Jump to content

Recommended Posts

Cylkan stood in the middle of town square staring out at the cold dark streetlamps surrounding him. He had failed to protect them and now they were all gone. A burning rage welled up within him.They had gone too far this time. He could handle the lying and the spying. Even a few murders he was fine with!  He had been perfectly happy staying out of this whole fight. But now that the Spiked had began hurting his streetlamps they would have to pay. Fuelled by his rage Cylkan let out a yell that could be heard throughout the whole town.

 

"I WILL DESTROY YOU!!" 

 

 

 

Also for the Cadmium/Bendalloy action losses the only possibility is that two people with bendalloy stayed in the town square. We have no way of knowing what the cadmiums did since we all started in the same room so all lost actions for it no matter where we went. However if you stayed in the town square your 2 action losses was contradicted by the Bendalloy.

Link to comment
Share on other sites

Well, based on the fact that there hasn't been a single vote this cycle, I'm willing to bet that almost everyone spent the whole night trying out their flashy new powers and looking for cool items and so forth. Which means that the spiked, if they have some zinc and brass allomancers, can control the lynch very easily. So I propose that as a general rule, everyone should spend their 1st action sleeping to give the village control over the vote, especially in the event something like last night happens again.

Link to comment
Share on other sites

Well, blast. Okay, possibility two, there were two cadmium mistings and two bendalloy mistings in the Town Square. That way everyone who left lost two actions. That's even harder to coordinate, though.

If we run with the idea that the bubbles were all from the Spiked, then this requires them to have four Bendalloy/Cadmium mistings. That takes up more than half their team (with 30 players and potential conversions, I'd hold the line on the number of Spiked at 7). For a game of this complexity, that's a strong imbalance of powers between the village and Spiked. It's not impossible - depends how much the GMs want to troll us - just unlikely, IMO. It's more probable the Spiked have one Bendalloy/Cadmium pair and the other occurred by chance, or that it was entirely chance.

 

Bendalloy and Cadmium are background powers, not passive. Does that mean they all had to choose to activate them?

 

twelfthrootoftwo, is your username a music theory reference?

Upvotes for you! Nobody's picked that before :)

Link to comment
Share on other sites

If we run with the idea that the bubbles were all from the Spiked, then this requires them to have four Bendalloy/Cadmium mistings. That takes up more than half their team (with 30 players and potential conversions, I'd hold the line on the number of Spiked at 7). For a game of this complexity, that's a strong imbalance of powers between the village and Spiked. It's not impossible - depends how much the GMs want to troll us - just unlikely, IMO. It's more probable the Spiked have one Bendalloy/Cadmium pair and the other occurred by chance, or that it was entirely chance.

 

Bendalloy and Cadmium are background powers, not passive. Does that mean they all had to choose to activate them?

 

Upvotes for you! Nobody's picked that before :)

 

Not only did they all have to choose to activate them, if any of them left the room, it would have failed. So they're all still in room B2 with me.

 

It's just the only context in which I've seen a twelfth root before. :)

Edited by Wonko the Sane
Link to comment
Share on other sites

Well, based on the fact that there hasn't been a single vote this cycle, I'm willing to bet that almost everyone spent the whole night trying out their flashy new powers and looking for cool items and so forth. Which means that the spiked, if they have some zinc and brass allomancers, can control the lynch very easily. So I propose that as a general rule, everyone should spend their 1st action sleeping to give the village control over the vote, especially in the event something like last night happens again.

No they can't.  If no one votes then no vote can be cancelled or changed. Allomantic brass and Allomantic zinc need votes to be active in order to work.

 

The only thing the spiked can do to ensure someone is lynched is to vote or at least encourage others to vote.  But that will expose them so I doubt that will happen.  This will most likely be a no kill round which is a win in my books.

Link to comment
Share on other sites

So topics of the cycle: the attack, the time bubbles, and the vote.

The Attack

This is probably the most important thing for me to comment on right now. I received a message from someone who claimed they were a Lurcher who protected me from an attack last night. I’m inclined to believe them right now, especially since no one else has come forward claiming to have been protected. It is odd they chose to protect me over themselves. However, I believe them when they say they thought I was a more likely target than them.

This means the spiked attacked me last night. I’ve mentioned this to a few people in PMs, but I really have no clue who decided to attack me. I’m putting it in the thread now because I think it is information everyone should have. Especially since the Spiked already know.

Time Bubbles

As far as I can tell, there were two Cadmium and two Bendalloy bubbles in the Town Square. Everyone who stayed had three actions. Everyone who left, no matter where they went, only had the one they left with. There is nothing that happened with my actions that contradicts this. I don’t really know what we should do with this information. At least we know the Cadmium and Bendalloy burners have to be in the Town Square now, I think.

Voting

Due to the Cadmium bubbles and the fact that it seems many people who stayed in the Town Square chose to forgo sleep in favor of other actions, there probably aren’t many people who can vote. In fact, a small group of people could control the vote without most players having a say. (Of course, the Spiked might have just as little ability to vote as the rest of us.)

Since there aren’t many people who can vote, and it’s so late in the cycle, and we have no real suspicions, I think it would be best to let this cycle be a no vote. I’ll view any vote now with suspicion unless there is a very good reason for it. As Alvron mentioned, we don’t need to worry about vote manipulation as long as no one votes.

However, I think we should try to have more voting in future cycles. Voting is a major part of the game. Votes help us kill Eliminators and gives us important information about them. Hopefully in the future there will not be too many votes lost to Cadmium and lack of sleep.

Link to comment
Share on other sites

The cycle is now over.  Write-up coming soon.

 

Edit: Actually, the cycle is over in two minutes.  It turns out that my clock is fast.  

 

Edit 2: Ok, now the cycle is over.  

Edited by Newan
Link to comment
Share on other sites

Night 2: Wake Up!

 

Dorryn, the Ballot Counter, was excited.  War on the Spiked?  It seemed like something was finally about to happen in this town.  The Twinborn were going to live up to their potential and uncover the parasites that were eating away at the town from the inside.  And by counting their votes, she was helping!  

 

Any minute now, the runners would bring her their votes, and she would count them, and the first Spiked would be convicted.  

 

Any minute.  

 

***

 

Just as Dorryn could see the mist starting to filter into the top of the cavern, one of the runners came to her.  This was the only runner she had seen all day.  Unfortunately, the ballot was blank except for a few smudges.  

 

Malrick: (0) Cylkan

 

Nobody was lynched!  You have until 8:00 pm PDT on Friday to turn in your actions for Night 2.

Edited by Newan
Link to comment
Share on other sites

First of all, due to the title... Wake Up! :P

 

If our Cadmium burners aren't Spiked, I hope they got it out of their system now. 

 

If you're a village Cadmium burner, please don't use your ability tonight. You effectively hurt the Village's chances by taking away actions from everyone that moved (sure, some of them could've been Spiked actions, but there are far less of them than there are of Villagers, so you likely stopped more Villager actions than Spiked). We should all be spreading out as much as possible to make it easier to determine where a Spiked attack happened. If we all spread out to different rooms, that would make it so that there are roughly 3 people per room 9 rooms by roughly 30 people). Now, obviously, this isn't going to happen, as everyone is going to move around, but by spreading out, we narrow down the focus to that room and the connected rooms. The only way this doesn't work is if the Spiked kill, move, move and we still can narrow it down to 2/3 of the map, which is better than all of it! 

 

Spreading out also makes it easier for us to pick up items, as there will be more chances overall to get an item. 

 

So let's not all rush back into the center, please, just because the room has the possibility of an awesome item! We'd just be setting ourselves up to get no information out of this night. 

My hard drive should be in tomorrow, so I should be back up sometime this weekend (got to install the OS, update everything, install key programs, etc.)! Malrick and his *Alehouse should be back by the next day turn at least

 

*I have an RP in mind for this, but I think the name "Alehouse" is a bit befitting, so for those of you that wanted a name, feel free to just call it "The Alehouse."

Edited by Metacognition
Link to comment
Share on other sites

LG11 Day Two: Out of Time

 

The air was still down in the caverns. Well, stiller than usual, anyways. Everyone and everything seemed to wait with baited breath. War had come, but death was yet to follow. And that was about to change.

 

----------------------------------------------------------------------------------------------------------------------------

 

A dark figure stood over a sleeping form, crude metal spike in hand. They were nervous. They really had no clue what they were doing. All they knew was that the spike went through the heart, From there... well, it wouldn't matter until the first part was done, anyways.

 

Readying themselves, they knelt, lining up the spike for a clean shot through the heart. One second passed. Then two. Then three. The spike plunged downwards. 

 

An instant before it would have struck, it was yanked to the side, arcing off into the cavern. The sleeper stirred, and the would-be hemalurgist fled into the dark.

 

----------------------------------------------------------------------------------------------------------------------------

 

Jode ran, breathing heavily, doing his best to avoid falling in the dark. He ran, but he didn't try to escape. The stage was set, and the boundaries were decided. Someone was about to die, and with all luck, it wouldn't be him.

 

Cadmium was a low burn in the pit of his stomach, not enough for someone unaccustomed to time dilation to notice, but hopefully enough for his purposes. A sudden clattering sounded off to the side, and Jode found himself falling, feet caught up by a chain. Rust.

 

He fell hard, the air rushing out of his lungs. Tapping pewter, he threw himself back to his feet, chain links snapping.  Turning slowly, Jode searched uselessly in the darkness for his attacker. "Come on then! I know you're out there! Kill me!"

 

A low laugh rose from the dark. "Now why would I do that? You don't have a lot of pewter left. I'm more than happy to bide my time until you're more... amenable." A pause, and the voice shifted positions. "Besides. I've got all night. Why shouldn't I have just a little fun?"

 

"I'm afraid, my friend, time might be running out just a little faster than you think." Jode focused, flaring his cadmium as fast as it would go. Time sped up, minutes turning into mere seconds. Tapping all his remaining pewter, he lunged desperately for where he thought the hemalurgist was.

 

Finding nothing, he landed flat on his face.

 

"Tsk. Not quite fast enough." A foot pressed Jode down into the dirt. "Your time, however, appears to be going, going..." The hemalurgist's knife came down, carving a white-hot line of pain into his back.

 

"Gone."

 

-----------------------------------------------------------------------------------------------------------------------------

 

Jode was a Cadmium/Pewter Twinborn!

Someone was attacked, but survived!

 

Three items have been found!

The Upscale Residence now holds an Uncanny item!

The Town Square now holds a Pretty Cool item!

 

Day Two has begun!

 

(PMs will be sent out as soon an possible.)

Edited by Aonar Faileas
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...