Jump to content

StrikerEZ

Members
  • Posts

    4765
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by StrikerEZ

  1. 5 hours ago, Myst said:

    That’s nice to know. It’d be a long wait though, like 3 years from now

    but I’ll probably do that 

    Yeah the list is pretty long, but you have to remember that a lot people just…won’t run a game when they hit the top of the list. Life happens. Oftentimes the person running a game will be like #4-6 on the list. Occasionally #2-3. Very rarely is it ever #1. You’re better off signing up now and just passing later if you hit #1 at a bad time. Because then you can just log on whenever you are free and grab a game if you want. 

    EDIT: Oh, speaking of, for some reason I don’t have a slot on the LG list. Can I get two of those? @Jo and the Bush @The Unknown Medallion @Araris Valerian @|TJ| Since y’all are the more active mods right now. 

  2. 57 minutes ago, ___ said:

    This game's gonna be intense

    So many veterans 🙏

    2 minutes ago, Myst said:

    Real.

    I don’t even know like a quarter of the people here. The experience bar of the game has been raised quite a bit.

    Being active isn’t gonna get me through this anymore, I’m gonna have to… idk… I’m gonna have to do something though

    To be fair, just because we're old doesn't mean we're inherently great players. I'm incredibly weak as a villager even though I've been doing this for almost a decade now. :P

  3. 3 hours ago, Spahc11 said:

    Hello! I've played Mafia A LOT, but when will the next game take place/can someone ping me when signups open?

    And if you miss a turn due to inactivity (something turned up irl), is it fine?

    The next game can be found here: 

    It is definitely very complicated, but if you’ve at least played mafia with roles before, you could probably figure it out anyway. Up to you though! It’ll just be awhile before a simpler game gets run probably.

  4. 35 minutes ago, The Unknown Medallion said:

    The last part is correct, Pseudogame roles and alignments are decided at the beginning of the game like a normal game, but the players aren't told their roles or alignments until Pseudocycle One.

    Simultaneously, like two MRs happening at once.

    Edit: Also note that there is no kill or exe on N0

    Sweet thank you. I think that should be the last of my questions. :P

  5. 29 minutes ago, Qianweilian said:

    Here's the rundown.

    The real game, as in the game that determines victory, as in the metagame, has the standard elims and village.

    While the overarching game, or the metagame is going on, there is a "minigame," or the pseudogame. People are assigned new roles and alignments for the pseudogame. The metagame elims then decide whether to bet on the pseudogame village or the pseudogame elims. When the pseudogame ends, if the metagame elims pick the right side, they get rewarded. Otherwise, the metagame village gets rewarded.

    Each cycle is divided into 2 turns. Each turn is either voting and actions in the metagame, or voting and actions in the pseudogame. 

    In the pseudogame: 

    At the start of the pseudogame, everyone picks a shardworld to hang out at. They don't move unless the shardworld gets destroyed. Every cycle, something happens depending on which shardworld you're on.

    Slight correction here (and @The Unknown Medallion feel free to correct me if I’m wrong here), but the roles and alignments for the pseudogame won’t be decided until after the bet happens. Or at least they won’t be revealed until after the bet happens. They might decide our pseudogame roles and alignments from the very beginning and just reveal it to us later.

    Another question for TUM: will each turn of each game include a separate day and night cycle? Or will kills and executions happen at the same time in each game (besides for Night Zero)?

  6. Okay, thoughts time. 

    Overall, I’d say I’m pretty satisfied with how the game went, considering what could have gone wrong. I tried something new as I was doing distribution this time. Roles and action counts were decided purely randomly for each player, and then several different alignment distributions were created. And we picked the distribution based on what roles players already had. 

    For the roles, I created a little wheel where I made three of the roles have one slice, three had two slices, and three had three slices. The goal was to essentially simulate making some roles more common than others. I wish I had saved that somewhere because I forgot which ones I put in which categories. :P

    Anyway, we basically stuck with the random roles and actions initially assigned, except for two small changes. We nerfed Drake because he started off with three actions, and we gave TwinStorm Illusions when he didn’t start with that. I’m still fine with the TwinStorm change because it actually put Illusions into the game, but in hindsight I think we should’ve changed it so Drake had two actions. That would’ve given the elims a little bit more wiggle room compared to what they had. Especially because we underestimated the potential power of coco.

    That’s another thing I think we could have really screwed up on. If coco hadn’t hit so many Inhibited targets/been Inhibited so many times, she would’ve been insane and likely completely broken the game. As it is, with her having three actions I’m amazed how long the game lasted.

    I do think it’s a little unfortunate that the elims essentially lost because of the coin flip that killed Star. Another hindsight moment here: I think we should’ve traded out one of the elims’ ability to Sense for Mindblades instead. The elims had a lot less ability to control the thread compared to the villagers here, which is usually the opposite of what you want.

    I also think Sensing needed more thought put into it. I did initially envision it as scanning action type, not just who targeted who. Unfortunately, I realized the problem there after the game started. Doc and I had to do a quick change to make it only give players and not roles. Because otherwise the elims would’ve essentially role scanned nearly the entire village on Day One. But that was a huge nerf to the elims when I had been okay with how the elims’ roles had played out because I was thinking of Sensing without realizing how broken it was. In hindsight, it should’ve only been able to give one action. Then I would have been okay with it still giving action type, because then it would just be a normal role scan, just one that gives you a random player’s role.

    Overall, I don’t like how much the randomness, a lack of foresight on my part, and the mid-game nerf to Sensing impacted this game. I was trying some new stuff out, and I’m honestly just really grateful that it didn’t turn out as insanely broken as it could have. And man I’m glad we only made a couple minor errors while dealing with the absurdity that was these Inhibition rules. :P

  7. Okay yeah I’m signing up. I need to experience this game. 

    I am confused about something. Which might just be in the rules and I’m stupid. But, here’s the question: the roleplay characters of the metagame will make a bet on night zero about how the pseudogame will play out. But none of them will know their alignments in the psudeogame? Only their metagame alignments? And the elims in the metagame won’t be the same as the elims in the pseudogame I assume?

  8. Aftermath

    The Administrator watched the readouts of all the Diplomacy’s systems from their office. They’d refused to give the evacuation order. The Diplomacy would endure, it had to. They’d staked their very life on it. Finally, a notification came in on their datapad. They read it. 

    The datapad fell to the floor. 

    Slowly, they walked to Station Security, past the waiting room, past the cells, into the portal to the Nowhere. They were just in time to see Cryax the Kitsen be exiled from this dimension forever. He did not go quietly, cursing the Administrator and all their relatives in extremely creative ways.

    Chief Winnifred turned to the Administrator, bowed, and left the room, leaving the Administrator alone with the only other object in the room, a hermetically sealed canister.

    “Report,” they murmured.

    “The last dissident has been discovered.” Aire said, from inside the canister. “Cryax, the Kitsen. Crystal shards on his uniform from murdering the Resonant Zrraii.” 

    “The Kitsen.” The Administrator nodded. “Was he the last?”

    “The Diplomacy is secure,” Aire said. “Zrraii’s last actions were to restore and seal the backup life support systems from further tampering. I recommend a posthumous honor for it.”

    “How are the citizens? Who do we have to thank for the lack of chaos?”

    “Azren - the Varvax from IR - she stepped up to the occasion. Rallied the people, calmed them down, made sure there was no stampede. Helped by a slug, she claims.”

    The Administrator rubbed their temples. “Good. Good.” A sigh. “I cannot begin to imagine how to start my report.” They blinked. “What about the human?”

    “We haven’t had any reports of them at all. Presumed dead in the chaos, or maybe it managed to escape. Many starfighters launched in the panic.”

    The Administrator nodded slowly. “It seems we have weathered the storm after all, my friend…”

    “It certainly seems that way, Administrator,” agreed Aire. 

    The Administrator considered the figment, waiting for more. “Did we get the last dissident?” They asked, finally. 

    Aire simply laughed.

    The Administrator was silent for a very long time. 

    Aire waited. 

    “Who turned you against the Superiority?” The Administrator asked, finally. 

    “The Superiority did it by itself,” Aire replied. “Its arrogance, its lust for power. The Superiority is a threat to all other free people in the galaxy, the very thing it sought to destroy. The five species deem themselves of Primary Intelligence, and use that to step on the necks of every other species in the galaxy…” She grew quiet for a moment. “I would have rather died than let you close your grip on another sector.”

    “You were my closest advisor, Aire,” the Administrator murmured. “I trusted you. I chose you. You were supposed to bring the Superiority to this sector, not leave it in chaos!”

    “I hate you,” Aire said simply. 

    The Administrator was silent again, for a very long time. “It seems that I have not known you at all. I will… think of you often. I hope there is something for you on the other side.”

    Aire laughed mirthlessly. “I’ll be among friends, won’t I? All those troublemakers you’ve thrown through your bloodless guillotine. How many has the Superiority exiled over the centuries?”

    “Goodbye, Aire.”

    “Goodbye, Petra. One day, the Superiority will collapse under its own weight, brought down by one of the species it has oppressed. Maybe a figment? Oh, maybe a human. Just think about it. I will not be the last dissident."

    The Administrator walked out the room, nodded to the Chief, who stepped in to formally exile his most trusted aide.

    They returned to their office, got themselves ready to make a speech about how the Superiority had prevailed, about how the Superiority would always prevail. So what that the Diplomacy had come within a single cycle of complete destruction? Goodness had prevailed, after all! 

    I will not be the last dissident.

    The Administrator shivered. 

    The speech remained unwritten.

    ~~~~~

    Vote Count:

    ___ (Mippo) (2): coco.pudding, The Unknown Medallion
    coco.pudding (1): ___ (Mippo)

    Mippo has been removed! They were a Dissident and a Cytonic Hyperjumper and Sensor.

    And that is the game! The Superiority has won! Still want to give a shout out to our elims, Mippo, Drake, and Star for doing such an awesome job. Another huge shoutout to coco for the crazy Interception play and keeping the village focused to the end. Thank you to @Doc12 for being an absolutely amazing co-GM. None of the RP would've been able to happen during this game if it weren't for him. Everyone give him a huge round of applause and all the upvotes on all the previous Cycles. He deserves it. Another shout out to @Araris Valerian for helping out as the IM as well. 

    Thank all of you for playing. This was an absolutely crazy game to run. I have many thoughts, but, as usual, I will let y'all discuss for some time before I give mine. 

    Final Player List:

    • @Myst - Naux, a dark red Kitsen. Probably an engineer. Loyal Citizen
    • @Verdance - Goolius, a hyperslug. Loyal Citizen
    • @coco.pudding - Azren, the Varvax HR IR employee. Loyal Citizen
    • @TwinStorm - Rane, who seeks to be falling all the time. Loyal Citizen
    • @___ - Cryax, a stellar Kitsen fighter pilot. Dissident
    • @Through The Living Star - Kitar, a young UrDail medic with a disposition towards oversharing. Dissident 
    • @Fizz9 - Nail, smashy guy. Loyal Citizen
    • @Through the living Wahr - Zrraii, a Resonant monitoring life support. Loyal Citizen
    • @Qianweilian - A Heklo with a name no one can pronounce. Loyal Citizen
    • @DrakeMarshall Quoth-Yithuquoth, a solquis Dissident
    • @IcedOutPenguin a penguin Loyal Citizen
    • @The Unknown Medallion - Smartslug, a smart slug. Loyal Citizen

    Links: 

    Master Spreadsheet
    Elim Doc
    Dead/Spec Doc

  9. 41 minutes ago, Araris Valerian said:

    Reading this, and thinking about some other things, like TUN not wanting to play because the game could end up as a FFA, makes me think that having wildly different scenarios is ultimately not great game design. The FFA and possibly the Kandra scenarios would work well as MR/QF type games, while the standard elim scenario really fits the LG format best.

    With that in mind, I’m thinking of instead having the 3 scenarios correspond to different types of elim teams. I really like the Tasty/Kandra rules I came up with, and I think that could be bundled with an arson setup (so most nights still have a single kill, preserving symmetry). I think another scenario would involve conversions. The third could just be a fairly standard elim game.

    I think conversions, arson+SK, and standard elims all have different enough methods of solving that there is still a pretty strong incentive for villagers to engage with the clue mechanic in order to determine which scenario is ongoing. 

    Ooooooo one of the scenarios being a conversion game would be a lot of fun actually. I’d have liked that a lot more than the FFA version.

  10. I apologize for the formatting errors that are about to occur since I’m on mobile, but now felt like a good time to plop down an Official Vote Count™ since I’m about to be busy for a bit.

    coco.pudding (2): Through the Living Star, DrakeMarshall

    Through the Living Star (2): coco.pudding, Through the living Wahr

    Verdance (1): ___ (Mippo)

    ___ (Mippo) (1): IcedOutPenguin

     

  11. @Verdance @coco.pudding @___ @Through The Living Star @Through the living Wahr @DrakeMarshall @IcedOutPenguin @The Unknown Medallion Heads up that we’re gonna need to delay rollover by an hour today probably. I’ll be busy at normal rollover time. So the Cycle will close at 8 pm CDT. So you now have just under 12 hours to get any and all votes/actions in.

    Not doing a proper VC right now because I’m on mobile. :P

×
×
  • Create New...