Hoid Slayer He/Him Posted February 18 Posted February 18 I’m good with any start time Now I need to read the rules 1
Myst He/Him Posted February 18 Posted February 18 I would prefer to start tomorrow night, because these next two days I will be a bit busy. 1
The Unknown Medallion he/him Posted February 18 Posted February 18 I would also like to start tomorrow night because, while I can be pretty active rn, I will be really active Sunday onwards 1
CoderDrag0n8 He/They Posted February 19 Posted February 19 3 hours ago, Amanuensis said: So conceptually it began when Kas and I were discussing how to make a time loop game work (such as a Tenet game), as I personally love time loop conceits and Majora's Mask was a huge start for that love in my early childhood + the concept of Masks worked great for roles so it felt like a natural fit. I have never played Avalon: The Resistance myself but had done some research into it a long time ago, so as I began developing the mechanics of how it'd work, the parallels became apparent. It very much is a fusion of traditional mafia and The Resistance, as a result, which is part of why I've been eager to run it and see how it plays out It's so weird, the older I get, the harder it feels to communicate my ideas clearly :sob: but yes Divergent simplified it a lot which I am grateful for lol. Y'all don't really need to worry too much about how items add complexity from the jump either since each tier of item is only unlocked via Loop progression (Loop 1 Blue; Loop 2 Blue & Red; Loop 3 Blue, Red, & Purple; Loop 4 Blue, Red, Purple, & Silver). That said, we do indeed have 16! I only received one vote for starting tomorrow night and none for starting tonight. If we start tonight, D1A ends Thursday night, N1A ends Friday night, then y'all have Saturday and Sunday to do the first round of D2A voting. If we start tomorrow night, D1A ends Friday night, N1A ends Saturday night, then y'all have all of Sunday and Monday to do the first round of D2A voting. What does everyone feel they would prefer? Dunno whatever works, i guess?
Amanuensis he/him Posted February 19 Author Posted February 19 I'll make the call now that we'll begin tomorrow at 10 PM EST. I do have class from 2-4 and work from 4-9, so I'll probably get everything set up tonight / tomorrow morning so I can just come home and send it. 3
CoderDrag0n8 He/They Posted February 19 Posted February 19 40 minutes ago, Amanuensis said: I'll make the call now that we'll begin tomorrow at 10 PM EST. I do have class from 2-4 and work from 4-9, so I'll probably get everything set up tonight / tomorrow morning so I can just come home and send it. Alright!
Myst He/Him Posted February 19 Posted February 19 (edited) Just a heads up everyone, I am going to try to be very aggressive this game(see how it turns out). Idk how well I’ll do at it though, so most likely It’ll probably fade as time goes on, but idk. Do what you will with this information Edit: (after I can be active, so like, Sunday-ish) Edit 2: I’ll be active right before rollover n1, and then a bit into the beginning of d2 before having to go to a dance. Before that Itll be very sporadic. But after it should be good Edited February 19 by Mistfallen Soldier
Wonko the Sane he/him Posted February 19 Posted February 19 (edited) @Amanuensis Check me if this works with your lore: To cover my utter lack of knowledge about Termina and minimal lack of knowledge about this era, I will take advantage of the setting's core mechanic -- Time Travel -- and run a character from the one game I've actually played all the way through, Twilight Princess. I am Zymni, who was one of the Shadow Beasts defeated by Link in the Sacred Grove. Broken but not destroyed, I crawled my way into the nearby Temple of Time, where I accidentally triggered the mechanism and time traveled back to the Ocarina era. Thrown so far in the timeline, I found myself ripped free of Zant's magic and influence, reverting to my Twili form. Using Twilight Magic, I wove an illusion to appear Hylian to the people around me. I appear as a young Hylian girl in her mid to late teens, with a bright smile and a mischievous sense of humor. I spent a long time seeking a way home to the rest of my people. But without access to the Mirror in this time period, I was completely locked out of the Realm of Twilight. Eventually, I heard stories of the Hero who had saved Hyrule and Termina in this era, and his mastery over the flow of time. Eagerly, I followed the stories back to Termina, where I'm attending the festival in hopes to find out more about my last hope for returning home. EDIT: Actually I think it'll be more fun if I have less of an effective disguise, forcing me to play my species more. So maybe I bundle up in a cloak instead of having an illusion? Edited February 19 by Wonko the Sane 2
Hoid Slayer He/Him Posted February 19 Posted February 19 16 hours ago, Mistfallen Soldier said: Just a heads up everyone, I am going to try to be very aggressive this game(see how it turns out). Idk how well I’ll do at it though, so most likely It’ll probably fade as time goes on, but idk. Do what you will with this information Edit: (after I can be active, so like, Sunday-ish) Edit 2: I’ll be active right before rollover n1, and then a bit into the beginning of d2 before having to go to a dance. Before that Itll be very sporadic. But after it should be good Since I wanna have fun and just kinda chill this game on the seriousness, I am going to back Mistfallen on everything 1
Amanuensis he/him Posted February 19 Author Posted February 19 34 minutes ago, Wonko the Sane said: @Amanuensis Check me if this works with your lore: To cover my utter lack of knowledge about Termina and minimal lack of knowledge about this era, I will take advantage of the setting's core mechanic -- Time Travel -- and run a character from the one game I've actually played all the way through, Twilight Princess. I am Zymni, who was one of the Shadow Beasts defeated by Link in the Sacred Grove. Broken but not destroyed, I crawled my way into the nearby Temple of Time, where I accidentally triggered the mechanism and time traveled back to the Ocarina era. Thrown so far in the timeline, I found myself ripped free of Zant's magic and influence, reverting to my Twili form. Using Twilight Magic, I wove an illusion to appear Hylian to the people around me. I appear as a young Hylian girl in her mid to late teens, with a bright smile and a mischievous sense of humor. I spent a long time seeking a way home to the rest of my people. But without access to the Mirror in this time period, I was completely locked out of the Realm of Twilight. Eventually, I heard stories of the Hero who had saved Hyrule and Termina in this era, and his mastery over the flow of time. Eagerly, I followed the stories back to Termina, where I'm attending the festival in hopes to find out more about my last hope for returning home. EDIT: Actually I think it'll be more fun if I have less of an effective disguise, forcing me to play my species more. So maybe I bundle up in a cloak instead of having an illusion? I can make it work! The main clarification I should only need to make is that Termina seems to be a separate / parallel reality from the Ocarina of Time's Hyrule (could just be developmental restrictions but a lot of assets/characters were reused in different contexts + the extremely vague introduction of Termina made it ripe for theorizing). So I would probably describe it as your character falling into somewhere lost between time. I have also created a Cult of Dreamers who believe their world isn't real and instead a fever dream within the dying Hero of Time's mind (to reference another theory of the game), so if you plan on making your disguise less illusionary, there is some potential RP shenanigans available there if they ever catch sight of your true form
Wonko the Sane he/him Posted February 19 Posted February 19 1 hour ago, Amanuensis said: I can make it work! The main clarification I should only need to make is that Termina seems to be a separate / parallel reality from the Ocarina of Time's Hyrule (could just be developmental restrictions but a lot of assets/characters were reused in different contexts + the extremely vague introduction of Termina made it ripe for theorizing). So I would probably describe it as your character falling into somewhere lost between time. I have also created a Cult of Dreamers who believe their world isn't real and instead a fever dream within the dying Hero of Time's mind (to reference another theory of the game), so if you plan on making your disguise less illusionary, there is some potential RP shenanigans available there if they ever catch sight of your true form Oh, really? Wow, interesting. I always just assumed it was like, a neighboring country or something that Link visited after beating Ganon. Well, the Temple of Time can surely do whatever. And it explains even further why I can't find my way back home by getting all the pieces of the Mirror together. And yeah, not only is illusion not something that a Twili has been seen doing, it also means I'm mostly just playing a Hylian for purposes of RP. I'm going to wrap up heavily in robes and scarves, both to conceal my species and to protect from the sun (something I forgot before). Although, if anyone here is down for a tag-team RP, I'd love to hide inside your shadow!
CoderDrag0n8 He/They Posted February 20 Posted February 20 1 hour ago, Wonko the Sane said: Oh, really? Wow, interesting. I always just assumed it was like, a neighboring country or something that Link visited after beating Ganon. Well, the Temple of Time can surely do whatever. And it explains even further why I can't find my way back home by getting all the pieces of the Mirror together. And yeah, not only is illusion not something that a Twili has been seen doing, it also means I'm mostly just playing a Hylian for purposes of RP. I'm going to wrap up heavily in robes and scarves, both to conceal my species and to protect from the sun (something I forgot before). Although, if anyone here is down for a tag-team RP, I'd love to hide inside your shadow! Squircle has a ambigous backstory He is, after all, a Square Circle. Which doesn't really make sense, but its fiiiiiiine 1
Archer he/him Posted February 20 Posted February 20 (edited) Quote "My only thing is we'll never know if Archer was trying to intentionally mislead us with bad maths or if he was just wrong and that is getting to me." -Illwei I just spent 5 minutes trying to figure out how square roots work, so I'm asking this pre-game so I'm not sussed for it. What exact number ratio is our boss mask wincon? Can we get a sanitized rules with the extended variation removed for clarity? Is there an NK? Edited February 20 by Archer
Myst He/Him Posted February 20 Posted February 20 2 hours ago, CoderDrag0n8 said: Squircle has a ambigous backstory He is, after all, a Square Circle. Which doesn't really make sense, but its fiiiiiiine *nods in approval for the reference*
Amanuensis he/him Posted February 20 Author Posted February 20 (edited) 1 hour ago, Archer said: I just spent 5 minutes trying to figure out how square roots work, so I'm asking this pre-game so I'm not sussed for it. What exact number ratio is our boss mask wincon? Can we get a sanitized rules with the extended variation removed for clarity? Is there an NK? Ah sorry, that square was deprecated. The win con is now 2.5 LoZ to 1 MoM for village victory, any lower and elims win. So for odd numbers like 3 * 2.5 = 7.5, which is higher than 7 (need 8 living LoZ to win) And for even numbers like 2 * 2.5 = 5, that's the precise number of LoZ needed alive to beat 2 elims. I will work on the sanitized rules after I finish other stuff, unless this condensed schedule is sufficient. Yes, there is a NK... Also, work was a doozy so I am running a tad bit late, so the actual game might not be posted immediately (or I will get the bare elements posted quickly and then fill in the write-up, which is not wholly relevant to y'all other than setting the scene beyond the sign up write up). You can imagine this first Day/Night mostly being an RP and discussion free-for-all. The premise is everyone has come to Clock Town for the Hero's Carnival and what you do during it is ultimately up to y'all. You can look at the Day 1A RP Prompts in the Original Post of this thread if you want some preemptive examples. Edited February 20 by Amanuensis
Araris Valerian he/him Posted February 20 Posted February 20 2 hours ago, CoderDrag0n8 said: Which doesn't really make sense, but its fiiiiiiine If you parameterize a disk with radius a as r(u,v)=<u*cos((2pi/a)*v), u*sin((2pi/a)*v)>, the resulting parameter domain is a square with side length a. That's about as close as I can get to a square circle. And since only elims talk about math, here's to hoping I rand elim .
Amanuensis he/him Posted February 20 Author Posted February 20 (edited) I will begin sending out your alignments soon. If you get doc access you can pop in and pick your color but do not write in it until the game officially begins. Thank you. Edited February 20 by Amanuensis
CoderDrag0n8 He/They Posted February 20 Posted February 20 5 minutes ago, Araris Valerian said: If you parameterize a disk with radius a as r(u,v)=<u*cos((2pi/a)*v), u*sin((2pi/a)*v)>, the resulting parameter domain is a square with side length a. That's about as close as I can get to a square circle. And since only elims talk about math, here's to hoping I rand elim . huh well that's-thats not what I was talking about, its a reference, but okay!
Amanuensis he/him Posted February 20 Author Posted February 20 (edited) LG110, Day 1-A: Dawn of the First Day LG110 has officially begun! Day 1-A will end on Friday, February 20th @ 10:00 PM EST. Please read the Sign-Up Write-Up in the spoiler box underneath for a quick introduction to the setting (especially if you are unfamiliar with Legend of Zelda: Majora's Mask or if you are missing details about the timeline). Please also read the RP Quests which are there to help provide ideas. If you have any questions about the lore (real or imagined by me), you can @Amanuensis for a response or contact me via your GM PM. I will try to get another flavor post following Ap done ASAP. Also @A Jo in the Bush is our Impartial Moderator, so if you have any concerns, they can help! Spoiler The bell above the door made its soft brassy laugh each time the wind jostled it, and the old man said it was rude to ignore a laugh. So the Happy Mask Salesman—his hair white now, his smile slower but no less bright—lifted a feather duster like a conductor’s baton and bowed to the bell before turning to the shelves. “Up, up,” he told his Apprentice, and she hopped onto the stepstool, green cap askew, wooden sword clacking against her knee. The shop smelled of cedar boxes and old paper and that faint, sweet tang of lacquered paint. Masks watched them from every wall: birds and beasts, kings and fools, happiness and sorrow stacked in neat little rows. “Grandfather,” she said, tugging a cobweb from the beak of a Rito mask that wasn’t quite right, “tell me again. Please?” “You know it better than I do,” he said, but the words were warm, already giving in. “I like it when you tell it.” She tilted her cap forward, trying for seriousness. “The real version.” “The real version,” he echoed, amused. “As though a story ever stays one shape.” The duster drifted across a painted grin. “Very well. Sweep while I speak. Heroes deserve tidy floors.” Outside, Clock Town was busy dressing itself. Banners bloomed along East Street, and someone practiced trumpet down in the plaza, the notes tilting in that particular way that said: almost right, try again. Tomorrow was the start of the annual Hero’s Carnival—the three day holiday where the world remembered a boy who ran faster than a falling moon and demanded fate to hold her breath. “It began with a theft,” the Salesman said, and his Apprentice’s broom slowed. “A lonely child in a terrible mask, playing a terrible prank. He stole a song and a promise from a traveler, and with them he pulled the moon by its nose. It is very easy to break things with sorrow, if you don’t know where to set it down.” “The Skull Kid,” his Apprentice murmured. He nodded. “He wore a mask that was never meant to be worn. I carried it once, you know. I tried to keep it sleeping. But masks are not only paint and wood. They are wishes, and this one wished to be free.” He moved to a case and wiped an oval of glass clear enough to see his own reflection and the many faces behind it. “Our hero chased the thief through the forest and fell into a clock that counted wrong. Three days only. Tick, tock. Do you remember what he had?” “The ocarina,” she said, brightening, and patted the pocket where her little tin one waited. “He learned to tell time to go back.” “Mm.” His smile turned thoughtful. “He learned to tell time a different way. To ask it for mercy, not mastery.” He tapped the glass, and his Apprentice’s broom resumed its quiet rhythm. “In the Southern Swamp, the waters had gone sour. The Deku King shouted at everyone but the poison, and a monkey swung between the bars of a misunderstanding. The hero wore the face of a Deku and learned to skip like a leaf across ponds that would drown him otherwise. In the temple beyond, a wooden giant danced with blades and songs—Odolwa—and when the giant fell, the water remembered how to be sweet. He went back to the palace with a princess in a bottle, and a father learned to listen. Obstacles, you see, are often people with reasons.” His Apprentice grinned and tried to spin her broom like a staff, nearly knocking a fox mask from its nail. She caught it and blushed. The Salesman pretended not to notice, but his eyes softened. “Then the mountains,” he went on. “All wind and teeth. The snow cried all day and all night, and the Gorons slept on empty stomachs. He spoke to a ghost with a hero’s regrets and wore his courage, rolling as a boulder does when the slope insists. The temple was a cage of ice and gears; there was a goat made of thunder—Goht—who would not stop running until someone ran faster. When it fell, spring remembered itself, and the hot springs steamed like laughter. He gave a lullaby back to a baby who only knew how to weep.” “And the ocean,” his Apprentice said, sweeping a little faster. “The pirates and the eggs!” “The Gerudo had their reasons,” the Salesman agreed. “They took what they believed was theirs; they guarded it too tightly to ask whether belief can be wrong. The hero learned to swim as a Zora swims, with his whole body, not just his arms. He chased a melody through salt and sun, gathered songs from shells, and returned what had been stolen: the future in a handful of eggs. The temple was a mouth that wanted everything—Gyorg waited there with its hunger—and he had to make currents out of courage and light to move where the sea would not let him.” The broom paused. “And the last place,” she said, softer. “The place with the dead.” "Ikana," the Salesman said, and the bell above the door rang as if shivered by a memory. "Where pride and grief had been quarreling so long they forgot what they were fighting for. The river had stopped flowing because no one left alive could remember how to ask it to start again. Two brothers composed their hatred into music and played it at each other for an eternity, and the hero had to make himself an audience for them both before they would give him anything of use. He bowed to a captain who had stood at his post so long he'd become the post—a soldier who only needed to hear that someone still remembered what he'd done, and that it was enough. In the canyon's tower, the stones themselves were a puzzle, right-side wrong and wrong-side right, built by a people who had dared to look their gods in the eye. And Twinmold coiled in the light like a question you answer by growing brave enough to see it eye to eye." “And then he called them,” his Apprentice said. Her voice had that hush the shop sometimes found after dark, when only the masks were around to listen. “The giants,” he said, and nodded. “Old friends who only needed to be asked together. They took the moon in their arms and held it gently, the way you hold a child who has woken from a nightmare. And the boy stepped into a grassy place that was also a wish, and met the face that had used the lonely child like a whetstone. Some say he wore a mask that turned him into a god. Some say he took off every mask he had and trusted himself instead. I do not know. I only know that he returned with that accursed mask, now cleansed, then vanished as suddenly as he'd arrived.” His Apprentice leaned her broom against the counter. “And you forgave the Skull Kid.” The Salesman’s eyes creased at the edges. “Forgiveness is a mask also,” he said. “We put it on to become the sort of people who can do the things we’ll need to do.” He reached up and straightened her cap. “Tomorrow, people will come from the swamp and the mountains and the bay and the canyon. They will bring stories that don’t match in the corners. We will sell them laughter and bravery and a place to put their sorrow for a little while.” She fished the tin ocarina from her pocket. “Can I play the time song?” “You may play any song that makes you work faster.” He hesitated, then knelt to open a low drawer. Inside, wrapped in faded blue cloth, lay a small, worn mask carved in the simplest of lines: a child’s face, eyes shut tight as if in the deepest of dreams. He closed the drawer again without taking it out. “And perhaps,” he added, “you’ll find your own song to play, when you’re ready—or when fate decides you are ready, regardless of how ready you think you are.” His Apprentice nodded solemnly, which was to say she bounced twice and tried not to smile. She lifted the ocarina and blew a few careful notes; outside, the trumpeter found the right one at last and held it, strong and clear. The bell over the door laughed again, and the Happy Mask Salesman laughed with it, and for a moment, the masks on the walls seemed to be laughing too. The Happy Mask Salesman Spoiler Name $ Description Uses Bremen Mask 5 While donned, summon a flock of cuccos to cancel the vote of 1 player (Day Action) or block the action of 1 player (Night Action). 2x Bunny Hood* 5 Passively multiples the number of Rupees earned by 1.5x. ~ Don Gero Mask 5 While donned, if you are targeted by any player, this Mask will alert you of all their identities (Night Action). 2x Postman’s Hat* 5 Passively enables Postman’s Service and earns +1 Rupee for each unique player that is delivered a message. ~ Blast Mask** 20 While donned, if you are targeted by any action, kill you and every player that targets you. **1x Per Game Captain’s Hat* 20 Passively allows you access to the current Loop’s Dead Doc. ~ Mask of Scents 20 While donned, discover a player’s target (Night Action). 2x Romani Mask 20 While donned, if you are killed by any means, drink an ice cold glass of Romani milk to delay your death by 1 turn (Day/Night Passive). ~ Circus Leader Mask 50 While donned, summon the Circus to steal a random Mask from the target player (Night Action). 1x Gibdo Mask 50 While donned, if you are killed by any means, become a zombie that can only post during the Nights. Gibdos can vote at Night to count on the next day. Gibdos do not count for Boss Mask parity at Loop’s end. ~ Keaton Mask 50 While donned, redirect either a vote (Day Action) or action (Night Action) of a player to another target. 2x Stone Mask 50 While donned, become an untargetable object. No actions can affect you, including votes. Once put on it cannot be removed. ~ Great Fairy Mask 100 While donned, resurrect a single player (Night Action). 1x Mask of Truth 100 While donned, discover a player’s alignment (Night Action). 1x Fierce Deity Mask** 200 When donned, your team wins the current Loop (or Game if Final Day). **1x Per Game RP Quest: Explore Clock Town and Make Friends! Quote Welcome to Clock Town, crossroads of Termina—a growing city wrapped around the famous Clock Tower and split into four distinct wards. Travelers from the swamp, mountains, bay, and canyon have arrived to celebrate the three-day-long Hero’s Carnival, honoring the Hero of Time who saved their world 33 years ago. Whether you are a local or a tourist, you’re free to visit the locales below. That is, assuming you are able to get through the Clock Ward's Gate Patrol (are you carrying proper identification and a Tourist Permit?). This year especially, the entry line is quite long! South Ward (Gate leads to Woodfall, home of the Dekus) Clock Tower Plaza and Carnival Stage The city’s main square is filled with vendors, performers, and bystanders, as well as the second largest patrol of the Clock Wards, a guard force created by Mayor Bremor to stamp out crime and corruption from Clock Town. Happy Mask Shop (Under the Clock Tower) An unusual shop nestled beneath the Clock Tower with masks lining the walls from the rafters to the floor (except for one that is mysteriously empty). The elderly Salesman, and usually his Apprentice, can always be found here for a story or mask (with the right amount of rupees). NOTE: YOU DO NOT NEED TO VISIT THE SHOP IN THREAD TO PURCHASE A MASK Laundry Pool A washing pond, a footbridge, several trees, and benches make this a calm retreat from the chaos of the plaza. Musicians sometimes practice here while locals come to wash clothing. A single Clock Ward guards a door here at all times. West Ward (Gate leads to the Great Bay, home of the Zoras) Clock Ward Academy Formally the Swordsman’s School, this recruitment facility has been expanded to accommodate more dummies and training drills than ever before. Anyone is free to come learn about the Clock Wards and spar with Commander Vicsen, who is always eager to display his skill and encourage the need for heroes. Lottery Museum One of Bremor’s first acts as Mayor was to ban gambling in Clock Town after discovering the Lottery Shop was stealing the hard earned money of the citizens to fund the terrorists known as the Bombers Secret Society of Justice. As such, the faceless man was arrested and his crime den turned into a museum displaying all of the evidence of his evil deeds for the public to see. Firework Factory After the natural death of the owner, the Bomb Shop has been repurposed into a factory that can only sell its products to those with approval from the Mayor. Tourists can visit to see how the Hero’s Carnival fireworks are made and even leave with a free sparkler! Trading Emporium Now run by Quartermaster Sakon of the Clock Wards, a variety of staple goods (individual and bulk) can be sold and purchased here, facilitating Clock Town’s growing population and economy since the Hero of Time made Clock Town universally beloved to Termina’s citizens. Everything traded here is taxed and used to fund the Clock Wards. Post Office (Closed) A handwritten “POSTMAN ON VACATION” sign hangs from the locked door, its corners in a state of half-rot. Through a gap in a drawn curtain, countless letters are piled up on the other side of the mail slot. People still wander by to drop off more, hoping the Postman will return soon. NOTE: ONLY THE OWNER OF THE POSTMAN’S HAT CAN ENTER. East Ward (Gate leads to Ikana Canyon, home of the Gerudo) Stock Pot Hotel and Bar The only place in Clock Town where travelers can rent a bed for the night or come to drink their woes away, making it the ideal place to meet new people and hear rumors about the goings on around Termina. Honey & Darling’s Heroic Diversions An elderly couple is still dancing as they let visitors compete in a variety of games inspired by the Hero of Time to earn all sorts of Hero themed prizes. The Shooting Gallery has been folded in since the Gallery Guy retired to the Great Bay. Treasure Chest Bonanza Now run by Mayor Bremor’s twenty-something, purple-haired son. For a rather hefty fee, players can navigate a complicated maze with a single chest at every dead end. Once you find it, you must open it before you’re escorted back to the front with your prize. NOTE: ACCORDING TO THE LAW, LOOT BOXES ARE NOT CONSIDERED GAMBLING. MAYOR’S RESIDENCE & CLOCK WARD HQ (CLOSED) For the duration of the Hero’s Carnival, the largest contingent of Clock Wards are here defending the Mayor and his wife from all potential threats against their property and lives. Tourists will be turned away politely. Protestors will be removed impolitely. North Ward (Gate leads to Snowhead Mountain, home of the Gorons) Deku Scrub Playground A large fenced off playground with all sorts of obstacles and games to keep your children busy. The Deku Scrubs will make sure they’re safe. Nearby, the entrance to the BSSJ HQ has been obstructed by rubble after their failed attempt at holding Clock Town hostage with the largest stockpile of bombs ever gathered in one place. Great Fairy Fountain This mystical fountain courtyard, nestled within a cave near the North Gate, makes for a great location for dates, to pray for the Great Fairy’s favor, or simply retreat from the summer day heat. Rupees often get thrown in and mysteriously vanish. Many seem to believe that means it helps. Player List 0 Amanuensis Happy Mask Apprentice, AKA 'Ap' 1 @The Unknown Order Heroshi 2 @Araris Valerian "Grouchy old guy (or gal)" 3 @Wahrheitswächter Wahi 4 @Ashbringer Coliver 5 @coco.pudding Amora 6 @|TJ| Cosmetica 7 @Honors Ghost meeee 8 @Haelbarde Link the Goron 9 @Wonko the Sane Zymni 10 @Doc12 Thistle 11 @Burnt Spaghetti Cindra 12 @CoderDrag0n8 Squircle 13 @Mistfallen Soldier Kieran 14 @Divergent Gor Elam the Goron 15 @Archer Ouae the Zora 16 @Hoid Slayer Avery (Foreign Cousin of Heroshi) Edited February 20 by Amanuensis 4
Usseewa Posted February 20 Posted February 20 (edited) Holy crap I looked at ur post a bit and that looks freakin' awesome unfortunatley i suck at rps, am pretty busy, ... and it looks like signups have ended lol. edit: wait guys do u usually have items or powerups or equipment or whatever? Stuff u can buy that do stuff? and why are there so many SE formats. gosh. this is one of those things thats so exciting/interesting that it's overhwelmging. Also sorry if this posrt shouldn't be here. at least i didnt make the mistake of puttin git in the game thread again. and, yes, i know i can read the welocome post or wheatver,,,,,,,...... Edited February 20 by Usseewa 1
Archer he/him Posted February 20 Posted February 20 BUY A MASK RIGHT NOW Masks can only purchased in the first cycle of each loop, so the most anyone can afford this loop is a blue mask. You're not going to miss 5 rupees, so buy, buy, buy! (Mighty GM, what's the minimum for an analysis post. I can filibuster this if I have to ;3)
Hoid Slayer He/Him Posted February 20 Posted February 20 Hello people I am village Gonna read the rules tomorrow
Amanuensis he/him Posted February 20 Author Posted February 20 Just now, Archer said: BUY A MASK RIGHT NOW Masks can only purchased in the first cycle of each loop, so the most anyone can afford this loop is a blue mask. You're not going to miss 5 rupees, so buy, buy, buy! (Mighty GM, what's the minimum for an analysis post. I can filibuster this if I have to ;3) Honestly I don't know if hard-set minimums work as well in practice as they do in theory. These days I care more about the spirit and quality of the content rather than an arbitrary number of characters, so as long as I see a total of 10 posts (preferably 5 discussion and 5 RP) that meaningfully contribute to game progression or story progression, you're good. That said I will allow some room for doing more discussion than RP or vice-versa, especially this early on when there's not voting or results to work off of.
Divergent He/Him Posted February 20 Posted February 20 @Amanuensis Some things I wanted to ask, 1. Is it correct that a Mask can only be acquired by one person at a time? 2. If yes and you bid for that mask, but did not get it, would you lose the Rupees equivalent to how much said Mask is worth?
Amanuensis he/him Posted February 20 Author Posted February 20 (edited) 1 minute ago, Divergent said: @Amanuensis Some things I wanted to ask, 1. Is it correct that a Mask can only be acquired by one person at a time? 2. If yes and you bid for that mask, but did not get it, would you lose the Rupees equivalent to how much said Mask is worth? 1. Yes, only 1 Mask exists per Loop (no role-repeats or paradoxes here). 2. Rupees will not be spent if you do not receive the product. Edited February 20 by Amanuensis
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