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OP character approval  

34 members have voted

  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

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Posted

She managed to kill another Epic. How did she do that? It might gives us an idea of what type of abilities to expect.

Posted
Just now, kenod said:

How did she do that? It might gives us an idea of what type of abilities to expect.

With the initial burst of power because she was just getting her powers. If that epic would fight her now the air one would win

Posted

New Era 3 character!

Spoiler

Name: Algernon

Investiture: None

Weapons: Throwing Knives

Alignment: Gleeman

Appearance: Gleemans cloak

luke-blog.thumb.jpg.0fb618f4f851bfc74448321504a64349.jpg

History: Unknown, even to him

 

Posted
Spoiler

The Terris Whitecloak

 

Name: Radyn Tulingway

Age: 27

Investiture: Twinborn, Tin, and Bendalloy. Several metalmind tattoos.

Other abilities: Blademaster, killed a Whitecloak lord captain to gain the title.

Weaknesses: A whitecloak’s mistrust of channelers. Generally mistrusting. Usually thinks he can beat anyone in a fight.

Weapons: An aluminum power forged, heron marked blade. Some knives.

Description: Radyn is a tall man, with a few scars on his face. He has burning blue eyes. He is bald, with tattoos covering his scalp and the rest of his body. He wears a white cloak, with the symbol of the Children of the Light on it. Under the cloak, he wears a button up shirt and black trousers.

History: Radyn was born to a Terris steward, and a noblewoman, both of whom had eloped to Randland, as they were Alley-Aware. He was born in Amador, home of the Whitecloaks. His father, who had F-copper, worked as an archivist and his mother as a scholar. His parents were often busy, so he spent a lot of time in the streets, and attracted the attention of a Whitecloak recruiter, who persuaded him to join up. He rose through the ranks quickly and achieved the rank of Captain within a year. He chafed against his commander, a Lord Captain, who thought him a Darkfriend and handed him over to the Questioners, who tortured him and caused him to Snap. He was imprisoned for some time, before escaping on his way to be executed. He lived in the slums of Amador for a while, before coming back to his parents, demanding to know what he was. They told him of his powers as a Twinborn and gave him a bendalloy bracer. He eventually hunted down the Lord Captain who had given him to the Questioners. He killed the man, becoming a Blademaster, before leaving Randland for the Alleyplanet. He immediately left to work as a mercenary for a group of worldhoppers. After returning to the Alleycity, he suspended his mistrust of channelers, having one make him an aluminum power forged blade, with a heron-mark.

2

Beta E3 character.

Posted

Here’s another character:

Spoiler

Name: Mak

Investiture: A boon and Bane from the nightwatcher. His boon allows him to bond with objects and people. His name turned him into a cognitive shadow. He can bond to objects and turn them into entities similar to type 4 biochromatic entities. Other people can bond with them like they would night blood.

He can also bond with people. This is more similar except that they both become more similar. The person gains more instinctive access to Mak’s Knowledge and talent, and a little bit of his personality. Mak is able to manifest himself like a spren when he is bonded to a person  

Special skills: Super knowledgeable about investiture. 

I will elaborate more about him and his history/personality later, but is the concept ok?

Would anyone be willing to have him as a companion? He wouldn’t bond your character, he would bond a ring that they would have to find. 

Posted

Quickly addressing everyone's comments:

@Sorana No, your characters are not too strong for E3. 

- E3 will begin shortly after E2 ends. 

- @Gancho Libre Enjoy your IRLing!

- @Grey Knight With no other investiture? I think that would be okay. The devil's in the details, but this is a tentative yes, that'd be reasonable. The catch here is that I don't know what you mean by 'super-shardplate'. If it's armour with tech upgrades (like the one Jac wants Silas to have), then we start getting into OP territory for E3. If it has much greater capabilities than regular shardplate, it'll probably need to be toned down or have better weaknesses.  

@Life&Death No, that's perfectly reasonable. Hear me out on this one. Technically, I can kill everyone. I'm physically capable of stabbing everyone if they all line up and don't resist. Additionally, I can't prove I'm not immortal. I can predict that I am mortal, based on the experiences of other humans, but I'll never know because if I prove it, I won't be able to notice. Am I OP? No! I don't even have any investiture. So if someone like me is what you meant by a character that can literally kill everything and never truly die, it's not OP. 

- @kenod The bio is well written and thought out. But kandra have a lot of potential. If they wanted, KanMien could grab a diamond body and clean house. This could lead to power creep etc. Kandra are just powerful creatures. Is there a way of ensuring it stays reasonably powered? 

- @Blessing of Potency: My compliments to your friend. It's a good start, but I would like to see more detail given in the bio. This ensures the power level isn't OP and the character is thought out fully. Meeker posted a good Epic bio for his E3 character (you can find a copy in the second post of this thread under the spoiler tag). I'd like to see an outline of what types of things the Epic power is capable of, similar to what he did (although he went above and beyond. You don't have to do quite that much.) Based on what you've said, the character isn't OP, but to avoid power creep etc. in E3, it's good to have the full picture going in. 

- @Ark1002 (Was that a serious character? I'll comment as if it is.) Algernon's bio has not been developed enough to comment on, or warrant them being included on the list. They might as well just be an NPC. More detail needs to be provided so that people can get an understanding of who the character is. I'll quote my previous comments here about underdeveloped bios, since they apply. (This isn't meant to be a rebuke of your ability to write. I've seen your work, I know what you're capable of. Unfortunately, his is not it.)

On 12/11/2018 at 4:58 PM, Archer said:

Family: Nothing to important to mention as the "family won't play a part at all. But he is a Descendant of Dedelin

I think that if you’re going to include the field, you should at least mention something. Everyone’s got a family, and that has a major influence on their personality and status. Are they royalty? Were they disowned? Did they have a close relationship with their parents, making them feel more confident about themselves? Did their family members have any quirks that have impacted them? Even if they were abandoned at birth, it would still be good to sketch out who abandoned them and why.

History/Biography: Spoilers will add later.

I encourage people to be open and detailed in their bios in Era Three. This is the section that gives people the best idea of what the character is like and why they are that way. Your bio will be up for months, you can spend an extra fifteen minutes writing up a life for your character. It’s an important part of the RP planning process. You need to do it.

If you are tempted to put ‘doesn’t know’ down here, you shouldn’t. As the author, even if the character doesn’t know, you should know their backstory. People are the sum of their experiences. You may put ‘doesn’t know’, but I expect you to follow that with ‘…but what happened was’, and an synopsis of their life. If you can’t think of details to include, try the circumstances of their birth, how their parents treated them, what their home was like, what their day to day routine was like growing up, what their goals and ambitions were, who they look up to, what were the world events going on during their childhood etc.

Another cop out I will not be accepting in Era Three is the lack of memory excuse. To quote another RP guide:

Beyond that, they still had a life before losing their memory. Their body, habits, and worldview was shaped by their experiences. We need to know what they were to give us an idea of who this character is.

A character's history makes them who they are. Their job impacts what shape their body is in. Their economic status changes the way they view the world, their motivations, their 

If they don't know their history, that makes even more questions that need to be answered. When did they start remembering their history? Do they have memory loss? How, or was, it healed? Did they grow up with the optimistic worldview of a successful person, or did life treat them badly, making them pessimistic and conservative? Did their childhood events make them a confident person? A shy one? A fearful one? And do they realize they exhibit these traits, or did they forget that too? Details matter. 

- @Dr. Dapper Overall, good bio. Can you explain the 'metalmind tattoos' capabilities? The character bio is good. It's on the higher level of what's acceptable power-wise. It's a tough call. I'd prefer if they had another weakness, or something of the sort. 

- @MacThorstenson I was sure you'd have run out of ways to spell 'Mac' by now. I am pleasantly disappointed. :) I think the concept is great, but it's such a unique character it's hard to tell. My biggest concern would be it's difficult to RP. You'll have to work out some laxer limits about godmodding if someone else bonds them. 

Posted

As I said it's still in beta. Ahem. Metalmind tattoos. Basicly, tattoos that use really small pieces of metal mixed with normal ink. In this case, it's bendalloy. The idea stemmed from a thought I'd had about breaking a spike into a bunch of shards, then using the shards in a tattoo.

Posted
18 minutes ago, Archer said:

- @MacThorstenson I was sure you'd have run out of ways to spell 'Mac' by now. I am pleasantly disappointed. :) I think the concept is great, but it's such a unique character it's hard to tell. My biggest concern would be it's difficult to RP. You'll have to work out some laxer limits about godmodding if someone else bonds them. 

Of course. Also, I may just ask you to keep all of my characters un-named and only the ones I actually use will be named Mac. 

Also, I can always just start adding on more K's and C's.

Posted (edited)
9 minutes ago, Dr. Dapper said:

As I said it's still in beta. Ahem. Metalmind tattoos. Basicly, tattoos that use really small pieces of metal mixed with normal ink. In this case, it's bendalloy. The idea stemmed from a thought I'd had about breaking a spike into a bunch of shards, then using the shards in a tattoo.

I think I saw a WoB that said tattoos have ink in them anyway. It's an interesting concept. I don't know how much he'd be able to store in them, but I leave the details to you to flesh out. 

4 minutes ago, MacThorstenson said:

Of course. Also, I may just ask you to keep all of my characters un-named and only the ones I actually use will be named Mac. 

Also, I can always just start adding on more K's and C's.

Several years later: "Look out, it's Makckcck!"

Edited by Archer
Posted

מק = Mac in Hebrew... but technically in Hebrew you often dont wright the vowels... so if you were to read the letters above, it would read as "M-c"

Posted
4 minutes ago, Furamirionind said:

מק = Mac in Hebrew... but technically in Hebrew you often dont wright the vowels... so if you were to read the letters above, it would read as "M-c"

Perfect. Thank you.

Posted
1 hour ago, Archer said:

- @Ark1002 (Was that a serious character? I'll comment as if it is.) Algernon's bio has not been developed enough to comment on, or warrant them being included on the list. They might as well just be an NPC. More detail needs to be provided so that people can get an understanding of who the character is. I'll quote my previous comments here about underdeveloped bios, since they apply. (This isn't meant to be a rebuke of your ability to write. I've seen your work, I know what you're capable of. Unfortunately, his is not it.)

I'll add his history of him after coming into the Alleyverse. He's a serious character, and may be my main next Era.

Posted
1 hour ago, Archer said:

I'd like to see an outline of what types of things the Epic power is capable of, similar to what he did

I shall do that tomorrow!

Posted
11 hours ago, Archer said:

- @kenod The bio is well written and thought out. But kandra have a lot of potential. If they wanted, KanMien could grab a diamond body and clean house. This could lead to power creep etc. Kandra are just powerful creatures. Is there a way of ensuring it stays reasonably powered? 

The Hemalurgic spikes will allow strong enough soothers and rioters to take control of them, although the chances of encountering one is probably too low to balance everything out. They can be defeated using fairly normal methods though. Grappling should work, since they're not much stronger than a well trained human of their size, and because they don't have a lot of martial arts experience, with their main experience involving the use of Dakhor, which they don't have access to.
Other than that, explosions will seriously hurt them, as will any other trick involving large, powerful shock waves, since they'll just blast the flesh straight of KanMien's bones.
Soulcasting should also be able to kill them, and shardblades also have a good chance, as long as they actually sever the spine (limbs can be healed, though this will take at least thirty seconds to to cycle the flesh through the body), and if KanMien is using a true body they'll also sever the bones.
There are also the special injections that the Kandra used in SoS, that can paralyse them and cause them to lose there form for a few minutes. You can use this time to steal their spikes.
Also, if you want a sure-fire way to kill them, get them in a water-proof room and start filling it with acid. As long as there aren't any large gaps KanMien shouldn't be able to escape, and will be killed by the acid.

All in all, there are a lot of ways a prepared person could kill them, or at least force them to retreat, as long as they do their research. So while KanMien will probably be one of the stronger era 3 characters, others can still defeat them, even without any form of Investure, especially if they manage to get the drop on them.

P.S.
Diamond bodies, or other bodies with faceted crystals wouldn't work, since they'd cut the flesh constantly. I still understand what you're getting at though, since they could also just get a carbon nano-fiber skeleton instead, which would also be very difficult to destroy.

Posted

@kenod Well defended. I think you understand the power level of your character, and acknowledgment of its potential to do so is one of the better ways of preventing power creep, so I'm fairly confident you won't make it a problem. There's always ways one can upgrade their character to OP levels, no matter how strict we are in the bio creation stage, so I'll leave it to you to make sure that doesn't happen, and approve the character (subject to change yada, yada, yada). You've got the green light. 

@AxeliustheGreat That's an improvement. 150 breaths is more reasonable. It's still a powerful pair twinborn combo, but they're different, so it'll probably be okay. 

For character development reasons, it would be good to get some more detail about the boon/bane. Did she undergo any other changes besides her investiture? And does her bane impact her much? (You could even use that to balance your character more, since that magic is designed to be a weakness.)

Overall, I like what you've done so far. Good job. 

Posted (edited)

Oh hey, I remembered what my character was gonna be! One question: what was the decision regarding power plausibility? I was hoping to give her a Selish ability and a Scadrian ability, but that would be pretty darn unlikely to happen naturally.

Edited by Kidpen
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