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Posted

Can I change my rule? There’s a role I’ve been dying (heh) to use for a while, but I’m not planning to put it into the game I’m running. 

“There will be a unique role of the Gunsmith, who will start the game with 5 guns. Each night, they may give one gun each to any players they choose, up to the maximum of 5 handed out, and they may instead choose to keep one of those for themselves.

Those guns can be used by the players they have been given to at any time. This includes during the middle of the discussion during the day. To use the gun, they should simply post a message in bold saying “I am shooting [player name].” The player who has been shot will die immediately unless they have some form of protection, and must immediately stop posting in the thread and responding to PMs. Any player who claims to use a gun but was not given on will die immediately instead.”

Posted (edited)

There is a triple vote. You vote in red for three choices, greatest to least. ie. 1.) Jondesu 2.) Orlok 3.) Flash Each vote counts as one vote. All three votes must be different. You must vote this way, and you must vote every turn. The player with the most votes on them dies. If there is a tie, the gods of RNG decide.

Signing up as Silver Feather.

Edited by Roadwalker
Posted
17 hours ago, winter devotion said:

Sign me up as Hoid. I vote for split cycle. 

Kill roles have a 50% chance of converting someone to their faction.

This rule by itself is fine.

17 hours ago, Jondesu said:

Signing up as Kintas (and winter, if you’re signing up as the actual Hoid, we might have some interesting conversations).

I voted in the poll for a split cycle.

My rule proposal: “Any action that is taken has a 25% chance of failure. Failure results in the action targeting a different random player.”

This rule by itself is fine.

16 hours ago, winter devotion said:

Modified: 
When a kill role is randomly redirected, it cannot hit the person who fired the kill in the first place. A redirected kill(convert) has a 75% chance of killing instead of converting. 
Kill(converts) belong to a faction and can be used as well as an indivudual role. Converts are not exclusive to kill roles. Not every faction/win con must have a kill(convert). Individual kill(converts) may have twists on them not to contradict with @Straw's rule.  

 

You have modified your rule to have extra rules inside it. This is not fine, and will be veto-d by me.

16 hours ago, Straw said:

Due to my rule causing potential difficulties in balancing the game, I will instead have my rule be that there must be at least 10 factions in the game. Players can be a member of multiple factions, and each faction must have a unique win con.

Honestly, I don't know what you're expecting with this. Highly likely to be veto-ed

15 hours ago, Straw said:

Addition to my rule: Each faction's members can make up their own win con, however, it has to be approved as suitably interesting by the GM.

You have made your rule more complicated, so yeah. Don't make the complicated rule more complicated.

15 hours ago, winter devotion said:

Upon being killed by the faction kill, there's a 10% chance of being transferred to the alternate realm. 

Oh, more rules inside a rule. Veto.

13 hours ago, Hemalurgic_Headshot said:

Another clarification: Actions cannot target players in another dimension unless that person has the item Portal Gun.

Rule inside rule. Guess what? Veto.

13 hours ago, Sami said:

I'll sign up as Blade

Rule: an additional power/item will randomly be bestowed on someone each cycle (GM puts up 3 for everyone to vote on?)

This rule will not be used as you said another rule later.

13 hours ago, Straw said:

Addition to my rule: each faction can once per turn give one of the players in it an item, however, the faction has to also take on an additional win con (both the item and the new win con have to been approved as suitably interesting and balanced by the GMs).

Addition? Hm. Guess what?

13 hours ago, Flash said:

So the lynch. You vote in red, retract in green when you decide upon a new vote. 0 vote minimum. But fear not, there are also fun things you can do with other votes!

If you vote in orange , theybecomes a red head, has no soul, and skips the second realm if they die.

If you vote in purple you can elect a person high chancellor. They have 2 votes they can make. 

Each person, however, May only make ONE VOTE of any kind. Only the chancellor may make 2 votes, which they may split between two Votes or put on one. 

Everyone gets the effect in a tie lynch or Red-head. Only one player may be elected chancellor. 

I may edit this rule somewhat, it is in a very raw state. 

Edit: oh and red and orange are exclusive. Only one will go through, with the larger number of votes being the one that works. 

This is many different rules about the lynch. Choose one to keep, please.

11 hours ago, Sami said:

I'll sign up as Blade

Rule: an additional power/item will randomly be bestowed on someone each cycle 

This rule will be used, and is fine.

2 hours ago, winter devotion said:

This does not count as a faction kill (convert) and there is no chance for a convert. Unless the player in question's role is Dragon.Due to their impenetrable skin, they will always convert when shot by a gun but cannot convert when killed by a faction. 

Another rule in a rule. Veto

23 minutes ago, Roadwalker said:

There is a triple vote. You vote in red for three choices, greatest to least. ie. 1.) Jondesu 2.) Orlok 3.) Flash Each vote counts as one vote. All three votes must be different. You must vote this way, and you must vote every turn. The player with the most votes on them dies. If there is a tie, the gods of RNG decide.

Signing up as Silver Feather.

This is multiple rules in one post. Either choose one to keep, or make a new rule.

This is the view of STINK, the co-GM. So yes, you can choose to ignore me if you want.

However, this game is not meant to be the most complicated thing ever. Maybe it'll end up as that, but if it does, then it'll have to be as the game goes on. 

Jondesu's rule is a perfect rule for this kind of thing. It's something he's always wanted to do, but never really could. And now he can. 

 

Posted (edited)
2 hours ago, Straw said:

Jondesu, should the player name be an@mention?

Yeah, I'd say that should be a requirement.  At the very least it's a really good idea if you want them to realize they've been shot and shouldn't continue posting.

EDIT: Can someone else please submit a rule about a role or alignment?  I don't want this game to be lacking in an actual purpose. :P

Edited by Jondesu
Posted

Oh boy. Signing up as Majestic Eagle.

 

Rule - Numerical Order

 

Whenever a player posts the number one (standalone post) players must then consecutively post numbers all the way to ten. If a number is repeated then the last player to post dies. If the cycle ends before the chain ends, then it must be continued afterwards.

 

This adds no value to the game whatsoever but it's still fun to troll!

Posted
4 minutes ago, Majestic said:

Whenever a player posts the number one (standalone post) players must then consecutively post numbers all the way to ten. If a number is repeated then the last player to post dies. If the cycle ends before the chain ends, then it must be continued afterwards.

No one will want to post

Posted
1 minute ago, King Cole said:

No one will want to post

Point. I don't want to make another rule so that's fine. Maybe players who join in get rewarded of something?

Posted
Just now, King Cole said:

But nobody would vote because they would die

How about voting isn't included in the chain. Just general discussion is. And no, you can't generally discuss in the same post as a vote.

Posted (edited)

All right, I think we need some roles. As I'm pretty sure I can't include more than one role, everyone should be encouraged to add to them.

So, this game will have roles, one of which will be:

  • Strong-willed. After having died (from whatever cause), you can make one last post. This post will have to be made within one cycle of your moment of death. You won't get access to the dead-doc until you've made this post.
Edited by randuir
Posted

I'll keep the orange one, as an alternate lynch. You vote orange to role block a player for a cycle. I'll let you guys figure out how they interact with one another, as apparently I'm not allowed to define that. 

Posted

Did somebody say INSANITY???

I probably shouldn't, but I'm in.

 

Looking at the list of approved rules...

Each faction has a faction ability. The power of the faction power is directly proportional to the difficulty of the faction's approved win condition. This faction ability is appointed by the GMs, once the GMs approve the faction's decided win condition. It could be basically any action, be it roleblock, vote manip, protect, kill, or anything else. A single player may not be part of more than 5 factions.

Posted

Holy... Oh my god, I wanna play this so much but I'm on vacation..

...Ah, to Damnation with it. Joining as Sol.

My rule:

coming soon cuz I have really bad internet atm sorry

Posted

I've just asked Stink about PMs and PMs will not be a thing unless there's a rule, so if anyone wants to communicate privately, we'll need to get a rule in place for that.

Posted

I'll sign up as Ad.



Rule: There is a role called Adonalsium. Only one person can have the role Adonalsium ever in a game.

Adonalsium: You are god. You may not be part of any faction, but have access the doc of every faction. You may take any action that has existed in any game of SE, but you must clear it with the GMs first. You are immune to all forms of kill besides the Lynch, and stay a neutral role at all points in time. There is no way that Adonalsium can be converted to another faction. Adonalsium is aware of everything going on, and can see all PMs that are not GM PMs. He has the ability to post in every active thread that is part of LG38. Everyone is aware of who Adonalsium is at the start of the game. To kill Adonalsium a lynch must be performed upon him. The Lynch must have more than 50% of the active players voting. Everyone who voted upon Adonalsium at the time of his death receive a shard that grants part of his powers. The GMs control what powers are passed around, and the distribution of the powers.

 


Hopefully that wasn't too much, I think it could be an interesting role, and would be very fun to mess around with. @STINK@AliasSheep do you have any problems with the role?
Posted
2 minutes ago, DroughtBringer said:

I'll sign up as Ad.



Rule: There is a role called Adonalsium. Only one person can have the role Adonalsium ever in a game.

Adonalsium: You are god. You may not be part of any faction, but have access the doc of every faction. You may take any action that has existed in any game of SE, but you must clear it with the GMs first. You are immune to all forms of kill besides the Lynch, and stay a neutral role at all points in time. There is no way that Adonalsium can be converted to another faction. Adonalsium is aware of everything going on, and can see all PMs that are not GM PMs. He has the ability to post in every active thread that is part of LG38. Everyone is aware of who Adonalsium is at the start of the game. To kill Adonalsium a lynch must be performed upon him. The Lynch must have more than 50% of the active players voting. Everyone who voted upon Adonalsium at the time of his death receive a shard that grants part of his powers. The GMs control what powers are passed around, and the distribution of the powers.

 


Hopefully that wasn't too much, I think it could be an interesting role, and would be very fun to mess around with. @STINK@AliasSheep do you have any problems with the role?

Can I change my rule to being adonalsium? :P

Posted (edited)
7 minutes ago, King Cole said:

Can I change my rule to being adonalsium? :P

Please don't :P

I really want this to be either decided randomly, or selected by the GMs....
 


Update:

Rule: There is a role called Adonalsium. Only one person can have the role Adonalsium ever in a game. The role Adonalsium must not be claimed by a player before the game has started. It will be randomly assigned or chosen who it goes to by the GMs.

Adonalsium: You are god. You may not be part of any faction, but have access the doc of every faction. You may take any action that has existed in any game of SE, but you must clear it with the GMs first. You are immune to all forms of kill besides the Lynch, and stay a neutral role at all points in time. There is no way that Adonalsium can be converted to another faction. Adonalsium is aware of everything going on, and can see all PMs that are not GM PMs. He has the ability to post in every active thread that is part of LG38. Everyone is aware of who Adonalsium is at the start of the game. To kill Adonalsium a lynch must be performed upon him. The Lynch must have more than 50% of the active players voting. Everyone who voted upon Adonalsium at the time of his death receive a shard that grants part of his powers. The GMs control what powers are passed around, and the distribution of the powers. Adonalsium may not take any action that would directly oppose his lynch. Adonalsium's only win condition to create, what is up to the GMs.


I will be slowly updating this as I come up with rules and stuff to make it better. If anyone has any ideas just send me a PM, or post here, and mention me.

Edited by DroughtBringer
Update.
Posted

We could discuss potential rules/roles. This signup thread is basically a massive game-building session so we could easily work together to do that if we wanted.

For example, HH had an idea for an alternate dimension that reversed everything. While his idea got vetoed (I'm pretty sure), I can think of one really interesting tweak to his idea: Every cycle, there's a 10% chance all rules and roles are reversed. Interesting is now Boring. Boring is Interesting. The Gunsmith steals guns. Survival win cons are now trying to die. Kill roles protect. Rioters soothe. Etc.

^That has serious possibilities and could be wicked awesome to play.

 

Additionally, it might help if we all understood why this game exists. It's not for insanity. A long while ago, @Haelbarde made a suggestion for break-tank games, which was an idea to play-test games for 3-4 cycles, to check mechanics and see how the mechanics interact/if they break a game without actually compromising a full game. Nothing really every came of this (In theory, it's a great idea, but I really don't think it would work the way we hope it would in practice). Stink said this at one point:

On 4/5/2017 at 2:58 PM, STINK said:

Alright people of the SE people, that are people of the Shard people. I have a question for all the GMs out there and stuff, which should definitely be answered.

Any and all GMs, if you have any game ideas/concepts that are either not fully fleshed out or you feel like you won't run them (due to either being too complex or too simple), then please PM me with those game ideas. I will have to note that if you do PM me a game, then note that the game will most likely be run within the next 6 months, no matter how many I am sent, and that if it features secret roles then I will still be fine talking about them, knowing that I wouldn't be able to play them.

@Haelbarde, I will also note that you should be interested in what I am attempting, as you're the most vocal supporter of having the 'test games' where the duration is much shorter than a QF and is just for testing ideas instead of fully running games. I am attempting something similar, so we'll see how my attempt goes. 

I understand if y'all don't wanna send me anything, due to either wanting to run the game or just plain being secretive, however I can promise that the more 'ideas' I receive, my thing should also get better too. And there's really no loss for you at the end of the day, so please?

And now we have this game, which has no rules. This game is basically Sheep and Stink's version of a massive break-tank LG, play-testing potentially broken ideas, to see what can be done to fix them, if anything. 

If you're wondering about different ideas/rules/roles, there's a whole slew of them in Game Creation (really hard to find as well, unfortunately). Here are just a few that I found in my cursory scan of that thread:

Quote

I saw there was a mention of a prisoner/jailer role mechanic, but it seemed to be merely an extra role in addition to the usual cycle of a mafia kill and a lunching each cycle.

What if instead the lynching was completely replaced by a jailing or a similar RP mechanic? Townspeople placed in jail wouldn't be silenced, but they wouldn't cast votes. They could also be broken out of jail or set free by the lawmen, probably only once per game for each side. No one would be permanently eliminated by the town that way, just neutralized with a small chance of returning. You could even allow the town to choose to free a prisoner rather than jailing someone during each day cycle.

Quote

Kandra: would have similar (but maybe slightly modified) abilities to Thugs and Tineyes, but with the fun factor that a Rioter and Soother can take control of his or her vote if they use their ability on a Kandra. They would still have to sacrifice their own vote to do this, but this would have the added benefit of forcing the Kandra itself, in-game to vote as the Rioter or Soother wants, instead of just suppressing or changing the vote behind the scenes. RP-wise, they should be able to take over the use of their role as well, at least in the case of a Tineye-like ability, but I think that would be a bit over-power.

Quote

 Lerasium beads. For every 10 players (rounded up) there is one bead hiding somewhere in the area. Anyone can search for it but only at night and it costs one action. Once found the bead can be eaten, traded, kept or destroyed. Only unsnapped/regular villagers can eat the bead. If eaten the GM rolls whatever they roll and gives the eater a new role. Currently only the 9 established misting roles can be chosen (including mistborn) plus the role of Atium misting.

Atium misting can only be given by lerasium bead. Atium mistings can follow a target and learn what happens. e.g misting follows player X. X luches Y, Y is attacked by Z, Z is killed by C. At end of night all players involved are named but only X's role is given to misting. Due to the lack of atium, (overpowerment) atium misting can only use this abitily once every 2/3 nights

If someone is killed while holding a bead, the bead is given to the killer. Should mob rule be the cause of death then the bead is randomly given to one of the ones who voted for the poor soul.

The odds of finding a bead I leave for the GM to decide. It is meant to be a mid-game changer / random element. Also as a way for those that didn't get a role from not having anything to do during the night cycle. As well as giving a choice of actions for everyone to do.

Quote

Has anyone considering using the medallions from BoM in a game yet? I can see a really interesting mechanic where medallions can be swapped around and traded to other players to allow abilities to change. People expecting to die could pass their abilities to someone else, and perhaps one person could use two at the same time (but not more than two). It might have some potential to lead to a broken game, but I think that could be worked around. The entire game could end up hinging on keeping the medallions out of the Elims hands.

 

To finish, I will probably end up changing my Flex rule. While I like it and am interested to see how it works, I'm pretty sure I can build a whole game around it, with rules specifically made to fluctuate. I'm not sure how it will work in this game. And I know Hael (or others) had some break-tank game ideas I'd be willing to use for my rule.

do think it would be worthwhile to discuss the rules/roles/mechanics of the game we want to play.

Posted
6 minutes ago, little wilson said:

I do think it would be worthwhile to discuss the rules/roles/mechanics of the game we want to play.

I would like the Adonalsium role I suggested. It could potentially shatter a game, but also could prove to be very interesting.

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