In particular, Brandon's characterization of Vin and Dalinar, arguably the two most violent figures in the cosmere, displays a sensitive and nuanced approach to depicting violence, thrilling readers with incredible fights scenes, without glorifying killing and death. Awe and disgust may be opposites, but they are brought together in Vin and Dalinar: the beautiful destroyers. The Mistborn Trilogy is known for its gorgeous fight scenes. Mistborn possess a grace that few cosmere killers can match. When Vin sets out with Zane to attack Cett, she doesn’t just go to make a dent in Cett’s forces. The killing is secondary, while Vin’s primary purpose is to awe Cett with her power: While we see men screaming and falling in this scene, Vin captivates the majority of the reader’s attention. She is the “terrible weapon”, a Mistborn at the height of her power. Even without atium, in this scene, Vin demonstrates to Cett’s entire army that none can stand against her. In many ways, this should be a triumphant moment for Vin. After being trapped between two armies, fearful and paralyzed with indecision, in this scene she is unleashed and allowed to stretch her abilities to their full potential. And, after patiently waiting for this moment, it is difficult not to be in awe of her. But at what cost? After decimating Cett’s forces, Vin comes across Cett and his son, one of whom she is convinced is Mistborn. Vin seeks to solve her problems with Cett through violence, but when she finally reaches him, she finds she cannot. Though she commands him to fight her, neither Cett nor his son, Gneorndin, can respond to her challenge. Brandon excites us by setting Vin loose to use her powers, but even the incredible, dazzling violence Vin unleashes is not an answer to her problems. The next morning, when Elend finds Vin, she is consumed with regret, confessing that while her old crew leader, Camon, was brutal and terrible, she likely killed more people in a single night than he had in his entire life. She goes on to say: “My entire life has been death, Elend. Death of my sister, the death of Reen. Crewmembers dead around me, Kelsier falling to the Lord Ruler, then my own spear in the Lord Ruler’s chest. I try to protect, and tell myself that I’m escaping it all. And then…I do something like I did last night” (The Well of Ascension, ch. 44). Following her massacre, Vin struggles to come to terms with being both surviving and causing great violence. This personal conflict is eventually resolved in Hero of Ages, when Vin uses the power of Preservation to destroy herself and Ruin, but along the way Brandon is careful to remind his readers of the human cost associated with his awesome fight scenes, both for the victims, and for the destroyer herself. Brandon continues his discussion of the relationship between beauty and destruction in Oathbringer. Like Vin, violence gives Dalinar a sense of purpose: Dalinar, and the reader along with him, fall under the Nergaoul’’s seductive spell. This moment is one of many where Dalinar is described as being more than a man. Here, he is judgement, sent by the Almighty to test the skill and worthiness of his enemies. While fighting with Blade and Plate might lack some of the otherworldly elegance of Mistborn or Windrunners, Dalinar’s fight scenes in Oathbringer remain captivating, even in their brutality. After hearing about the might and power of the Blackthorn in his prime, the reader is encouraged here to indulge as they enjoy watching Dalinar be awesome (sorry Lift, but you can’t hog it all to yourself). The way Brandon describes Dalinar in these fight scenes resembles how he describes Vin: both come to think of themselves as concepts or roles, rather than as individual people: Vin as Mistborn, and Dalinar as judgement. And yet, even the Blackthorn, who, despite his later redemption is likely the most brutal character in the cosmere, retains enough humanity to recognize the horror of what he is doing: Dalinar’s Shards and incredible fighting skills give him great power to defeat his enemies, but Brandon is quick to point out that there is a cost to getting lost in the glory of battle by emphasizing the destruction Dalinar has caused, and by highlighting that some of Dalinar’s own men also fell to his onslaught. After defeating the enemy general, Kalanor, Dalinar struggles to feel satisfied with his victory: It is this voice which drives Dalinar to continue his killing spree beyond what is necessary to win the battle. He wonders, “Shouldn’t the strongest rule? Why should he sit back so often, listening to men chat instead of war?” (Oathbringer, ch. 26). It is only after the Thrill almost drives Dalinar to kill his brother Gavilar that Dalinar stops and realizes what he has done. Gavilar’s celebration of Dalinar’s great victory is undermined by Dalinar’s feelings of guilt and shame for almost killing his brother. Despite Dalinar’s aptitude for war and fighting, and his oft emphasized disdain for conversation and politics, his great skill and power are not enough to satisfy him. Like Vin, Dalinar’s power and might leave him unfulfilled and unable to solve his problems. When he finally remembers burning the Rift, the voices of Evi and the children he killed haunt him: “Hypocrite, they said. Murderer. Destroyer” (Oathbringer, ch. 100). As he remembers his past, the actions that made Dalinar a fearsome warrior are a source of torment, rather than triumph, for him. Throughout Oathbringer, Dalinar often remarks about how difficult it is to adjust his thinking and unify people with politics and persuasion rather than by brute force, and how ill suited he is to the task of brokering peace. Both Hero of Ages and Oathbringer end with their respective destroyers overcoming inner turmoil to find some measure of self-acceptance. Vin determines that she can destroy to protect and is able to use Preservation in a way Leras never could. In doing so, she overcomes destruction incarnate by defeating Ruin, arguably the greatest destroyer the in the cosmere. Faced with a seemingly unstoppable force in Odium and the Fused, Brandon makes the reader think Dalinar may succumb to his past of destruction and violence and become that which he set out to defeat: Odium’s Champion. Armed with a book and, more importantly, the convictions it has taught him, Dalinar refuses to be a destroyer any longer. While Vin conquers destruction, she does so through continued violence. With Dalinar, Brandon takes his examination of violence further. Despite all of the breath-taking fight scenes in Oathbringer, the most awe-inspiring scene in the novel, and the crux of the epic climax, is the moment Dalinar, surrounded by gloryspren, refuses to give Odium his pain and opens the perpendicularity. In that moment, Daliner bests Odium, not with force, but by taking responsibility for his actions. Similarly, Dalinar overcomes Nergaoul with understanding, rather than a contest of force: While his history of struggle and violence is what allows Dalinar to capture Nergaoul, the capture itself, and the subsequent defeat of Odium’s forces, does not come about through violence on Dalinar’s part. Instead, Dalinar embraces the Thrill, thanking it for what it did for him in the past, and drawing it in close. He convinces it to rest in the gemstone. Like Vin overcoming Ruin, in this scene Dalinar, the destroyer, overcomes a divine force of destruction in a captivating way, but he does it without resorting to violence himself. In both Vin and Dalinar, Brandon sets out heroes who struggle with their self definition in the face of the violence they have committed against others. Brandon juxtaposes the hauntingly beautiful action sequences against the emotional impact those acts of violence have on the human soul, allowing his readers to enjoy the display while still being critical of that enjoyment. In their greatest moments, Brandon shows Vin and Dalinar overcoming violence and destruction, despite their status as destroyers, demonstrating that the ‘moments of awesome’ fantasy is known for do not always need to be violent ones, and that the beauty of destruction comes at a cost. _________ Post Script: As it turns out, Brandon himself has commented on the concept of beautiful but terrible violence in the Well of Ascension Annotations. Unfortunately, I did not find this quote until after I finished the essay above, but it has probably been bouncing around in the back of my head since I originally read it way back when. Enjoy Brandon’s take on the violence in Well of Ascension: Image Credit: "Vin in the Mists" by Xenia de Vries. You can also find her work on Instagram! Used with permission.
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  2. You know you're a Sanderfan when you really want to get a job at your local library just so you can pull something like this... Sidles up to a random library patron, looks around suspiciously, then slips patron a copy of "Alcatraz vs. the Evil Librarians", whispers, "Shhh! I'm an agent from the Free Kingdoms, sent here to the Hushlands on an infiltrate-and-inform mission. Read this. It will open your eyes to the Librarian conspiracy. ...And also the Great Kitten Conspiracy. If anyone asks, you didn't get the book from me." winks, then says in a louder voice, "Checking out a fantasy book? Well, you can't believe anything you read in there, can you?" winks again "None of it's true, absolutely none of it. There's no knowledge in there that could undermine a non-existent cult of evil Librarians -- which, as I mentioned, doesn't even exist." winks a third time "Enjoy your fantasy book, random library patron!" caaaaasually walks away
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  3. I'm eagerly awaiting the opportunity to try a good crem brûlée.
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  4. Because this is the closest I'll ever get to skill at art, I present to you good people of the shard... Stormlight Archive, as told by legos! (only characters right now, I may do some other things in the future... In order: Szeth - (assassin in white), Blackthorn, Eshonai, Elhokar, Sadeas - (grandbow), Shallan, Kaladin - (Radiant), Renarin - (bonding a Blade), Renarin - (Radiant). I just realized these belong in a gallery, all my new ones will be there
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  5. The Final Empire The Stormlight Archive
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  6. BookCon was awesome! (I should have checked here and setup a 17th Shard meetup!) Me holding Mistborn and The Boss holding my first book.
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  8. Hello all. I would like people to welcome BitBitio back to the community. This has taken far longer than any of us wanted but it is what it is. I'd just like to say having multiple accounts is a serious matter, and is very much a bannable offense, but we sometimes make exceptions for extenuating circumstances. This is one such time. We hope you will accept his apology as we have accepted it as well. Please let me know if you have any concerns regarding policy or anything at all. Thanks!
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  9. I was walking down Eighth Avenue in Manhattan just south of Columbus Circle, and saw this convenience store offering what must be a worldhopping imported item, straight from the undiscussed North or South Polar regions of Roshar!
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  10. The Dead Private Hobbert stuck his head through the door. "Did someone ask for me?" Hmm, manukos is a decent choice if we're still lynching inactives. So far, he's posted very little, and this post reflects poorly on him. The people listed here as manukos's suspicions are Jondesu, Doc12, Hemalurgic Headshot, and Snipexe. Of those four, three are confirmed Villagers (on merit of being dead) and Snipexe is mostly confirmed (on merit of his uncontested claim). Now, Jon and Doc12 were both mislynches, which means that manukos was not alone in suspecting them, but these are pretty much all of manukos's suspicions. He has nothing which speaks well of him, and I really don't like the complete lack of voting. Perhaps he's attempting to throw suspicion on specific people but remain in the background to dodge the lynch. People do a lot of vote-reading in this game, so abstaining from voting entirely could very well be a strategy to push people towards certain targets by making it seem as if there was a bandwagon. I might have caught a bit of paranoia from Fifth, but I really dislike the idea of being subtly pushed against targets, and I'm trying to be vigilant for it. I feel that newer players might be extra susceptible to being persuaded to join lynches if they think that it's common knowledge that someone is suspicious. Naturally, newer players are less confident, so they might jump on bandwagons quicker. I might be overcompensating to avoid this bias, though. It's notable that manukos mentioned suspicions of Rath, who also turned out to be a confirmed Villager. This hit around the same time as Fifth's theory, and unlike others, he seemed to be thinking that Rath was an Elim, not wanting to vote to get information. And he also didn't vote. Perhaps trying to help Fifth's theory get a bit more credibility. If Fifth flips Elim, I think that manukos is a good target, and vice versa. A potentially innocent statement, but also general enough that it could be made without being backed up, and seems like the subconscious manipulation that can be done saying "we". This post smells of someone trying to look like Village without actually providing much to deconstruct. That, coupled with the fact that manukos hasn't said much, doesn't speak well for him. His posting record seems to so far be throw suspicion against those who ended up being Villagers, and attempt to subtly convince people that he is Village. And unlike other players, he has no votes to speak of that might vindicate him, on Elims or otherwise. None of this is especially conclusive (which has me wondering if that's the point), but it puts my read a few ticks down, whereas most other players have some redeeming factors. However, there's an elephant in the room. In writing this post I was going to ask why everyone seemed to be ignoring what Rath's flip meant for Fifth Scholar, but Elandera has posted and put an end to that. But I'm still going to speculate. Fifth's tunnel against Rath and Sart appears to be a complete mislynch. I've developed a feeling over the course of this game that Sart, Rath, and Dalinar all seemed to form a little group of soft-cleared Villagers who mostly supported each other. Initially, I didn't like that Sart's voting pattern looked a lot like efficient bussing, but that really doesn't seem plausible anymore. Dalinar had a virtually impeccable voting record, and had Sart listed as "soft-cleared". Rathmaskal had some black marks against him, such as the vote on Jondesu, but on every point I brought up against him, he defended himself adequately. The fact that Fifth targeted two of them, and then Dalinar died to the Elims last Night, really doesn't speak well to me. Since I had Rath at a neutral read for the majority of the game, in the end Fifth's theory just wasn't enough to sway me. I was initially surprised that it swayed so many people, but I think I know why it did. Or rather, I have a theory as to why the ostensibly neutral Rathmaskal accumulated enough votes: It seems that we are in late-game, with most likely only two Elims left. At the time of Day Eight, the most suspicious active players had been removed, and as Elandera has said, everyone seemed to be a mostly Village read, at worst suspicious, but still mostly about the neutral threshold. And yet, we still have to lynch someone every Day, and naturally that lynch should feel like it means something, and not just be a shot in the dark that's more likely to hit a friend than foe. That's why it's so unpleasant to lynch inactives, because there's really nothing to go on other than "they haven't talked". And who wants to lynch someone for the crime of silence? I've observed that the Village operates under the expectation that there is always a decent lynch target...but sometimes there isn't, or sometimes it's someone who they thought was a Villager. Or sometimes it's you. And that makes people squeamish to set that precedent, even if they're not hugely aware of it. So it's almost a relief when a bandwagon comes rolling along, because it brings direction, and it brings freedom from guilt. You were just going with the bandwagon, so it's alright that the lynch hit a Villager. It's not entirely your fault. But bandwagons have to start somewhere. In some cases, they're built out of joke votes and misunderstandings. See the Day 1 vote on Araris, where Bugsy made a relatively harmless statement that resulted in a mislynch that removed the two most powerful roles in the game. Sometimes they come out of poke votes. See Elandera's poke of Doc12, which was jumped on by two people very quickly, and turned into the closest thing to a unanimous vote that we've had all game. And sometimes, a passionate enough spokesperson can direct a lynch against someone whom no one suspected all that much. Rathmaskal's lynch was the perfect example of that. These bandwagons are powerful in times when information is low. The Araris lynch was at the start of the game, when no one knew anything. Prior to Doc12's lynch, the previous two lynches had been on Bort and Rand, both of whom were Elims. That means that the most recently suspicious players are dead, and the other suspicions have been mostly forgotten in the space of two Cycles. So, suddenly no one knows where to go next. And Fifth Scholar's attack on Rath was in a time when we were all reading each other as pretty much being Village, probably not much worse than neutral. It's not inconceivable that others know that this happens. Since humans can be really good at being followers, a passionate enough person could bring enough votes to their side because, frankly, it's better than a random lynch. It's not inconceivable that someone if someone speaks strongly with enough conviction, people will listen, and they are entertaining while they do it, then they will be far more engaging than if they just state their theories. Or, perhaps, if they lay their thoughts out in a memorable and interesting manner. That's my theory on why these bandwagons succeed, and specifically why Fifth's did. People were able to justify their votes on Rathmaskal because it would provide information. And that's not wrong, because it did! I'm not saying that lynching is bad, but I'm saying that smart lynching and avoiding misled bandwagons is key to maintaining clarity in times of low information. The Elims thrive when the Village knows nothing. I think that this is an example of this. Note that this does not necessarily incriminate Fifth Scholar directly, but the line between his conspiracy theory and an active attempt to pull the Village, which lacked other options, into a lynch against a mostly-neutral is very, very fine. The fact that the bandwagon was against Rathmaskal, a Villager, is what turns it from suspicious into incriminating. I said here that I was reading Fifth's alignment as Village but it could change with Rath or Sart's flip, and now it has. I suppose there's the argument that it's strange for Fifth to target someone when it could incriminate him, but at this point I think that he's the best choice for a vote. I'm tempted to vote on manukos, but I also said last Cycle that I expected that we'd have enough information to lynch an active, and I believe that this is now the case. Fifth Scholar, you told me that if you were wrong, you hoped to be lynched into retirement. At the risk of bringing back the Day Six fashion of drama, I have three words for you. As you wish.
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  11. Lily walked through the empty stone corridors, her boots creating an echo with each step. It sounded like there were a few people walking with her. And perhaps they were. "Maybe I could marry Prince Humperdinck. At least he's rich," said Amy Skate, a sly smile forming from Lily's stoic expression. "Please," responded Kay Oss, Lily's voice becoming slightly raspy, like someone who had inhaled too much smoke. "He needs someone beautiful beyond reason to start the war. It's the only reason he planned to marry Buttercup. And you, my dear, are anything but beautiful. We all know Drusilla is the pretty one." That one is new, thought Lily as she argued with herself. Or was it old? Very old. Amy released a disgusted noise. "Everything is about Drusilla with you. Just because she introduced you to fire. Still, we could at least try to seduce Humperdinck. He's rich, you know." "Seduce that pompous pig of a man?" responded Lily, derision thick in her voice. "Not a chance. I'd rather seduce a real pig." "What about the Dread Pirate Roberts? He's handsome and daring." "He'd be better called Dead Pirate Roberts now," said Kay. "Oh." Amy thought for a moment before finally responding. Lily was glad for the moment of peace. "Is there anyone we can seduce?" "No," said Lily. "What about anyone we can set on fire?" asked Kay. "No." "Can we at least kill them?" "Fine. As you wish." ----------- Sorry for the double post. People are too quiet. I'm of a mind to tag everyone who hasn't said anything anytime I post.... But on a serious note, I'm curious about Fifth's statement, so ManukosFifth.
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  12. 139: Always be nice to animals caught in traps and the like, chances are they will come back to help you later. 140: Also be nice to old people you meet at the crossroads, they are probably magicians or spirits or something and they will curse you if you don't treat them well but might reward you if you do treat them well. 141: Never utter the phrase "Now I am invincible" or similar. Your death by irony will follow swiftly.
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  13. The Alleyverse Overview: The Alleyverse is a free-form role-play (FFRP) set in the Alleyverse. FFRP and Character Creation This explanation uses information and direct quotes from @TwiLyghtSansSparkles’ post on FFRP. I recommend that you read her post as well. Thank you TwiLyghtSansSparkles! FFRP is like a collaborative fanfiction. Participants create characters which they write for that interact with other participant’s characters in a shared world. Each participant is encouraged to create a ‘primary character’. They may create a few other characters as well, but these characters should be used to support and develop their primary character or the plot. So called ‘secondary characters’ may include spren, companions, apprentices, or heirs (to take over from a primary character when needed). They should not be created to abuse their possessions or investiture for personal gain, or to tag team another character. You may also create non-player characters (NPCs) to interact with or use. For example, an NPC might be created to have a dialogue with at a store while your character is shopping, or an army of NPC knights may be created to attack a castle. As a general rule of thumb, you should not be writing for and developing more than a few characters on a regular basis. The FFRP is character-driven. There is no official goal or end result of the FFRP; often there is just a loose plot. Your aim should be to develop your character. Characters determine what will happen next by how they interact with their setting and with other characters. Participants rely on their writing talents and use of description to determine outcomes. To prevent accidental or intentional abuse of the lack of rules, the FFRP is regulated by consensus. Participants should not unrealistically shield their characters from the consequences of their actions or, create overly powerful characters or characters with a large amount of assets in comparison to those of other participants. If you do so, other participants will politely ask you reconsider your post(s) and to edit them to be fairer or more realistic. For their major characters, participants are asked to create a character biography. It should at least include the following: Name: Preferably a name that is easy to type. Investiture: A character may have any investiture or abilities related to one of Brandon’s magic systems. However, they should only grant them about the same amount of power as other characters have. Weakness: A way of lessening a character’s power to be comparable with other’s, and to make your character more interesting. Special skills and Weapons: It is recommended that weapons are not overly futuristic. Ideally, they should be able to plausibly appear in one of Brandon’s books. Unique weapons from his books should be avoided as well, for example Nightblood. Physical characteristics: May include gender, species, hair colour, eye colour, size, common clothing choice etc. Family: Especially important if needed to explain one’s investiture. Can also be used a motivation for your character. Home: Planet. Country and city if applicable. History/Biography: A paragraph about your character’s backstory. Used to explain how they got their abilities, describe experiences that define them, and to develop their character to become realistic and relatable. Don't focus on creating the most powerful, most brilliant, or most amazing character in the game. Focus instead on creating an interesting character. The idea is to create a character who feels real. To help you make a good character, read the ones that other participants have created and talk to other participants for advice. Currently (as of 06/28/18), a list of characters can be found on my About Me page. To add or update yours, please PM me. History The Alleyverse was the product of a collaboration of multiple guilds. It began when they engaged in first-person role-playing with each other, using the established worldbuilding of the Dark Alley and other groups in an unorganized and unofficial RP. They used PMs and Discord servers to interact, as well as public posts in the SGCG subforum. By unspoken agreement, they all interacted in the same universe, a shared location built by their writing and interactions between themselves. The community then decided to build on their success by creating a third-person role play, using the worldbuilding that they had already established. This became known as the Alleyverse. The first-person RP continued, but the creation of the Alleyverse allowed for more structured and thoughtful interactions. The Setting: The Alleyverse This explanation uses information and direct quotes from @Mraize's post, The Alleyverse Defined. I recommend that you read his post as well, it contains an explanation of some of the guilds involved in the RP. Thanks Mraize! The Alleyverse is a fictional alternate universe in which all Brandon’s magic systems exist together, as well as all of the locations he has written about. The official term for a denizen of the Alleyverse is a Homeless. The main planet that the characters interact on is Earth-like. This planet contains the Alleyvillage, an urbanized area wherein the guilds of the Alleyverse are headquartered and their members spend their time in unless otherwise specified. The Alleyvillage is the culmination of much of the worldbuilding done before the official creation of the RP. Interactions The RP consists of numerous threads. A few main types include: Discussion Threads: Out-of-character threads used to discuss the RP itself. Much discussion also happens in PMs. Guild Threads: These are threads used for the worldbuilding of a guild’s base, for first-person RPing, and for out of character comments and announcements about a guild, for example a request to join it. Main Plot Threads: These are threads used for the interaction of many characters engaging in a large story arc. Supporting Threads: In-character threads that are less active than Main Plot Threads, but serve the purpose of developing characters by providing them with assets or focussing on more personal interactions, for example a character’s shop that sells swords. Duels: A structured thread for two characters to duel in. Dueling Characters can be killed, but it is considered impolite to kill a character without first asking their author’s permission. Violent interactions between characters can lead to godmodding (which is prohibited), so to provide a fair format for characters to fight in, a structured dueling system is in place. Characters can still fight elsewhere, especially to advance the plot of the RP, but duels are considered a good way to ensure a civil fight. For each duel, a separate topic from the main RP is made. A duel consists of two participants and a mediator. The participants take turns attacking each other. The mediator (who is an out-of-character participant) ensures everyone is fighting fairly and may intervene to settle disputes that arise. At the start, each character is assigned 100 HP. When a character is attacked, the mediator decides the damage done to each character and deducts it from their total. The first person to reach 0 HP loses. Variations of this format are used depending on the circumstances. Non-combatants who wish to post comments in the thread put their text in a quote box or in a different colour to avoid confusion. Joining Anyone may join the RP. All you need to do is create a character. It is recommended that you join or create a guild as well. Those who join are expected to be respectful of the other participants and to follow the 17S RPG rating on mature content. Before you begin to RP, you should read over the most recent posts that have been made, and/or ask for a summary of recent events from another participant.
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  14. I am a Stick.. I don't want to be fire..
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  15. To all members, moderators, admins, and staff of the 17th Shard, Hello. I will start this off frankly and honestly. I created a second account, @Sentinel of Darkshire, just over a week after I got my original account. And I essentially used it to troll people. Anyway, I didn't have much of a reason to create it anyway, except I kind of wanted to join multiple social guilds to feel more advantage than most. I ended up using it as a vent for frustration (mistake #8) which totally transformed me into insulting people for no reason. It snowballed from there, by self-upvoting myself and treating others like idiots. I was incredibly, undeniably a jerk. Here's the thing. Sentinel, well, isn't me. (Although I still claim the name because it sounds cool.) It is me, I was indeed the one insulting people in the first place, but that wasn't me. That was Sentinel, my jerk-for-fun self. I would insult, annoy, and hurt people with what I hope none of you would see in me if you knew me in real life. That was banned to the far reaches of my self the day Sentinel was banned. I should be banned too. I broke the rules, and not just any rules, ban-worthy rules.(albeit completely unbeknownst to me, though it should have been obvious to me, I knew exactly what I was doing.) Instead, I got off by the generosity of Chaos and Rubix with just the moderation queue, and a warning that if I ever behave badly enough again, (hopefully an accidental double-post or unintentional insult is not bad enough, though pretty much anything worse than that is) I will be banned. So, I guess what I'm trying to say, in all honesty, is that I am sorry. I truly am. Best, BitBitio.
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  16. So Butt ran away, screaming. He had tangled with love before, with his beloved Pineapple. He had ended up eating said Pineapple and swore never again to meddle with such things.
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  17. "Singular “they” is over 600 years old, going back into Middle English. Great writers have used it, including Chaucer, Shakespeare, Swift, Fielding, Austen, Defoe, Byron, Thackeray and Shaw. It appears in the King James Bible of 1611 and in formal prose century after century." It is good to remember that English has had a back and forth on pronouns since as long as English has been around (I mean, "you" used to be the plural form only and we had "thou" for singular"). Even with that change, English somehow survived =). Brandon's usage of "the sibling" hints that this being is a singular entity. I think The Sibling does not conform to the Alethi gender/sex binary. This may seem a bit "liberal", but remember that the Parshendi (and their ancient spren) have 4 genders. Could the Sibling simply not conform to Ashyn sex and or gender biology? (I am not sure if the Parshendi have 4 sexes or 4 genders).
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  18. [Writeup to be edited in later.] Drake Marshall is dead! He was a Citizen. Gancho Libre is dead! He was a Citizen Soother. Vote Count: Araris (3): I think I am here, Stick, TheMightyLopen Gancho Libre (3): Alvron, Arraenae, Snipexe Snipexe (2): Bort, Gancho Libre TheMightyLopen (1): Araris Tineye Message: You're getting lynched today and you know who you are. I have found you, elim. End of Cycle: GM Notes: -PMs are open! -Bort has dropped out, and will be replaced by @The Young Pyromancer! -Lopen has shown up, and will not be dying/being replaced! -Don't forget to put in your actions! Player List:
    3 likes
  19. So I finally got around to doing these. All the credit to @Tesh.
    3 likes
  20. Obligatory (Spoilered for size): (Also, I hope those links work since I'm at work and can't actually see them. I'm trusting to @WeiryWriter's old post). EDIT: My phone tells me everything worked out fine
    3 likes
  21. *walks off with puppy* I shall call him Kelsier.
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  22. Captain Bob was hunting the seas for the infamous pirate ship, the "Line". Bob's own ship was unusual; instead of canon balls, it launched grappling hooks, which could penetrate a ship's hull and then tear it apart when retracted. Eventually, Captain Bob found the pirate ship "Line" and rallied his crew for the impending battle: "Listen well, men! These pirates have terrorized innocents along the coast for several months! Their ship was the one that sunk that passenger vessel just last week! I think I speak for all of us when I say..." Captain Bob turned to point dramatically at the pirate ship (which was now within range) and cried, "She'll fall for it! Hook Line and sink her!"
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  23. 2 likes
  24. Well, sure. That'd literally be la crème de la crem.
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  25. I'm pretty sure I didn't ever personally witness any of this trolling, but I believe in forgiveness when people feel remorse and apologize. So I am happy to say welcome back, @BitBitio the Mudkip! Thank you also to Chaos and Rubix and the other mods/admins for their continued efforts to keep the Shard a civil and welcoming place.
    2 likes
  26. 2 likes
  27. Mmm. His spren rarely shows itself, but we don't know that it's because it's afraid of Nightblood. I mean, it's a reasonable speculation, but it's not confirmed As long as Szeth has enough investiture on him, his spren should be safe. I wonder if Nightblood would kill Szeth first before it would get to the spren?
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  28. I have two kitties: K.C. in the foreground and Rosie sitting on the top of the loveseat.
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  29. Well my Germans are out of the World Cup, but I guess I shouldn't be surprised:
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  30. When you realise that someone who suffers from anaemia and lives at sea level is in fact an airsick lowlander...
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  31. I mean plenty of things are, basic logic can tell you that much. Like stealing their soul and also all their money. Logical addition of two bad things to make a worse thing.
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  32. I've never heard that before. When did brandon said that? Can you link? Maybe there was no strict need for it, but it certainly made a lot of sense for it to happen. Kaladin hasn't been close to a girl his age, much less an attractive one, in years. And they also share some deep connection, while in the middle of an adrenaline rush. It's natural that he would get a crush on her. If I were to live a similar experience, I would also get a crush on the girl, unless she's someone i'd really loathe. It would pass in a few weeks or months at most if there was nothing stronger behind it. As for shallan, she also hasn't been around much. this is, like, the third boy of close age that she can spend time with. I think in the past the genders were kept much more closeted because that way they would never figure out how crappy was their arranged pairing. They liked each other because they literally knew nothing better. We should not underestimate this factor in many characters who had closeted youths. And kaladin has a lot of charisma. He leads people because he makes people want to follow him, and Shallan is not immune. Again, adrenaline helps. So it's also reasonable that she'd develop feelings for him, and that those feelings would wane with time in front of the lack of a more substantial connection.
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  33. It could easily be justified by it being a colloid of aluminium nanoparticles in an organic matrix. Aluminium blocks investiture only in metallic form. And aluminium is a common element, but due to its reactivity it is never, or almost never, found in metallic form. If ioonic aluminium could block investiture, then most common rock would, depending on the required aluminium concentration. On the other hand, biochemistry could easily reduce aluminium to metallic form if evolution pushed it that way. And aluminium is abundant in sand - I mean, sand is mostly silicon oxyde, but only because silicon oxyde is the most common rock. Aluminium oxyde is also very common, and any sand should contain at least a few % of it. So, living creatures could easily develop a way to use aluminium. However, an aluminium foil would not mix well with organics. And most important, it would not dissolve in water. But both issues could easily be solved by havin fine aluminium dust encased in a mucus-like substance. Aluminium dust would not present structural problems to living creatures. It can be spread out eeasily. Aluminium dust is also much more reactive than bulk aluminium because of increased surface, but it can easily be fixed by coating the aluminium dust in a protective layer. Either by natural passivation (coating the grains with naturally inert aluminium oxyde) or by the action of specific proteins binding on its surface, the aluminium grains can be made unreactive and generally non-problematic to the living creature, while still being metallic aluminium. This aluminium dust could then be secreted within a sebaceous substance. Think of like how human skin is lubricated by a thin layer of fat that protects it from water. Put the aforementioned aluminium dust in it, and it could become terken. Or the aluminium dust could just be encased in a shell. Anyway, if you dissolve the organic matrix in water, the aluminum dust is released, still protected by whatever passivation mechanism was protecting it before. Spray that solution on a person, and you have a person coated in fine aluminium dust. This doesn't last forever, as either the aluminium will eventually get oxydized, or it will be washed away. Of course, it could also be something unrelated and specific to sand mastery. But it could work with aluminium.
    2 likes
  34. She does not have DID Edit: to clarify, instead of just dropping a WoB, she not dissociating. She remembers everything she does as Veil and Radiant. She definitely has some major psychological issues, but it's a matter of compartmentalization, not dissociation.
    2 likes
  35. I have a few comments. First, if you're serious about writing a play, you might want to work on the formatting. There are plenty of free programs that will do stageplay or screenplay format for you automatically. Or, if you want to keep using a simple word processor, keep in mind that you need to create clear, visible distinctions between the three kinds of text: character, dialog, and stage direction. Right now the characters are the same as the dialog, which can get confusing. Second, you're missing a lot of punctuation. Take a sentence like "He is a liar the troops were well fed." This is actually two sentences. I've made one bold and the other italic. If you're not going to put a proper sentence break between them, you at least need a comma, a semicolon, or an em-dash. (And well-fed should have a hyphen.) Show, don't tell. For instance, the Angel tells the audience that this story "has far more to it than meets the eye." If this is true, the audience doesn't need to be told. They will figure it out by watching the play. In general, you'll want to cut down all the exposition. Too many of these characters give long speeches to explain things. Try to convey only the information that's absolutely necessary, and in short, meaningful bursts, then get right to the point of the scene. Have you written any more, or outlined the rest of the play? I'm curious to see where it's going.
    2 likes
  36. Edit: I'm sorry, I just had to...
    2 likes
  37. Adonalsiyums: product recalled due to tendency to shatter in the mouth. Mistwraith berry: there is a surprise in every box!
    2 likes
  38. You may have been spiked the moment you joined because we suspected you would be (I actually do have a PM to confirm this)
    1 like
  39. Or one person could control an entire faction that doesn't make many moves. Maybe the faction would be expanded if it became relevant. Proposal: Sector 3: No one knows who controls sector 3. This sector is responsible for the running water and electricity in the city, which shouldn't work, considering the time zones. People live in sector 3, and it has a reasonable policing force, but no one (at least none of you unless you create a character in this sector) knows who runs it. There has been many speculations about this ruler, and it is speculated that the Epic's weakness is crowds, hence the secrecy. I would take control of this sector, and they wouldn't do much at first/at all so it doesn't really need to be fleshed out. Thoughts? EDIT: Also, like I have said, if you zoom in to the thing that says n/w Edmonton on the map, you will see a place labeled "Steel-Craft". I don't know what this is, but it's Nicroburst's
    1 like
  40. At this point everyone expects the steel inquisition. Admittedly, they probably don't expect bear inquisitors.
    1 like
  41. Welcome and have an upvote! Here we like to greet people by saying "My life to yours, my breath become yours" you should try with me! you go first!!
    1 like
  42. Allomancer Jak (Handerwyrm perspective)
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  43. 10. Don't kill people at night 11. Don't kindle... wait a sec...
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  44. Here is a things I think may be important to understand: while, in reality no one can draw, use stormlight, and turn themselves into different people, some people do something similar in their life. I can relate to Shallan because, I , no matter how much it hurts changing, end up almost "becoming" a different person, depending on who I'm talking to. At one point I found it so difficult to be myself around anyone including those who have known me my whole life. And honestly, one of the best ways that I could be with people and still be as close to being myself as possible, I make jokes. Aweful ones. I'm not so good at humor, but I make some people laugh occasionally, and I sure found Shallan's jokes hilarious. If you don't find her jokes funny, that's fine, you probably just don't have the same sense of humor. I understand that you may feel she's written crappily, but understand that she is more real to some people than others. That is what is fun about having a diverse cast of character like in SA. None are catered to be likeable for everyone, and any characters I hate you may love and vice versa, and that is one of the joys of reading these books, and talking to others in the community.
    1 like
  45. Do you have chocolate croissants? I'll budge for nothing other than a chocolate croissant.
    1 like
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