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Everything posted by JustQuestin2004
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I think that the Roseite Sea would be a very beautiful place to visit, also dangerous but they're all dangerous so that point is moot. I wonder if Sprouters there could make a living through sculpting Rosiete into art or even buildings? It's a stable and tough material used to patch holes in ships, so maybe it's tough enough to make buildings out of. Imagine a whole castle made mostly of Roseite, that just shines in the sun. That'd be an amazing sight, and definitely a way for a Lord of an island to make a statement on any visiting foreign dignitaries, and a way to 'show off' how unafraid they are of the spores or something. It'd an impression on any tourists. Maybe there could even be people there trying to make artificial Roseite islands? Or just expanding the land around their own islands to make them bigger? Sounds like a project that might be a bit too big for Lumar's current technology level but sounds like something a more modernized Lumar could pull off.
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Yeah, but that's the guy who made Blessings in the first place, and that could probably have been how Bleeder learned how to make her own Blessings in the first place, since Rashek would have needed to make around 8-9 Blessings that grant Allomancy to pull that off.
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How did Kelsier make the bands of mourning without allomancy?
JustQuestin2004 replied to king of nowhere's topic in Mistborn
Interesting theory. We know that Spook ruled the Basin as the Lord Mistborn for a century before stepping down and vanishing, his death is neither confirmed nor denied by Brandon. We also know that Kelsier ruled over the Southerners for a time as the Sovereign, though we have no idea for how long, only that it was long enough to help rebuild their civilizations, and to build a massive stone temple to hide the Bands, which would have to have been created beforehand otherwise why bother building the temple to hide the Bands if they weren't made? So, the only way this theory works is if Kelsier spent nearly a century ruling the Southern Scadrians before making the Bands with Spook and hiding them, or maybe he made the temple first, then hid the Bands there after he made them? I dunno, looking this from a timeline perspective makes it seem a bit less likely to me. And if Spook's Allomancy was put into the Bands, then why are they just a tappable feruchemical attribute instead of like the Medallions where you touch them and have the power without being able to tap more or less of it, which WOB states is "like a Coppermind", which isn't how the Bands work, as they act like a regular Metalmind where they have a certain amount of power stored up and that's it. If the method to create the Bands is so costly, then it makes sense why they never made more than one, especially if the Main Component is the sacrifice of a natural Mistborn, which don't exist anymore without more Lerasium. So, I dunno, maybe your theory has some things right. -
How did Kelsier make the bands of mourning without allomancy?
JustQuestin2004 replied to king of nowhere's topic in Mistborn
There is a very high possibility that Spook was the one to actually make them, considering the epilogue of Secret History with Kelsier recruiting Spook, who was turned into a Mistborn by Harmony and thus had half of the powers, with Kelsier making plans to get him Feruchemy via Hemalurgy. We also know that Kel saved the Malwish as the Sovereign 10 years after the Catacendre, so he and Spook both figured out Unsealed Metalminds, the Bands of Mourning and how to give himself a physical body all within a decade. Not bad for a guy who knew basically rust all about the Cosmere and Investiture just 11 years beforehand. -
Unclear, we've never seen an actual Blessing used on a human, only on Mistwraiths which give them sentience. So one could make the argument that Blessings of potency would have less deforming effects on a human than regular iron spikes, but one could also make the argument that Mistwraiths are just really weird and it's because of their unique types of bodies and minds that they don't turn into Koloss like a human might. One particular note to make is that a regular iron spikes used to make Koloss cause physical changes, they enlarge the muscles to the point that they tear through skin. But Blessings of Potency are confirmed to have a more magical effect like Allomantic pewter, they don't enlarge a Kandra's muscles they just make them stronger. We also don't know how a Blessing is actually made, only that it's probably not as simple as just stabbing some poor sod like with regular spikes. Most Blessings don't, but Bleeder figured out how to make Trellium Blessings that grant Metalborn powers. They need to be made for it. Again, Bleeder. The Kandra were very surprised that one of their own could actually use the Metallic Arts the way she did. Also, Potency Blessings are made from Iron, which steals Physical Strength. So they cannot grant Allomancy or Feruchemy. Wish we knew more about Blessings, but we'll probably need to wait till Era 3, since it's confirmed that that's when the magic will start being science'd out.
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Not to mention that Pewter Savantism is somewhat more bearable than Tin Savantism. With Tin Savants, their senses are dulled to the point of being crippled when not burning tin or they'll suffer from sensory overload and need to go full daredevil just to cope when they are burning tin. Not fun. With Pewter Savants, you'll be unable to notice pain or fatigue, but unless you're living a risky or dangerous lifestyle, then that won't be too much of a problem so long as you know to watch out for it, in exchange for an even greater physical boost. Not to mention, that there is a possibility of being able to do some very limited low-level self-perception shapeshifting with pewter.
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Just three ey? I think I'd go with Allomantic Pewter, Feruchemical Steel and the Surge of Transformation. Allomantic Pewter, because it's a flat, magical boost to your everything, not just strength and speed, but also balance, endurance, healing, reflexes, and probably more. Feruchemical Steel because it's busted as rust. But mainly for it's amazing synergy with Allomancy and especially with Pewter Allomancy. A lesser known aspect of F-Steel is a WOB that states that by tapping speed, you also increase the speed of your metals being burned. So if I tapped speed while burning pewter, my metal burning speed will increase, which results in more power in a way similar to Duralumin, resulting in a bigger boost from burning pewter. Plus, the enhanced speed from pewter will make filling my steelminds so much more bearable. And finally, the Surge of Transformation, because Soulcasting is a great choice when combined with the Metallic Arts, since with it you can create whatever metals you need whenever you want out of whatever you want. So, I'll never need to worry about running out of pewter, so long as I have Stormlight to breathe in. And Soulkcasting is perhaps the most versatile Surge of all. I can create not just the metals I need, but can turn my enemies into stone, make food out of rocks, turn walls into smoke and so much more. And if perhaps my Feruchemical Speed could enhance my Surge like it does with my Allomancy, all the better. I'd be running at ludicrous speeds, untouchable to my enemies while tapping them and Soulcasting them into whatever I feel like, with all my basic needs met so long as I live on Roshar.
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Feedback on my Selish Knot-based magic
JustQuestin2004 replied to Atlas333's topic in Sanderson Fan Works
A purely fortune based Invested Art? Sounds fascinating. So, most Knotbinders can't just go all Death Knote on everyone. No making someone half-way across Sel fall over dead from a heart attack. Still, even if it's not full control over fate, it's still ridiculously useful. Sounds almost like Awakening, using a piece of a living thing to act as a 'focus' for the magic. But also, influencing the fate of objects? I assumed that Fortune would mainly affect people since they're typically the ones that have fates. But I guess there are some examples of objects having fates of their own, like the Sword in the Stone being destined to be used by the rightful king of Britain and all that. Now if I recall, though I don't know for sure so take this with a grain of salt, Fortune doesn't literally reshape the world to align with one's luck, but is more based on a person's decisions. So, would this Knot less directly affect the weather and more just subtly guide sailors into picking safer paths even if they wouldn't normally know them? I'm guessing that Knots can be prepared beforehand and saved for a later time? Since this sounds useful, but if you had to tie complex knots in a short time that would be really inconvenient. Breaking an object by altering its fate? How would this occur? Would it make a person more likely to break it? Make it decay faster overtime, though that doesn't sound like how this magic is meant to work. Just saying this particular one doesn't sound like it's based on possibility like the others. Yeah, that would be useful. Less likely to step on creaky boards or snap a twig. A little nudge from fate to help you keep quiet. Would this work by affecting a person's mind, or by just nudging the user into knowing the right words and tones to make them more likely to listen? Almost Death Note, just a bit less inherently lethal. Still, could you imagine a Death Note-ish story, but instead of Kira killing criminals with heart attacks, they're choking on food instead? Sounds hilarious. Very interesting lore, and fits in nicely with Sel's lore of Devotion and Dominion being dead gods. Would make sense, it'd make people's fate harder to manipulate if everyone was paranoid about it. Or everyone just bans rope. Is it just regular ropes that need to be used in Knotbinding or can any type of thread by used? Makes sense, where there is the concept of fate, there will always be someone who rejects the idea in its entirety. Maybe this Knotbinding is more aligned with Dominion, with the inherent ability to control or at least influence people into being more likely to doing what you want? Even if it's for the greater good? Some of the abilities described don't really sound like they're based in purely Fate type of stuff, mostly the Fraying and Persuasive Knot, granted that's just because their descriptions don't fully align with my perspective on how Fortune works, which is more just a hunch than anything. Also, do the Knots glow? Because many of the Selish arts have a glowing component to them like AonDor, ChayShan and Dahkor. But with how subtle this Art is meant to be, maybe the glowing only occurs when the Knot is cut? It does, it's also subtle enough that most Selish would probably question whether it actually exists. Overall, not bad. But I do feel like it needs a bit more workshopping to really make it shine in it's own way compared to the other Selish Arts. -
Nothing's confirmed (besides my crippling insanity), so it easily could go either way. Good thing that Era 3's protagonist is meant to be a Nicroburst. And yeah, I'd love it too if Duralumin Twinborn had some tricks of their own and aren't just "Ferring with a little extra", besides Duralumin Compounders.
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Just had a thought about the Enhancement Metals, and their respective 'Pulls' and 'Pushes' on the use of Investiture. Here's a thought, Duralumin works by using up all the metals in one go for one big allomantic burst of power, and how it does this is that it's forcibly 'pulling' all that potential Investiture from the metals in from the Spiritual Realm in one go, if you think about it it's almost like an Investiture vacuum, by 'pulling' in potential Investiture into the Allomancers body through whatever applicable 'route' is available, be it metals, metalminds, etc. But it's always about 'pulling' in, not 'pushing' out, that's more aluminum's thing. I'm rambling and probably not making total sense but the thought did strike me right after I read this. But here's how I think the Enhancement Metals actually work. -Aluminum ejects Investiture, or potential Investiture catalysts like metals, out of the user's body, including itself, and dups it into the Spiritual Realm. -Duralumin inhales Investiture into the user's body all at once, like a vacuum. -Chromium ejects Investiture out of the body of others -Nicrosil causes the bodies of other's to inhale Investiture. Does it make sense? To me it does. Is it right? Maybe not. Am I crazy? Absolutely. Edit: Forgot to make my point, and that's with this dubious logic, that would make it impossible for Duralumin to affect the Feruchemist storing process, as that's about pushing Investiture out of the body into something else, while Duralumin is all about pulling Investiture in. Filling a metalmind means that the 'flow' of Investiture is not applicable to duralumin.
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I figured, though the mental image of someone desperately snatching the hand of someone transferring a massive amount of Breath while yelling 'MINE MINE MINE!' is a funny image.
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If someone was trying to transfer Breath to someone, holding their hand upon them as they said the words "My life to yours, my Breath become yours", but right before they finished you took their hand and placed it upon yourself right as the last word was uttered, would that cause the Breaths the transfer to you or just ruin the process?
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Just looked up a WOB, and I think that this topic may be more complicated than just Memory and Identity.
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Sounds reasonable enough, can't have a self-image problem with old wounds if you put away all relevant memories and suddenly it's like those old wounds have just appeared on your body. Though depending on how long you've had the wound, you'll need to store more memories, since you'll also have memories of living with the wound, so to ensure maximum effectiveness, you'd be better off storing away all memories up to acquiring said wound. Not pleasant and will defeintely be confusing for most anyone, but I think it would have a near-guarantee of working. But problems that you've been born with would be much worse, since you might have to store your whole life away, which sounds really bad and probably wouldn't end well.
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She's become a politician, already an ambassador between the North and the South and on her way to becoming the governor of Elendel. We'll definitely hear more about what she's done, if indirectly. Kind of keen to see if she'll help reveal the nature of the Cosmere to the common people of Scadrial. We'll probably hear more about those in Isaac's Book of Nails. Though my theory on what they might be is a subspecies of Kandra, who use metal exoskeletons rather than endoskeletons like regular Kandra. It's said they were made by the Lord Ruler, who made 3 Hemalurgic Constructs, Koloss and Inquisitors can't be Kalki's, they're recognizable, which leaves some form of Kandra as the likeliest suspect with their shapeshifting.
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Sound theory. I find the part of 'Kel's soul being too saturated with preservation' to be quite interesting, that's an angle I've never thought of, yet it makes a decent amount of sense. I wonder if a Modern-Day Mistborn would also have stricter limitations on Hemalurgy as well? Though personally, I think a big difference between Kel and other Cognitive Shadows like Heralds, Fused and Returned is that those were made with the direct intervention of gods, who have the best understanding of Realmatics, Spiritwebs and how they all work, while Kelsier has had to figure it all out himself. So, I think another reason may be that his method is simply imperfect and is in dire need of proper refinement, with the only person who could do that quite easily, Harmony, being unwilling to for his own reasons. Though one very annoying detail remains unanswerable. How could Kel store a memory in an Unsealed Coppermind, but not be able to use the Bands of Mourning to regain his Allomancy? He said that he is still searching for a way to use Allomancy, so that means that the Bands must not work for him. But why? What does it mean? Is the memory in the Coppermind not actually his? Is he somehow lying to himself? Did he not actually have a hand in making the Bands? Rust it all! We need a Secret History 2 already!
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Yeah, makes enough sense. Ah, I missed that. Hmmm, I'd like to say that it just seems like Brandon is just referring to how Feruchemical Age works, because we know that Age in the Cosmere is a bit wonky with how your soul 'remembers' how old you are. Like how compounding Health won't stop you from getting older and all that. But I suppose your soul would remember that being 10x faster or stronger isn't your natural state either. Alright, yeah, your making sense.
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I'd be willing to argue that that's more about Rashek having less Youth to store as he gets older than anything else. Eventually he would have had too little to viably store and then he'd die. I don't think we've had any evidence that the spirit itself fights against Feruchemical changes, since it's just an influx of power throughout the spirit that stops when one runs out, just the same as Allomancy, it's just coming from a different source. So, while you do make an interesting point, it's one I can't agree with. Yeah, using Duralumin on Compounding isn't really the best idea, not unless a Gnat was really good at controlling the bursts and was a Savant or something like that. Since too much of anything can be a bad thing. A burst of Infinite warmth? Set yourself on fire. A burst of Infinite Speed? Set yourself on fire with wind resistance friction. And so on. I'm just thinking that maybe a regular Duralumin Gnat Twinborn might not be a useless combination. Since otherwise, they're just a regular Ferring with a little extra nothing on top.
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So, I once saw a theory on the effect Allomantic Duralumin might have on Feruchemy. So, a big part of Feruchemy is that there's diminshing returns the more you tap from your metalminds, you can't store speed for a minute then be 60x faster for a second. This has been explained as some of the Investiture in the Metalmind being used up to compress the rest, so I have to wonder. If a Feruchemist tapped their Metalmind at the same rate as they filled it originally, let's say 50% for example, then burned Duralumin, would that get around the Diminishing Feruchemical Returns rule? Since you'd be kind of hacking the system with the 'Compressing Investiture' factor coming from your Allomancy rather than your Feruchemy. Granted it would still be very uncontrollable, but it would make the big bursts of tapping more efficient, getting more bang with less time wasted. In my head it makes sense, but I want to know what you guys think.
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I mean, DahKor is kinda like Hemalugy, if only through the concept of 'Human Sacrifice for Magical Enhancement' type of effect, and especially since they both cause the body of their practitioners to become warped, with DahKor twisting bones and Hemalurgy rearranging the body so you don't die from the spikes. I don't really see any Hemalurgy being possible with Awakening, at least not unless it's a very esoteric use that we haven't ever seen before. Though Awakening can create pseudo-Shardblades like Nightblood and Azure's Blade, which is a pretty esoteric use in and of itself, so I'd say there might a chance. We know that there's a similar thing going on with Cinderhearts in Sunlit Man, and they even got those from future Scadrians!
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Sounds more plausible than the acids or some incredibly vague Intent of 'Not actually wanting the power' or something like that. That would explain why there's so little Lerasium and Atium made, the vacuum would only occur for an instant so the separation process would be incredibly brief. I'm still not entirely convinced, if only because I think that it would be harder to manipulate solid-state Investiture (Godmetals) than it is to manipulate Gaseos Investiture (Lights). But I guess this is harder, since they needed two specific Godmetals to interact in a vacuum with electric currents and all that. If true, then a way to produce more Lerasium/Atium rather than a big boom, would be to have it in an incredibly durable vacuum seal or something like that.
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What I hope we see is more exploration on Kandra Blessings. We've seen how normal Iron Spikes work, how they deform humans into Koloss. But we've seen TenSoon describe a Blessing of Potency, made from Iron Spikes, as acting more akin to pewter allomancy. Why the difference? How are iron Blessings different from a regular iron spike? What would happen if a human was given a Blessing? And of course, what other Blessings are there, because we know that one Kandra from BoM had a pewter blessing. Does that mean that other Hemalurgic metals can steal other attributes as well as powers? If so, what kind? So many questions and I hope we finally get at least some answers to them. Also, super keen on more info on the elusive 'Deniers of Masks' that have the Malwish nervous, they're said to be dangerous even with all the tech that the Southerners have been shown to have, even with airship bombers and allomantic grenades and feruchemical medallions, to the point that that Allik has said that his people 'could really use the Bands of Mourning to fight them'. Do they use the Metallic Arts? They must if they're considered threatening to an advanced magitech civilization. But in what way? So many implications, even geopolitically, would some people in the Basin eventually try to make contact with them to get a leg up on the Malwish Consortium? Sounds like something an anti-malwish faction would do in a Cold War, 'enemy of my enemy' and all that.
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[Discuss] Taravangian's Stability
JustQuestin2004 replied to Treamayne's topic in Cosmere Discussion
You know, something interesting just occurred to me. Both powers didn't want to destroy the Spren, not just Honor but also Odium as well. Interesting, that the Shard of Odium would care about an Oath now when it spent thousands of years pushing Rayse to just destroy Roshar to get out of being trapped. Or maybe this isn't Odium itself, but the burgeoning sapience of Honor spreading to Odium while they are merged? -
Harmony, as it stands, would get battered by Retribution, you know why? Because Autonomy, with just an Avatar, was able to encroach on Scadrial and very nearly destroy it and Harmony was almost completely powerless the whole way through. A Double-Shard who isn't crippled into inaction by opposing Intents, and is thus not only Harmony's equal in power but far more able to use that power? No contest. Pretty sure the only thing stopping Retribution from trying is because that would get the other Shard's attention and could cause them to rally to Harmony's support, since they'd be much more okay with Harmony's more restrictively passive existence as opposed to Retribution's unbound hostility. Harmony's inevitable transformation into Discord will definitely lead to a different outcome, though whether it'll be a better or worse outcome I have no idea.
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Space-Age Singers & Storms [speculation & discussion]
JustQuestin2004 replied to Armadillo's topic in Cosmere Discussion
Maybe a dip into any Perpendicularity could be enough? Or would it need to be Unkeyed like the one in TLM? To be fair, so are Singers. Maybe they'd need to know the Rhythms of whichever planet the Splinter came from? It could be a start.
