Jump to content

Recommended Posts

Posted (edited)
2 minutes ago, Roadwalker said:

Da worldbringers can take my items for all I care.

Yeah, the only problem is that they don't take your items, they kill you and turn you into an item. I'm quite surprised they haven't targeted anyone yet.

Edit: If Jon's something, it's agent of chaos. a worldbringer doesn't really get much out of starting a lynch, I think.

Edited by randuir
Posted
4 minutes ago, randuir said:

Yeah, the only problem is that they don't take your items, they kill you and turn you into an item. I'm quite surprised they haven't targeted anyone yet.

Edit: If Jon's something, it's agent of chaos. a worldbringer doesn't really get much out of starting a lynch, I think.

On 04.09.2017 at 11:28 PM, AliasSheep said:

The WorldSmiths

Not, worldbringers.

Posted

Drake shall not be boring.

Also, huzzah for ironic RP. I don't know what to do yet.

 

Ati was making pancakes.

They were a most excellent new invention, these pancakes. Perhaps he would need to invent something similar.

Or perhaps he should start a pancake making business. Yes, that was a good idea.

He put up a sign to advertise the new  business. It was, of coarse, in perfect ketek form. Or mostly perfect. Who was counting, really.

"Pancakes to eat / buy them here / I'm selling pancakes / here you buy them / to eat pancakes"

 

Ehh, that was too short but whatevs

Posted

Amarthion picked up a rock from near where he was sitting and tossed it, watching it skip out of sight into the starlit expanse of the night. He and Qwertyuiop had sat in silence for a few minutes, each deep in thought. Amarthion had begun to ponder the idea of free will for the third time when a blinding light broke his focus and forced him to shield his eyes.

"Lady Midran," Amarthion said, and despite not being able to see her yet he said, "I see you haven't changed ."

His eyes finally adjusted, and he looked up to see a fair-skinned woman wearing a light blue dress that matched the color of her eyes, staring off into the night. He would have considered her beautiful were she not a distant cousin of his.

"Lord Amarthion," she said, echoing Amarthion's formal tone in a joking way, "I thought three years would have made you a little less formal. But here you are, "refined" as always."

"I cannot help the way that I think, Lady Midran."

"Idris."

"Lady Midran. And what are you doing here? It's not safe! Someone's liable to conjure a dragon or something."

"And if they do I'm sure I'd have the pleasure of watching you slay it in my defense. Besides, it would be such fun to see a dragon outside of captivity."

Amarthion didn't even try to respond. Instead, he just watched as Idris Midran walked into the crowd by herself. If she got herself hurt, Amarthion wasn't about to be held accountable.

(257 words)

@Drake Marshall I have the proposal order in.

Posted (edited)

"At the beginning the world was a waste of water called Nu. and it was the abode of the Great Father. He was Nu, for he was the deep, and he gave being unto the sun god who hath said: "Lo! I am Khepera at dawn, Ra at high noon, and Tum at eventide". The god of brightness first appeared as a shining egg which floated upon the water's breast, and the spirits of the deep, who were the Fathers and the Mothers, were with him there, as he was with Nu, for they were the companions of Nu."

 


Rule #1 was voted in!
The conversion rule has been removed!



The rules proposed for tonight are:

#1: In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes.

If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc.

#2: At the end of the cycle that this rule takes effect, all items in the game are to be distributed among the living WorldSmiths at random.

#3: The game ends when someone obtains their primary win-condition.  If multiple players achieve their primary win-condition in the same turn, they will all win.  Anyone who has achieved their secondary win condition but not their primary win condition will not win the game.

#4:  When this rule comes into effect, 1 factionless gains the role of Odium. Odium gains a kill action during the night, and their goal is to be the last person alive in the game.  No faction may win until Odium is removed from the game.

#5: Everybody gets a bunny, either male or female. Bunnies eat an item (Every thing besides spheres) each cycle. if you end up with a male and female bunny, ONE bunny is produced each cycle.

 



Nobody was lynched!

Lethal votes:
Jondesu(1): Roadwalker
Megasif(1): Jondesu

Roleblock votes:
Straw(1): Straw
Wilson(1): Wilson
Jondesu(1): Jondesu
Orlok(1): Orlok
Flash(1): Flash
Sami(1): Sami
randuir(1): randuir
Roadwalker(1): Roadwalker
Drake(1): Drake
Elenion(1): Elenion
Clanky(1): Clanky
Lemon(1): Lemon
Arinian(1): Arinian

The following people are now boring and cannot affect other people with actions, nor be affected by other people’s actions:
King Cole, Hemalurgic_Headshot, Sart, Ecthelion III, Bartimaeus, Darkness Ascendant, Majestic, Eternum, DroughtBringer, Elithanathile, Aonar, Bort, Grumpy Dula, Magestar, Megasif, Brightness Radiant, The Young Bard

 


The Rules, as of Day 2

Factions

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.
The WorldSmiths
Win Condition: Have the most items by the end of the game

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
 

Factionless
Win Condition: Ensure that every other player dies before you.

 

Roles

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.
 

General Abilities

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities.  This remains true even if one of the pair dies.

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

 

Passive Rules

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.


Searanatha theranson threson the 45th and a half
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

The Lynch

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

 

Set-up

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.

 



Player List
Straw - Straw
coal - King Cole
Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur
Willow - little wilson
Hoid - winter devotion
Kintas - Jondesu
Locke Tekiel - Orlok Tsubodai
Non Sequitur - Sart
Bob the Omnipotent - Ecthelion III
mysterious Speed Force energy - Flash
Blade - Sami
Elias - Bartimaeus
Insanus - Darkness Ascendant
Kel - randuir
Silver Feather - Roadwalker
Majestic Eagle - Majestic
Ati - Drake Marshall
Sol - Eternum
Ad - DroughtBringer
Elithanathile - Elithanathile
Amarthion - Elenion
Aed - Aonar Faileas
Bortholomew the Blind - Bort
Nocturnal Flying Mammal Man - Grumpy Dula
Bugg - Clanky
Magestar - Magestar
Fess - Arinian
The Lemon - Lemonelen
Caramelion - Megasif
Bri - Brightness Radiant
Olbar - The Young Bard
Searanatha theranson threson the 45th and a half - Ornstein

There are (roughly) 24-hour hours of night left.  The turn will end at:
bla_1504897200.png

Edited by AliasSheep
Posted

Also, for everyone who thinks PMs are unlimited and free for all, please read the rules about it, they aren't.  I already had to address this in the first day, but again people aren't listening.

Posted (edited)
20 minutes ago, AliasSheep said:

#2: At the end of the cycle that this rule takes effect, all items in the game are to be distributed among the living WorldSmiths at random.

Shame on the person who created this rule. That- no. Why. I am going to assume that the worldsmiths (except for the one who created this rule) will not vote for it. Caramba, people. I am going to vote for the bunny rule, though it is not mine, because it should slow the game down quite a bit. I assume the worldsmiths will vote against this rule. Serves them right for ^

Dang I'm mad right now.

Edited by Roadwalker
Posted (edited)
30 minutes ago, Roadwalker said:

Shame on the person who created this rule. That- no. Why. I am going to assume that the worldsmiths (except for the one who created this rule) will not vote for it. Caramba, people. I am going to vote for the bunny rule, though it is not mine, because it should slow the game down quite a bit. I assume the worldsmiths will vote against this rule. Serves them right for ^

Dang I'm mad right now.

Rule with bunnies works nice for The Brotherhood of Peace cause bunnies decrease number of items and so they have higher chance to convert people. And worldsmith by creating their rule done big problem for themselves cause in the end there will be big problem for them... giant army of peace which destroys all kill items, sorry worldsmiths but that is stupid rule, cause you need to have most items in the end of the game but end will only come if worldsmith(s) would be last man(faction) standing and you don't have convert abilities so it's will be very hard for you if your rule will be voted.

Also brootherhood needs only to destroy all kill roles and items, that much easier then get most items in game and kill everyone not only people with kill roles. Also if worldsmiths would get all items in game and then targeted by brootherhood they will lose all kill items making everything even easier for brootherhood... 

So people and worlsmiths including, don't vote for rule with bunnies or rule about worldsmiths getting items if you don't want to give to brotherhood easy win.

4 minutes ago, winter devotion said:

I didn't v ote on myself but it didn't list me as boring. So I'm boring now? 

Maybe sheep missed, he missed my vote on myself... he is only GM who is GMing this game and you can see how everything is complicated.

 

I think we should vote for rules 1, 3 and 4. Rule 1 really makes nothing just adds more headache to GM, rule 3 really changes nothing, rule 4 one more kill role... it's okay I think. 

Edited by Arinian
Posted
Just now, winter devotion said:

Why is the brotherhood of peace necessarily antagonistic to the factionless? Most of these factions seem pretty neutral. I'm not sure if boring people can vote for rules, but if they can, I vote #1. Seems harmless enough.

The factionless are inherently opposed to everyone else, but of course temporary alliances are likely.

The problem is that right now we don’t really have any voting blocs: no one has much incentive to vote along with other players on anyone, unless we just decide to gang up on and lynch someone to get the rest of us closer to our respective win cons (except the Worldbringers).

Posted
2 minutes ago, Jondesu said:

The factionless are inherently opposed to everyone else, but of course temporary alliances are likely.

The problem is that right now we don’t really have any voting blocs: no one has much incentive to vote along with other players on anyone, unless we just decide to gang up on and lynch someone to get the rest of us closer to our respective win cons (except the Worldbringers).

Honestly, I think the factionless (myself included) would be overjoyed to get into the brotherhood of peace. Killing everybody else is way less likely to happen the the brotherhood win-con.

Posted (edited)

True. I tried last cycle and got a single vote on me in return. I’ll vote for Megasif again, but I’m open to another target.

3 hours ago, Roadwalker said:

Honestly, I think the factionless (myself included) would be overjoyed to get into the brotherhood of peace. Killing everybody else is way less likely to happen the the brotherhood win-con.

Agreed.

Edited by Jondesu
Removed vote since it’s a night cycle
Posted
Just now, winter devotion said:

Why is the brotherhood of peace necessarily antagonistic to the factionless? Most of these factions seem pretty neutral. I'm not sure if boring people can vote for rules, but if they can, I vote #1. Seems harmless enough.

Brotherhood destroying items and working against factionless win con right now, work against gunsmith cause they need to destroy kill items, they work against worldsmiths(don't care much about them). Worldsmiths win con needs end of the game but every factionless right now needs to kill each other so they need to kill everyone, also they need to kill to get their win con(to get items)... hmm and why I don't think that they are neutral.

Posted

@Brotherhood_of_Peace I am a Factionless without kill items, and I would like to be recruited. Winning with the brotherhood is way more likely to happen, especially because I don't have a kill item. If all the factionless claim, the brotherhood can probably win.

Posted
4 minutes ago, winter devotion said:

Actually lynching someone would probably be good for the WS's (worldsmiths, I think) because any item is one less for them to get. Actually, we probably should just pick someone to team up on and lynch because otherwise nothing is gonna happen. It's the problem with games like these where there's no explicit evil faction that you don't know what you're looking for. Blackout games too. 

They don't need all items but more then anyone else have.

2 minutes ago, Jondesu said:

True. I tried last cycle and got a single vote on me in return. I’ll vote for Megasif again, but I’m open to another target.

Agreed.

Hello, it's night Jon wake up or go sleep and then comeback.

Just now, winter devotion said:

Ah, makes sense. But they are neutral in the sense they aren't elims. 

I agree that Brotherhood closer to neutrals but worldsmiths right now closest what we have to elims. But still brotherhood destroys some win cons, till they don't touch my items I'm okay with them. 

Posted (edited)

Yeah, rule #2 is kinda... cheesy. Rule #5 sounds like a somewhat interesting mechanic, but as stated, it makes things a lot easier for the brotherhood, and I don't think they need that. Proposed rule #1 will help with dealing with rules like #2 in the future, so it would be a nice one to put in. Rule #3 Is a useful one as it actually gives the game an end-condition. Finally, rule #4 adds a simple serial-killer role. It gives us something else to do with the lynch if the Worldsmith's continue to not act like an eliminator faction.

Edit: So if it was up to me, I'd pick rules #1, #3 and #4.

Also, maybe for tomorrow's set of additional rules, another faction to cut down on the number of factionless remaining might be an interesting proposal.

 

Edited by randuir
Posted
5 minutes ago, randuir said:

Yeah, rule #2 is kinda... cheesy. Rule #5 sounds like a somewhat interesting mechanic, but as stated, it makes things a lot easier for the brotherhood, and I don't think they need that. Proposed rule #1 will help with dealing with rules like #2 in the future, so it would be a nice one to put in. Rule #3 Is a useful one as it actually gives the game an end-condition. Finally, rule #4 adds a simple serial-killer role. It gives us something else to do with the lynch if the Worldsmith's continue to not act like an eliminator faction.

Edit: So if it was up to me, I'd pick rules #1, #3 and #4.

Also, maybe for tomorrow's set of additional rules, another faction to cut down on the number of factionless remaining might be an interesting proposal.

 

No like peace?

Posted
1 minute ago, Roadwalker said:

No like peace?

I wouldn't terribly mind it if the brotherhood's win condition ends up ending the game, just not next cycle, if at all possible :P.

Posted

Awwww I'm torn. 

I was soo gonna vote for the bunnies but then, yeah it would make things a bit too easy for the Brotherhood. But then again - who doesn't want a bunny in the game? (Except for the fact that they eat items...... Do they do that under dictatorship or do they just randomly bounce around and eat all your stuff? That would be bad - and hilarious)

I like rule #1, as well. I'll vote later :ph34r:

Posted
41 minutes ago, Sami said:

Awwww I'm torn. 

I was soo gonna vote for the bunnies but then, yeah it would make things a bit too easy for the Brotherhood. But then again - who doesn't want a bunny in the game? (Except for the fact that they eat items...... Do they do that under dictatorship or do they just randomly bounce around and eat all your stuff? That would be bad - and hilarious)

I like rule #1, as well. I'll vote later :ph34r:

We can give them all to one person!!!!!

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...