Jump to content

Recommended Posts

Posted

Wohoo!

That was fun. I like having docs.

Do think things would have gone quite differently without as many inactives, but what can ya do.

Posted
9 hours ago, Illwei said:

Ggs guys @BridgeBoi @Terrisman yall were p great

 

EDIT:

I think the hardest part for me was the inactives in this game. I think it's funny that the villagers dying hurt me most of all, since I wanted Ash and Aet to stay alive.

I decided against killing steel the night i killed sart, and I was really just trying to take away people that seemed to be sided with bb at that point. If you look in the elim doc you'll see the weird and half baked too convoluted plan of trying to get bb to be elected to the seat but like in a pretty stupid way that was never gonna work.

anyways kinda wished I killed steel because my idea was that he would be filtered out, and yet it just- he wasn't. and that hurt me in f3 where there weren't really any kills i could make to win. I tried to keep other people alive (Ash/Aet) but it....just wasn't really possible when no one was on.

I wanna see this game run again I feel like this wasn't the correct path that was taken- the events over the course of the game.

Another edit to say- I'm not mad??

But also having things right for the wrong reasons isn't something I would say is the mark of a good villager. I didn't really follow close enough to say that bridgeboi even had the wrong reasons at all? I'm not going to backread now. I'm just also going to say that you can have good gut instincts but still not be a good villager

nothing of that pertains to bridgeboi, who I enjoyed playing with and look forward to watching in other games. just in a general meta comment sense about the theoretical traits of a good villager.

I was half joking, we had a bit of a convo about it in the dead doc.

Posted

I very much enjoyed what parts of the game I got to play in, and would like to apologize for 'going inactive'. Midway through Day two, IRL events happened that resulted in me learning the Alignments of Everyone in both the White Ajah and the Yellow Ajah, which prevented me from ethically staying in the game. I really wish I could have stayed in the game.

Regardless! Thank you @|TJ| for running the game! Thank you @Kasimir and @Ashbringer for being the best doc mates I could have asked for other than @xxGaea.  I hope to play with you all again soon.

Posted
3 hours ago, A Jo in the Bush said:

I very much enjoyed what parts of the game I got to play in, and would like to apologize for 'going inactive'. Midway through Day two, IRL events happened that resulted in me learning the Alignments of Everyone in both the White Ajah and the Yellow Ajah, which prevented me from ethically staying in the game. I really wish I could have stayed in the game.

Regardless! Thank you @|TJ| for running the game! Thank you @Kasimir and @Ashbringer for being the best doc mates I could have asked for other than @xxGaea.  I hope to play with you all again soon.

You were not voted the Amrylin Seat but you will always be my Amrylin Seat and Ash's! 😤

For the Yellow Ajah!

Posted

Well it was a fun game. I tried to keep up and it was entertaining watching from the sidelines. Once easter passes and work eases a bit ill have to give another game a try :D

Posted
13 minutes ago, Illwei said:

I still don't fully understand what happened with a n1 teldris kill other than it was intended to clear tun

I mean, it worked as well is could have. It made them quite nearly reconsider. 

Posted

Alright, I've put this off for long now, so without further ado, here are your GM's thoughts. 

It is arguable that the elim team could be both 4 or 5 imo. Depending on the number, necessary balancing had to be made. 5 made sense because I was fine with the village not electing an Amyrlin Seat as long as they had a perfect game. The village would end the game in D5 if they had a perfect game, and the latest possible cycle the Amyrlin could be elected in is N5, which worked perfectly. Basically - "you don't want to elect an Amyrlin Seat? Fine, have a perfect game then", which the village almost did :P.  , Having chosen 5 elims meant spreading them very narrowly in as less Ajahs as possible without it being too crippling. 5 elims in 5 different Ajah means a possible scenario where 5/6 Sitters are elims, which would bring them very close to their wincon. 3 Ajahs was the maximum access I was willing to give them.

Now the most important question, why did I give a distro with an all-elim Ajah? There are only 2 ways to split 5 elims in 3 Ajahs - 2/2/1 or 3/1/1. I deemed 2/2/1 too strong for an elim team of 5 to have because the games is designed in a way that elims have easier wincons and 2/2/1 essentially guarantees 2 elim Sitters. I gave elims 5 members in numbers and tried to debuff them in any way possible. Funnily enough, I had not thought so deeply into all of this, and just tried to see how the distro would look, and in the very first rand, it gave me an all-elim Brown Ajah. I tried different rands, but the first one I got was perfect and everything else paled in comparison. 

This game does need a better incentive for the village to elect the Amyrlin Seat. As I mentioned in the dead doc, I do think giving the Amyrlin Seat access to elim doc as well is a good idea, with the elim doc being anonymous. Elims would be given the info about all their teammates and their anon-identity in the elim doc on the GM PMs. 

PMs had to be closed this game as essentially, the docs were like PMs except I decide who you talk to :P. I liked the Ajah docs, and glad players enjoyed then :P.

Posted
2 hours ago, |TJ| said:

This game does need a better incentive for the village to elect the Amyrlin Seat. As I mentioned in the dead doc, I do think giving the Amyrlin Seat access to elim doc as well is a good idea, with the elim doc being anonymous. Elims would be given the info about all their teammates and their anon-identity in the elim doc on the GM PMs. 

The Incentives I had thought of were for the Amyrlin to either be able to learn exactly how many Elims there had been at the start of the game, or for them to be able to learn exactly how many Elims were in one of the Ajahs. The second option is more powerful, but could easily be way too powerful at the end of the game, where as the first option is useful only to do early, since by the time we had an Amyrlin, they already knew there were 5 elims.

Either that or the ability to reorganize the Ajahs, moving people into new docs to revitalize them. IDK, I think just number of Elims would be nice.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...