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...and here I was hoping that the voting rule wouldn't have specified day cycle. Somebody thought to close that loophole I guess. Foiled again.

Why are there only 7 rule proposals with this many players :P

Anyways I hold that, in the interests of keeping the game both interesting and at least slightly organized (I requested to join chaos but was too late :(), we should typically claim what rule we are voting for, if we are going to vote for any rule.

Because otherwise a single vote can unilaterally pass a rule if all the other votes went on a really popular rule. Since 

To be honest I'd like to see both of those proposed factions implemented this cycle.

I also kind of want to see the ketek rule in play.

I also like in-game rewards for RP.

And I only have one vote.

This is why I think we need to discuss what rules we are voting on, to make sure we can pass all the ones we actually want.

I'm just gonna say I'm voting for the Dragon faction (I mean, I put it there, hehe. 'Cuz I mean, pre-shattering there were dragons, right?).

But I want to see some of those other rules passed as well.

Also I share the concerns about the last rule's wording.

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16 hours ago, AliasSheep said:

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Disscusing rules it's all nice and fine guys... but something disturb me. How Searanatha theranson threson the 45th and a half died? Everyone have 2 lives! And we don't have rule which says that lynch takes 2 lives... sooo... I'm guessing something happened. But what? That's the question.

Or I missing something in rules? Or something else happened? Can someone clarify it to me?

Also I was little bit busy, will try to be more active from this point.

:huh:

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1 hour ago, Arinian said:

Disscusing rules it's all nice and fine guys... but something disturb me. How Searanatha theranson threson the 45th and a half died? Everyone have 2 lives! And we don't have rule which says that lynch takes 2 lives... sooo... I'm guessing something happened. But what? That's the question.

Or I missing something in rules? Or something else happened? Can someone clarify it to me?

Also I was little bit busy, will try to be more active from this point.

:huh:

Huh, I hadn’t processed that, and the two-lives rule you quoted was my suggestion. Someone must have targeted them with something I guess? That usually happens in night turns, but we didn’t specify for most items or roles, so it’s possible this game.

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2 hours ago, Arinian said:

Disscusing rules it's all nice and fine guys... but something disturb me. How Searanatha theranson threson the 45th and a half died? Everyone have 2 lives! And we don't have rule which says that lynch takes 2 lives... sooo... I'm guessing something happened. But what? That's the question.

Or I missing something in rules? Or something else happened? Can someone clarify it to me?

Also I was little bit busy, will try to be more active from this point.

:huh:

that was... that was my mistake...

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Just now, AliasSheep said:

that was... that was my mistake...

Don't break rules anymore :P. Or... or... I will call GM :huh:?

I don't know but I have nothing against if you will resurrect Searanatha theranson threson the 45th and a half with other role(and alignment). Or keep him dead if you want *shrug*

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@Orlok Tsubodai, I do also share your concern about the family rule. I do think we need a rule like that, but preferably one without any ambiguous wording.

I've made a quick informal vote tally for the various rules based on people's statements. Don't take this thing as anything other than a rough estimate. Do remember that you need to submit your vote via PM to the GM for it to count. I've placed my own vote on RP for pancakes, as it looks like at least one of the faction rules will pull through, and rule #2 is another fairly high priority rule in my opinion, as it both encourages RP and helps with the action economy.

Tally

Rule #2(RP for pancakes)(3): Sami, Darkness, Randuir

Rule #4(brotherhood of peace)(6): Lemon, Jondesu, Roadwalker, HH, King Cole, Winter

rule #5(Dragon faction)(1): Drake

 

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Sorry for not being too active here so far (Was traveling the past two days and met some friends I hadn't seen for a while) but now I'm back. 

I think I will personally vote for rule #6. Who doesn't want to see people making some keteks?

Also I don't really understand the Dragon Faction. When someone is challenged they would have to figure out the role and alignment of the player who challenged them? So basically Alignment = Dragon and Role = Member? given that "Members have a single active ability." that seems to mean that they lose other active abilities ie, roles and become only a dragon? 

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RP:

Spoiler

* * *

A thick fog covered everything with an impenetrable veil.  But Fess continued to run without seeing the way, without looking back. Behind, in the distance a noise grew remotely resembling rumbling of a waterfall.  Fess not looked back because he knew what he would see. Fess not looked back because he knew what he would see. Nothing, a wave of darkness which absorbed both land and fog, men and Gods, accompanied by thousands whispers... whispers of doomed souls. The end of the world, what else to say.

He run stumbling, the left sleeve of his jacket was completely soaked in blood.  He fled to the only place that still existed – Physical Realm and Realm of Gods were already doomed, First Point of being from which all Realms emerged, from which the magic itself originated... Magic ceased to work a few hours ago, so there was no doubt about the fate of this place either. The only thing that seemed to work was Time.

The Great River of Time was somewhere ahead ... at least Fess hoped for it.  But what will he achieve by reaching there? He shook his head, driving away thoughts, first to run and then we'll see.

Darkness was near, whispers sounded as thunder, Fess could even discern some of the voices. Old, familiar voices.

 

- Calm down, Old Crow. Join us. - One of the voices said.  If stone could speak, then he would speak in this voice. Loud but at the same time insanely calm and slow voice.

 

- Oh, stop. There nowhere to run, nowhere to hide. - Other voice said with sneer in it. - If you can't see it, then you even stupider than I assumed.

 

- Fess… - Woman’s voice called. Voice like a warm summer breeze, light melodious.

 

Fess stumbled and fell on knees. Darkness... he almost felt it, tear slowly slid down his cheek.

- Lies, - He whispered, - No more lies! - He roared getting on his feet and rushing forward.

 

Step...  And now Fess stood on shore. Fog vanished, and ahead, huge river leisurely carried it’s dark waters.

Darkness remained behind as if stopped by invisible wall.

          Shadows trembled, and figure stepped from Darkness.

 

 -  Come to me, my love. - She said. - Here no pain, no doubts. Come to me…

 

- Lie. Just one more lie. – Fess snorted. – You can not fool me. – He took one more step, closer to river.

 

The figure disappeared and the whole darkness stirred like a river trying to break through dam.

- No one can struggle against waters of time. - One voice said echoed by thousands and thousands of others. - You will die...

 

- So I'll die trying. - Fess grinned and stepped in River of Time.

The last thing he heard was scream... Who screamed? He? Darkness that lost prey? Or the dying world?

 

 

* * *

 

He woke up from some sound. It was birds singing. Fess opened his eyes and saw blue sky, all around was full of life. He smiled, it was New world or better to say Old world in first hours of  life, he knew it.

And which fool said that it's impossible to go back in time?

 

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9 hours ago, Arinian said:

Don't break rules anymore :P. Or... or... I will call GM :huh:?

I don't know but I have nothing against if you will resurrect Searanatha theranson threson the 45th and a half with other role(and alignment). Or keep him dead if you want *shrug*

I definitely am for this. 

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“Then Bur's sons lifted the level land,
Mithgarth the mighty there they made;
The sun from the south warmed the stones of earth,
And green was the ground with growing leeks.

The sun, the sister of the moon, from the south
Her right hand cast over heaven's rim;
No knowledge she had where her home should be,
The moon knew not what might was his,
The stars knew not where their stations were.” Völupsá, stanzas 4 and 5


The three rules that were voted into place were:


#2: If a player’s RP in a turn is 250 words or more, they gain a pancake.

#4: When this rule comes into effect, 3 factionless are automatically converted to the brotherhood of peace (these 3 can't have a kill-role and lose any items they had that allow for killing). The goal of the Brotherhood is to guarantee peace in the universe. To do this, all kill-roles and items need to be removed from the game.

Each cycle, one of the members of the brotherhood can proclaim his peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, he is converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not sue his element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).

#6: If, during a day turn, a player’s RP contains a coherent ketek in bold, they gain a free action to use the following night.


There was only one rule submission.

#1 - Repeal the rules stating that kill actions have a 50% chance to convert players.

 


The Rules, as of Day 2

Factions

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.
The WorldSmiths
Win Condition: Have the most items by the end of the game

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
 

Factionless
Win Condition: Ensure that every other player dies before you.

 

Roles

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.
 

General Abilities

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities.  This remains true even if one of the pair dies.

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

 

Passive Rules

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

Conversion
A kill ability has a 50% chance of, instead of killing the target, converting them to the attacker’s team.

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.


Searanatha theranson threson the 45th and a half
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

The Lynch

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

 

Set-up

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.



Player List
Straw - Straw
coal - King Cole
Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur
Willow - little wilson
Hoid - winter devotion
Kintas - Jondesu
Locke Tekiel - Orlok Tsubodai
Non Sequitur - Sart
Bob the Omnipotent - Ecthelion III
mysterious Speed Force energy - Flash
Blade - Sami
Elias - Bartimaeus
Insanus - Darkness Ascendant
Kel - randuir
Silver Feather - Roadwalker
Majestic Eagle - Majestic
Ati - Drake Marshall
Sol - Eternum
Ad - DroughtBringer
Elithanathile - Elithanathile
Amarthion - Elenion
Aed - Aonar Faileas
Bortholomew the Blind - Bort
Nocturnal Flying Mammal Man - Grumpy Dula
Bugg - Clanky
Magestar - Magestar
Fess - Arinian
The Lemon - Lemonelen
Caramelion - Megasif
Bri - Brightness Radiant
Olbar - The Young Bard
Searanatha theranson threson the 45th and a half - Ornstein

There are (roughly) 48-hour hours of day left.  The turn will end at:
blu_1504724400.png
 

Edited by AliasSheep
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