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  1. I was gonna do this for my 5,000th post, but then I decided to do a poem, but I still wanted to do this. And so we have a bunch of Sanderson memes in the same format. My favorite format. Mistborn Spoilers: Stormlight Spoilers: Elantris: Edit: AGH! It posted before I could finish! Ah, well...
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  2. I know I’ve posted this elsewhere, but...
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  3. Alternate Kelsier Secret History:
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  4. Rigex dove into the cellar, bullets tearing into the wood behind him. He knew House Tekiel would be upset by his stunt, but Lekal coming after him? His own house? Glancing around, he spotted a small alcove to his right. He ran over to it, then crouched, hoping whoever was first down wouldn’t notice him, giving him an easy hostage. Next to him stood the Nomad, a strange man who had helped Rig thus far. The little man had an air of calmness about him as he muttered something to a rack of old clothes in the corner. Great, thought Rig. So he is a madman. He flipped a small table and sighted on the entry to the cellar, racking his brains for a way out. He had no time, however, as a pair of boots fell to the ground faster than they should have. Taman, then. An old colleague, a lurcher, sent to get rid of the Lekal’s embarrassment. Never mind that it had been their fault in the first place! Well, he and Taman had often joked about which of them would win in a fight. Now they would find out. Rig took the first shot, straight at Taman’s face. There was at most a few meters between them, and Rig’s aim wasn’t bad enough to miss from so close, but the bullet arced downwards at the last second and thudded into the thick wooden breastplate Taman wore. Taman looked up and smiled, then raised his own shotgun and leveled it at Rig, pulling the trigger. As he did, a blanket jumped in front of Rig. Taman had loaded birdshot, not a slug, knowing Rig was a coinshot, and the small ammunition was almost completely absorbed by the heavy cover. The fuzzy wall between Taman and Rig dropped, revealing a stupefied expression on the usually stoic man’s face. The look turned to panic as the rest of the laundry from the pile Nomad had been conversing with jumped up and began wrapping around him, while Rig looked on in fascinated horror. The man slowly stopped convulsing under the mass of clothing, looking like some sort of terrifying mummy made by an overenthusiastic washing machine. Nomad quickly walked over to the pile of cloth, and touched each article of clothing before looking back towards Rig. “Time to go. The rest will be here soon, boy” said the older man, looking for the first time like he really knew what he was talking about. “Go where! We’re a bit stuck, in case you hadn’t noticed.” Yelling from above suggested that the rest of Taman’s crew had decided that things had likely not gone Taman’s way, and that meant soon there would be company in the small cellar. Rig suspected he could take any of them on his own—it was unlikely any of them would be metalborn like him—but all of them? That was a stretch. Without bothering to answer, Nomad shoved past the table and Rig into the small alcove, and shoved on something in the wall. The entire thing gave way, showing a void of darkness beyond. The mysterious fellow turned back towards Rig, and then stepped backwards into the darkness. Rig looked up at the cellar entrance above him. It was the only source of light in the room, and the only other exit. And he knew going through it meant a fight he wouldn’t win, which left one choice: follow the madman. He cautiously entered the darkness beyond the alcove, and suddenly felt his stomach clench as the world itself seemed to jump for a moment. Stepping backwards towards the cellar, his foot met a dripping rock wall. He turned around and saw…nothing. No sign of the cellar or his pursuers, and no sign of Nomad ahead. While he couldn’t see in this darkness—he was no tineye—he could hear the sounds of dripping water, of small animals skittering around, and above it all, the haunting voice of Nomad coming from far away. “Welcome to the alleys, boy.”
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  5. Pretty good, but here's mine. @Sorana @Paranoid King
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  6. Here you go world. (forgive me for my lack of artistic talent, oh, and for the handwriting, I was having a looong day.)
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  7. Welcome to SE! We’re glad to have you! I mean, I don’t have a ton of experience, but for me when I’m making a new character I try to find a trait or personality type that I enjoy and can engage with both the setting and other characters, and build from there. Because rp in SE is primarily about how your character reacts to the situation around them, and other’s characters, choosing traits that interest you allows you to build interesting interactions with both others and the environment. After choosing a few traits/quirks, I then try to fill in the rest of the rest of their background, and try writing their voice. If I like how it feels and I can comfortably replicate it, then I use the character. If not, it’s back to work. As for rp itself, the best advice I can think of is do what you think your character would do. This is where having a good defined background/personality helps. Using those two as a guide, it becomes a lot easier to react to others in an authentic way. Other then that, I think practice and trial and error are the best ways to learn/improve. If something isn’t working, try writing it a different way, and if doesn’t work then, try again. Obviously I’m just one person and others with more experience’s advice may differ, but this is the stuff that’s helped me learn.
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  8. Steris: -Good jokes for parties -How not to seem boring -Interests for Noblewomen -elendelgossip.com -Finance calculation programmes ... -how to do "it" -how to have sexual intercourse -how to delete browser history
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  9. Is it way off to try to assume that the ancient Radiants had tv's or computers? This theory comes from Oathbringer pages 146 and 147. "Teshav had finished pointing out the strange glass panes on the inner walls that seemed like windows, only clouded. She moved on to the pairs of discs on the floor and ceiling that looked something like the top and bottom of a pillar that had been removed - a feature of a number of rooms they'd explored. Could the glass panes be screens and the discs be the outlets?
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  10. YKYASFW you spend your free time making a cosmere timeline on desmos.
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  11. Kelsier: All items have been deleted.
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  12. I am in the moral wierd zone where I see very few people, if anyone, as evil. Sadeas is the worst person in SA so far, in my opinion, but is he evil? No. He is selfless in certain things (how he protected Gavilar during Szeths attack is one of the bravest actions in the series in my opinion). But he does a chull ton of evil actions. Human beings are complex, so you cant narrow them down to evil. There is always a good side to all persons, and that cant be disregarded. Actions cant be valued like that. If you kill one guy but save another, are you good or bad? I’d say neither. So by that standard, no one is irredeemable, because there is always some fraction of good in everyone. And people change. People grow. I have done things I deeply regret, but I have learned from those, and wont do them again. Dalinar is the same. He has faced his crimes, and atones for his sins. This is why OB is such a powerful book, and why Dalinars arc is so fantastic: because it beautifully deals with redemption, and showcases that the most important step a man can take is the next one.
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  13. Week 2, Day 2: A Game of Throws Your dreams are troubled, a whirling mass of formless questions and cryptic answers. They flicker in and out of existence, living for just a brief moment before vanishing in puffs of brightly coloured smoke. Was that the right decision? Can you live with it? All this power, this incredible, miraculous power, and you did nothing with it. You left it idle, and decided none of them were worthy to receive your final blessing. Harsh words, perhaps, but they haunt you in the night, and cause your sleep to be restless. Hera seems to take pity on you the following morning, seeing how tired you are, and doesn’t rush things. You are handed a warm drink, dark and somewhat bitter, and are surprised to find that it helps quite a bit. She waits patiently until you are prepared for the day as best you can be after a sleepless night, then takes you to the gallery for this week’s offerings. Your songs have clearly been distributed throughout the city by now, as a few more offerings this time are in some kind of musical or lyrical form, though not all are sung. Most are poor quality, however, the musicians clearly throwing something together quickly to try and make use of your apparent affinity. Their technical skills are perfect, you know that, but there’s more to music than simply hitting the correct notes perfectly. The first offering that truly stands out is not a song, however, but a limerick. The man reciting it is animated as he tells it, performing the actions along with his words with no shame for them nor what he says. It catches you off-guard, and you can’t help but laugh. Hera, for her part, looks scandalised by the subject matter, but tries very hard not to let it show. The second is another sculpture. Perhaps they heard of your pick the previous week, or perhaps it is even the same person commissioning it. Even if it is simply an offering someone wished to make, it still catches your eye for the detail and colour applied to the stonework. The sculpture depicts yourself, with a book in your hand as you walk between the tall stacks of a library. The book is ornate, gold leaf providing the ghost of lettering on the front and spine, though it is a representation of books in general rather than a specific book. It seems your researching has become known to a few people. The third surprises you; it is a pair of little doll-like figures made of cloth and stuffed with straw, both of which have a BioChromatic aura (though on closer inspection, they are in fact one doll, joined at the hands). They waltz before you to unheard music, keeping to a perfect time and with perfect balance over the tiled floor. You can almost hear the tune they dance to, anticipating their moves as the imaginary music reaches its highs and lows. But there is a sadness, as you realise how many people must have become Drab just for this one moment. You make your decision, and then turn to Hera. Yesterday’s judgments are still playing through in your mind, so you ask for three things – Books relating to economics and health, books on Tarachin, and an invite to be sent out to the other gods. Auguries As a Returned, part of your job is to select impressive artworks, using your enhanced capability to detect colour hues, vocal tones and all the other aspects of BioChroma that your Divine Breath gives you. Regardless of how or what you pick, it will then be intensely scrutinised by philosophers (who apparently have nothing better to do than guess at why you chose something instead of just asking you for your reasoning) to determine what it means for the future. Each Augury you can choose between has a hidden stat boost associated with it, which may or may not be obvious from the description. This boost will last until the next time you need to choose an Augury. Note that the stat may not suit any roll at all for the period, depending on choices and paths taken. Auguries will be chosen every five days in-game, though if we skip an Augury choice the previous one will continue to apply. [X] The limerick [X] The Scholar God [X] The waltzing dolls Tarachin is a game of strength, skill, deception, knowledge and, above all, extreme extravagance. It truly is a game for the gods, and the gods alone. As you make your way to the balcony, the entire courtyard below you has been transformed into a playing field, with stakes driven into the ground and ropes used to divide it into sections. After you finish playing, it will be disassembled again as though it was never there. Many of your priests and other gods’ priests stand at the sides of the field, ready to keep score. But it’s not just the sheer lengths that one has to go to in order to play it that marks it as a god’s game. The balls that you will throw are extremely heavy, made of a dense wood designed to not bounce, and it would be practically impossible for a normal human to get enough distance with them, and certainly they could very possibly injure themselves in trying to do so. The rules are lengthy and convoluted, and it took you much of the morning to memorise them as best you could, though no doubt there are rules you will be surprised by even still. The game requires a mind for strategy, as it’s not as simply by any means as ‘pick up a ball and throw it as hard as you can’. No, certainly the distance matters, but it’s not at all the only thing that does. Certain sections of the field are worth more points than others, with some high-scoring areas surrounded by low scoring areas and making it a risk to attempt them. Certain balls interact with others in certain ways, which means that devising a strategy before the game begins can be as important as the actual playing. But at the same time, your opponents could take elements of that strategy away from you with their own, meaning that it could all come crashing down around you if your opponent figured out what you were doing. But was it even right to interfere with one opponent's strategy, when it was traditionally played with multiple opponents? You could simply be hurting yourself and one opponent to the benefit of your others. One of the books you read went heavily into the ‘metagame’ of Tarachin, developed by the gods over many, many years, and how it had evolved through layers of strategy and deception until it was almost unrecognisable at this point from the game it started as. One recent figure, Lightsong the Bold, was talked about in great length for his effortless skill and ability to deceive the other players in his strategies, and it seemed he was a major part of this evolution in the past decade. You only hoped you had picked up half his strategies by now. Though honestly, it is debateable whether it would be good for you to win. There are, you believe, two ways to be liked for sports such as this; either achieve a modest victory that allows others to feel challenged but not hopeless, or to be endearingly, amusingly bad without simply playing badly. You will try for the former, but wouldn’t be surprised at this point if it ends up the latter. “It’s your throw, Songbearer,” one of the priests in the balcony says to you. You nod and get up, placing your drink on the table, and look out at the field, judging your opponents’ strategies against your own. Your strategy currently remains intact, though only barely, and it feels as though you and Coinspender will be clashing quite soon. Perhaps it would be best to change track before that happened. You select a red ball from the rack, and step up to the balcony again. Judging your aim, and thinking over your new strategy once more, you throw the ball across the field. It lands about halfway, and your priest at the side runs over with a measure, notepad and pen, and starts checking. He then jots it down and heads over to the balcony, giving the number to the announcer, who then announces, “Two hundred and fifty six!” “You could have done better,” Coinspender says lightly, “if you’d gone for the blue and thrown a bit further.” You look over to him. You’re not quite sure about him. Perhaps he realises there’s no point complaining about the one you did vote for, as he lost that vote quite badly. Particularly as Brightweave is one of your other guests today. “Perhaps this turn,” you agree, “But what about next? If I have judged your strategy right, we’ll both want a green next turn, and as I am going after you, that seems like a losing strategy.” He chuckles and raises his glass of wine in a lazily salute. “Quite right. Cut your losses while you can. No point throwing good money after bad.” You’re not sure if you like his praise, but for now you ignore it and sit down again, picking up your own glass. You take a sip of the cool liquid, and consider your next few moves. It’s a bit of a reactionary strategy, but you have little choice in the matter. Fatespinner, of course, seems to have leapt at the chance to play a game with the new god, but despite her immediate reply to the game, she’s far less impulsive during the actual play. She stands now, smoothing her dress down as she approaches the balcony. You’re unsure whether the slow movement is because she’s thinking about the game so carefully, or to draw attention. “I must admit, I was disappointed by your abstaining on a few of those votes,” Coinspender says lightly. “Though I suppose I can understand it. A new god, you don’t want to upset anyone, so it seems like a safe thing to do. You can’t abstain forever, though. Eventually, you have to take a side.” “I probably would have voted against yours, and for Firesoul’s, in that case,” you say fairly bluntly. “You may not wish for me to take a side.” “Bah,” Coinspender says. “I am a pragmatist, and you seem like a logical god. I can convince you of the worth of my proposals, I am sure of it. The others… Firesoul’s heart is in the right place, but she’s always been too kind for these decisions. She doesn’t realise that the dockworkers can’t be protected if there’s no dock for them to work at because she’s driven all the merchants out of the city by cutting their margins so thin.” “I don’t see anything wrong with wanting people to be hurt less,” you say. “And I understand that,” Coinspender says, “but, like most things, emotional desires such as that must be tempered with pragmatism. We are gods, we’re used to getting our own way, but that doesn’t work in the real world, outside the Court. We need to think of things from the perspective of the people, not us. If we take extreme positions all the time because we want it, and because we see an ‘obvious’ conclusion to take them to, we will see the people become disgruntled.” “So you’re taking a longer view on the matter?” you ask. “That doesn’t help the people hurt now. It seems as though you only care about the profits they make.” “Profit leads to higher standards of living,” Coinspender replies easily. “It’s the only way to grow this city in size and the comfort its people can afford. You seem to think I’m a selfish person, Songbearer,” he frowns. “I assure you, I am not. I just have a different perspective than most. I’d like to believe you’ll give me a chance to prove that, instead of just assuming me to be ‘bad’ because you’ve been told I am. Like your recent proposal – Convince me that it’s good for the city long-term, even after Firesoul’s one passed, and that it will help the city grow. Then I might vote for it. Treat this with the dignity and scrutiny it deserves, instead of just hoping for bleeding hearts agreeing with you.” “I’m still fully developing the specifics,” you say, lightly. “But I’m sure I will be able to talk you round when it gets to the Council, if not before.” Fatespinner finally takes a ball from the rack, and you grimace. There goes your second strategy. She notices this, and smiles brightly at you as she hefts the ball in her arms. “You aren’t very subtle, Songbearer,” she says in a teasing manner, before throwing it. It’s a different throw than you were going to go for, but that’s just the difference in your strategies showing. The announcer gives her score, another consistently high result, and she sits down. “I don’t know that any of us are especially subtle, even in this bright city,” Brightweave says, with a wry smile. Your third and final opponent today surprises you; you expected Kindsmile or Quickfell to agree, but they both declined, as did Lawmaker and Firesoul, and the ‘older’ Returned that reminds you of a grandfather accepted. He isn’t particularly good at the game, but he doesn’t seem to mind too much. “That’s the point of being a god, no?” He gets up and selects a ball. Despite his apparent lack of long-term strategy, he carefully selects a ball from the rack and steps up. He throws it, and it comes to ground beside another of his from earlier. “Three hundred and twenty-six!” the announcer declares. A good scoring single-shot from Brightweave, but against a longer strategy it was not going to win him the game. At least it was better than some of his other throws. “Well, I suppose it’s right, that we aren’t subtle,” Coinspender allows, returning to the conversation again as he drags himself up from the recliner he was using with a sigh. “We are Returned; we are meant to be visible. To be leaders, even. Though there’s often cause for subtlety, I feel, and we shouldn’t simply discount that.” He finishes his glass and hands it to a servant, who immediately goes to refill it with more of the sweet-smelling alcohol. He does indeed select the last green ball from the rack, and steps back. You can see his strategy now, and you know he needs distance on this one. The further he throws it, the more points he gets, enhanced by his previous throws. He hurls it forward, and then swears. “Out-of-bounds!” the announcer declares, as it comes to a rest. Coinspender huffs and sits down, almost petulantly. He picks up his glass and drains it, glaring a little at Fatespinner. She shrugs, as if uncaring, but can’t keep the smile off her face. “I may be the Goddess of Fortune,” she says, “but I’d hardly cheat, would I? Hmm, though you wouldn’t believe me on that, I suppose, when you would if you could…” You step up and select another red, this time placing your last ball of the game in the section ahead of the previous red one. “Perfectly placed,” Fatespinner comments, as you sit down. “And impressive that you changed your strategy so quickly, considering your first two didn’t work out.” You smile at the compliments. “Thank you,” you say. “I spent a while thinking about this earlier.” “Oh, not another one who researches this bloody game…” Coinspender grumbles. “At least Brightweave’s bad at it.” Brightweave had admitted to doing the same thing earlier today when invited. “I have to agree,” Fatespinner says, as she stands up. “A strategy should be developed by the player, not by other players you’ve read about. All that leads to is paralysis when it doesn’t work perfectly, I’ve seen it in so many players. They think they’re an expert because they know what good players do, without realising that a good player is a good player because they develop their own strategies during the game, rather than treating them as static.” She shakes her head and selects a ball. “I suppose at least you’re better than people just repeating strategies without understanding them.” “Thank you, I think,” you reply dryly. Fatespinner throws, and the ball collides with one of Brightweave’s at an angle, coming to a stop just outside of the section she was aiming at. She looks at him oddly as she sits down. “It’s been there all game,” Brightweave points out, “it was hardly a surprise it was there.” “I suppose so…” she says, hesitantly, frowning. “Well, this is the problem with games where physical skill matters as well as mental alacrity. Things don’t always go well.” Brightweave stands and selects the final ball from the rack, an orange one. He takes aim, and throws. “S-six hundred and three!” the announcer says, before rattling off the final scores. Brightweave first, yourself second, Fatespinner third thanks to that poor final throw, and finally Coinspender last. Brightweave sits down again, and spreads his hands and smiles as he sees the others stare at him. “Perhaps there is at least one Returned who is more subtle,” he says. “How?” Coinspender demands, as he finishes processing the final scores. Fatespinner sighs. “I feel hustled,” she says, as she lies back on the chair. “Your ‘bad’ throws set the final one up, and you made up the rest with relatively high-scoring individual throws which also helped to cover up the others. Well played.” “That won’t work again,” Coinspender says, clearly quite frustrated. He probably thought he was at least salvaging some of his dignity by not coming last. “No, it won’t,” you agree. “It only worked because none of us expected it from you.” “That’s a rather cruel thing to say,” Brightweave replies, and you wince. Perhaps it was unfair to take the amiable, grandfatherly figure and assume he wasn’t particularly cunning. “But I suppose it’s true. I made use of that lack of expectation. I haven’t been invited to a game before, so I play with my priests instead, throwing for them but letting them devise their own strategies against me. So despite my lack of experience against other gods, I’ve played quite a bit.” “Fine. We’ll play again another day,” Coinspender says, gritting his teeth. “And this time, we’ll be ready.” He storms out. Fatespinner smirks as she follows his departure. “He really feels played for a fool, doesn’t he? Well, so do I, but at least I bear it with grace,” she says, standing up. “I bid you both good day, and unless I see you before then, I shall see you at the Council. I’ve heard there are some quite interesting proposals, in light of last week.” She smiles, and gives a slight bow, and then she leaves. “I shall be returning to my home too,” Brightweave says. “Thank you for the invite, though I will caution you choose your words with a little more tact.” “I apologise,” you say, looking down a bit in chastisement. “I’ve heard worse from the children I entertain,” he says lightly. “Though being compared with them is, perhaps, not where you want to be. You took a strong line against Coinspender as well, earlier. As you can see, as much as he claims to be pragmatic, he is a prideful god. If you hoped to win him over to your proposal, I’m afraid that was the wrong way to go about it. You need to… entertain his ideas, at least. Though, I suppose you don’t need him to pass it, if the others agree.” “It would be good to get him to agree with it,” you say. “If only because I feel he’ll be the main person disagreeing with it.” “Certainly, he would be a strong ally in the Council, though it may alienate others depending on how you get him on your side. In any case, Songbearer, I must be going now, as I have other engagements. Thank you for the invite.” He shakes your hand, and heads off. You are left alone on the balcony, watching the servants return your courtyard to its previous, unblemished state. Free Time What will you do tomorrow? Select two. [X] Visit Quickfell the Digilent [Charm] [X] Visit Fatespinner the Fortunate [Charm] [X] Visit Brightweave the Creative [Charm] [X] Visit Firesoul the Merciful [Charm] [X] Visit Coinspender the Generous [Charm] [X] Visit Kindsmile the Cordial [Charm] [X] Visit Lawmaker the Honest [Charm] [X] Ride through the city [X] You may suggest others not on this list I suggested the title as a joke to Kas, and then was talked into it, so you know who is really to blame here for it >>. Results
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  14. “Well, then,” Rob said, not really understanding the red face. Maybe it was hot here. “It seems w —” the stormlight cut out abruptly and the water they stood on suddenly have way beneath their weight as they were submerged in the deep end of the pool. Rob’s clothes began to get soaked and drag him down towards the abyssal dark bottom of the pool, but with one hand, he grabbed on the side of the pool and surfaced, breathing in a lungful of good air. At this time, he felt a sudden urge to laugh, at the experience he’d just had, but his will kept him from letting loose that much, his face still the same expression it always had been.
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  15. I think it's most likely that Moelach is more of an information gathering tool. I think that Moelach pulls information from people as they die, whether that is actual knowledge, or just as fuel for future sight, to somehow aid in Odium’s "Diagram." In short, I think the death rattles are a side effect.
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  16. Okay so I saw a few of the Explain a Film Plot badly things earlier and thought they were funny, so I decided to do them for the cosmere books. I think some of them are funny, so I decided to share them. Hopefully it'll at least get a few laughs. If anyone has any more or any different ones, please post them. Spoilers for the cosmere, obviously. I'll label each one just in case though. The Final Empire: Well of Ascension: Hero of Ages: Alloy of Law: Shadows of Self: Bands of Morning: Warbreaker: Elantris: I couldn't think of any for Stormlight, hopefully someone else can [EDIT by Moderator: This topic originally was solely cosmere but has moved beyond that, so I moved this to Entertainment Discussion.]
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  17. So, I was eating lunch, thinking about Realmatic stuff. Then I had an epiphany about F-Nicrosil. It, "Stores Investiture". This is very vague, obviously. Technically everything in the cosmere is "made of" investiture, or could be converted to it with mass-energy-investiture equivalence. Then it hit me like an Awakened Sword. The spiritweb is also Investiture. So you could store a part of your soul inside F-Nicrosil. Or... A part of someone else's soul? What if you tried to store the fragment of Spiritweb contained inside a hemalurgic spike that you had "equipped" (for want of a better term) at the time? If you stored your Identity in aluminum completely, could you make an unkeyed Nicrosilmind with a hemalurgic charge stored within? This, i propose, is how a Medallion works: Step 1: Obtain Aluminum and Nicrosil feruchemy, however you see fit. (probably hemalurgically.) Step 2: Spike someone's feruchemical power out of them, spike yourself with it. Step 3: blank your Identity with Aluminum, store the bit of Spiritweb inside the Nicrosil. Step 4: Profit? Now of course this has a few bumps in it, such as "how does anyone even tap the Nicrosil to begin with?" But with the way this is set up, there is an Identityless piece of spiritweb inside of Nicrosil. I believe it was said in BoM that the medallions work because everyone has the slightest bit of Feruchemy inside them... I'd love to have the exact quote, of course. With that in mind, it might be that the piece of spiritweb is reaching out towards the natural smidgen of feruchemy inside the user's spiritweb, trying to bind to it like it used to be with the actual Hemalurgic spike. A bit of a rough hypothesis, I know. Assuming Nicrosil works most like Copper in that there is a discreet, well defined "thing" being stored/withdrawn, rather than a "flow" of "attribute" like strength, this would be more possible. Edit: found the WoB that confirms Nicrosil is Copper-like in Feruchemy. https://wob.coppermind.net/events/316/#e11247 Ask about any other flaws with this setup, I'm happy to continue theorycrafting with you all!
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  18. Well, I was half joking there, since the community is split in half in that regard. I would personally prefer a redemption arc, even if it takes place after the timeskip but I'm fine either way. Brandon has given him too much attention for him to have an unsatisfying end. So yeah, I think I'll just trust the man as always.
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  19. Happy happy birthday @The Last Post dear, happy days will come to you all year! If I had a wish that it would be a happy happy birthday from you to me! ()
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  21. My name is Inigo Montoya. You killed my father. Prepare to die. My quest is to elevate everybody in the forums to the rank of god beyond!! Upvotes for everybody! An laden sparrow could fly faster than I could sprint. An unladen sparrow could fly a lot faster that I could sprint. Possibly FTL.
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  22. What... is your name? What... is your quest? What... is the average airspeed of an unladen swallow?
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  23. Yes! I’m a soulcaster now. *trys to soulcast more reputation* *nothing happens* *chucks gemstones across the room*
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  24. *severely tempted to write a fanfic of Kelsier discovering all this stuff*
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  25. After a relisten of oathbringer, I was thinking about which oath # gave you spren as shardblade. From what we see of the Windrunners( Kaladin and Teft) and Edgedancers (Lift), I assumed it was clear that it would be oath number 3. Now when Dalinar is returning from visiting the Azish after getting that Oathgate opened, he has one of his flashback remembrances and almost faints. He runs to the Oathgate and forces the stormfather into a shardblade and uses that to open the Oathgate. But he had not sworn his third oath by then ( assuming no more oaths after "unite rather than divide") , so how did he get a shardblade? The other anomaly is Shallan. She's spoken too truths on screen and she already had a shardblade before all that, does that mean she's a full radiant now and just does not remember? I apologise if there's another thread about this on the forums, couldn't find one. Noob alert!
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  26. Corette slid down the last few feet into the bottom of the crater, boots skidding on loose gravel. She shouldered her pack, grateful for the familiar jostle of the small oxygen tank tucked within; she had a feeling she'd end up needing it, if her reserves ran thin. The area around her thumped with Investiture, her Seeker's senses picking up dozens of unique signatures all over the place. There were already about twenty people down at the bottom, almost all of them in the olive green and orange of ACE. Corette felt her eyes light up when she caught sight of the deep hole descending down into the earth at the other side of the crater. A new world, just waiting for me. She smiled, tuning her Bronze for the rhythmic pulses of a Coinshot; she found several, but none of them were the Director. Either she wasn't here, or she wasn't burning Steel. A flash of early morning sunlight on smooth golden hair told Corette that it was the latter. Director Stancel stood at the center of the group, pointing, nodding, and delivering orders in her clipped, efficient voice. As Corette approached, the woman's sharp amber eyes alighted on her and she gave the barest sliver of a smile. "Good morning," she said, then motioned to one of the men beside her. He fished around in a large box and pulled out a pair of olive and orange coveralls, a headlamp, a harness, and a palm-sized tablet. Corette took them, sliding her pack off and quickly stepping into the coveralls, which fit surprisingly well. "Here is your tracking node," Stancel said, holding out a small device the size of a pea. "Pin it somewhere within your coveralls, and do not lose it. You will be able to keep track of both your own location and that of others through the device in your hand." She pointed to the little tablet. "Thank you, ma'am," Corette said, taking the little device. Stancel nodded approvingly. "Based on your file, you have previous exploration experience?" Corette bobbed her head. "Yes, scouting mostly, keeping watch, as well as --" "Free diving," the Director finished. She gave a small sigh, checked something on a clipboard, and then pointed towards a smaller group that was assembling off to one side. "You'll be joining our scouting team, Seeking for anything out there that might be coming our way. Thank you for arriving promptly." Corette gave another nod before walking over to the group of scouts. Her eyes continued to flick towards that black crevasse that sat there, waiting to swallow them whole.
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  27. Okay some more preliminary work on the shards structure: In a sense, as Autonomy is the opposite of Honour (freedom vs confinement), but the two can still be combined (free to make own restrictions), so to would Crafting and Ambition be opposites, as one is all about what one can do to make the world obey or improve oneself, while Crafting is all about making beautiful things and useful things for the world, but likewise can be combined, doing anything to make something one feels should be in the world. Preservation (a steady, straight line - hold everything steady) - Ruin (exponential decay - break things down) Endowment (keep the system stable, it must only have what you give it and what you take away) - Cultivation (nurture what is there, encourage things to grow) Honour (live by a code, adhere to laws and promises and obligations) - Autonomy (no restrictions but what you place on yourself, and even then, break them when you want) Crafting (use logic and structure to make something useful, something new, but after that let that new thing be used as it wants) - Ambition (do anything to improve yourself, throw anything into chaos if it advances your goals, and gives you control over other things) Dominion (obey hierarchy, serve those above you, command those below, and fulfil your obligations) - Devotion (love and care for others, high and low alike, and let them love and care for you - either can serve and either command, its about caring) Wisdom (Let logic guide your actions, do not be rash) - Odium (your heart must rule, must make the choices, to lash out or to be tender) Please let me know if you have any feedback! Hope your weekend is going well!
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  28. Another great write-up, Wyrm'alor, though I don't really know how you managed the Tarachin, nor how we flubbed our roll We're about as charming as a Hutt's rear end, it seems. Will think about the rest. Don't suppose we can send Brightweave the Creative a fruit basket an apology with a priest performing a limerick for them? This should get both Brightweave and our priests upset with us j/k I favour the limerick for the augury. Just because it seems fun. Guess Hera will have to keep on being scandalised by us [X] The limerick
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  29. Dalinar hid all of them in his toilet in Urithiru and then forgot about them.
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  30. You have found one of the great SA mysteries. Congratulations. You can now join the rest of us in bashing our heads against the wall.
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  31. I'm not sure if you've read all the books yet but ... Oathbringer Spoilers
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  32. No one is irredeemable. Anyone can change so long as they learn and grow and actually choose to do so. Dalinar hated himself for what he did. That's why he went to the Nightwatcher in the first place. That's what I think the screams are all about. He's writing a book to explain to the world the monster he was because he believes it should be known. That's what makes Dalinar being a good man so inspiring. He's taken responsibility for what he was, chosen that it should not be secret, and that he must always do better. The difference between him and the others isnt their actions. It's that they don't want to change. Sadeas threatened to continue doing the same things he had been doing right before he died. Dalinar offered Amaram the choice to change and stand with him, and Amaram said no and ate the gem. Moash literally killed a helpless stranger because they asked him to, and then gave up his name for power. The actions committed aren't the point. It's not about punishment, or justice, or who was worse. It's about choosing to be better. Edit: here's a very good thread on this topic from before, and I'm going to quote my post from it because I think it's relevant.
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  33. Shallan: Where can I find Jasnah Kholin 15 super easy DIY soulcaster repairs How do I know if he's in to me? What do your jam choices say about you, quiz Ethics??? How to make a stick catch fire Why wont my stick burn? SERIOUSLY, how do I make this stupid stick catch fire!!!!!!! Funny jokes to impress your boyfriend How to poop efficiently in battle armor
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  34. What does everyone want to see in Storm light 4? For example, 1) I am super excited to see what Sanderson has planned for Wit's epilogue. Brandon said it was something he has planned for a very long time. 2) I want to learn more about the Ghost blood's mission and goals. 3) I want to see Ba-Ado-Mishram released
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  35. This is a quick observation based mainly on the main Cosmere books. I find it interesting that, on the main Cosmere worlds, with multiple shards, the shards tend to function in a duality based on the concepts of Order - sterility or fixed patterns and general serenity, and Chaos - change and passion. Scadrial - "good" order, "bad" chaos Preservation - order and stasis. Ruin noted that if Preservation had his way everything would become stuck in a frozen moment with no change Ruin - explicitly about change and about damaging things, and as Ruin noted, what he does is about passion. Sel - possibly good chaos, bad order Dominion - obedience, hierarchy, government based on a single will Devotion - love and cherishing, putting another before yourself, and likely also something of passion. Roshar - interesting combination of three, with good order, neutral balance, and evil chaos, but hints that order isn't entirely good, or chaos entirely evil Honour - swearing to and upholding ideals, hierarchy Cultivation - chaos in the service of order, or adding order to chaos while keeping both - cultivation is to shape something that is growing, to fertilise and to prune, to take delight in the order and the chaos present Odium - passion, breaking the existing structures, lashing out, surrendering control Please note that I am not saying each shard is good or evil, only how they are so far shown in the stories. It is likely that alternative perspectives will be shown later. This is interesting, isn't it? Are order and chaos ideas that will be explored more fully later, general structures that the different shards adhere to? What are your thoughts?
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  36. We know from a WoB she was one oath/truth ahead of Kaladin at the end of WoR (putting her at 4), so we can also infer that Lightweaver's get their armor after the 5th truth and that regressing requires new truths to be spoken or she'd be at 5 already. If the trend follows then Kaladin finally speaks his 4th and Shallan her 5th in the next book. And hopefully we figure out where Jasnah is, though with a back 5 book, one has to wonder how many reach the 5th in the front 5. Back on topic, Renarin and Adolin are wildcards. At a guess the third oath applies to Renarin. Assuming Adolin awakens his blade, how far will he have progressed by then? Given how hard that's supposed to be, he may need to reach the 4th or 5th before his blade awakens.
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  37. So we have @shatteredsmooth, @hawkedup, and @Robinski for tomorrow. Anyone for those last two slots?
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  38. Dead Can Dance's Anastasis CD. Children of the Sun is such an enchanting song.
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  39. If I got what you're trying to say with the "most Rosharans..." comment right, yeah, that is true. Elhokar is a product of his society. Yes, he has a more general disregard for darkeyes rather than any particular gangsta-style racism, still that kind of behavior doesn't look good on a person, much less a ruler. "Besides, it was the law"??? the hell...? I'm not touching that sentence. Yes, it was the wrong time to choose for Kaladin but he definitely didn't deserve even the jail time for that! Specially considering the things Amaram did. I didn't count how often (or otherwise) he was drunk. He didn't have many appearances though, and those seemed pretty defining moments for his character. Elhokar was always a centre of the party but not the politics, he didn't partake in any decision-making, a point acknowledged by Dalinar & Navani. Being a King overshadows being a budding architect though, and he seemed quite dismal at that role. Killing, in general, is wrong. It making sense from Moash's context should be the point of argument here. Yes, Elhokar for all his failings did try to make things right at the end, possibly even at the start but with much less inspiration. It was far to soon for me to warm up towards that character, however.
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  40. I also originally thought that Dalinar managed to force the Stormfather into a shardblade, but the text isn't explicit about that. Instead it says: I think that we're intentionally supposed to believe Dalinar forced the Stormfather into a shardblade. But given later information that Bondsmith's dont have blades, and the ability of Dalinar to grasp the cognitive and spiritual realms, I think that's what Dalinar did here. It's not clear if he's powering the Oathgate with the Spiritual or Cognitive realm, but one of the powers is what is likely driving it.
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  41. I'm in a strangely (for me, I hope this is normal for you ) happy and bubbly move. So please join me in complimenting everyone! Everyone deserves to feel love, and you're all awesome!
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  43. Mistborn spoilers: :-P Tongue outside of cheek, probably Wit's early interactions with the spren - they probably have settled into a dynamic now, and not a lot of it is likely to be seen. Also the reactions of Adolin and Renarin when they first learn the full details of what happened at the Rift - we'll likely hear about it, or have them think on it, but we won't see it. Still, that last one is probably for the best.
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  44. Agreed. And it's why I think demonizing things is generally harmful. It keeps us from evaluating the situation and taking the lessons from it. People look at Nazi Germany and think "I would never have stood by during that." the people at the time probably looked at things in the past and thought the same. The atrocity was a matter of baby steps though. Fast as it was it was still incremental change. Fear stoked and cultivated in people to get them to go along with bigger and worse actions until they found themselves strapped to a monster they couldn't escape from. Their choices were speak out and die, stay silent and be complicit despite their guilty conscience, or justify it in their minds and embrace it. These things are never clear cut. Morality exists in black and white on paper and shades of gray in truth. These things will happen again. It's unfortunately human nature. We can try to learn from the past to avoid those situations before they start, or we can demonize the perpetrators and distance ourselves from the lessons. Dalinar is trying to turn himself into an example of of the former. It's commendable.
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  45. Urithiru come alive. Rock become a warrior. Kaladin swear the fourth and fifth ideal. A champion of odium to arise that is not Moash. A scene where Wit's restrictions are off and he lets loose on a group of people trying to take him down.
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