Straw he/him Posted August 24, 2017 Posted August 24, 2017 @Eternum That doesn't really seem like very many PMs.
Eternum he/him Posted August 24, 2017 Posted August 24, 2017 Uh.. Infinite PMs with up to 4 players aren't enough?
Droughtbringer Posted August 24, 2017 Posted August 24, 2017 51 minutes ago, Bort said: My rule/role: The Creator. You must work with another (invested) player, but between the pair of you, you can create worlds in the Cosmere. This can have a beneficial effect on everyone, be specifically targeted at someone (not to kill, but to remove a defense), or used to backstab your partner in building the world (ie Leras stabbed Ati in the back when creating humanity, allowing for Ati's eventual fall). This last would be an outright kill, but may also involve some kind of sacrifice from the Creator, perhaps a block on what you can do until the kill takes effect. How would you become invested? Also you might want to make your rule more specific. You said 'perhaps' in it and probably should come up with more detonate rules as a part of it. (Just an idea you need pay no attention to me)
Bort he/him Posted August 24, 2017 Posted August 24, 2017 Just now, DroughtBringer said: How would you become invested? Also you might want to make your rule more specific. You said 'perhaps' in it and probably should come up with more detonate rules as a part of it. (Just an idea you need pay no attention to me) Really the answers to those questions will depend on the other rules we end up with in the game. I was leaving them a little ambiguous so the GMs could decide for themselves how the rules fit together.
Eternum he/him Posted August 24, 2017 Posted August 24, 2017 Well, I'd argue all of us are pretty Invested, because we are literally present at the creation of the universe. 1
Bort he/him Posted August 24, 2017 Posted August 24, 2017 3 hours ago, DroughtBringer said: How would you become invested? I spotted this on the first page... Quote The worlds are unwrought and investiture flies free, unbound to any form. It cannot last. Maybe, if you want to become invested, you need to spend a day or night cycle chasing down and catching the fragments of investiture.
little wilson she/her Posted August 24, 2017 Posted August 24, 2017 6 hours ago, randuir said: Okay, I did a quick check, and I think we've got all the basics more or less in place. There is a lynch. There are PM's. There are multiple factions so we would actually want to use the lynch. Is anyone still missing any other basic fundamentals? Win cons. Right now, the rules state the GMs create the win cons, but I'm fairly certain that won't actually happen, considering the OP and Sheep specifically stating that if we don't do something, we'll just sit around until it's done. I'm not sure we can count on Sheep/Stink to create anything. Veto, yes. Balance, sure. Create? Not so much.... Additionally, while some rules have referenced multiple factions, there's no specific number on how many factions we're talking about here. Stink vetoed the one that specified ten. So....how many do we want? Do we want to play a pure faction game, or a mostly standard elimination game with a couple non-village/non-eliminator roles (possibly neutral or neutral evil)? I think I'm leaning slightly toward the former, but...yeah. We also have Orlok's rule so if we miss something in the creation stage, we'll be able to come back and add it later, by consensus. 5 hours ago, Bort said: It's been quite some time, but the exciting build up to Oathbringer has dragged me out of the woodwork. Bortholomew the Blind, signing up. STINK, Little Wilson, a pleasure as always Welcome back, my son.
little wilson she/her Posted August 24, 2017 Posted August 24, 2017 Double post because I'm changing my rule and I don't want any chance of the GMs missing it. There is a faction called the Agents of Chaos. This faction has a maximum of 3 people on it, and are the first people to PM the GM requesting to be in this faction. Agents in this faction know who the other Agents are and they all must devote themselves to chaos. All Agents in this faction are also in other factions, but their primary affiliation is to chaos. 1
Arraenae Posted August 24, 2017 Posted August 24, 2017 5 hours ago, Eternum said: Uh.. Infinite PMs with up to 4 players aren't enough? Four players to talk to isn't a lot if you're a chatty person. Just popping in to say that.
Bort he/him Posted August 24, 2017 Posted August 24, 2017 What about three factions. Agents of Chaos, 17th Shard, and the other Shards? Goal is to reassemble Adonalsium's power under the control of a player. Agents and 17th Shard know who their own faction members are. Shards do not. It'll need more detail to fill it out, but there's an objective to consider. @Wilson. Hello, Mummy. Did you miss me?
Hemalurgic Headshot he/him Posted August 24, 2017 Posted August 24, 2017 1 hour ago, little wilson said: Double post because I'm changing my rule and I don't want any chance of the GMs missing it. There is a faction called the Agents of Chaos. This faction has a maximum of 3 people on it, and are the first people to PM the GM requesting to be in this faction. Agents in this faction know who the other Agents are and they all must devote themselves to chaos. All Agents in this faction are also in other factions, but their primary affiliation is to chaos. Is this rule effective immediately, or when the game has officially begun? As in can I PM the GMs now?
little wilson she/her Posted August 24, 2017 Posted August 24, 2017 8 minutes ago, Hemalurgic_Headshot said: Is this rule effective immediately, or when the game has officially begun? As in can I PM the GMs now? The rule is effective immediately, yes.
Eternum he/him Posted August 24, 2017 Posted August 24, 2017 Rae, you realize that you have infinite PMs. 4 people * however many PMs you create = lots of talking
Droughtbringer Posted August 24, 2017 Posted August 24, 2017 3 minutes ago, winter devotion said: Effective immediately after its approval? If imagine that you'd want to just send in your request now.
Droughtbringer Posted August 24, 2017 Posted August 24, 2017 Update: Rule: There is a role called Adonalsium. Only one person can have the role Adonalsium ever in a game. The role Adonalsium must not be claimed by a player before the game has started. It will be randomly assigned or chosen who it goes to by the GMs. The role must be given to a player, and not a GM. Adonalsium: You are god. You may not be part of any faction, but have access the doc of every faction. You may take any action that has existed in any game of SE, but you must clear it with the GMs first. You are immune to all forms of kill besides the Lynch, and stay a neutral role at all points in time. There is no way that Adonalsium can be converted to another faction. Adonalsium is aware of everything going on, and can see all PMs that are not GM PMs. He has the ability to post in every active thread that is part of LG38. Everyone is aware of who Adonalsium is at the start of the game. To kill Adonalsium a lynch must be performed upon him. The Lynch must have more than 50% of the active players voting. Everyone who voted upon Adonalsium at the time of his death receive a shard that grants part of his powers. Each shard will contain an intent. The intents will be decided by whoever receives the shard, and will add an additional win condition on top of what they have from factions or other roles. The powers of each shard will be related to their intent and will be decided by the GM and the player holding each shard after they have received a shard. Adonalsium may not take any action that would directly oppose his lynch. Adonalsium's only win condition to create, what is to be decided amongst the GMs and the player after the game has started.
Straw he/him Posted August 24, 2017 Posted August 24, 2017 @Bort That would probably violate my rule, causing one of our rules to be RNGed out of the game.
AliasSheep Posted August 24, 2017 Author Posted August 24, 2017 @Straw Given Stink's vetoed your rule, what are you going to have as your rule? @Hemalurgic_Headshot We've decided to veto your whole alternative realm rule because it's so complicated. Same applies to you as did to Straw. @little wilson Do the Agents of Chaos have a win con or any abilities or is it just a title? When do they find out who each other are? Before the game or on turn one? @Orlok Tsubodai How will the voting for rules work? @Flash Could you summarise what the current iteration of your voting rules are please, after all the modifications? @Bart Your rule does nothing. "something weird" is too vague. Vetoing it for this reason; see Straw's instructions. @DroughtBringer The Adonalsium role is way too overpowered and overcomplicated. We're vetoing it. @Drake Marshall See Wilson's comment about the GMs creating things. Unless you specify faction actions, they're probably not going to be made. @Elithanathile Does "The adopted child does not have to agree to this." mean that the child can stop the adoption from happening or that they have no choice? @Aonar Faileas Would it be okay if we changed "everyone" to "a new player each cycle" or something in your rule? That would make it much simpler and more fun. @Bort Your rule is confusing me. What does creating a world do? How can it be targeted? How could it have a negative effect? What does "(invested)" mean?@Darkness Ascendant You haven't proposed a rule@Ecthelion III @Elenion @Drake Marshall None of your characters have names. Also, we're going to have a 24-hour period between the end of sign ups and the beginning of the game so that we can figure out the state of the rules. Also, without Straw's rule, the only faction is the Agents of Chaos and there are still no win conditions.
Eternum he/him Posted August 24, 2017 Posted August 24, 2017 Uh, Sheep, Elith changed their rule. The child does have to agree to the adoption, meaning they can stop it from happening if they want to.
Hemalurgic Headshot he/him Posted August 24, 2017 Posted August 24, 2017 Okay, since the alternate realm got vetoed, I will use Wilson's modified version of the rule. Each cycle, there is a 15% chance that all of the rules will be reversed. This includes, but is not limited to, roles, win conditions, item effects, actions, and chances. If there are more than two factions, players do not switch factions. After the rules have been switched, there is a 85% chance that the rules will be switched back to normal (because that rule chance was switched too). The duration of the rules switch is at least one cycle. @AliasSheep @STINK, is this an acceptable modification of my rule? 1
AliasSheep Posted August 24, 2017 Author Posted August 24, 2017 7 minutes ago, Eternum said: Uh, Sheep, Elith changed their rule. The child does have to agree to the adoption, meaning they can stop it from happening if they want to. ... I even have this in my notes. Sorry @Elithanathile!
Straw he/him Posted August 24, 2017 Posted August 24, 2017 (edited) @AliasSheep Can we make multiple roles with our rule? Edited August 24, 2017 by Straw
Aonar he/him Posted August 24, 2017 Posted August 24, 2017 27 minutes ago, AliasSheep said: @Aonar Faileas Would it be okay if we changed "everyone" to "a new player each cycle" or something in your rule? That would make it much simpler and more fun. How dare you try to change my rule. It's not like you're the GM or anything. Could we meet in the middle? Instead of a singular player, a handful of players? (One of whom is always me.)
AliasSheep Posted August 24, 2017 Author Posted August 24, 2017 Just now, Aonar Faileas said: How dare you try to change my rule. It's not like you're the GM or anything. Could we meet in the middle? Instead of a singular player, a handful of players? (One of whom is always me.) How many're you thinking?
little wilson she/her Posted August 24, 2017 Posted August 24, 2017 11 minutes ago, AliasSheep said: Do the Agents of Chaos have a win con or any abilities or is it just a title? When do they find out who each other are? Before the game or on turn one? The Agents of Chaos win con is to create enough chaos as deemed appropriate by the GMs. They will find out who else is in the faction at the start of the game. It will be in their PM from the GM. For abilities....Maybe, to fit with the chaos theme, the faction gives access to one of each ability in the game, but each can only be used once, by any one person on the team (meaning that any of the three could use an ability, but once they do, no one else on the team can use that ability). Oh, is there an action limit per person, per turn/cycle? I don't think there's a rule on that yet, but it would probably be good to make one.
Aonar he/him Posted August 24, 2017 Posted August 24, 2017 26 minutes ago, AliasSheep said: How many're you thinking? *Shrug.* 20% or so? Maybe a little more/less, depending how many players we get?
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