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Posted

@little wilson How would your rule interact with "passive" rules like mine, Orlok's, Flash's, and King Cole's?

@STINK Why exactly is my rule, (minus the part that got vetoed by you) game breaking enough to be possibly vetoed?

Posted

Uh, how many PMs do you think should be available, guys?(pmuch, what's the upper limit before we drive the GMs crazy :P ) Because I still have my rule to add.

Posted (edited)

...

We need to keep our GMs alive, Straw.

Seriously though. Does 2 PMs/night, max 3 players (including PM-er)/PM sound good?

Also, I can't not make this joke now:

I see dead people.

Edited by Eternum
Posted
Spoiler
 

Bart here, comes as Elias there shall be a 10 percent chance of something just weird happens.

What are the exact mechanics of your rule?

Like whenever people lynch somebody, say me, there is a 10 percent chance that cats wearing hats suddenly appears.

Posted

Or somebody randomly dies

Or somebody else is randomly revived somehow *gasp*

No no no that's really broken

Posted
5 minutes ago, Bartimaeus said:
  Reveal hidden contents
 

Bart here, comes as Elias there shall be a 10 percent chance of something just weird happens.

What are the exact mechanics of your rule?

Like whenever people lynch somebody, say me, there is a 10 percent chance that cats wearing hats suddenly appears.

Are these cats NPCs that have a special action? Are they targetable?

Posted
30 minutes ago, Straw said:

@little wilson How would your rule interact with "passive" rules like mine, Orlok's, Flash's, and King Cole's?

This is one of the main reasons I'm seriously considering changing it. I could add that there are 5 passive rules that are in effect at all times, and the other rules change, but I don't really like that. Plus, building a game specifically around shifting rules will have a significantly better end-product than a rules free-for-all where few people are interested in actually building a coherent game.

Posted (edited)

I am so completely and utterly confused.

 

I didn't make a rule yet, and since nobody thought of PMs yet, my rule is that during the night each player can create an infinite amount PMs with up to 4 players in them (total, including the player that created it but not the GM/s if it wasn't obvious).

EDIT: Since you guys seem to want infinite PMs, I guess I'll change my rule.

Edited by Eternum
Posted (edited)

Eternum, that doesn't seem like very many PMs.

EDIT: Sheep has said in discord that she would be fine with infinite PMs.

Edited by Straw
Posted
9 hours ago, STINK said:

This is multiple rules in one post. Either choose one to keep, or make a new rule.

When you vote, you can put forward three votes. All of them count as a vote.

@STINK

Posted (edited)

Can't resist joining up, even though I was wary. Hopefully I can deal with both this and MR24 at the same time.

I'll join up as Elithanathile, which is still a cool name.

My rule is that a married couple (Ecth's rule) can choose to adopt another player that is not already an adopted child or married via an action if both spouses agree. The adopted child does not have to agree to this. The parents have all knowledge about their adopted child's role, alignment, items, and are added to any PMs created or in use. The parents can choose to give their child any information about themselves or add them into any PMs. Their win conditions and actions are not shared.

After 3 cycles of being a couple's adopted child, the child may choose to leave the family, but only if they are currently married.

A couple can only have one adopted child at a time. If the child dies they may adopt a new child with no repercussions. Grief RP is encouraged though.

Edit: I was told this is very harsh on the child, so changing it that the child does have to agree to the adoption. Pick good parents, kids!

Edited by Elithanathile
Posted
34 minutes ago, Elithanathile said:

Can't resist joining up, even though I was wary. Hopefully I can deal with both this and MR24 at the same time.

I'll join up as Elithanathile, which is still a cool name.

My rule is that a married couple (Ecth's rule) can choose to adopt another player that is not already an adopted child or married via an action if both spouses agree. The adopted child does not have to agree to this. The parents have all knowledge about their adopted child's role, alignment, items, and are added to any PMs created or in use. The parents can choose to give their child any information about themselves or add them into any PMs. Their win conditions and actions are not shared.

After 3 cycles of being a couple's adopted child, the child may choose to leave the family, but only if they are currently married.

A couple can only have one adopted child at a time. If the child dies they may adopt a new child with no repercussions. Grief RP is encouraged though.

Edit: I was told this is very harsh on the child, so changing it that the child does have to agree to the adoption. Pick good parents, kids!

This is a cool rule. 

Posted

Signing up!

 

Role: Dungeon Master. Each Night he can do two of the following:

--Create a mob of NPCs, doubling his vote the next Day

--Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.

--Deny a player's request, roleblocking them for the Night.

Posted
3 hours ago, Eternum said:

I am so completely and utterly confused.

 

I didn't make a rule yet, and since nobody thought of PMs yet, my rule is that during the night each player can create two PMs with up to 3 players in them (total, including the player that created it but not the GM/s if it wasn't obvious).

Let’s please have unlimited or at least more PMs. Always more fun when that option is available, in my mind (even though I underutilize them).

Posted (edited)
3 hours ago, Eternum said:

...

We need to keep our GMs alive, Straw.

Seriously though. Does 2 PMs/night, max 3 players (including PM-er)/PM sound good?

Also, I can't not make this joke now:

I see dead people.

What if we allowed for PMs to include dead people? :huh:

EDIT: This isn't my rule just a discussion of possibilities. 

Edited by Clanky
Posted

Hmm. A rule, a rule, what will I choose... 

Personally, I have no qualms about killing my GMs (sorry guys :P), so what about this:  At the start of the game, everyone is assigned a random classical element, material or concept, which they have absolute control over. They can take any action they wish, so long as they can thematically relate it or justify it using their control of this concept.

Signing up as Aed.

Posted
2 hours ago, Aonar Faileas said:

Hmm. A rule, a rule, what will I choose... 

Personally, I have no qualms about killing my GMs (sorry guys :P), so what about this:  At the start of the game, everyone is assigned a random classical element, material or concept, which they have absolute control over. They can take any action they wish, so long as they can thematically relate it or justify it using their control of this concept.

Signing up as Aed.

This sounds suspiciously similar to how naming worked in the kingkiller game :P which is to say it would probably be a pretty cool rule, if handled properly.

Posted (edited)

That's a really awesome rule, Aonar.

And if the action has to make sense then being a physics grad will FINALLY come in handy xD

Edited by Eternum
Posted

Okay, I did a quick check, and I think we've got all the basics more or less in place. There is a lynch. There are PM's. There are multiple factions so we would actually want to use the lynch. Is anyone still missing any other basic fundamentals?

Posted (edited)

It's been quite some time, but the exciting build up to Oathbringer has dragged me out of the woodwork.

Bortholomew the Blind, signing up. STINK, Little Wilson, a pleasure as always :)

My rule/role: The Creator. You must work with another (invested) player, but between the pair of you, you can create worlds in the Cosmere. This can have a beneficial effect on everyone, be specifically targeted at someone (not to kill, but to remove a defense), or used to backstab your partner in building the world (ie Leras stabbed Ati in the back when creating humanity, allowing for Ati's eventual fall). This last would be an outright kill, but may also involve some kind of sacrifice from the Creator, perhaps a block on what you can do until the kill takes effect.

It would be public knowledge that a world is created, although not who was involved in the creation (possible investigation to find out who?), and a fixed number of turns later (I suggest three cycles), whatever affect chosen takes effect.

Edit:

Forgot to add my vote, split cycle.

Edited by Bort
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