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Blaze1616

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Everything posted by Blaze1616

  1. Well we know he doesn't foresee events, so he didn't know exactly why Elend was important for example, but we know he has means of discerning what will be important later on. Brandon has confirmed it uses Feruchemy, if I'm remembering my WoBs correctly.
  2. Yes, but an easy interpretation would be that he's consumed it. Others believe that he's keeping the bead beneath his skin. There were a lot of theories at the time. Because Elend was necessary to the fall of Ruin and rise of Harmony, an event that will no doubt be incredibly important later on. Which Hoid would know of the importance, therefore leaving the bead so that Elend would live long enough to play his part.
  3. Power Rangers. Teenagers with attitude are very disruptive
  4. I find the answer about Hoid not taking the second bead to be mind boggling. Though the answer clearly meant that Hoid knew a bead was needed for Elend, it also implies that Hoid took the first bead for some future event. Perhaps he hasn't consumed the bead, or perhaps this is more fuel for the theory about him only consuming part of it, because the implication is that the bead will be necessary later on.
  5. Just so you're aware, you're not supposed to google until the stipulations are met. Chrysallis, Tirek, King Sombra, Flim, and Flam. Name all the Digimons' forms for the eight original digidestined, from Rookie stage to Ultimate stage. (3 each, 24 total)
  6. Exaclty. Sending a second email today shouldn't seem too pushy. Just do your best not to freak yourself out. They've offered you the job, something drastic would need to happen for them to change their minds at this point.
  7. I definitely understand the skepticism. I thought the same thing until I learned that, well, it's nothing like the Pokemon versions, which are near identical save for a few minor details. The stories are all vastly different from each other, and the units from the two countries are also all very different (Nohr's units focus on high STR/DEF and MAG/RES, while Hoshido's focus on SKL/SPD, with some exceptions for each). It's actually very refreshing, and I recommend not playing them all at once if you're a casual fan, and instead treat them as three separate games released over the next two years (play one now, one late this year, and another next year), as, again, they are all different games. But that's if you want to "keep up" with the series, and not just play one or two of them. Regardless of your decision, I highly recommend playing one of them if you enjoy FE. They're really fun. If you haven't picked the one you want to play just yet, here's some additional information: Birthright is easier than Conquest. Part of this is due to the options to grind, part of it is due to a difference in healing items (Batons have larger range than Staves of classic FE games), and part is due to Hoshido getting a ton of useful skills where Nohr doesn't get as many that are that useful. If you have a favorite class that you are looking forward to using, be sure to look into which games have which classes, as the classic FE classes have been split between the games. Moreover, Birthright has quite a few brand new classes while Conquest only has one or two. I recommend really considering which decision you're more comfortable having the avatar make (Blood v Relationship), because the game really lays on the guilt, and I know I'm more comfortable making the Relationship decision, and so when playing Birthright it's gut wrenching, and I feel like a total chull. Difficulty levels are: Normal, Hard, and Lunatic. There's also these options for permadeath: Classic, Casual (units respawn next Chapter), and the new Phoenix mode, which is only available on the Normal difficulty, and revives units on the turn after they died
  8. How important was the contents of the email? Was it things you need to know to plan the trip down, or something more mundane like job duties? If it's more mundane, then perhaps let it sit for some time, as emails that aren't high priority can often get delayed responses when other, more pressing, concerns are at hand. If it is important, though, then perhaps send them another one, making sure to not seem rude or impatient. I wouldn't send it until tomorrow though, a week after you sent the first one.
  9. I think you're getting into your own head again. Don't expect emails over the weekend, and always allow 48 hours for a response. They'll likely get back to you today. Even if they don't, it doesn't mean they've given up on you. They told you that you'll get the job if you pass your drug test, I highly highly doubt that's going to change any time soon. But, in the spirit of playing devil's advocate, it might not hurt to go and ask a local library if they allow volunteers to "shadow" employees when the "chore" load gets light. If the answer is yes, then it might be worth looking into should the worst happen and this job fall through.
  10. Er, this is a bit of a misconception. Each of the three pathways is a completely different game. To begin, let's remove Revelations, the third pathway, until later, and only focus on the first two; Birthright and Conquest. In Birthright, your avatar chooses to side with blood ties, and as a result you align yourself with Hoshido, a country which is incredibly similar to feudal Japan. In Conquest, your avatar chooses to side with relationship ties, and as a result you align yourself with Nohr, a country which is incredibly similar to feudal Europe (and thus most similar to older FE games). Each of the two countries offers completely different Chapters from the other, which includes maps, bosses, weapons, and most importantly units. Yes, the two paths share approximately 6 or 7 units, and have ~30+ that are completely unique. In addition to this, the Birthright path plays very similarly to FE13 (Awakening), where the player has the option to play skirmishes on maps which they've already completed the story Chapter for. This allows the player to gain more experience, and have a more laid back play through. Conquest, on the other hand, is much more similar to the FEs of olde (think FE7 or FE9), where the game throws you immediately into the next Chapter with no option for supplemental growth. To add to this, each game features a different story line, though I'm fairly certain they both culminate in the same final boss. Lastly, both versions of the game feature 28 main story Chapters and an additional 14 sidequest Chapters, bringing the total number of missions for each game to 42, which is more than a traditional FE game (though they share the first 5 story Chapters and 6 of the sidequests, but 32 unique Chapters is still beating the average of traditional FE games, which is ~30). Each of the two games, then, is worth a full FE game. Which you pay the full $40 for. If you then want the other path as well, you can download a DLC to the full game you did buy for half price, and the other path unlocks to you (ex: if you bought Conquest, and want to also pay Birthright, you can buy a $20 DLC to gain access to it through your Conquest cartridge/digital download). Now, Revelations is a third path that is supposed to reveal many secrets about the story/world which the other two pathways don't. On top of this, this pathway gives you a mix of characters from the other two paths (but not all of them from both), and still features brand new maps and 28 story Chapters (and all 22 of the sidequest Chapters). Like the others, this path is worth a full FE game as well, but like the DLC option mentioned, Nintendo is only charging you $20 for access to it. [WARNING: Don't play Revelations unless you've played BOTH Conquest and Birthright. You'll get the most enjoyment from all three paths by playing it last.] So in total, you're getting 300% of a classic FE game, for 200% the price. In actual dollars, you are paying a total of $40+$20+$20=$80 for the amount of content that would normally cost you $40+$40+$40=$120. I would not say Nintendo is milking you. But that's as a hardcore FE fan, so I know I'll be playing all three paths all the way through, possibly more than once. If you're a more casual fan of the series, and you will likely only play your initial path once, and maybe half of the second path, then perhaps it's not worth it to you. As for the preorder of $80, that's the special edition, which came with all three pathways on a single cartridge (therefore no DLC needed and you get access to Revelations 3 weeks early), plus an artbook, plus a carrying sleeve for a 3DS XL. Considering the three paths are worth $80 naturally, you're getting the artbook and sleeve for free, plus your cartridge art and the box it came in are unique.
  11. One of the signing reports mentions Brandon commenting that Mizzy is the likely PoV.
  12. I don't think the substance-action model is the only model, but given we've now got two instances of it, it has to be one of the models in which weaknesses manifest.
  13. I'm confused as to why you believe it has to be two separate triggers? The weakness consists of a substance and an action. For Kool-Aid Gal, Kool-Aid is the substance, and drinking it is the action. For Prof, his powers are the substance, and failing is the action. In both circumstances the substance without the action led to momentary lapses, and the weakness wouldn't fully trigger until the combination of substance and action occurred.
  14. Also, aside from getting the Okay from Comatose, you need to decide how you want to integrate PK. Was he already in Corvallis, or is he a new arrival? If the former: What has he been doing since the issues from the thread have happened? Does he work for the government, or is he just enjoying life? How much of his power set did he reveal to the government? Do you plan to have him work with or against the government? If the latter, you can answer these as you write up your post, but there's also more questions to consider: Why is he coming to Corvallis (as a High Epic, what drew him here)? Did he arrive in the bubble drop of the current day, or are you waiting till tomorrow? Now, you don't need to answer any of these in a post here, but they are questions that you do need answers for if you plan to play. Also remember that Corvallis isn't intended to focus on action, so if you're wanting to write a bunch of scenes to show off the sword play I recommend going to Salem instead. Looking forward to that first post!
  15. WoB - Word of Brandon RAFO - Read and Find Out WoK - Way of Kings WoR - Words of Radiance WB - Warbreaker (not often used) TES - The Emperor's Soul TFE - The Final Empire (First Mistborn) WoA - Well of Ascension (Second Mistborn) HoA - Hero of Ages (Third Mistborn) AoL - Allow of Law SoS - Shadows of Self BoM - Bands of Mourning TLM - The Lost Metal SoD - Sixth of the Dusk SfSitFoH - Shadows for Silence in the Forests of Hell BS - Brandon Sanderson 17S - 17th Shard (this website normally, as the organization from the books spells out 17, but some still use it for that) I can't think of any other common ones off the top of my head.
  16. I don't feel the Larcener is Calamity argument works because yes, he is Calamity, but keep in mind that his powers are the ones he gives to the Epics. That said, I don't think we'll know for certain without WoB. The uniqueness was that Larcener never lost the abilities he had gained. In other words, the only abnormal thing is that unlike all other Assumers, Larcener's thefts weren't temporary.
  17. See, I felt that the phrasing of "rested his fingers on the man's neck" combined with Prof's screams from the cold but not pulling away meant that once skin contact was made it was impossible to break unless the Assumer wills it. That said, it also mentions that Larcener was "holding on to Prof"... Edit: Actually, I'm sold on the contact being forced, because it then says that Larcener "pulled his fingers away".
  18. Outside of signings and buying personalized books, it's never guaranteed that you'll get an answer. When he does AMAs, he'll often not answer every question, even ones submitted during the time slot for the AMA. Plus, when he does pick and choose, he never answers too many juicy ones, if you're planning on asking Cosmere/Realmatic heavy questions. So don't put too much faith into AMAs and online Q&As.
  19. I don't know how true this is. When Larcener was stealing, the scenes made it seem like once contact was made there was no escape. Particularly when he was stealing Prof's powers. I'd need to reread the two scenes though.
  20. Anyone heard from 18th Shard recently? I've been restraining myself from a Corvallis post so he can respond to Buttercup. I don't plan on having her sit there for long, but some form of "Yes, I'm okay" is needed before she just blasts off.
  21. I'm going to have to disagree with this, I thought Ithilda (or whatever it's called) was very well fleshed. We learn that by having a moving city, the people learned to not have much personal property. We learn that the city, as a whole, is perfectly okay with citizens coming and going. We learn that they split off into protective "families", or packs, and that members of a family look out for each other. We also learned that these families are organisms themselves, as they yearn to grow when needed, but also know to shut down by not accepting people, when they've reached a critical mass. The people are, for the most part, friendly, but reserved, and hard work is highly valuable. These observations can be repeated for Babilar and Newcago. I would not say Atlanta was any less fleshed out than the others. His weakness was that he would fail even with his powers. So his powers played a part in his weakness, and therefore has a small affect. Think of the Kool-Aid weakness. When touching Kool-Aid her powers fizzled, but they didn't completely negate until she drank the Kool-Aid.
  22. Again, temporary is all an Assumer or Canceler needs to kill an Epic with a PI. So long as the powers remain transferred/removed for a few minutes, which I don't think anyone would want to play an Assumer that only steals for less, then stealing/removing, killing, and laughing is all that's needed. Suck the PI away, kill via method of choice, and then laugh as their body reaches the point in which brain and heart activity cease (a few minutes for the brain), and thus when their PI returns they don't come back. However, if I'm the only one who has an issue with the amount of power such Epics would have over every other character, then there's no reason to ban them. They don't really effect my characters much anyways, since most Epics in the game can already kill them.
  23. My point is that temporary is all they need. Again, refer to my example. We use Astoria as the location to place all very powerful Epics, and an Assumer, even with only temporary power theft, can kill every single Epic in that city without much trouble. That is ridiculously powerful, and I feel it passes the threshold of being too much power to give a player, regardless of it being you, me, a newbie, Twi, Kobold, Edge, or Voidus. It's just too powerful. Add in the fact that most of our characters wouldn't even know that's their power until it's too late, and I'm, personally, just flat out not comfortable with it.
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