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IlstrawberrySeed

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  1. I just reread the book, and can confirm that there isn't a mention of programtic loops in chalkling commands or about giving a number for how long to wait.
  2. Thanks, no worries. I'll either find it on my rearead or finish without finding it & discover that I'm missrembering.
  3. The page you provided has the LoS, I'm refering to loops in chalkling commands. I thought I remembered something about it, but could be missremembering.
  4. Yes in general. For my question, not really. Thanks though.
  5. On the Coppermind, "[A] number below a glyph can be added to determine duration of a Go command or the angle of a Turn command." I'm not sure if it's mentioned in the book (curently waiting on the library for a reread), but how does the Wait glyph work? Do you give it a number like for Move & Turn or does it work some other way? Also, I remember the book or a WoB mentioning loops, but that isn't on the Coppermind either. Do we have a description of the standard glyphs for those? Edit: If a chalkling command is destroyed before it disapears or the chalkling starts executing it, will the chalkling remember that instruction?
  6. @alder24 How do we know Foil got there after those were invented? I'm probably forgetting something, but I don't remember anything specifying how long ago they left other than when Foil arrived. I want to be clear, I understand when Tress takes place - Era 4, and that the Irali migration to Roshar is Era 0 (Pre Era 1). I'm asking how we know that Foil's arrival & the Irali departed during era 0?
  7. I know both of those. If all we know is that Foil got there roughly the time the Irali left, then how do we know that he hasn't been there since before the sliver kingdoms?
  8. How do we know that Foil hasn't been there long enough that the Irali left Lumar to go to Roshar? Or that he arived that early, left, and came back more recently?
  9. The way it's worded, I always assumed that variations in push strength given a set burn rate were difficult, and changing burn rate by small amounts is tough, and going below a burn is really tough.
  10. Several. We know the Rithmatist and the Cytoverse were going to be cosmere, which brings to mind the questions of how they interact. For example: Also, crossing with out of BS as well would be interesting, such as how the source from James Islington's Licaneous trilogy would interact with the cosmere.
  11. For a while now I've wondered why there isn't a spot to discuss topics that specifically span non-cosmere works or cross the cosmere with non-cosmere works. Is there a reason? If not can we have one?
  12. It's possible I'm reading into the way Brandon words it, but I specifically remember "can" which implies "but not necessarily."
  13. I brought it up since you say it's the same for a single practitioner, which it's not if their a savant, since they can turn their efficiency up beyond typical levels, which means they can return to regular levels and change it throughout the push. I agree it's best to make the assumption that it's the same throughout the push for the model, especially since we're basing it on "normal" misborn & mistings, but was rather saying it's not necessarily all of the variables at play.
  14. Those are the only variables understood in world. However, we know for a Fact this isn't everything, since there is more control than Burn vs Flare in savants, and with hemalurgy. I see no reason why another variable couldn't be introduced to "fix" the model. However, we have to be careful we aren't pulling an epicyclical orbit style fallacy. OK, what's the justification for setting something equal to a non-calculous function of itself? limiting an allomancer by the investiture they can produce is obviously neccessary, but since there is a level of control in the most powerful of cases (Savants/Hemalurgy), and there are no factors that influence the push and the investiture process, I see it as being a simple matter of proportionality: the force of a push of N investiture is equivalent to the force of a push of 1 investiture multiplied by f(N). (Likely a minor degradation, since I resists I) That makes sense. It would model it more effectively given a static strength, which might be an incorrect assumption, but it is a reasonable assumption until we get a WoB. We need the strength of the push to decrease toward the middle and increase towards the end. And it needs a sharp increase, since it needs to be well below gravity. That sounds parabolic, though since V goes up then down, logarithmic function would look parabolic to an extent. He pushes on it and pulls on it only while opposite it? That doesn't sound too hard, and would explain how Kel was able to aim, since he had no practice hitting curves. It's certainly how I read it the first time.
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