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alder24

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Everything posted by alder24

  1. Sig would lose a lot of investiture and eventually die. Even Hoid wouldn't dare to touch Nightblood. If Sig was still a Dawnshard, then Dawnshard's self-protection would probably kick in when his soul was being consumed and save him from being eaten by Nightblood by taking Nightblood's investiture. But Nightblood is ridiculously invested so he would be fine in the end. I doubt it would be that easy. There is a lot of investiture in Canticle's core and Sig can't just use it. You need to find a way to safely conduct it from CR to PR so becoming and Elantrian or other user of Selish Invested Arts would be a necessity.
  2. Yes, Gavilar and Chana died on the same night. Just looking at the flashback in WoR, we see that Gavilar's assassination happened 6 years before the book events (prologue) and Chana's death was also 6 years before (ch 10). So since WoR we knew that at the very least they died during the same year. There was enough foreshadowing scattered throughout the books that the theory about Chana being Shallan's mother appeared years before the release of WaT, and even before RoW.
  3. No, Malatium is an alloy of pure Atium and gold just like Atium-electrum alloy is. Electrum is an alloy of silver and gold, so Malatium is probably made by removing silver from Atium they got from the Pits. Most likely only Kelsier or Shezler knew how to make Malatium and they both were manipulated by Ruin into discovering this alloy.
  4. Yes, that's also how I interpret this. That limitation comes from the fact that Vessel's mind isn't infinite, but interestingly enough it's not a hard limit. It seems like Vessels can expand the amount of investiture they can access and that's how Autonomy creates her Avatars:
  5. No, that's impossible. Connection doesn't change the fact that Syl is alive and as long as she is, she can't be burned. You would have to first destroy Syl's Spirit Web completely without destroying her Shardblade to be able to burn a piece of that Shardblade. There is also the matter of Identity. You can only access Investiture that has your Identity or no Identity - Syl has her own Identity and her Nahel Bond doesn't change it to match Kaladin's Identity. Dawnshard's ability is closer to what Nightblood does. It ignores Identity conflicts and any other safeguards and allows access to any investiture its holder has at hand. Nomad consumed Aux's Spirit Web, which is investiture, and used it as a fuel - that's the same thing that Nightblood does.
  6. It's both. Shards consist of the mind (Vessel) and the power. The power is basically infinite, but the mind of a Vessel is finite, so they cannot use that infinite power no matter how hard they try. The power is also limited by Shardic Intent and that's why Preservation and Ruin weren't able to create Scadrial on separately. But we also have the situation with Ruin and Preservation being unbalanced, because Preservation gave more of himself to create humanity and it gave Ruin an edge - that's the limitation of the Vessel's finite mind being able to tap only a final amount of infinite power. The cycle of investiture is relevant here as both the Preservation's fragment in humanity and Atium were part of investiture that both Vessels could access but it was invested, making it unusable to them until that investiture was cycled back to Shards. Atium was even completely separated from Ruin, trapped in the Atium cycle until Ruin himself could consume it - Elend burning Atium didn't return investiture to Ruin, it returned it to the closed cycle out of Ruin's reach. That's why Ruin and Preservation were balanced even though Preservation gave more of himself to humanity, because part of the investiture Ati could access was stolen from him.
  7. Nomad can do this only because his Spirit Web was drastically altered by being a Dawnshard, thus it allowed him to use any investiture available to him as a fuel source. That's a Dawnshard only power. Kaladin can't do that. Just because he's bonded to Syl doesn't mean he can burn her if he were to be an Allomancer. Metals made out of spren are not considered as metals by the system because they are alive. Even deadeye spren are somewhat alive and you can't burn them too, you would need to strip life out of them first and refine them to pure Tanavastium/Koravellium to be able to burn them. A piece of an Honorblade would act as a pure Tanavastium, you can burn that.
  8. Yes, it seems possible that with a change as big as the intent of the Shard, a god metal could also change to reflect this.
  9. While this hasn't been confirmed anywhere, I do believe that the process of Hemalurgy partially corrupts investiture it steals, turning it into Ruin's investiture. This does seem to fit with other forms of corruption we saw so far, and it fits to how Brandon describes corruption - mixing of different Shards that changed something. Therefore, it makes sense that Hemalurgy, which is all about stealing, is corrupting investiture as well. There are WoBs suggesting this is happening: Harmonium is unstable because it's Harmony's god metal and Harmony is unstable. Scadrians were made by Shards, Harmonium manifested itself reflecting Sazed and Harmony's state. In Era 1 Hemalurgy repulses Mists because Hemalurgy is of Ruin and Mists are of Preservation. Burning metals provides an Allomancer with Preservation's investiture, which draws Mists towards them because they are the same thing. In Era 2 this doesn't happen, normally Mists weren't repelled by Hemalurgy, however during TLM Mists were once more repelled by spike in Wax, reflecting how unstable Harmony has become.
  10. Here's the interactive map, where you can measure distances with a tool in the bottom right corner: https://roshar.17thshard.com/#/en-US
  11. I beg the differ, the book begs the differ as there was a moment when someone, somewhere was worried they will run out of Stormlight. They were also worried at the very beginning of the book, knowing that if Dalinar loses himself in the SR, his Radiants would be left without his ability to replenish Stormlight, which was a big deal. So throughout the book there was a constant concern about how much Stormlight they have left. Sending a few Radiants 1200 km away would put a considerable strain on their light reserves. And we're not talking about just one or two people, you need to send their squires too because they are useless without their knight, so we're talking about a small group of Radiants. How will you send them even if you can spare them light, if you have no large gemstones capable of storing that light? Travelling such a large distance with a group of people would be a significant drain on their Stormlight reserves, which could be used much better fighting Fused instead. I do agree, having a few Radiants in Azimir would have been a huge help, but in the end it didn't happen. Maybe I just don't remember and there was an explanation of this somewhere in the book, which we both simply missed.
  12. I don't remember the details now and I don't think it was explained in the book, but I think that there are several reasons for that. Firstly, it obviously takes time to fly there, but there is also the matter of Stormlight. Without flying with the Highstorm, they would need to have a considerable amount of Stormlight and take large gemstones to store it, which probably was the main reason why they didn't send anyone flying to Azimir. I don't remember when was the last Highstorm, but it's likely that they were running low on Stormlight, so sending Windrunners that far away would be too big of a drain on their investiture reserves. Also remember, when in OB Kaladin went home, he took the royal gem reserves full of Stormlight with him, but he still ran out of light short of his destination - and he was alone. Those gemstones were probably already in use now and Stormlight was carefully managed, so sending even a small squad of Radiants to Azimir was out of the question. Secondly, there is also the fact that Odium's army in Azimir was made mostly of regular Singers, with very little Fused, while on the Shattered Plains they were facing off 1000 Fused, Unmades and even more - they were desperately in need of Radiants there. I think that's why they didn't send anyone to Azimir.
  13. As long as the metalmind you're burning is unkeyed then yes, you will be able to gain that attribute. WoB:
  14. Shardblades are alloys of Tanavastium and Koravellium, those are pure elements on the periodic table - god metals. You can alloy god metals together, there is no problem with that, but alloys aren't pure elements. Harmonium is not an alloy, it's a pure element just like other god metals. However, spiritually it's made out of two contrasting parts, Preservation and Ruin's investiture. If you separate them on the spiritual level, those investitures split and crystallize as Atium and Learsium. It's just like steel is an alloy of iron and carbon, but atoms are made up of protons and neutrons in their nucleus. If you split an atom of helium, which has two protons and two neutrons, you will get hydrogen. This doesn't mean that helium is made of hydrogen, just that the protons and neutrons that make a helium atom, can also make other atoms as well. The same is happening here - investiture that makes up Harmonium can also make other god metals. When those investitures are mixed on the spiritual level they create Harmonium, but when they are separated they form Atium and Learsium. Harmonium is not an alloy of those two because it's not made up of Atium and Lerasium, it's its own thing, and an alloy of Atium and Lerasium is not Harmonium because it is still made up of those two god metals and investitures of those aren't mixed together on the spiritual level - they are separated and each form individual atoms.
  15. Stacking things is nothing special, it's just a skill anyone can learn. Being a Yoki-Hijo is way more than that, it's about being selected by the spirits of Komashi as one of the 16 chosen ones, which makes them invested and grants them strong Connections to the spirits, allowing them to communicate with them. Plus, you need to be a woman, the word Yoki means a girl. Wayne doesn’t fit any of this, he’s just Wayne.
  16. This is because out of 300k survivors of the Catacendre a whooping 20% of them were Terrismen, but there were no Feruchemists among them - Sazed was the last one. They still had the Feruchemical genes in them, so their children could have become a Feruchemist, but Rashek's breeding programs and exterminations weakened them a lot. After Catacendre, there was a lot of intermixing between Terris and non-Terris people and the Allomantic genes caused the Feruchemical genes to break down and weaken even further, leading to the creation of Ferrings. Currently, some conservative Terrismen (like Wax's grandmother) try to revert those changes and isolate themselves from other people to increase the purity of their blood and make another full Feruchemist, but so far they have had no success. There were Ferrings during the times of the Final Empire, but they were extremely rare because they had to be a descendant of a Terrisman and a non-Terrisman (mostly a noble as they had the strongest Allomantic genes in the population). This simply didn't happen that often because of how Terrismen were treated, with males being castrated, and nobles being required by law to kill any non-noble women they slept with. Terrismen also didn't have many interactions with Skaa, as they served nobles only, so the possibility of a Terrisman to have a child with someone with an Allomantic potential was very low and Ferrings didn't really appear that often.
  17. That’s shortsighted. They wanted freedom, they have it, now you just need to treat them like people and not objects and negotiate with them. You need to show them that you’re not their enemy but their friend. That’s why you cannot piss them off by dismantling the Oathgate
  18. The Oathgates are physical manifestations of spren. If you damage their physical manifestation (fabrial), they stop functioning, their link to the Physical Realm is disrupted and they can't send someone on the other side. But that's what happened. We haven't seen this happening, because Adolin at that time was fighting the Thunderclast with another Shardbearer, but Singers did destroy a section of the dome. The only reason Azish survived another day was because they used their oil trap and set the inside of the dome ablaze forcing Singers to retreat back to CR, and the Fused and Singers who left the dome through that breach before were mauled to death by Taln. At that time of the siege, more Fused joined Odium's army, so it's highly likely they used their Surges to collapse a part of the dome and they either ran out of Voidlight or were killed by Taln so they couldn't have done it again. Or they might have used some kind of conventional explosive device prepared specifically for this moment. We don't know how they did it, but they did it anyway. The ones in Thaylen City denied the passage to Shallan, despite the Oathgate being open properly on the other side. Yes, they can refuse. In that case it was because they were bound by the Sibling to close the access to CR. In RoW, some Oathgate spren decided to accept Stormfather in place of the absent Sibling, others decided to remain closed off following Sibling's final order - it was their decision to make. But in this case it's different. Azish spren were corrupted by Sja-Anat, they were released from some of the limitations that were chaining them. They had gained their freedom and now they could refuse anyone they wanted not only the access to CR, but also the access to the transportation between Oathgates in the Physical Realm. It was stated multiple times in the book that the Azish gate will soon stop working because of the spren and it didn't matter that the gate was opened on both sides. Because all of them are greenhorns and they are not Kaladin, who's the only one among them who has natural talent and actual expertise in fighting. All of them were former slaves who were just learning how to fight with a spear and how to use their Surges for the first time ever with no proper instructors, because none could have taught them how to fight in the air. Moreover, most of them have no Shardblade yet and they are regularly fighting Fused who has 7000 years of experience in battle and with Surges. That's enough for me to understand why they aren't as powerful as their Surges make them. But I agree, Fused are a disappointment. All of them should be on the level of Lezian in terms of their fighting prowess. It's hard for me to comprehend why Desolations were so devastating if Radiants are so op compared to Fused.
  19. I really think this whole discussion about the wall/dome around the control room is pointless, so to hopefully give it a final nail in the coffin I’ll say this - the moment Singers finally took over the dome, they instantly blasted one side wide open. If they could do that to a structure that massive, they could do that to your puny wall inside. Making a door in it would require even less effort and they themselves constructed a wall around the center with doors in it. Building a wall would serve Singers more than it’d help defenders. RoW I-4: An Oathgate is on a level way above a Soulcaster. But there is another problem with this idea - we don't know how it affects the spren of the fabrial. If destroying the gate hurts spren, then you can forget about ever using it again, even if you manage to repair it correctly. The spren of Azish gate are corrupted and they want freedom more than anything. Dismantling their body would turn them into your enemies and they would deny you the use of the gate forever. Fixing that would be a monumental task that would take decades or centuries. Oathgates aren’t just magical buildings, they are living spren who decide who can pass through the gate, and who can’t, so don't make them any more angry than they already are.
  20. Coppermind: Davar's soulcaster was easily fixed, but it still didn't work. Dismantelling Azish Oathgate without understanding why it works in the first place leaves you with no Oathgate afterwards.
  21. Oathgates can be destroyed. They are fabrials, damage them enough and they stop functioning. However, that's just stupid because by destroying them you would permanently sever the connection between the Azish empire (largest member of the coalition) and the rest of the coalition in Urithiru. The coalition would effectively cease to function properly and the economical and political backlash would be immense. Sure, the spren were corrupted and told them they will stop letting people through them, but as long as the gate is fine, you can negotiate with them. OB ch 117: Locking them wouldn't work, because it's spren who decides who can pass from CR to PR. Azish spren were more than willing to allow Singers to cross and that was enough. WaT ch 13: Their Soulcaster has limitations in what it can transform into bronze. It can't do air, so you would need to first build a solid, thick dome around the control building and then soulcast it into bronze. That alone seems too demanding for the time they had. WaT ch 37: Honestly, I disagree. If you can't seal off the entire control building, which seems to be the case, building a wall around it would only aid the attackers. You can't place many troops on it, you can't utilize your infantry, you can't use your archers on the dome as their sight would be obstructed by that wall and they would risk shooting their own allies on the wall and it would be quickly captured and then used by attackers as a cover and a safe retreat point. And Singers are also quite resilient against arrows so a wall defended with archers would not provide much advantage to the defenders. In fact, the archers would be quickly driven back by Heavenly Ones, Deepest Ones and Stormforms, they need infantry to cover them which is impossible with a wall. You already have a giant chokepoint which is the control building, Singers can't bring their entire force of 15k into the dome, they can only use limited numbers, you can outnumber them with your infantry, fully supported by all your archers on the dome. Instead of using massive fortifications, I would use small scale ones - small ditches, uneven ground, traps and caltrops. Anything that would make the area surrounding the dome irritating to march through without providing cover, would be more beneficial to defenders than a wall that would be instantly used against you. The walls of Urithiru were full of metal and they could go through them just fine. The problem was there weren't a lot of Fused in the army invading Azir. What I found irritating about defending Azir is that nobody knows the basic concept of the defense in depth. Sizgil knew it from the engineering standpoint and somehow lectured Dalinar's generals about it (which was stupid), but none in Azir did. They have a whole population of Azimir at their disposal and the city is full of resources, just use them. Give them axes, pickaxes and hammers and order them to construct barricades and walls all across the city. Level the area around the dome and erect another wall behind it. Turn the city into a giant maze, with hidden pathways through buildings for defenders to use to quickly fall back to deeper positions. Turn the palace itself into a fortified castle and the place of your last stand. Give weapons to any volunteer and assign them into defending those barricades, they can even drop rocks from houses. There are ten or hundreds of thousands of people living in this city, they are all free manpower for you to use, just order them to work. This wouldn't win the battle by killing all of the Singers, but it would delay them (which was the most important thing) with maximum casualties and turn your chaotic retreat into organized defense after the dome has fallen. But nope, the dome was all they used...
  22. Coppermind: If they can sustain themselves on ash, they can survive on sand or stone just fine.
  23. WaT only: The Stormfather being a liar. Kharbranth being destroyed by Taravangian as Odium. Dalinar Ascending to Honor. Odium is free and basically wins. The Stormfather killed, Stormlight and Highstorms disappearing and the permanent weeping covers the world (kind of, we have the night of sorrows with rain everywhere instead of storms). I don't remember more, but those are the main ones. Any predictions I made for books before WaT blends in with theories I read on forum so I have no idea what I was thinking back then (but at that time I was bad at noticing and predicting stuff).
  24. There are certainly several agreements at play here. First one is the pact made at the Shattering between Shards, where they all made a promise (not an oath) to not interfere with each other. Hoid was a part of that agreement. However, during SA he's in a direct violation of this promise and that exposes him to full wrath of Odium, if he was ever found. This is the reason why he insisted on being included in the Dalinar's contract with Odium, which protected him for the whole 10 days. 1st OB letter: Odium also cannot act directly against those who didn't fully commit themselves to him, he can't kill anyone unless they're his. This is part of the restrictions placed on him by Honor. RoW I-4: RoW ch 112: WaT ch 113: But that and the contest agreement were broken by Honor, the pact made by Shards at the Shattering still remained but Hoid violated this one, which placed him entirely at Retribution's mercy without any protections. WaT ch 145: Cosmere spoilers:
  25. A spren manifesting physically (like a Shardblade) is severely restricted and bound in its new form. The Stormfather is vastly more than a regular Honorspren. He's omnipresent on Roshar, he's Honor's Avatar, he controls Highstorms, provides Stormlight, he's bound to Roshar on a level that far surpasses regular spren. If he were to be manifested fully physically some things might break. Nobody really knows what would happen but it could be bad. Moreover, this puts a strain on his bond with Dalinar because things like this shouldn't be possible. It's against their Oaths. An act like this harms him and risks him becoming a deadeye, which would have been catastrophical.
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