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Posted (edited)
3 hours ago, Roadwalker said:

... I had a PM with arinian, in which he lied about his role, then ranted some about roleclaiming, asked sheep to kill me for exploiting a loophole that me and my contacts believe was intentional, and proceeded rather snappishly from there, being apparently furious about the loophole. As such, he creates the Arinian rule, then says this ^ because he is still mad. Arinian for being positively nasty. And yes, I am mad that he tried to do this.

I'm didn't said my role to you I'm just denied your guess about my role, nad your guess honetsly was based only on that I wrote in one post Items. And where I was nasty? I don't want to roleclaim to you that means that I'm nasty? Or I'm nasty cause I don't like bunnies rule? I don't know, answer me.

15 hours ago, Elenion said:

I'm in definite agreement with you there.

 

Guys, as much fun as it may be to create crazy rules, this game is insanely broken. Here's just a few of the ways:

1. Elementalists can doc spy, making the game basically impossible for the factions.

2. It's very hard to get actions done, with pancakes limiting and requiring actions, spheres limiting actions, roleblocks going off right and left (someone got me last cycle), etc.(Lol, it's easiest game to get actions, In which other game you have had 5 actions per turn(Okay, not per turn but 3 actions in turn it's more then enough) +1 action for ketek? It's more then enough actions for most roles in this game, pancakes it's not the problem with RP rule, only problem it's bunnies which can eat your pancakes)

3. It's hard enough for a vanilla to win with an SK kill, much less with your items being eaten by bunnies. The factionless have absolutely no chance.

(You right about that but that's easily can be fixed by uniting all factionless against someone(and killing all bunnies))

4. The WorldSmiths also have no chance, because of the crazy number of items hitting the field every turn and their kill not even killing a player all the way.

(Right now we don't have end game condition except kill everyone who is not your team, so items not the biggest WS's problem their problem it's to kill everyone and so in fact that makes them elims in that exact moment(for factionless win con sounds like "kill everyone who is not you"))

5. The Brotherhood maybe have a chance, if they can get their actions through. Maybe.

(With bunnies eating everything yes they have a good chance)

6. I don't know enough about the Agents of Chaos, but I'd assume their win con is practically impossible as well.

(*Shrug*)

7. It's Day 3, and we have a big whopping one death. At this rate we'll be here all year.

(No one have motivation to take part in lynch cause everyone playing on themself)

 

I've heard from multiple players that this game needs a rules cleanup. Proposing: Len and Drake's Silver Bullet to this game's problems.

When our rule (to be proposed tonight) is voted in, the game will freeze. No actions or effects will resolve. Next cycle, a public vote will take place between these options:

1. Complete game wipe. Elim team randomly created, and the game becomes a true vanilla game.

(I'm signed up for "this" game and I don't want it to be vanilla)

2. Complete game wipe. The game is now a hidden info game based on rules that Drake and I have created.

(You guys still will play this game and so will have more info then everyone else have... soo... no that's surely not my choice)

3. Complete game wipe. The rules of this game are set to those of a random, previously-run LG.

(Same as for 1.)

4. Complete game wipe. Each player submits one rule, and the game begins again from C1 with no new rules being introduced.

(That's not gonna help, people still will submit rules which will be broken)

5. The game unfreezes and resumes as before.

(*Shrug*)

6. The game is over. All players win.

(No, thx)

7. All players vote on whether to keep or remove each individual rule in this game, then the game restarts with the new rules.

That can work, but I think deleting some rules will be not enough, clarifying and adding limits to some rules should work better).

 

I will propose my way to fix this game. 

Factions:

 

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.

(I think we can keep agents faction as they exist, maybe just don't allow them to use kill actions. Just faction whose goal to mess up with people and get fun from game)


The WorldSmiths
Win Condition: Have the most items by the end of the game. (I think their win con should be changed on standart elim win con to outnumber village)

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

(Also I propose to delete Brotherhood from game and give  convert ability with 2-3(or other number cause I don't know how many WS we have) charges to WorldSmiths. Also Drake's and Len's move makes easier to find WSs so this probably will require to make new WS team or not. I'm not GM I don't know what is going on)(Also if all factionless will be turned in village with keeping their roles probaly GMs will need to give couple roles to WS)

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
(Remove them from game, we have too many factions for this game to be balanced. 1)Or we turning this game in full faction game with couple neutrals with their own win con(this variant is less usable cause that will require to rework many... really many things), 2)Or we trying to make this game more standart with village and elims.)

Factionless
Win Condition: Ensure that every other player dies before you.(Unite them! Villag...??? them!)

 

 

 

Roles:

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

(Turn him\her into neutral role)

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

(Turn in neutral or delete)

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

(Keep as it exists)

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

(Keep, cause why not)

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”

(This role can be fixed easily. Just limit same actions use(every identical action can be used only once in turn)(Example: ability or item no matters, if you have kill(also if you have 2 kill abilities you can use only one of them and only once in turn too) ability and kill item you can use one or another and only once in turn)(Same works with every ability or item in game)

(Also I think that's would be better to change number of votes that we have, only 1 lynch and 1 roleblock vote for everyone)


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

(I think that action limits which I described above(under Dungeon Master role) will make that role balanced(not sure if this limits is enough probably GMs should delete possibility to spy on docs and something else *shrug*). Also I don't know  how many  elementalist we have in game, I think that 2 of them will be more then enough for this game... maybe we even should turn it into unique role.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.

(He\she can be headache, give only to adequate people or just delete)

Odium
Odium gains a kill action that they may use at night.  They must be the last person alive.  No faction may win until Odium is removed from the game.

(Maybe change Odium's win con to kill all WorldSmiths and if Odium is alive and all WorldSmiths dead Odium wins, village loses) Not, sure how it balanced but I just like that idea.

 

 

 

General Abilities:
 

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

(Change number of incorporated rules  from 3 to 1)

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes.

If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc.

(Rule needs majority of votes(half of all(alive) players votes+1) to be incorporated in game)

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities(Looks like wrong choice for me to let to use each other abilities).  This remains true even if one of the pair dies.

I honestly don't know what to do with that rule... 

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

Don't see any sense in this rule too, I propose to delete this one and marriage rule... but I know that people like marriages and so... I don't know what to do with that too.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

(That's okay)

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

(Looks normal to me)

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

(I don't know how it works right now but propose to decrease number of spheres that can be stolen to only 1 sphere)

Action limit.

Everyone can't use abilities and items with same effects more then once in turn.

(Example: ability or item no matters, if you have kill(also if you have 2 kill abilities you can use only one of them and only once in turn too) ability and kill item you can use one or another and only once in turn)(Same works with every ability or item in game)

 

 

Passive rules:
 

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.(Delete!!!)

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

(Hmmm... I... do what you want with it)

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

(I like this rule)

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

(We can delete or keep it, but I like part with RP which encourages RP)

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

(Keep)

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

(Keep)

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

(Delete)

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.

(Delete)


Searanatha theranson threson the 45th and a half 
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

(Delete)

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

(Probably delete)
 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

(Keep)

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

(Keep)


Bunnies
Each player receives one bunny which is either male or female.  Each cycle, a bunny will eat an item or pancake.  If a player has a male bunny and a female bunny, they gain another bunny each cycle.

(Delete)

Kill\ protect\ roleblock info

If someone was attacked and protected(or survived attack) from attack it's revealed in write up. If player was roleblocked he\she infromed about that in PM.

 

 

 

 

The Lynch:

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

(Change from 3 votes to 1 for roleblock and 1 for lynch.)

 

 

Set-up:

 

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.

(Okay, keep)

Honestly to make this game balanced we need big role redistribution. Also we need GM not to allow propose "stupid game breaking rules"

 

 

I honestly doubt that we would be able to fix everything, even my small game fix proposition is too much for what we can do at that point.

______________________________________________________________________________________________________________________

2 hours ago, randuir said:

Alright, @Arinian, if this is what actually happened I'd just like to point that this is not a cool move.

Anyway, I'm now going to be a hypocrite, given what I've just put up, and ask everyone in the thread to take a deep breath and relax, as there's a lot of indignation going about over what are, in the end, trivial matters.

No, he asked me if I one certain role I gave him honest answer that I'm not, then he adviced me to join brotherhood of peace, he claimed that Brotherhood tried to convert him but failed and so now he is in contact with them. I said that I don't want to join Brotherhood atleast for now. He still pushed for me to roleclaim using loophole in rule(by asking me(Are you "this role"? He done that with all roles(yes, that's loophole in rule)). I again said to him that I don't want to roleclaim and that it's not intended loophole.

(and yes I said that Sheep should take one of his lives cause when I wrote that rule I wanted to close this loophole, but in sign up thread I closed that loophole only for factions(you can go and check how) and forgot to state that it also closed for village(stupid me))(I hoped that Sheep will fix that loophole).

Also he adviced me adoption, I said that I don't want to be adopted cause it truly gives no profit to me. So I truly done nothing "nasty" as he says, he just proposed me things in which I was not interested and so declined. As I like to say. He proposed unfair trade trying to get profit from me.

 

Edited by Arinian
Posted
2 minutes ago, Lemonelon said:

So, I'm going to go out on a limb here and say this has become rather chaotic... anyone agree?

Depending if the game ends immediately, I would argue that the Agents have one.

However, that means I would not win, but I'm just hanging by the seat of my pants through this primordial windstorm.

Several things need to happen to fix this game. One, the bunnies need to die. They ruined Australia once, and they will ruin the Cosmere now. I don't want to be slowly starved by a creature that I cannot eat for some reason. Two, the factions need to be sorted out into reasonable, balanced, groups with a defined win-con. Hopefully, we can stop the turbulent maelstrom that is blowing around right now. Three, no more new rules, or at least very few. The more rules that are added, the more chaotic and confusing things will get.

Posted

After reading Arin's proposed hotfixes, I think they'll fix the game pretty well. Drake's and my motivation in proposing our silver bullet idea was to fix the game, not take it over, so we're for any reasonable hotfix plan that will solve the game's problems. One thing I'd like to add that was part of our silver bullet plan and HH brings it up again just now is that we should limit or completely block new rules after we restructure the game.

Also, Drake and I don't want to just take over the lynch, but if you insist on attempting to lynch us for outing ourselves to make the game balanced then we will preserve ourselves. We weren't forced to claim; we did so to show exactly what was wrong with the game.

Posted

I think restricting new rules to only rules that pass with the majority of players individual votes would fix that. So at most a single rule passing every turn, and only ones that have a majority, so therefore most people are in agreement on that being a good rule.

EDIT: by the way, I've proposed a rule for the bunny problem. Bunnies can still eat items, but they cannot eat pancakes. It keeps the bunnies around for people who want them, but it fixes the problem with the bunnies eating the pancakes and eventually roleblocking everyone.

Posted

Hey, random note; if there are any single elementalists out there, I'd be interested in a proposition. :P I'd like to have some fancy powers. 

Posted
4 minutes ago, little wilson said:

I think restricting new rules to only rules that pass with the majority of players individual votes would fix that. So at most a single rule passing every turn, and only ones that have a majority, so therefore most people are in agreement on that being a good rule.

That's exactly what I proposed.

12 minutes ago, Elenion said:

After reading Arin's proposed hotfixes, I think they'll fix the game pretty well. Drake's and my motivation in proposing our silver bullet idea was to fix the game, not take it over, so we're for any reasonable hotfix plan that will solve the game's problems. One thing I'd like to add that was part of our silver bullet plan and HH brings it up again just now is that we should limit or completely block new rules after we restructure the game.

Also, Drake and I don't want to just take over the lynch, but if you insist on attempting to lynch us for outing ourselves to make the game balanced then we will preserve ourselves. We weren't forced to claim; we did so to show exactly what was wrong with the game.

But problem, do Sheep will be okay if I will propose all my fixes as one rule. Also you guys already revealed yourself and soo... we probably would need role distribution. And in fact it's almost will be game wipe if all roles will be redistributed.

Also Len you don't have right now so many votes if you didn't put order to use all 5 spheres... I will show you why:

Quote

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”

If you guys didn't ordered to use all your spheres on Night turn to double your votes guys, you defenceless now. Also I agree with Aonar on wording, it implies that DM can use only 2 actions. So max votes Drake can have is 12 + 12 from you so 24, it's many votes but still I doubt that both of you used that ability on previous night, or even if you can use all 5 spheres to double your votes I doubt that atleast one of you used so many spheres on previous night.

Still I'm not gonna vote for you or Drake, I don't like unnecessary risk :D

Posted
2 minutes ago, Arinian said:

That's exactly what I proposed.

Ish. Yes, you suggested one rule instead of three, but nothing about it having the majority of the player vote which is the critical part of my suggestion. Let's say there are 5 ridiculous rules proposed one cycle and nothing else. There are 25 people in the game. 10 use their veto votes split among the rules, and the other 15 vote. The max number of votes one of the rules gets is 4. That rule goes into play, despite less than a sixth of the player base wanting it. Combining your proposition with my suggestion, it guarantees that the only rules that will take effect will be ones that majority (half + 1 or half rounded up) can agree on.

This should make it so no ridiculous rules come into effect and it will heavily restrict how frequently rules come into play since I seriously doubt many rules will have the majority opinion.

Quote

Also Len you don't have right now so many votes if you didn't put order to use all 5 spheres... I will show you why:

If you guys didn't ordered to use all your spheres on Night turn to double your votes guys, you defenceless now. Also I agree with Aonar on wording, it implies that DM can use only 2 actions. So max votes Drake can have is 12 + 12 from you so 24, it's many votes but still I doubt that both of you used that ability on previous night, or even if you can use all 5 spheres to double your votes I doubt that atleast one of you used so many spheres on previous night.

Still I'm not gonna vote for you or Drake, I don't like unnecessary risk :D

It's actually not 24. Like Aonar said, the DM role specifically says "two of the following" which is pretty obviously saying that you can't double up. It's two. Not one twice. There's a huge difference. Therefore, the max votes they can garner between the two of them, assuming they put in orders last night to do so, is 12 - 6 each.

Oh, and Arin, I have it on good authority that Len tried to kill you last night. Keep that in mind. :)

Posted
1 minute ago, little wilson said:

Ish. Yes, you suggested one rule instead of three, but nothing about it having the majority of the player vote which is the critical part of my suggestion. Let's say there are 5 ridiculous rules proposed one cycle and nothing else. There are 25 people in the game. 10 use their veto votes split among the rules, and the other 15 vote. The max number of votes one of the rules gets is 4. That rule goes into play, despite less than a sixth of the player base wanting it. Combining your proposition with my suggestion, it guarantees that the only rules that will take effect will be ones that majority (half + 1 or half rounded up) can agree on.

Yeah, you right. When I wrote I thought about majority but not clarified that enough, stupid me.

Quote

It's actually not 24. Like Aonar said, the DM role specifically says "two of the following" which is pretty obviously saying that you can't double up. It's two. Not one twice. There's a huge difference. Therefore, the max votes they can garner between the two of them, assuming they put in orders last night to do so, is 12 - 6 each.

I know that wording implied that... but honestly we don't know how our GMs understood and clarified that part of role to the players. So we honestly right now can't be sure about that, so I guessed worst.

Quote

Oh, and Arin, I have it on good authority that Len tried to kill you last night. Keep that in mind. :)

Whaaat?! Why me?! Leeeen!!! And why it's not mentioned in write up or in my GM PM... We need to add rule that shows if someone was attacked! :D

 

Posted

Len said he was roleblocked, so I imagine you can thank the roleblocker, though that is a good point about a rule showing if people are attacked and the attack is blocked or something. Even if the person doesn't take a hit.

Posted
5 hours ago, winter devotion said:

Drake. Drake. Drake.

I don't like getting backed into a corner, at all. I'll help lynch both of you twice if I have to. 

How exactly have I backed you into a corner?

All I have done is presented you with a choice. A choice to consider making a choice, even.

And you in turn have backed me into a corner by putting me in the lead for the lynch.

If, by the end of the cycle, I am still leading the lynch, you can reasonably expect that I will defend myself. The lynch will be redirected upon a randomly selected player from the pool of those who voted against me.

I'd rather not have to do that, but right now I'm backed into a corner, as it were...

Posted

Ok I'm sick of the bunny hate. I'll support Wilson's idea in changing the bunnies, and keeping them from eating pancakes. (That being said... )

For now, arin arin   steeldancer

Posted
7 minutes ago, Steeldancer said:

Ok I'm sick of the bunny hate. I'll support Wilson's idea in changing the bunnies, and keeping them from eating pancakes. (That being said... )

For now, arin arin   steeldancer

Man, I don't have nothing against your bunnies, but about how they work... it's absolutely unbalanced, if they were balanced I would say nothing to you. And here not only me who said that he\she don't like bunnies, looks like you just focused on me. Are you part of Brotherhood or married with Roadwalker? Cause I don't see why you against me.

Posted
5 minutes ago, Arinian said:

Man, I don't have nothing against your bunnies, but about how they work... it's absolutely unbalanced, if they were balanced I would say nothing to you. And here not only me who said that he\she don't like bunnies, looks like you just focused on me. Are you part of Brotherhood or married with Roadwalker? Cause I don't see why you against me.

Actually roadwalker is my... father? Mother? Idk. 

And I'm not a part of the brotherhood. I am 100% unaligned. 

Posted
Just now, Steeldancer said:

Actually roadwalker is my... father? Mother? Idk. 

And I'm not a part of the brotherhood. I am 100% unaligned. 

So you admit that you voting for me cause I'm annoyed Roadwalker? I'm not tried to offence him I just didn't liked his proposition, I don't understand why he became so angry on me.

Posted
4 minutes ago, Arinian said:

So you admit that you voting for me cause I'm annoyed Roadwalker? I'm not tried to offence him I just didn't liked his proposition, I don't understand why he became so angry on me.

No. I voted on you because you are the strongest anti-bunny. I have natural sympathies towards roadwalker, (especially after they made my profile pic), but that is not why I voted on you. I would rather not get involved in that mess, because it just feels nasty and not fun. And I'm playing to have fun. 

As for why I created the bunny rule, I might have mentioned this somewhere. For ideas, I look around and come up with ways to make it into a game or rule. Recently, my girlfriend got bunnies. I thought it would be fun to have bunnies. Bunnies eat things, so that became a mechanic. Bunnies also breed, which was the issue I was most concerned with (as it's why alias cancelled the original draft, for too many bunnies). I didn't take the brotherhood into account, or anything. I just was like... Bunnies. 

Posted
1 minute ago, Steeldancer said:

No. I voted on you because you are the strongest anti-bunny. I have natural sympathies towards roadwalker, (especially after they made my profile pic), but that is not why I voted on you. I would rather not get involved in that mess, because it just feels nasty and not fun. And I'm playing to have fun. 

*Shrug* Okay. Looks like I can't convince you.

Posted
6 minutes ago, Arinian said:

*Shrug* Okay. Looks like I can't convince you.

Instead of being "kill the bunnies," you could have been like "make the bunnies not eat anything." Which would just make them a self replicating item, which was kind of my purpose in designing them. I didn't think them eating items would be such a huge issue. 

Posted

@Arinian I will confess to attempting to attack you last night, but it wasn't my idea. One of the factions suspected you of being the Gunsmith (not related to Road's PM to you, funny enough, although I can only assume he thought you were Gunsmith as well because of the items comment), and because Drake and I were the only active WorldSmiths at the time and turnover was approaching I put in the kill. I didn't have personal suspicions of you.

As for Arin vs SteelDancer, I think Arin is in the right. He's not mad that somebody put bunnies in the game, but that the bunnies that were put in the game broke the game, and the simplest way to unbreak them would be to remove them.

@Aonar Faileas I'm disheartened to think that you would legitimately suspect me of putting in a broken rule on purpose. When I wrote those rules my intent was that each ability could only be used once, so the player could only get 2 votes. I was just as surprised as you are when Drake told me that Sheep had ruled that that ability could be used in the way Drake just described. To further prove that I didn't break the rule on purpose, ask Drake: he realized the votes were broken without a bit of help from me.

Posted
1 minute ago, Elenion said:

@Arinian I will confess to attempting to attack you last night, but it wasn't my idea. One of the factions suspected you of being the Gunsmith (not related to Road's PM to you, funny enough, although I can only assume he thought you were Gunsmith as well because of the items comment), and because Drake and I were the only active WorldSmiths at the time and turnover was approaching I put in the kill. I didn't have personal suspicions of you.

I'm NOT.

Posted (edited)

I just submitted a rule to eliminate the bunny eating mechanic. They will also regurgitate any items they may have eaten. 

Arguing about the bunnies isn't fun. The spirit of the bunnies is not the reality of the bunnies. This should make it more in line with what I was imagining. 

Edited by Steeldancer
Posted
17 minutes ago, winter devotion said:

How have you backed the village into a corner? By basically demanding nobody is boring, by having the amount of votes able to literally lynch anyone you chose, by claiming that the game is unbalanced and insisting we either restart it or change it completely. Also, because I'm really not happy about anyone having that much power. 

At first I thought a joint worldsmith and brohood win would be funny but it just gives all of the factionless no chance to win. I don't know exactly how many votes you have, but I'm pretty sure I'm not the only one who thinks that having that many votes is absurd. If the ruling doesn't get undone, I guess I'll just hope enough people will join together to make sure the lynch is actually a decision by everyone instead of by a power couple of death. 

Drake have 96 votes, not sure that we can overpower that :P(+96 votes from Len :P). Problem that he needs to activate vote doubling on night turn and he needs 5 spheres to have 96 votes, 4 spheres for 48... Problem that they right now by revealing this ability they became target number one for all hungry for spheres and after they will use this vote ability many people undoubtedly will try to still Drake's or Len's spheres, and sooo in the end Len and Drake will lose all their spheres. I almost sure(with that level of activity) that Len or Drake need to use 3 spheres to control lynch, but after that they will be in constant danger of losing spheres, and 2 spheres it's only 12 votes so I think they can control 3 (3 spheres from len 24 votes to control 1 lynch, same from Drake for another lynch and then 12(2 spheres) votes from Len and Drake for third lynch) lynches in a row without recharging spheres.

Also they can't turn boring players in interesting, they can only keep interesting people from becoming boring :D, but still pretty funny powers isn't it?

Posted
2 hours ago, winter devotion said:

How have you backed the village into a corner? By basically demanding nobody is boring, by having the amount of votes able to literally lynch anyone you chose, by claiming that the game is unbalanced and insisting we either restart it or change it completely. Also, because I'm really not happy about anyone having that much power. 

At first I thought a joint worldsmith and brohood win would be funny but it just gives all of the factionless no chance to win. I don't know exactly how many votes you have, but I'm pretty sure I'm not the only one who thinks that having that many votes is absurd. If the ruling doesn't get undone, I guess I'll just hope enough people will join together to make sure the lynch is actually a decision by everyone instead of by a power couple of death. 

The intentions were likely not to create a broken role but it's being used like one. You two being both Worldsmiths and Brohood is too much. If you do end up manipulating the lynch, 

I'm fine with the removal of bunnies and I disprove of an Arinar vs Steeldancer lynch. It sounded like a reasonable rule to add before we realized how broken it was and I'd rather we just vote a rule on bunnies out of existence. 

 

Edit: this tone is needlessly snarky and I apologize. But seriously stop it and let people decide if they want to be boring. 

I see.

Before I address this, do please let me know if I have correctly summarized your concerns as such:

1. You think my role is vastly too powerful.

2. Furthermore you believe I am in some way seeking to abuse that power.

3. You don't like the alliance between the Worldsmiths and the Brotherhood of Peace.

4. You want to be boring and you don't appreciate being made un-boring.

 

Is this an accurate representation of your position?

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