Steeldancer he/him Posted September 8, 2017 Posted September 8, 2017 (edited) Don't kill the bunnies! All who get in the way of the storm having a party are the storms enemies... I only made them eat items, because isn't that what bunnies do? Edited September 8, 2017 by Steeldancer
Arinian Posted September 8, 2017 Posted September 8, 2017 10 minutes ago, Steeldancer said: Don't kill the bunnies! All who get in the way of the storm having a party are the storms enemies... I only made them eat items, because isn't that what bunnies do? I'm not against bunnies I just don't like that one faction getting profit from rule when everyone else losing. Also I never seen bunnies that eat knives, but I'm sure you know what bunnies do better then me *shrug*
Steeldancer he/him Posted September 8, 2017 Posted September 8, 2017 1 minute ago, Arinian said: I'm not against bunnies I just don't like that one faction getting profit from rule when everyone else losing. Also I never seen bunnies that eat knives, but I'm sure you know what bunnies do better then me *shrug* Bunnies chew on every thing. And i made the bunnies like this: "we should have a bunny item. What would it do? Eat and reproduce." I made them reproduce too much for alias to handle, so he cancelled the first draft, and I made it so it would only produce one bunny, not 5. I didn't take into account any factions. I'm just doing it for the lolz
DeTess she/her Posted September 8, 2017 Posted September 8, 2017 15 minutes ago, Steeldancer said: Don't kill the bunnies! All who get in the way of the storm having a party are the storms enemies... I only made them eat items, because isn't that what bunnies do? Given the current state of the game, the bunnies will have eaten all items by the end of next cycle, unless pancakes also count. In other words, the bunnies rule is just a more fluffy version of 'remove every item from the game'. The wordsmiths will be making more items, but since they make them at a rate of 1 per cycle, and the bunnies eat items at a rate of 1 per cycle...
Steeldancer he/him Posted September 8, 2017 Posted September 8, 2017 (edited) Just now, randuir said: Given the current state of the game, the bunnies will have eaten all items by the end of next cycle, unless pancakes also count. In other words, the bunnies rule is just a more fluffy version of 'remove every item from the game'. The wordsmiths will be making more items, but since they make them at a rate of 1 per cycle, and the bunnies eat items at a rate of 1 per cycle... Pancakes do count!!! And again I'm making another rule to balance out the bunnies. Edited September 8, 2017 by Steeldancer
Arinian Posted September 8, 2017 Posted September 8, 2017 3 minutes ago, Steeldancer said: Pancakes do count!!! And again I'm making another rule to balance out the bunnies. Pancakes count? Oh, Damnation! *Starting to write RP to gain pancakes*.
Steeldancer he/him Posted September 8, 2017 Posted September 8, 2017 (edited) As I said, I'm just playing this game for fun. But I would like to get married! This storm is lonely, even with all these bunnies and platypi. Anybody want to marry a storm? Also im getting adopted, and need someone to witness the agreement. Edited September 8, 2017 by Steeldancer 1
AliasSheep Posted September 8, 2017 Author Posted September 8, 2017 Oh crap. Turn ended... couple hours ago. Anyway, Day 3 will start at:
AliasSheep Posted September 9, 2017 Author Posted September 9, 2017 Day 3 might be an hour late, but shouldn't be any longer than that.
AliasSheep Posted September 9, 2017 Author Posted September 9, 2017 i screwed up this might take another hour
AliasSheep Posted September 9, 2017 Author Posted September 9, 2017 sorry folks my headache hasn't gone away, so i'm going to try and rest instead of doing the rollover it'll happen tomorrow, probably sorry
Majestic he/him Posted September 10, 2017 Posted September 10, 2017 Ok guys I'm back! Was in Devon for the weekend. I'm really unsure about what's happened so far, so...
Arinian Posted September 10, 2017 Posted September 10, 2017 2 minutes ago, Majestic said: Ok guys I'm back! Was in Devon for the weekend. I'm really unsure about what's happened so far, so... You really missed nothing, also night turn is ended and day still not started(so better don't post here).
Majestic he/him Posted September 10, 2017 Posted September 10, 2017 Just now, Arinian said: You really missed nothing, also night turn is ended and day still not started(so better don't post here). Hmm ok, sorry.
AliasSheep Posted September 10, 2017 Author Posted September 10, 2017 (edited) "Now when chaos had begun to condense, but force and form were not yet manifest, and there was nought named, nought done, who could know its shape? Nevertheless Heaven and Earth first parted, and the Three Deities performed the commencement of creation; the Passive and Active Essences then developed, and the Two Spirits became the ancestors of all things. Therefore 8 did he enter obscurity and emerge into light, and the Sun and Moon were revealed by the washing of his eyes; he floated on and plunged into the sea-water, and Heavenly and Earthly Deities appeared through the ablutions of his person? So in the dimness of the great commencement, we, by relying on the original teaching, learn the time of the conception of the earth and of the birth of islands; in the remoteness of the original beginning, we, by trusting the former sages, perceive the era of the genesis of Deities and of the establishment of men. Truly do we know that a mirror was hung up, that jewels were spat out, and that then an Hundred Kings succeeded each other; that a blade was bitten, and a serpent cut in pieces, so that a Myriad Deities did flourish." Kojiki, Volume 1 Rules #1, #4 and #5 have been voted in! The rules proposed for today are: #1 - If a married couple has a win condition that would require one to kill the other, this particular case no longer applies, and they can win without killing each other. #2 - The Lawmakers When this rule comes into play, 3 faction-less are converted to the Lawmakers faction. The Lawmakers faction has the following win-conditions: - Eliminate the agents of Chaos faction. - The members of the lawmakers should have the combined highest number of adopted rules from any faction at the end of the game(laws submitted and accepted prior to this rule coming into effect do count for the total). Fulfilling either condition will be a win for the lawmakers. Only the first condition will end the game. Lawmakers are not allowed to vote for any rules, but they each gain a veto vote that they can use to have a rule get 1 vote less (This means that they only get 1 veto vote each, even if another rules also gives people veto votes). The faction gets a roleblock as a faction action. Only one member can use this action each cycle. The roleblock lasts a full cycle from the cycle it was initiated. #3 - The game immediately ends. Everyone loses except for Arinian, and everyone on Arinian's team. No one can not lose the game unless they are on Arinian's team. No one can win the game unless they are on Arinian's team. #4 - All currently Factionless players become ‘Stereotypical Villagers.’ Overly paranoid, highly xenophobic, and poor losers, they win if they remove all other factions with a mechanically achievable and game-relevant win-con. #5 - Each family (composing of a living father, mother and at least one adopted child) may choose to adopt an Axehound. Axehounds costing them 1 pancake to feed them every 2 cycles, automatically being deducted from the person with the most pancakes every 2 cycles, as well as a 2 pancake adoption cost. Should a member of the family be killed, the Axehound will retaliate and kill one of the attackers, dying in the process." #6 - If a player does not make a lynch vote in a cycle, they have an attack made against them #7 - Platypus: item. 5 platypi will be distibuted into the game. A person with a platypus may steal a bunny from another player each cycle. A player with a platypus gains the win condition "wins if they have 10 bunnies." Also this action disregards whether someone is boring or not, because bunnies and platypi are always interesting. Platypi are inedible to bunnies, just as bunnies are inedible to themselves. The Rules, as of Day 3: Factions Spoiler The Agents of Chaos Win Condition: Create enough chaos Abilities: Can use each ability in the game once Agents of Chaos may be part of other factions as well. They have a doc to communicate in.The WorldSmiths Win Condition: Have the most items by the end of the game Abilities: Each night the WorldSmiths can kill someone. When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG. The person holding the item is then able to use that trait as if it were their own. Items can be given away for one action during the Night. The WorldSmiths have a doc in which to communicate in called Celestial Abode. The Brotherhood of Peace Win Condition: Remove all kill roles and items from the game Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen. If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed. If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked). If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace. The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill. A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc). Factionless Win Condition: Ensure that every other player dies before you. Roles Spoiler Gunsmith (Unique) Win Condition: Hand out all their guns and have them be used before they die. They must also complete all their faction’s win conditions. Abilities: The Gunsmith starts with 5 guns. Each night they can give any number of their remaining guns to players of their choosing. Using a gun: If a player has a gun, they may post in the thread at any time “I am shooting [player name]”. Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing. If a player who does not have a gun does this, they instead are the one who dies. Potato Master (2-3 players) Abilities: Each cycle you may gift a player a potato. The potato takes on a randomly decided form out of Raw, Baked or Mashed. If the potato given was Raw, then the player it was given to is roleblocked for a cycle. If the potato given was Baked, the receiver gains a one-time roleblock ability. If the potato given was Mashed, the receiver gains a one-time role-scan ability. Strong-Willed After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle. They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first. Paranoia Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them. If they are not attacked that night, then they die. Dungeon Master Each night a person with the Dungeon master role may do two of the following: Create a mob of NPCs, doubling their votes for the next day. Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead. Deny a player's request, roleblocking them for the Night.” Elementalist You are assigned an element. Provided you can justify it thematically, you may perform any action that is cleared with the GMs. Secret Keeper Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.Odium Odium gains a kill action that they may use at night. They must be the last person alive. No faction may win until Odium is removed from the game. General Abilities Spoiler Role Proposal Each turn, a player may submit a rule proposal in their GM PM. In the following write-up, all the rule proposals are anonymously presented to be voted upon. The three proposals with the most votes are incorporated into the game, starting the next turn. Rule Votes Each turn, a player may submit a rule vote in their GM PM. This vote must select one of the rule proposals presented that turn that the player supports. The three proposals with the most votes are incorporated into the game, starting the next turn. In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes. If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc. Proposal At any time, a player may submit an order to propose to another player. This order is unblockable and unredirectable. A player who has been proposed to may then submit an order to accept the proposal. The proposal expires at the end of the following turn. If the proposal is accepted, the two players are then considered married. This is irreversible. The two share all traits, including but not limited to, access to docs, win conditions and faction abilities. This remains true even if one of the pair dies. Adoption At any time, a married pair may submit an order to adopt another player, requiring consent from both parties. A player who has such proposed to them may them submit an order to accept it and become adopted. In addition, a fourth player must also submit an order to acknowledge the adoption. The married pair then becomes aware of their adopted child’s roles, alignment and items. They are also added in to any PMs the child is a part of or becomes a part of. After 3 cycles, the adopted child may choose to end the arrangement. PM Creation During a night turn, a player may create up to two PMs each with up to three players in them. All PMs must include at least one GM (AliasSheep or Stink). Infuse spheres A player may put any number of their uninfused spheres out in the highstorm during the night turn. These spheres are then returned to them the following day turn, infused, unless the spheres are stolen. This action does not expend an infused sphere. Steal spheres A player may target another player during the night turn. If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were. Passive Rules Spoiler Lives Each player has two lives. If a player has two lives, then if they would die, they instead lose one life. Alternation Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse. There is then an 85% chance that the rules will switch back. Boringness If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring. Pancakes Each player starts with a random number of pancakes up to a maximum of 5. Each day turn, a pancake is consumed. During the night, one action may be spent to gain 2 pancakes. If a player runs out of pancakes, they become Hungered. A Hungered player may not vote and may only use their night actions to gain pancakes. If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs. Roleclaiming If a player claims their role, either in the thread, PMs or in a doc, they die the turn after. Their items as a result of this death are then divided randomly among the people they had PMs with. A player may however, affirm or deny another player’s guess of their role. Spheres Each player starts the game with 5 infused spheres. Each action they take uses up a sphere, changing it from infused to dun. They can be infused again using the “Infuse spheres” action. Random Redirection Each night, a single action from any player is redirected to a random target, though it may not affect the original target. Family Ties A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree. If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn. Searanatha theranson threson the 45th and a half Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.Vendetta Each player is assigned another player with whom they have a Vendetta. As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action. RP Pancakes If a player's RP in a turn is 250 words or more, they gain a pancake. RP Keteks If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.Bunnies Each player receives one bunny which is either male or female. Each cycle, a bunny will eat an item or pancake. If a player has a male bunny and a female bunny, they gain another bunny each cycle. The Lynch Spoiler Each day turn, a lynch occurs. Each player may vote up to three times, and may vote in either red or orange. If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote. The player with the most red votes at the end of the day turn is killed. The player with the most orange votes at the end of the day turn is roleblocked until the next day turn. Set-up Spoiler Dula’s Gift Each player at the beginning receives one of the following items, chosen randomly: Knife (Ka-neef-fay). This item may be used when you make a kill action. Your kill action applies before any other actions. Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.)) Monkey (Munk-why). You may target a player. That player is role blocked. Each item, when used, is removed from the player’s inventory. Player List Straw - Straw coal - King Cole Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur Willow - little wilson Hoid - winter devotion Kintas - Jondesu Locke Tekiel - Orlok Tsubodai Non Sequitur - Sart Bob the Omnipotent - Ecthelion III mysterious Speed Force energy - Flash Blade - Sami Elias - Bartimaeus Insanus - Darkness Ascendant Kel - randuir Silver Feather - Roadwalker Majestic Eagle - Majestic Ati - Drake Marshall Sol - Eternum Ad - DroughtBringer Elithanathile - Elithanathile Amarthion - Elenion Aed - Aonar Faileas Bortholomew the Blind - Bort Nocturnal Flying Mammal Man - Grumpy Dula Bugg - Clanky Magestar - Magestar Fess - Arinian The Lemon - Lemonelen Caramelion - Megasif Bri - Brightness Radiant Olbar - The Young BardSearanatha theranson threson the 45th and a half - Ornstein Day 3 will end at: Edited September 10, 2017 by AliasSheep 6
AliasSheep Posted September 10, 2017 Author Posted September 10, 2017 (edited) Couple notes as well: First, Stick is helping me out with the game, which is why she is now in all your PMs. Second, the Secret Keeper was only introduced this turn due to an administrative error, so keep that in mind. Third, I haven't been counting role proposals as actions, so keep that in mind two. Fourth, since I've been seeing people messing it up, my pronouns are she/her or they/them. Finally, I'd like to apologise for my poor performance as a GM so far. It should get better now there's two of us working on rollovers. Edited September 10, 2017 by AliasSheep 3
DeTess she/her Posted September 10, 2017 Posted September 10, 2017 (edited) yeah, Arinian, arinian, arinian. More thoughts up in a second. Edit: So yeah, if Arinian wants the game to end for him, I'm quite willing to oblige him. I'm not going to do that by voting rule #3 though. Regarding the rules; #6 would work as a kind of activity filter. I'll make a tally at some alter point to see if we actually need one like that though. Rule #1 is a good excemption for married people, so it would be reasonable to vote that one in. #4 is a useful one for actually starting to make people do stuff, so I'm in favour of that one. It means that the village wants to identify the factions and lynch them, while the factions want to prevent that. There are slightly more non-village faction members than usual, but since the win-condition of the Brotherhood and worldsmiths is in-compatible, this probably won't be an issue. #5 would be interesting if we had more families, and more actions occuring. As it is, it's not really a priority rule. #7 would add some more interactivity to the bunnies, though, it would pay to know whether having more than one breeding pair of bunnies speeds up bunnie production rate. #2 Is... interesting. It seems to be made to encourage the members of that faction to think well about the rules they put in, as they can't push any of their own rules trough. Their emnity with respect to the agents of chaos makes sense from a fluff perspective, I suppose. Edited September 10, 2017 by randuir
Arinian Posted September 10, 2017 Posted September 10, 2017 (edited) 25 minutes ago, randuir said: yeah, Arinian, arinian, arinian. More thoughts up in a second. Edit: So yeah, if Arinian wants the game to end for him, I'm quite willing to oblige him. I'm not going to do that by voting rule #3 though. Regarding the rules; #6 would work as a kind of activity filter. I'll make a tally at some alter point to see if we actually need one like that though. Rule #1 is a good excemption for married people, so it would be reasonable to vote that one in. #4 is a useful one for actually starting to make people do stuff, so I'm in favour of that one. It means that the village wants to identify the factions and lynch them, while the factions want to prevent that. There are slightly more non-village faction members than usual, but since the win-condition of the Brotherhood and worldsmiths is in-compatible, this probably won't be an issue. #5 would be interesting if we had more families, and more actions occuring. As it is, it's not really a priority rule. #7 would add some more interactivity to the bunnies, though, it would pay to know whether having more than one breeding pair of bunnies speeds up bunnie production rate. #2 Is... interesting. It seems to be made to encourage the members of that faction to think well about the rules they put in, as they can't push any of their own rules trough. Their emnity with respect to the agents of chaos makes sense from a fluff perspective, I suppose. Man I'm not created that rule. But I have guess about who done that. I thought about adding rule to kill all bunnies but then decided that if people want bunnies let them have it... so I ended without proposed rule. Edited September 10, 2017 by Arinian
DeTess she/her Posted September 10, 2017 Posted September 10, 2017 5 minutes ago, Arinian said: Man I'm not created that rule. But I have guess about who done that. I thought about adding rule to kill all bunnies but then decided that if people want bunnies let them have it... so I ended without proposed rule. If it wasn't you, would you be willing to share who you think it was? Actually, never mind, I'm just going to take your word for it (Arinian, arinian, arinian), as I doubt you'd betray someone in the same faction. Overall though, I'd really like to not see rules along the lines of 'this player wins' again. Maybe I'm alone in this, but that just seems like really bad form to me.
Lemonelon Posted September 10, 2017 Posted September 10, 2017 Soooo many rules.... I like the platypi and axehound. Definitely need more animals! We totally need a greatshell here too
Arinian Posted September 10, 2017 Posted September 10, 2017 Just now, randuir said: If it wasn't you, would you be willing to share who you think it was? Actually, never mind, I'm just going to take your word for it (Arinian, arinian, arinian), as I doubt you'd betray someone in the same faction. Overall though, I'd really like to not see rules along the lines of 'this player wins' again. Maybe I'm alone in this, but that just seems like really bad form to me. You not alone, I too don't like rules like that. And I think that Roadwalker is one who created this rule... He wanted me to roleclaim (with use of loophole in the rule) I declined his proposition.
Steeldancer he/him Posted September 10, 2017 Posted September 10, 2017 More animals! I hope the platypi rule helps balance things out, making bunnies more valuable rather than a nuisance. Also im grateful the item rule didn't go through. I also like the lawmakers rule. I want to be a law maker So yeah. 1,5,7. Those are my favorites.
Jondesu he/him Posted September 10, 2017 Posted September 10, 2017 (edited) I’m kinda lost, but I’d love to be part of a faction, and the Lawmakers faction seems pretty interesting to me. Also, the hurricane hasn’t hit in full force yet, but we’re doing fine for now. If I disappear for a day or two, or a week, I probably lost power. Oh, and @Arinian, I did not break our deal. I was told that wasn’t an action that was possible with the current rules. Edited September 10, 2017 by Jondesu
Sami she/her Posted September 10, 2017 Posted September 10, 2017 (edited) I like #1 #5 and #7 The platypi makes bunnies more useful, which is cool Rule 5 sounds like it would also be fun and a useful precaution for a family to have. Rule 1 would help with a lot of marriage problems Edited September 11, 2017 by Sami
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