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how many fingers do you have  

188 members have voted

  1. 1. what color is your chair

    • french
      66
    • microwave
      122


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Posted
41 minutes ago, KaladinsSenseOfHumorSpren said:

No, I didn't say Java, I said JavaScript

ChipsAHoid.abilities.canDrink = false;

 

KSOHS.abilities.CanExist = false;

Or smth

Idk any coding

Posted
23 hours ago, KaladinsSenseOfHumorSpren said:

I slide tackle you

Hey you used an Honorblade like 100 pages ago

Which one was it?

Quote

not sure, lets say all of them at once

I summon my megahonorblade, which is all of the combined into one super sword, and slice through reality with it. I reach into the slit of reality and pull out the Sandwich. Then I close the slit and lash myself up with as many lashings as I possibly can.

 

Posted (edited)
29 minutes ago, Uninteligenius said:

I summon my megahonorblade, which is all of the combined into one super sword, and slice through reality with it. I reach into the slit of reality and pull out the Sandwich. Then I close the slit and lash myself up with as many lashings as I possibly can.

 

But it was only one

And I have the other 9

So which of the 10 do have?

Except...

The timelines created 10 new honorblades!

And a new Nightblood!

I give myself ALL the honorblades

for(let i=0;i<2;i++){
  for(let j=0;j<10;j++){
  	honorblades[i][j].bonded = KaladinsSenseOfHumorSpren.id;
  };
};

I have all 20 honorblades.

let safe;
setInterval(function(){
	safe = new 11d_sim_safe(RealSandwich.pos.x, RealSandwich.pos.y);
}, 1);

Every millisecond, a safe appears around the sandwich, overriding any previous safe.

Edited by KaladinsSenseOfHumorSpren
Typo
Posted
1 hour ago, KaladinsSenseOfHumorSpren said:

But it was only one

And I have the other 9

So which of the 10 do have?

Except...

The timelines created 10 new honorblades!

And a new Nightblood!

I give myself ALL the honorblades

for(let i=0;i<2;i++){
  for(let j=0;j<10;j++){
  	honorblades[i][j].bonded = KaladinsSenseOfHumorSpren.id;
  };
};

I have all 20 honorblades.

let safe;
setInterval(function(){
	safe = new 11d_sim_safe(RealSandwich.pos.x, RealSandwich.pos.y);
}, 1);

Every millisecond, a safe appears around the sandwich, overriding any previous safe.

KaladinsSenseOfHumorSpren.abilities.hasTongue = false;

Or smth

Idk any coding

Posted
1 hour ago, KaladinsSenseOfHumorSpren said:

But it was only one

And I have the other 9

So which of the 10 do have?

Except...

The timelines created 10 new honorblades!

And a new Nightblood!

I give myself ALL the honorblades

for(let i=0;i<2;i++){
  for(let j=0;j<10;j++){
  	honorblades[i][j].bonded = KaladinsSenseOfHumorSpren.id;
  };
};

I have all 20 honorblades.

let safe;
setInterval(function(){
	safe = new 11d_sim_safe(RealSandwich.pos.x, RealSandwich.pos.y);
}, 1);

Every millisecond, a safe appears around the sandwich, overriding any previous safe.

I use my ability Timelime to meld all Timlines back into one, causing all duplicate objects to dissipate.

Posted
Just now, CoderDrag0n8 said:

I use my ability Timelime to meld all Timlines back into one, causing all duplicate objects to dissipate.

But the honorblades are not mere objects. Did you forget WaT?

Also neither is Nightblood nor my clones.

Their cognitive aspect is too powerful.

Posted
1 minute ago, KaladinsSenseOfHumorSpren said:

But the honorblades are not mere objects. Did you forget WaT?

Also neither is Nightblood nor my clones.

Their cognitive aspect is too powerful.

This intent of objects includes people and anything with cognitive aspects.

Posted
3 minutes ago, KaladinsSenseOfHumorSpren said:

But cognitive aspects can override their destruction.

Anyway,

CoderDrag0n8.abilities.timelime = undefined;

 

My existence is not defined by code. CoderDrag0n8 is not an existing variable.

And it’s not destruction, it’s combination.

Posted
1 minute ago, CoderDrag0n8 said:

My existence is not defined by code. CoderDrag0n8 is not an existing variable.

And it’s not destruction, it’s combination.

I make it an existing variable.

let CoderDrag0n8 = new Sharder('https://www.17thshard.com/profile/66187-coderdrag0n8/')

Then the cognitive aspects are different enough that they resist fusion.

Posted
36 minutes ago, KaladinsSenseOfHumorSpren said:

I make it an existing variable.

let CoderDrag0n8 = new Sharder('https://www.17thshard.com/profile/66187-coderdrag0n8/')

Then the cognitive aspects are different enough that they resist fusion.

However, the variable has no meaning because it is not tied to me.

They are literally the exact same though

Posted
Just now, CoderDrag0n8 said:

However, the variable has no meaning because it is not tied to me.

They are literally the exact same though

It is

It's literally tied to your account

I could just

//console.log(CoderDrag0n8.account.password)

But I'm nice so I won't :P 

The cognitive aspects have been separate for long enough. And they also consciously know they've been cloned.

Posted
27 minutes ago, KaladinsSenseOfHumorSpren said:

It is

It's literally tied to your account

I could just

//console.log(CoderDrag0n8.account.password)

But I'm nice so I won't :P 

The cognitive aspects have been separate for long enough. And they also consciously know they've been cloned.

Well the cognitive aspects are different but the physical ones are the same.

But BFTS cannot effect the shard as a whole.

Posted
14 minutes ago, CoderDrag0n8 said:

Well the cognitive aspects are different but the physical ones are the same.

But BFTS cannot effect the shard as a whole.

The physical is different though. It's always different. Losing skin cells, breathing new air, stuff like that.

Yeah it can

It's part of the Shard

Posted
3 minutes ago, KaladinsSenseOfHumorSpren said:

The physical is different though. It's always different. Losing skin cells, breathing new air, stuff like that.

Yeah it can

It's part of the Shard

Only this part. Your code terminals in the end, do nothing and are purely cosmetic

Posted
1 minute ago, KaladinsSenseOfHumorSpren said:

Fine.

But I can still remove your Timelime in this thread.

It doesn't exist in this thread. It exists in this one.

Posted
2 minutes ago, KaladinsSenseOfHumorSpren said:

But you used it here.

If I removed it there, it would be removed everywhere.

But you didn’t remove it there you removed it here

Posted
Just now, KaladinsSenseOfHumorSpren said:

Yeah

So It's only disabled here

I'll remove it there if you want

You can’t. It’s my blog post. And I can bring it from there to here whenever I want so the disable is always temporary.

Posted
4 minutes ago, KaladinsSenseOfHumorSpren said:

You need to re-define it to get it back

But for now

You don't have it

The blog defines it

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