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trav

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Everything posted by trav

  1. Odium tries to help the oppressed natives of Roshar to regain control of their land. Bluefingers devotes his entirely life to his oppressors to free his fellow Pahn Kahl members from Hallandren. Moash picked the right side even though it is losing side. the humans are backed by a shard and a cognitive shadow of one. the odds are stacked in their favor. Moash still tries his best to help the rightful owners of Roshar. he is the only truely honorable human left on Roshar. the only reason Kaladin had second thoughts about letting Elokhar gets killed is because he was losing his powers over it. Kaladin is a sociopath. Kaladin finds out that his side are the baddies and just rolls with it. how anyone can support or like a character like this is beyond me. Leras cheated Ati in their deal. imprisons him for thousands of years and ultimately helps others to kill him. scumbag Leras. Vin mercilessly kills the tired and old savior of the world using eldritch magic.
  2. the further you look into the future the more likely it is that this future will get altered by "ripples" of other futuresight. when he sees a vision of himself somewhere he knows where hes supposed to be. that will never tell him why though. foresight is not futuresight. one is knowing the other is predicting. since I still believe fortune to be futuresight let me make a wild assumption. the curse sucks futuresight from beings surrounding Axies away. which forces the consciousness of surrounding beings to exist slightly in the past. this would reduce reaction time ever so slightly. enough to make accidents more likely to occure, but not enough to be very noticable. please don't read too much into this. just spitballing.
  3. Ashe has an optimistic and courteous female voice when I read Elantris. even though its stated multiple times that its male and deep and what not. happens. just roll with it. sometimes its just super hard to shake an initial image of something. a character gets introduced and you assume its looks by their demeanor and the later descriptions does not match. its hard for me to get ouf of this again. Vins spindly figure was very hard to imagine. especially together with her very short hair. Vin was female so I instantly imagined her with long hair.
  4. still a lot unexplained about the concept. I guess you can store the ability to glimpse into the spiritual realm. if you do not posses the ability to peak into the spiritual realm you will not be able to store anything. or a different concept. if you store peaking into the future (the spiritual realm) you are set back a bit in time for that amount. as in, you have to relive events that already unfolded and can only witness them, but not alter. if you want to know the future you have to spend some time in the past. idk, just 2 things from the top of my head.
  5. I think he was astonished that Taravangian was able to formulate a plan with such foresight seemingly without access to fortune or the Spiritual Realm. foresight (by rational deduction) is not actual precognition even if it has a similar effect. I still believe Fortune is just a glimpse of a possible future. you see a likely outcome, but it can still be altered. Renarins vision is an example of this. he only sees very likely possibilities.
  6. not an enticing plot point now, is it? the book could have used a few passages where characters inform us that they really need to take a dump though.
  7. Mistborn Feruchemist. duh.
  8. for me, Fortune is nothing more than the "fortune" in fortunetelling. its precognition - by peaking into the spiritual realm. as there is no time you simply see the future/past/w/e. as we know each time someone uses precognition it sends "ripples" outward. not every action following on precognition will have an effect on someone elses action based on precognition. only if the ripples reach this far. calling something a "tide" indicates that it will have a larger impact on the future/precognition.
  9. trav

    Hoid's Vow

    its also help for his disguises. soulcasting is another big plus. neither of which is strictly offensive. I took Hoids vow as a vow to himself rather than to somebody or something. he swore to himself to make up for the errors of his past. something like that.
  10. 1. Szeth 2. Hoid 3. Venli Vasher is a better character than any of those, but not in the SA books. same goes for Vivenna.
  11. at some point the war takes on "a life of its own" (Vashers words). I supposed because of an arms race between the Scholars. 1 side creates a powerful weapon and the other side relaliates Vasher and Shashara were fighting for Hanald together. as Queen and King. Denth says that Vasher led countries and waged war. Vasher has second thoughts after seeing what Nightblood does at The Battle of the Twilight Falls and kills Shashara because the weapon she created is too powerful. Hanald turns on Vasher in response. he reclaims his throne using the D'Denir. sounds good to me.
  12. with powers: Szeth and Marsh. Marsh is essentially a weaker version of TLR. Szeth seems to have gotten the best training. hes also a prodigy or something. without powers: Szeth and Denth. for Szeth, see above. for Denth I am not sure. his inhuman speed may be attributed to being a Returned. without powers idk how good he would fare. Szeth is stronger than Kaladin. the Honorblade was what tipped the scales. true Shardblades are vastly superior. not to mention Szeths shock. now Szeth has access to better combat abilities aswell. Skybreakers are easily superior to Windrunners for combat. and Nightblood is just ridiculous.
  13. Shadows for Silence in the Forests of Hell. finally a female main character that is not pretty. shes one of Brandons best characters I would say. I also like the setting since it puts the main characters in actual danger. no crem dung, no annoying plot armor.
  14. Warbreaker. best characters and story. they climax could be interpreted as anti-climatic, but I think of it as great foresight.
  15. can't think of anything better than giving it to a squirl corpse and command it to storm rust up royally. maybe awaken a plant.
  16. Lightsong is the best character Brandon has written so far. clear no. 1 for me. he pretends to be a lazy and uncaring, but its become very apparent throughout the book that hes is a truely good guy. I want to include Llarimar into this aswell. his character has a lot to do with why I like Lightsong so much. their interactions and dialogues. so its more both than just 1 character. Vasher is a close second in the book. my favorite part about him is that we see how he avoids to kill if its possible, but he is not above using violence to make ends meet. a realist. I like those. and still deep down a good natured person. one that is aware that hes not perfect. Siri because she manages to stay true to herself and embrace her nature. which turns out to be the right thing. Vivenna because she does not give up after she finds out shes been duped. her arc is great. thinking (and being thought of) herself the perfect princess and she gets duped easily. making 1 mistake after another. I could type essays here. theres so much to talk about in her arc. she went from naive princess in her dreamworld to a cunning disillusioned realist. she got easily led and later on she leeds. instead of burrying hear head in the sand she doubles down and tries to fix the problems she caused by her naivite.
  17. BMo from Adventure Time, but without the accent.
  18. ah yes. you are totally right. you return to the age you were before after storing. you are not really running out of youth as you can tap constantly though. if you create an atium mind with 20y in it. and tap 18y worth of it to remain young and then burn the rest of the atium mind you can again store the excess age. burning is the same as tapping it and you can still store at the same time refilling another atium mind. the only real limiting factor is that you need to tap increasingly more youth the older you get, creating an upper limit as compounding is not end neutral anymore.
  19. it that true? lol I always imagined it would work like the other metals. if you store age, you become older until you tap that stored age again. store 20y. you become 20y older. tap that age. you become 20y younger again, ending up where you initially started. now if you compound you can store 2y, burn the metal and get 20y back. which would leave you 18y younger than where you initially started. those additional 18y can now be stored in an atium mind and tapped giving the compounder the ability to stay the same age for 18y(+/-). it should theoretically give you immortality unless there is some other caveat I am currently not considering or didn't read the right WOB of :-) there was something about having to tap more youth the older you are. which probably is that caveat, but I always found that weird as you'd never really ever gotten older if you kept tapping and stay the same age.
  20. are regular Shardblades not also communicating via "telepathy"? not sure right now. at least theres other instances like some animals in a shortstory. they can project thoughts and receive thought projection. still good question. its certainly uncommon. I wouldn't necesarily attribute it to Ruin or Preservation though.
  21. it is absolutely not like storing your arm. you still have the same ability to store memories, the same amount of capacity. its just empty now. unless you keep refreshing the memory you would eventually lose it over time too. empty memory is the normal state, so to say. which you would ultimately return to, one way or another. thats the only difference. it behaves like you never even learned what you stored in the first place, but it does not affect your brains function to store memories (at the exact same location). the point is, tapping copper does not change you. physically speaking. gold is way more awkward than that. by making yourself more prone to sickness (storing "health") you are later able to heal physical injury (tapping "health"). the way your body reacts to either is quite different. tapping metal minds gives an attribute for a temporary amount of time. thats one of the main aspects of Feruchemy. you can store attributes and you can tap attributes. once you stop tapping your return to the current normal state. for copper that attribute is a memory. tapping that memory does not change how your body reacts to that memory. this is what was suggested and I disagree. copper stores the memory, not the ability to memorize. same for tapping. tapping copper restores the memory. the ability to keep that memory remains unaffected. Keepers train memory retention because of this. burning copper restores the memories in the metalmind the same way tapping would. maybe more vividly, maybe better ingrained... after its tapped its subject to the same decay as ony other memory of the individual. since copperminds can be cast I assume this decay to be very quick. or it could even be impossible to hold the memory of a large coppermind and most of the information is already lost while tapping. now, why should we assume that tapping a coppermind has other or lasting effects than regular tapping when none of the other metals do? (at least not that we know of right now)
  22. with iron you store parts of your weight. with copper you store parts of your memories. you don't regain any of the attributes you store. not until you tap the metalmind. you store what you weighted at a time and you store what you knew at a time. the temporarily lost weight your stored is not gone. its stored. the memory is not gone either. its stored. it does not change your brain or its capacity. Storing Copper lets you store parts of your memory into a coppermind. and your memory returns to normal when you stop. Copper follows "the rules" better than Gold does. or well, depends on how you interpret it. storing "health" is arbitrary enough to make it work. I guess. still, I see no reason (as of yet) to make F-copper burning more complicated then it needs to be.
  23. this is how the other metals work so I simply assume that it is the same copper. once the metal is burned the effect is gone. I see no reason to believe why burning F-copper should affect the users body after the metal is used up. it does not happen with the other metals. copper stores memories. tapping copper restores memories. burning copper should restore memories more vividly or strongly. after it is burned then your body returns to normal and a normal brain can not keep the vast memory of a coppermind without decay. it may remain fresh for a while, but will eventually fade.
  24. hard pick. some stuff is pretty straight forward while Chromium for example is very vague. Zinc. sounds like a good idea to put your mind into idle mode when its not needed and be a quick thinker when necessary. Gold seems like a good idea at first glance, but I dread the idea of feeling sick most of the time so I can heal injuries quicker. at least not in a life where injuries are very unlikely to be lifethreatening. people pick gold cause you could recover from stuff that would otherwise kill or maim you which is understandable. these events are rare enough that I'd rather pick another ability that is more likely to effect my life positively.
  25. when you burn an ironmind the iron is destroyed. the stored weight aswell. you make the effect ~10x as strong while burning. after its used up, the weight returns to normal. when you burn a coppermind the copper is destroyed. the stored memories aswell. you will remember them vividly while burning. after its used up, the memories return to normal. if you align it like this then it seems like burning copper would grant you the ability to look through the content of the coppermind very effectively while you burn it. after the copper runs out it will be in your regular memory and therefor subject to decay. very fast decay if you burn a 'large' copper mind. burning copper is therefor a very bad idea most of the time as the limitation of the human memory will defeat the purpose.
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