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alder24

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Everything posted by alder24

  1. You would have to store almost all your weight so the conservation of momentum would work that way, but you would have to be able to throw that hammer far enough to make you "fly" - you don't have enough strength and throw it far enough to fly for long, few meters, dozens of meters at best, with your feet slowing you down and constantly hitting the ground. Not really a flying. Spinning the object won't help that much. The best you could do is what hammer throw at the Olympics record is - around 80 meters - but this is not a hammer but a 7kg ball on a long string, That's not a hammer, hammer is very bad aerodynamically.
  2. How? Flying like Thor doesn't work. But Magneto use magnetism, Lurcher doesn't.
  3. Allomancy was formed as the result of interactions between Ruin and Preservation, so no corruption is happening here. But, true, that's just my speculations.
  4. Time and time in Mistborn era 1 we were told of how slow Vin moves without pewter. So at least pewter compounder could be as fast as Radiant, allowing him to dodge the blade - not all the time, but he can do it. He can use F-Pewter just in the very second he strikes, not all the time. Still, no chance of defeating Radiant with plate. Golden teeth! It makes me sad. No black holes then Can I assume that nicrosil compounder has prepered for fight and has abilities to use Fullborn powers, unchained Bondsmith powers, Divine Breath and Elantrian powers stored in his metalmind and would use it in this duel? jk What compounding unchained Bondsmith powers would even do?
  5. Tbf if each shard has color associated with them, someone might have red one. But a Trellium spike had hemalurgic charge from spiking someone and stealing their feruchamical and allomantic powers. So it contains Harmony investiture, corrupting it = red spots on metal and red in spectrograph.
  6. So a simple aluminum piece of metal, with no hemalurgic charge, put into someone, would prevent them from using all of their powers at once? Or spiking someone removes their powers but grants a spike its hemalurgic charge? Aluminum spike doen't steel the power and stores it in the spike, it removes it with no possibility to transfer it further? There is little to no information or WoBs about it, so I'm not grasping it fully yet. Still, you need blood for hemalurgy to work, and Kelsier's bones don't have even a single drop of it left. They also don't have any soul attached to it. Hemalurgy won't work on a pile of bones. Cool idea though.
  7. Lurcher attract metals towards their chest. If he stands perfectly on top of it, so it wouldn't sliped from his feets, then lurcher will not only need to pull shield, but also himself. So he is pulling something equally as heavy as he is. If lurcher pulls something as massive as he is, both will move towards themselves. And because both shield and lurcher can't move any closer, they would not move at all. I think duralumin would break his legs, as the plate would want to move towards his chest. Coin wouldn't have any speed, so it will just push a little against his hand, trying to move closer to his chest.
  8. He didn't have enough of gold. This explosion was just too big.
  9. So low, that they are COVERD by snow? You don't need Himalayas, any mountain ranges are hard to cross. Also I don't see on map icons indicating low mountains. The map only indicate there are mountians there, but gives us no scale nor height of any peeks. The books tells us mountains around Basin are covered with snow, we know how hard was for Set to climb to the temple, and how cold it was there. Books clearly give us the proof of how hard it would be for any army to advance through these mountains. What other proof you need to consider them as a serious natural obstacle? They need heat, but they can use fire... And thankfully they don't need many man to secure the mountain ranges. Bringing ships for interplanetary invasion is hard, and if they attack from the ocean, they are still cut off from the majority of the continent by the same mountains and rivers. Put TNT in the barrels, barrels in or under water, wire it. There you go. Rivers! Rivers are the barrier. The closer they get to Elendel by "following the rails", the closer the rivers get. And if they don't cross any river, they would be stuck in a wedge hundreds of kilometers long, being forced to use more and more troops just to secure their flanks, with frontlines shortening, and with exposed flanks - big advantage for the defenders. Invaders can't advance on Elendel without crossing rivers and encircling the city. It's your index, you decide. I just pointing out how you underestimated the importance of extensive river networks and mountain ranges shown on map. There is barely any flat plains on Scadrial, everything is divided by mountains. Elendel Basin is called basin for a reason. Look into history to see how mountains and rivers dictated wars.
  10. Crosing any mountain range is ALWAYS a very troublesome. Just because there are some paths through the mountains, it doesn't mean that it's easy. However it means, that it can be easily defended while being severely outnumbered. The fact that Basin is surrounded by mountains is extreamly advantageous, as defenders can't be outflanked. Mountain ranges can be easily made into fortresses, with walls made by nature. And if the invading army made it through the mountains, they would still have to bring their whole supplies through them, making them extreamly vulnerable to any partisans and saboteurs attacks. Defenders can easily use tnt to make an avalanche, and block the way in. Navigable rivers? Yes they are. But any invading army would need to first capture WHOLE river on both sides and all its length. And the only thing defenders need to do is to blow out all brigdes and mine the rivers - then they are not only no longer nabigable, but also uncrossable. Defenders can use the river as natural moat, as any invading army have to build a brigde first, while being under fire. Easy? Rails can be blown up. Crossing mountains is extreamly hard and costly. Just look into history - Thermopylae battle, Hannibal's crossing of the Alps, wars with Swiss, wars in Afganistan. River crossings - look into current war in Ukraine. Both mountains and rivers are huge natural obstacles, easy to defend, hard to overcome. The Elendel Basin is surrounded by ring of mountain ranges, and crossed by rivers and cannals. But your index is not just about Basin alone, but whole Scadrial, and as we clearly see on the map, whole continent is covered by vast mountain ranges and river networks. There is like 6-7 mountain ranges in Malwish alone, going east to west, all separated by huge rivers (flowing east-west) - any invading army marching south would have to cross the mountains, then a river, then mountains again, then another river etc. No flat lands in between, until the very south of the Malwish, with lots of rivers. No way around them on land. Any invading army have to cross all these mountains and rivers, which all can be easily defended. And I don't even want to start on logistic and suplly chains. That's why I would not consider Scadrial as "having few natural defences".
  11. I see three problems with Twinborn vs 4th Ideal Radiant geting to the Radient without being hit by the blade cracking through the plate draining them out of Stormlight so they can't heal anymore If there is a Twinborn that can resolved all 3 problems and remain alive, he wins. Is there any Twinborn capable of doing that? Pewter compounder can dodge a Shardplade and is strong enough to eventually crack through a Shardplade. However he only needs to be hit once to be kiled and he is only a bit faster with pewter, not fast enough to constantly avoid Shardblade. They would eventually be hit and die. Gold compounder can withstand any hit by a Shardblade and heal almost instantly, he is invulnerable, but there is almost no way for him to effectively get through a Shardplate and then drain Radiant out of Stormlight. Chromium compounder with infinite fortune maybe could get pass a Shardblade and then drain a Shardplate or a Radinat, but that would be, well, very lucky. Duralumin compounder could befriended Radiant and instead of fighting, they could became best friends 4ever, and both would win that way. Nicrosil compounder could compound enough investiture untill it would collapse on itself and create black hole, killing them both. But he would need a lot of Nicrosil for it. But realistically, can he compound so much investiture that he would ascend at least to the levels of Well of Ascention? Tbf we don't know much about nicrosil compounding. And Steel compounder, who in my opinion can repeatably win against Radiant. With almost infinite speed, he can run as fast as air resistance allows him, moving faster than Radiant can even react, pick up a hammer, or a rock, and hit Radiant with it until Plate breaks as it won't be able to heal fast enough. Then repeat the same with Radiant's body, turning it into bloody goo, until he killes him or Radinat runs out of Stromlight. Steel compounder needs to get full advantage of kinetic energy E=(mv^2)/2. But that is all without looking at any surges. Only steel compounder would be able to move faster than Radiant would be able to use any surges. Steel compounder is the only Twinborn that would win a fight against 4th ideal Radiant. You would need to point that acceleration against the gravity vector, so upwards, but there is nothing to be pushed perfectly up on a straight wall. And you can't really run/jump of the objects suspended/falling in the air - if they're small. It is kind of weightless environment like in ISS, so if the object is large enough, you can push from it, but small, you can push it away from you, as the force acting on you is very small.
  12. It's not the Everstorm that kills people. In OB first Singers in Alethkar attacked and siezed food supplies. Kholinar was on the brink of total food shortage during siege. Refugees and food rationing in camps. It is fair to assume that Alethkar suffered through widespread famine at least during first year of True Desolation. Although no numbers are know for us so it's hard to include it as a factor in the index.
  13. I highly disagree. Look at the new map of Scadrial. Mountain ranges and rivers are scattered all across the continent, granting great defensive capabilities. Elendel Basin is surrounded by circle of snow covered mountains, and crossed by multiple rivers and extensive canal network - perfect for defence. Even modern warfare has difficulties with crossing rivers and mountains and fighting in mountains. On top of that, Scadrial being sparsely populated is advantageous in terms of defence, as it lack infrastructure for logistic and movement of large army. Outside of the Basin there is no roads, no train rails, not cities or population centers providing shelter, no food to forage, no easily accessible clean water. Of course the same problems applies for Scadrial if they try to defend those lands. Moving thousands of troop through the fields with no roads is a logistical nightmare as the fields quickly turn into mud and your army get stuck in it.
  14. I might not fully understand this fully, but I think there is a problem. He stores his identyty in aluminum as a CS in CR, giving it feruchemical charge, but it doesn't have hemalurgic charge. They stab his body with it, but it's not hemalurgic spike yet, and his body is NOT attach to a soul, so there isn't any piece of soul left that can be stolen and made into hemalurgic charge. And his body is just pile of bones, and blood is necessary for hemalurgy. Hemalurgy can't work on his body in his dead/only bones state. And can't prevent from gaining new powers - having aluminum spike in you, won't stop you from gaining power from Lerasium. Onced spiked, it won't prevent you from acquiring new powers. Also, aluminum steals all powers, but does it count allomancy, as there is 4 metals for it already, or is it only for non-allomantic, and non-feruchemical powers? You can only steal one power with one spike, and that's one of the allomanic powers, not all of them - if aluminum could steal all alomantic powers at once, you would think inqisitors would use it all the times to steal from Mistborn everything, yet despite knowing this metal, they didn't do it. That sounds good, if that's how Kandra spikes are made, Lord Ruler could make them with his compounding. But steel spike is confirmed, so it is a problem for any additional aluminum spike theory. With your explanation he wouldn't need steel spike. I think that they use mistwraith and gave it his bones, then Kelsier as a CS stood where mistwraith is but in CR and someone in PR with right intent stab mistwraith with a spike, through Kel's CS, spiking it to a mistwraith - like nailing piece of paper to a tree. The reason why Kel can't use allomancy anymore, is that the spike is the only connection he has with this body, and that body is mistwraith's body, not his, and it is not connected to allomancy at all.
  15. Hoid, Rashek, Ishar, Susebron. Hoid, well, he's Hoid and he never hold a Shard, he was offerd one, and he hold a Downshard, which is not a Shard. Rashek was a Fullborn, he did not hold the Shard, just hold enough of it to become a Sliver. Ishar is unchained mad Bondsmiths who fought for thousands of years. Susebron - more than 50000 Breats is impressive. Among other beings, there would be aethers or dragons who are powerful probably. Stormfather as well I would say - he holds some parts of Honor's shard, but not all of it. But his power is in form of raw investiture, not combat skills or usefulness. And of course Downshards. Edit: Nightblood! He still is a character even if in shape of the sword. He is one of the most invested object ever made, and he consumed a lot of investiture in all this years. Everything fears Nightblood! He is the strongest. I wonder, can he hold a Downshard?
  16. Inquisitor is far less powerful than what Bands provide. Hemalurgy is net negative, and some power is always lost. Classical FE inquisitors had 9-11 spikes, 5 out of steel to steal 4 Physical Allomantic powers and 4 out of bronze for Mental Allomantic powers. They would be always less powerful than a Mistborn unless they were a Mistborn befere. And just because something can't be seen, doesn't mean that it is not visible or recognisable by our senses. Blackness is just lack of light. We technically can't see black as there is no black light. Our brain interprets this as a black color - it fills nothing with information. The same way aluminum would work for any steelsight - they would know it is there and what it is as their brain interprets lack of lines as aluminum. Godmetals however are still visible with lines. Why not? Only aluminum has this property. It is still metal, and that's what they see. Traces amounts of metals are everywhere (maybe even in aluminum) so they see everything, and recognise it for what it is (and Tin somehow works). Inquisitor can't see atoms, but I think Wax with Bands was able to see to that level. Bands are very powerful. If Bands provide atium/gold/electrum, it would be stronger than what Inquisitor has. Blind person can still use Atium but they would have to be savants to see shadows
  17. Lord Ruler didn't make them I do think not only Kelsier was involved (planing and giving the idea for creating them), but also Spook as a full Mistborn, and some full Feruchemist or multiple Ferrings. Also, Ghostbloods still think Kelsier is Mistborn So if he gave Bands to some Ghostbloods, they might realised that he is powerless. If they are not refillable, keeping them away untill he figures out how to use them and fill them up, is the best option. Kel and Marsh do meet frequently however, he could be involved.
  18. Satisfying doesn't mean there is no war, it might mean rules of war has changed dramatically. Freeing Odium would change the war and still be satisfying as an ending. And if we gonna quote Brandon, he also said that he decided to switch Odium for Taravangian, because Odium already lost several times and he no longer felt like a threat - first time in OB with Dalinar and Thaylen, second in RoW with Kaladin and the Tower. Why would he place Taravangian as the new threat if the very first thing he would do, would be to lose again, like old Odium? I predict that Odium will score a big win in SA5 and Coalition might achieve some pyrrhic victory at best.
  19. Correct me if I'm wrong but isn't it true that if spren is too far away from Radiant, he can't summon his blade or it takes longer? With the speed of light, the distance shouldn't matter, at least for movement of spren, there are different factors here as well. Also Shallan used process of summoning and cancelling it before summoned to navigate Pattern to her location. This very much tells us that it's not fully instantaneous - which effectively would be if sprens were moving with the speed of light. 1 meter away or 1000 km away is still the same with the speed of light for human senses.
  20. Yes, full Radiant can just transport himself to CR via either perpendicularity or transportation surge and soulcast even Fullborn metalminds from CR. Full Radiant can fight fully from CR, where Fullborn can't fight him.
  21. Inverting the intent is too much. Intent stays the same, there is a little room to different interpretations (like what Odium is doing with Passion) but the intent is still there. If the Vessel of Autonomy realized that Autonomy is bad, then he would most likely give up the shard - like when Kelsier with Preservation shard wanted to act destructively and shard opposed him, to the point of almost slipping from Kelsier's hands.
  22. Considering that the sprens are still partially in the CR where they do have their limits, I don't think that sprens in PR can move without restrictions. The biggest one is how people have viewed them for ages.
  23. Lift is an Edgedancer, changed by Cultivation, she can create Lifelight from food, touch her spren, and now she has the Aviar. I think that's quite a big combination of different invested "arts" for a "10 years old" girl. Vasher is using stormlight to feed his Divine Breath. Renarin is doing his enlightenment surges and voidbinding. Bleeder and Set with their Trellium spikes. And then you have Lord Ruler, a Fullborn with spike. And every Inquisitor, Twinborn, Compounder and spiked one. But this is just the beginning. It can go much further than that. Someone can get a lot of powers with just hemalurgy. A misting/twinborn can get breaths from Nalthis, go to Roshar and become a Radiant, and on top of that find a Downshard - there are very little limits to the amount of powers people can get in the Cosmere.
  24. Badass? I don't know if the first one is badass but it is great one for sure "I'm pure. I'm a child and stuff. I'm so storming pure I practically belch rainbows." - Lift "I'm God! God cannot be killed. God cannot be overthrown. Your rebellion—you think I haven't seen its like before? You think I haven't destroyed entire armies on my own? What will it take before you people stop questioning? How many centuries must I prove myself before you idiot skaa see the truth? How many of you must I kill!" - Lord Ruler And inspirational: "Somebody has to start. Somebody has to step forward and do what is right, because it is right. If nobody starts, then others cannot follow." - Lirin "Survive!" - Preservation to Kelsier
  25. Jasnah has the biggest skills with using her Radiant powers, as he has nearly 10 years of experience. But this is necessary for her, as she's using transportation and transformation surges, that require a lot of expertise. Kaladin is a great soldier, he also has years of experience with fighting and is one of the most skilled fighter on Roshar. And as we've seen in RoW that even without surges and Shardblade he is still extremely dangerous, more dangerous than Jasnah would be in that situation for sure (as she struggled fighting with one Fused without her Radiant powers). And I would add to this list also Szeth and Dalinar. Szeth as he also is experienced with most of the surges, he is an excellent fighter, able to fight multiple Shardbeares and half-shards with just his bare hands and surges, and what's most important, he now has the sword that kills everyone with a single touch. He stopped Ishar, Herald with 7000 years of fighting experience and Honorblade. And Dalinar for his dozens of years of fighting - he is the most experienced warrior on Roshar. Of course, not counting Heralds or Fused or Vasher.
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