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Posted

591a. If you are told a legend about a mythical place that is sealed or locked away in some way, you have a 100% chance to find it by the end of the book.

Posted
14 hours ago, Ookla the Fluffy said:

591a. If you are told a legend about a mythical place that is sealed or locked away in some way, you have a 100% chance to find it by the end of the book.

or the end of the series

Posted
5 hours ago, Ookla the Quark said:

or the end of the series

Quote

Wouldn't that be 591ab?

592. Any hidden treasures that you hear about near the beginning will have subplots about finding them near the end. Find them now and save yourself the hard work in the future.

Posted

593. If you ever feel you are on the verge of making some incredibly important discovery (magic or plot related) that could totally upend the evil villain’s plans if it got out and the main character is not standing right in front of you, give up your research and leave the country.

Posted

594. In certain worlds, the quest you set out on at the beginning will certainly not be the quest you finish. The person you think is the enemy isn't, there's someone worse, and everything you thought about your entire world was wrong.

Posted

597. If you get wounded, even slightly, go get that healed as quickly as you can. Don't simply shrug off and say "It's nothing, I'll survive that", because you won't. Either it will fester, or you will suddenly collapse as you fight your archenemy. Seriously, why didn't you just accept that bandage / healing spell?

Posted
5 hours ago, Ookla Carried by the Wind said:

597. If you get wounded, even slightly, go get that healed as quickly as you can. Don't simply shrug off and say "It's nothing, I'll survive that", because you won't. Either it will fester, or you will suddenly collapse as you fight your archenemy. Seriously, why didn't you just accept that bandage / healing spell?

63880e0aaab32_tisbutascratchgif.jpg.5b4bebbd25fe517eaaaa7f415a53ddd5.jpg

Posted
On 11/30/2022 at 2:12 PM, Ookla Carried by the Wind said:

Seriously, why didn't you just accept that bandage / healing spell?

That being said, the healing spell will usually come with strings attached. Magicians are usually manipulative and dangerous. 

Posted

598. Never under any circumstances are you to think "this mission/battle/fight/legal case/any other kind of thing you're doing, is going too well/is going to be easy/any other variation of that sentiment." Saying it out loud is even worse, and basically guarantees that something's going to go wrong. 

Posted

599. Find the most trustworthy person/thing on your team, the one that couldn't possibly be a spy. They're a traitor. 

600. Just because there's new information available doesn't give you the right to forget what you already know, and same goes with powers. The things you have are useful, don't forget about them.

Posted

601. If you find yourself in possession of any magical artifact, no matter how useless it seems, keep it. It might be useful only in one weird corner case, but you'll end in that weird corner case. Anyway, don't throw it away, or you'll spend half the next book trying to find it again.

  • 2 weeks later...
Posted

602. Never say you're bored of your life or that you want an adventure. You will get an adventure, and someone you love will probably die.

This one might have been done before.

Posted
On 12/17/2022 at 5:10 PM, Ookla the Pencil Taxi said:

This one might have been done before.

Refer to rules 511 and 512.

603. If you ever want to start a journey and need to get some fellow adventurers, just go to an inn.

Posted

603a. Once at the inn, find the people who are fighting, the one sitting by the fire watching them, and the one who’s hopelessly drunk and speaking nonsense. They’re probably your best bet. 

Posted

603 b. Also pick up the man sitting in a dark corner with a hood over his head. He might look intimidating, but he's actually the best help you can get.

Posted
5 hours ago, Ookla the Frustrated. said:

603 b. Also pick up the man sitting in a dark corner with a hood over his head. He might look intimidating, but he's actually the best help you can get.

I get the reference. I'd be ashamed not to.

Posted
1 hour ago, Shallan Stormblessed said:

I get the reference. I'd be ashamed not to.

wait what

what's the reference

i thought it was just a rogue-y fellow

Posted (edited)

608.  Always!  "Hey, we left that behind, it's time for actual rules again." "but it can't be stressed enough." "It's been stressed, leave it."

609. Violence is not the answer. It is a question, and the answer yes. #murderhoboforlife

Edited by Ookla the Unknown

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