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JustQuestin2004

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JustQuestin2004 last won the day on March 31 2024

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About JustQuestin2004

  • Birthday March 25

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  • Member Title
    Aspiring Fanfiction Writer
  • Pronouns
    he/him
  • Interests
    Writing, reading, video games, the Cosmere, polite but somewhat witty discussions about the previous 2.

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  1. More of an OCD-ish thing, since I'm both the players and the GM I'm kind of just doing whatever I want.
  2. You might get a laugh out of this, but I didn't realize that character's start each Combat with their Weapons automatically drawn without needing to use up an Action unless they're surprised. I was doing a solo Stonewalker's campaign and had to go back and redo every chapter 1 combat scene because of how much that changed.
  3. I think that the main reason she hasn't moved from the Valley is likely due to Cultivation. The Nightwatcher's whole schtick is probably due to Cultivation to act as a smokescreen for when she herself acts. Many people have gone to the Nightwatcher for the Old Magic, this is what led certain important individuals like Dalinar, Taravangian and Lift to visit and instead gain a Boon from Cultivation instead of the Nightwatcher to further her own plans. And since Cultivation has just left the planet, chances are that the Nightwatcher is no longer bound to that schtick anymore. So, I think in the backhalf we'll be seeing a more independent Nightwatcher doing her own thing, travelling around and giving Boons and Curses to all kinds of people. Heck, that could be a main plotline, tracking her down since she might not be in the Valley anymore and is the only source of Light that Retribution can't take away, thus her bonding with a Radiant would be an absolute necessity for the Radiants, and the Fused trying to hunt her down and capture her.
  4. Sazed's 'darker half' Discord? That sounds even more terrifying that Ati to be honest, having Harmony's dark side having it out for you.
  5. I picked Scadrial for the place to live, a Full Feruchemist for the powers, and finally Odium for the enemy. Why Scadrial? Because while it has many problems of its own (The Set, Trell, Bleeder, the cold war, etc), it is also more tame and subtle compared to places like Roshar, I would not enjoy the endless darkness of Shadesmar and I wouldn't risk the unknown that is Sel at this point. Why Full Feruchemist? Its a bit risky, but I'd have a very steady career, I could work for Harmony and the Kandra to help create Unsealed Metalminds, they said in BoM that they were waiting for a Full Feruchemist to be born to further research Feruchemy. I would be protected by the Kandra and Harmony, and would get to play a massive role in researching the Metallic Arts, which would likely give me fame and riches beyond my wildest dreams. Plus, there's always the chance I could potentially get my hand on an A-Atium Spike, then use Feruchemy to fiddle with my Identity so I could compound youth, as well as get some of the Atium they produce at the end of Era 2. Just an overall great deal. Why Odium? Because while Taravangian, who will soon become Retribution, is a very terrifying enemy to have, he is also going to be forced to keep to himself and away from Scadrial, so I don't have to worry about anything direct from him. Of course direct action has never been his forte so I may have screwed myself here. Oh well.
  6. Oh my Stormfather, lets see the specifics. Moash -Magic Hair: Not especially. Stormlight alone shouldn't count. Does his new crystal spike crown thing count? -Magic Hands: Can send you falling upwards or stick you to a wall with a touch so yes. -Talking to animals: Not really, though some humans would probably consider talking to Singers to be such. -Poisoned: Does having his emotions sucked out to make him a sociopath count? Or having his eyes burned out? -Cursed: Considering all the stuff Odium has been doing to him, yes. -Kidnapped or enslaved: Yes on both counts, first as a Bridgeman by humans, then by the Fused. -Problems solved by a big strong man: Kaladin certainly tried his best with this one. Odium kind of counts by fixing his 'problem' (feeling any amount of guilt). That's around 4/7, he just needs to get poisoned, dye his hair and talk to some crabs and we'll make a princess out of him yet.
  7. Here's one. I call it 'Horizon's Passion'. It starts with all players as Singer Characters from Khabranth being led onto a boat before being sent out into the seas to fend for themselves. They start in Slaveform, but the game fully starts when the Everstorm hits their boats and allows them to pick whichever Form they have. Human characters are a bit trickier, but you could have them as secret stowaways that hid on the boat beforehand. The PC's must navigate the ship through the Everstorm without crashing or dying. Roll a Plot Die to decide if there is a small Combat Sequence with Skyeels or not. PC's who chose a Sailing Expertise get advantage on rolls to sail the ship. The goal is to last long enough through the Everstorm while having the ship take the least amount of damage possible, with a few endings being possible depending on the amount of damage taken. -The ship is above half-health: The ship i fine to continue sailing, and the PC's now own the ship for themselves, free to sail wherever they see fit. -If the boat is at or below half health: The sequence ends with the ship crashing into land, PC's taking some damage but all likely surviving. There the remaining survivors must band together to survive the wilderness in the Frostlands. -If the boat falls to 0 health, the ship breaks in the middle of the sea and the PC's all die. If the players continue playing after this point, give them a Level up and see where it goes.
  8. Vast resources hmm? I'm going to assume that includes one of those FTL Ships from Scadrial or Roshar. I'll use that ship to try and leave the Cosmere entirely and try to leave the Dawnshard forever floating either in the endless void of space between the Cosmere and the rest of the Unknowable universe it resides in, or try to find a black hole and toss it in. If that proves impossible, which it might since the Dawnshard is was used to make the Cosmere and is Connected to 'All Places' which could mean 'All Places in the Cosmere'. Then again the Dawnshards predate the Cosmere since Adonalsium used the former to make the latter so who knows? If they can't be taken out of the Cosmere then I'll try and find the furthest star system that has as little Investiture as possible along with no Shard or Perpendicularity nearby, then dunk the Dawnshard into that Star System's sun and hope for the best. Though that might lead to the Dawnshard merging with the sun, which might not end well and make it accessible to any curious Shard that does find it, which probably would not be good.
  9. Really? "Rereads the Talent in question", it doesn't say that on the tree, but I suppose it might say that on the full description somewhere below. What a shame. Still, could be useful for lowering the cost of Speedbubbles, since those cost quite a bit.
  10. I really like the Grifter Talent Tree from Envoy, making an enemy Determined just to turn it against them sounds hilarious. The Insult To Injury just to rub salt in the wound makes it even better. F-Copper has an interesting Talent, Keeper of Knowledge, that gives your Coppermind 5 additional Charges and literally increases your Intellect by two. That sounds really good for Intellect builds, just gain two more stat points for it by Tier 2! You could probably reach 6-7 Intellect by Level 6 as an Archivist. Not too shabby. I feel a little inspired to make a Koloss-Blooded Archivist just to make a 'Brawny Nerd' kind of character. F-Iron has some interesting stuff too. Letting you lower certain kinds of damage and move further. Pretty basic but useful. Ooo, Fortune stuff. I like it. All about gut feelings and being sort of ready for whatever happens next. Nice. Awesome, good ol Speed Bubbles being a game changer as usual. Literally making 'Bonus Rounds' if what I'm reading is right. Plus more downtime, better for endeavors, forced 1v1, oh man its so cool. Ah, so you need to complete a Goal to get the full Talent Tree, similar to the First Ideal Goals, except you can pick a specific Starting Kit, which it seems to say will let you skip that part and get the Talent Tree immediately. Neat. Thanks so much @Jult I really appreciate this.
  11. Does there happen to be anymore higher quality pictures from the Sneak Peek? I would love to see more. Literally anything.
  12. Thank you @Jult you're a legend! -I wonder about the Embedded Metalmind Talent, because does that mean you can't have smaller embedded Metalminds like an earring? Or would those be restricted like they can only contain 1 Charge total? -Anyone catch that the Misting/Mistborn Key Talents are called 'Snapping' while Ferring/Feruchemist are called 'Heritage'? Does this confirm that Feruchemists don't need to Snap to gain their powers? -Also, finding it pretty interesting and balanced that there's some key differences between Misting/Ferring and Twinborn, as some very interesting Talents aren't shared between them. Like Powerhouse for Mistings, which is crazy good since it reduces Investiture Maintenence Cost by 1, and the only Allomantic Skill we know of right now is the Ghostblood Enforcers 'Burn Pewter', which requires 1 Investiture per round to maintain. Assuming it works like that with the PC Pewterarms, then with Poewrhouse they'd be able to maintain 'Burn Pewter' indefinitly, and with the 'Instinctual Burn' Talent would let you already be burning pewter before each Scene, meaning it woul cost you 1 Investiture total to indefinitely use 'Burn Pewter'. Crazy. -Looking at the Prerequisites between Metalborn and Radiant Paths, and while the 'First Ideal' Talent requires you to be at Level 2, so you can't start the game as a Radiant, there is no such restriction to the Metalborn Paths. So this probably means that you could start the game as a Metalborn, which is great!
  13. The way this campaign is set up, where you have Era 1 characters going from Level 1-6, then have them set up a Legacy for Era 2 so the player make new Era 2 characters that start at Level 3, is really cool. Especially since that means you don't need to start from complete scratch on the second half of the campaign and can pick some extra Talents. The 'Gilded Few' sound almost like an Era 1 version of the Set, with prominent members being a Mistborn and Hemalurgist. But they're for Era 1, who will continue the antagonizing in Era 2? The Set themselves? A new criminal group descended from the Gilded Few? Oh wait! We know from WOB that the Set were created indirectly from Kelsier's actions between Era 1 and 2, and that it might come up in a possible Secret History Novel if he ever gets around to writing it. Could this be it? Could Mistborn Legacy be the origins of the Set?
  14. Can't deny that. Turn almost anything into almost anything else. You could turn lead into gold, heal people of poison and give them more blood, make nuclear material with enough know-how, the list goes on. It really is just limited by your imagination.
  15. Had a thought after making this. What if this is asked by a player who already has a Spren, Bonded with one just for the power but didn't want to deal with the whole 'Oaths' thing. Here's another version of this. Request: "Make me a Radiant without Oaths" (While the PC already has a Spren Bond) Boon: The PC gains a custom Shardblade that retains their Surge skills for whoever holds it. They gain the same Ranks in the Surge skills as the PC, if they did not possess those Surge Skills already. Curse: The PC's Spren has been rendered into a Deadeye due to the forsaking of Oaths, the Nightwatcher turns the poor thing into a bastardized version of an Honorblade. It cannot be summoned or dismissed and thus will attract attention and add disadvantage to all Stealth Tests while equipped, the remainder of the PC's Radiant Talent Tree become locked permanently, and every Round the PC holds this Blade, they hear the screams of the Spren they betrayed and must pass a DC 20 Discipline roll or lose 2 Focus and be forced to Drop the Blade. A fitting reward for someone who would prefer to forsake their oaths. They get pretty much their own Honorblade that can't be unsummoned and thus is much easier to steal and is really difficult to actually use for the PC alone.
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