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MetaTerminal

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Posts posted by MetaTerminal

  1. 23 minutes ago, Sorana said:

    Is there a list who is working on what?

    I don’t think there needs to be one - anyone can be free to work on anything or check what’s been done, and I think it would help if you can just drop in and work on things instead of having to sign up to a list. If you want to see who has done what, you can check the edit history.

  2. 1 minute ago, RayOfSunshine said:

    Hooooooooly crap that's more than I thought.

    I'll try and get to it by tommorow. I doubt I can do it today.

    It’s more than I thought. (And I just realised I left off some stuff... :o)

    Thanks! Whenever you’re available - but hopefully soon.

  3. (This is not just a reiteration of what I said in the PM, so I would appreciate it if you read this post as well.)

    Happy Subforum Day, everyone.

    As some of you might know, we have a wiki! It's here, at https://alleyverse.fandom.com/wiki/Alleyverse_Wiki. And it is remarkably outdated. (The fact that it has any Era 3 info at all is largely down to Snipexe - thanks, Snip!)

    Given that we're coming up to the one-year anniversary of this wiki, it's probably time to do a little updating. We need you (yes, you!) to help update this wiki so that it can be useful to those in the modern day. Once all of the past threads are summarized, it will be trivial to keep it up to date - a little bit of work each week from a select few. But until that point, we'll need everyone pitching in and helping out.

    (Some awesome people started updating stuff while I was writing this, which was also great. Thanks y'all!)

    Stuff We Need:

    Spoiler

    Pages We Need (large summaries underlined, everything else should be short and simple)

    • Something about past and present users (compiling whose characters are whose)
    • Alleyspren
    • Alleystorm
    • Shadowdays (for new added threads)
    • ALL OF THE DA CREATURES
    • Voidus' Rock
    • Fifth of the Night
    • Death
    • The Black Crusade
    • Queen Elsa Steelheart
    • Treasure Hunt (no thread exists for this, it was in a PM)
    • Sethramir/the other swords
    • Mac's Funeral
    • 16 Year Peace
    • Waystop (a location summary will probably be fine)
    • Alleyverse Zoo
    • Tomb of the Forgotten
    • City of Oasis (both location and plot)
    • The Long War (this one should be easy)
    • DIDGERIDOO (location summary)
    • The Notice Board (location summary)
    • Well of Descension/Release of Voidus
    • An Eye for an Eye
    • Attack of the Stick
    • The Alleyharbour (location+plot)
    • Mara's Funeral
    • The Great Game
    • Trick or Treat
    • G.U.E.S.S.
    • The Thieves
    • The North Sea
    • Advanced Hemalurgy for the Scientifically Inclined
    • The God Weapons
    • Metamorphosis
    • The Forge
    • Alley ╔╦╦═╬╦═
    • Alleyzon
    • Alleyverse Space Travel Corporation
    • Mountain of the Gods
    • The Precursors (guild)
    • Tinkerer's Workshop
    • The Citadel
    • The Diagramists (guild)
    • The Bread Monastery
    • Son of Krampus
    • Mystery
    • One-Year Interval
    • Trident Manufacturing
    • Art's Haven
    • Tent Marriage
    • Fortress Eternal
    • Alley Purification
    • Hunt For The Jackal
    • Trader's Union
    • Bloodflame Gang
    • Church of the Whiterose (guild and location and something about the attack should be fine)
    • A Shadowed Dawn
    • Library of Various Things
    • The Campaign
    • Alleyverse Sewer System
    • Mutare Omnes
    • Rivers of Blood
    • Taste of Death
    • Maelstrom Tavern
    • All Light Quenched
    • E3-E4 Timejump
    • Mac’s Boarding House
    • Into the Dark
    • Walkelody Wedding
    • Bleeding Spike
    • Alleyverse Post
    • RP in Dark Alley Thread (p81-83 onwards)
    • Calendar proposal
    • Alleyverse Art thread (if we want to collate all art made about it)
    • Alleycity Thread
    • Troublesome Times in the Sanctuary (prequel)
    • Anger Never Fades

    Pages To Be Updated

    • Boundless Worlds (needs to be updated with a thread summary)
    • Metallurgy and Investiture
    • Challenge of Champions (1v1, 2v2 and non-canon duels)
    • Alleymatics
    • Investiture For A Better Life Foundation (I don't know how accurate this one is)
    • The Ghostbloods (Gilded Rose info)
    • Alleystorm (possibly some Other Side of the World info)
    • Combat (dueling section needs updating with recent duels)
    • Craftsmen (history stuff is missing)
    • Dark Alley needs to be filled out
    • Liebrary ditto
    • TUBA ditto
    • Worldspike ditto
    • Scadrial Thread
    • Den of Thieves

    Non-Canon or Alternate Universe

    • Kaiju Battles
    • Cosmic Deconstruction Duel (non-canon)
    • Greenhara - Salvation
    • Roshek - The Great Census
    • The Spooky Spiketacular Extravangaza
    • Longpoint Station
    • A Short Party
    • Light and Dark Bakery
    • Deteca-Wes Duel

    Stuff That's Been Done

    • Jack of Clubs
    • The Scholar's Guild 
    • Tia Cards 
    • Herdazian Power and Light
    • Republic of Alleycity
    • Alley 0
    • Odd Job Tavern
    • Aleila's Makeshift Hut
    • Voidus
    • Pineapples! And More Pineapples! 

    Anything not underlined probably just needs a brief summary and description - locations just need to be described, and you can get away with general plot descriptions as well if it's short.

    That looks like a lot, but honestly anything that isn't underlined should be super quick and easy, so if you recognise any of those threads and can quickly summarize them then that would be much appreciated. (If you wanted to be awesome, you could go down the list and do everything not underlined - it shouldn't take too long and would get a lot of stuff out of the way.)

    To help out:

    1. Make an account on Fandom and
    2. Make pages for stuff that needs to be added, or update old pages! That's it!

    You don't even need to PM me; just start making pages and writing. Thanks!


    (A list of people who have Been Awesome, in no particular order:

    1. @Snipexe
    2. @RayOfSunshine
    3. @Archer
    4. @Rushu42
    5. @Invocation
    6. @Sorana
    7. @Voidus

    Thank you to the people who have Been Awesome! If you want to Be Awesome, please help out. Cheers!)

  4. 13 minutes ago, Ax's Boyfriend said:

    I just personally hate the idea of world remake. Multiverse is ok. Time skips are ok. Time stuff? Not really my style. Remaking it? Even with a chance of repair, it's just something i don't like. It's got all the problems that time travel had. But it's only the problems part.

    Could you elaborate on the problems that you think it would cause? 

    I am personally fine with it. I think if we give each person freedom with how much they want each character to change (while still encouraging interesting alteration) and we plan around making the shift meaningful but not hindering, then it should be an interesting and fun idea.

  5. 2 minutes ago, Voidus said:

    I'm not entirely sure how I feel about another plot based around rampaging abominations that need to be dealt with but at its core all it needs to be is a distraction so we could workshop and change things around a bit. That era would be fairly similar to previous eras.

    I personally like the idea of another plot being the ‘main’ plot while the DA setup plan takes a backseat as a secondary. Then, just as the main plot gets resolved - plot twist! The one you weren’t paying attention to has major consequences for the next era. Or we could figure out a non-combat way to dramatize trying to stop the new spiking (perhaps with Cold War-style spying and subterfuge.) If we wanted to do that, then this could even take place over 4 and 5, which I am all for.

    We haven’t had people experience failure, either, so this could be a way to do that. The first half (4/5) is the ‘snap’ and 5/6 is the endgame of the story.

    15 minutes ago, Sorana said:

    Like, we always had several plots and active threads, with different goals, with different characters. This plot sounds to me, like it would determine the setting for the whole AV while it's running, meaning that we have only one active thread during that time. Please correct me, if I got this wrong.

    The way I envisioned it is that we keep setting threads, but we notate that the setting has changed (and listing those changes.) And new plots could be started just as easily in the new timeline.

  6. 1 hour ago, Fatebreaker said:

    I had an idea for the following eras and have work-shopped it somewhat with other members of the DA. This plot would last for at least 2 eras, the first being a set up of sorts.

    The main premise goes as follows:

      Reveal hidden contents

    The Stranger has grown tired of the bickering and wars. The pother guilds jockey and vie to be the most powerful, always seeking to undermine the DA's work. He’s seen the strain it’s put on Voidus, how they deify and demonize him, seen how they both long for the good old days. Then he remembers he can make that happen.

     We reference the Advanced Hemalurgy for The Scientifically Inclined. The big revelation at the beginning of that thread was that the Stranger created a spike that combined Hemalurgy and Forgery to forge a new identity for a pre-existing world that was already inhabited. The DA heads, or perhaps just the Stranger, could work to create a similar spike for the Alleyplanet and create a sort of House of M scenario. He'd need to gather resources, memorize details of the world. 

    In order to ensure on one would catch wind of what he was doing, The Stranger could release Abominations as a distraction to keep both the other guilds and the DA occupied while the work goes on unnoticed. The abominations would slowly escalate as further secrecy was needed, the Stranger taking risks because he knows that the destruction won't matter if he succeeds. Just as the climax is reached, the world is spiked anew.

    Everyone is still there, but things have changed. The changes could range from someone not having powers, to people having families they didn't have before.The DA would be seen as a small organization, mysterious but not overly worrisome. They would have to stay low profile so people won’t look into the shift. The great guilds would be vastly weakened, set to the early stages of their development. Characters could age, have kids, change in all kinds of interesting ways, or stay mostly the same. But no one would remember the Stranger as anything more than a folktale,and the world as it had been before would be but a dream.

    But the new Worldspike was rushed or flawed, and cracks begin to appear. People have old memories returning. Certain things don’t match up. Things cannot hold...

    Characters could try to discover/remember the shift and their old lives. Some could try to revert it. What follows remains to be seen.

    I know it’s a long shot, but I have sooo many ideas for this. We could make this hugely collaborative and let the community decide what they want changed for their characters or guilds. We could discuss how we want each character to change or stay the same. This could allow some players to have their characters age and others remain the same. Players kids could develop into new characters. Relationships could grow or regress. If the community agrees we could even have characters come back that were killed. We could talk about power level adjustment in the post spike world as well. There could be cross guild alliances or relationships, different levels of memory retention.

    I would want to keep this very open and collaborative so no one feels powerless or out of the loop. Both arcs are still easily changed, and we could cement those details if we as a community decide to move forward on this. It doesn't even have to be the next main plot, it could come later. This is just a loose outline.

    Anyway, that’s my pitch. I think it’d be a great shift for the subforum and would open up a lot of plot options and character development. This could really happen whenever, so it doesn’t have to be this next era. It can be tweaked or changed however everyone sees fit, but I think it’s doable.

    I'm happy to hear y'alls thoughts and input!

    En contrare: I actually love this idea. 

    Firstly, it makes total sense that the DA would do something like this. Voidus and Fate have lost control of their world - obviously they would try to get it back. That’s not an argument for the idea, particularly, but it’s interesting to note.

    Secondly, as someone who never found the monolithic power of guilds as interesting as individual characters, I think it would be amazing for character growth and development. People respond to being pushed beyond their limits and making hard choices. This is, quite possibly, the biggest push there could be. How do leaders react to having everything taken from them? If this reality is fractured, maybe they could get a little bit of their power back - but at what cost? Would you make a rift in space-time to gain troops, political clout? Would you stop your enemy from doing similar?

    Also; some people gaining more from the shift, or new characters coming into existence, and those people fighting for things to stay changed. (Obviously we’d have to revert, but things could be permanently changed, or carried over, to make it meaningful. Plot shouldn’t be just ‘things that happen that don’t have lasting impact’. The status quo needs to change.)

    I wouldn’t argue that this makes the DA more powerful. (And saying that they can abuse the system by just having stuff - anyone can do that. We just have to agree that everyone can’t.) We can say that everyone is underpowered - including the DA - there are no guilds any more. 

    It’s clearly not a ripoff of Invo’s idea, so that’s a moot point. And it doesn’t have to be next era if that ruins existing plots. Honestly, I’d be happy to put this on the backburner for one era and pick it up over 5 and 6 so that we have time to sort everything out and prepare accordingly/conclude current plots.

  7. I hadn’t weighed in earlier, and I have an excess of hats (a reference that might make sense to one of you) so here’s one I’ll throw in the ring.

    2 hours ago, Voidus said:

    Right. MCU aside, who’d be interested in moving the Alleyverse RP to a new area of the world after this Bureau of Villainy thing gets done? Away from the Alleycity, more towards the frontiers where all kinds of magics and weird stuff collide. It could be an opportunity to more deeply explore the effects of things like the Alleystorm and the eldritch abominations that escaped a while back.

    I think that we should have both. Alleycity for the politicking. Frontier for more worldbuilding and exploration. Example:

    Spoiler

    It is the land of the free and the enterprising. Laws don’t exist out here. Maybe back up north, near the city cluster, travelers would be bound by it. But not down here. Closest you get to civilisation is a monthly drop of corrugated iron and news from the outside. Warring in the streets. Figures.

    The river is the edge of the known world. An expedition once went out past it. You never saw them again. And that’s your life; cities to the north and nothing to the south. The intersection between nowheres. It was a peaceful life until the trouble began.

    That’s an interesting location, IMO.

    Every thread could be marked with a location (e.g. Oasis, Alleycity, Frontier). I’ve always found it strange that we’ve only ever had one city that is ever really focused on.

    2 hours ago, Voidus said:

    I really think we need another longer time skip.

    I think there should be a vote held on this, since there’s no general consensus as far as I can see. On the one hand, yay development; on the other, ten years is a long time. (Avatar came out ten years ago.) 

    2 hours ago, Voidus said:

    I want some time to do small-scale RP, not to nuke the AlleyCity again.

    Hear, hear.

    2 hours ago, Sorana said:

    me and some others had the idea of a plot set in Oasis City.

    I love this idea, and I’d love to see something similar for the other big guilds.

  8. 4 minutes ago, Sorana said:

    But need a way for character to advance, if only because it's the concept of all KRs to speak their oaths and to advance. So these characters will grow stronger over the time, or the whole character concept is screwed. And I think, if someone rps their character's advancement/ training whatever, it's fine if the character learns/ improves.

    Then I would suggest a certain amount of points that a character is allowed to increase by between eras (and a cap of how much they can increase overall, so you can’t use Joe Schmoe in 5 eras and become Oidus-vay; with the requirement must have been active during the era to gain the benefit AND that the increases make narrative sense. (Again, on a case-by-case basis.) That’s not a system that can be gamed easily, but allows for organic growth.

  9. 2 hours ago, Voidus said:

    One thought that I'm not entirely sure about, but it's the first thing that popped into my head would be giving out points for things like participating in a major plot, joining a guild, initiating a side plot, etc. and based on that those points can be applied to the characters Investiture/skills.

    I don’t like this idea, for one main reason.

    Participation in main plot and the creation of side plots should be in and of themselves inherently rewarding. That is, we do them because we want to, and not for some external reward. (Usually because it’s fun - maybe because of character development, which is also an inherent benefit). This is the way it’s functioned for all of the ‘verse. Adding a reward for the inherently fun activity shifts the focus away from the fun and towards the reward - especially for new players. It then becomes an RP around points, and not developing stories and ideas.

    Goodhart’s law. Whatever measure you use to gauge ‘participation’, people will exploit it, even on a subconscious level. People will take actions to get points. (That’s how rewards work.) But then people won’t just do things (like join guilds) because they want to, or because it’s fun - but because they can get points for it. (If I join another guild, I get more points!) And if you don’t choose the guidelines carefully, you screw over people who would prefer not to do those things - because they enjoy their experience more not doing that. Like going solo and not being in a guild? You might as well join one, because you could get points for it.

    Creating side plots gets you points? That will lead to an increase of side plots. Participating in the main plot has a benefit beyond being fun? People will join the side plot just to get the points. (You might say that this is still beneficial. I argue that it isn’t. They’re not trying to have fun, which goes against the idea of the RP. Having a whole bunch of people doing things that aren’t fun for them benefits nobody.)

    This sounds cynical and dismissive, but it’s human behavior. This is how people act. We determine our actions based on the system around us. That’s why the system is so important. And I haven’t even talked about how it would be impossible to track, or how guidelines to prevent exploitation of the system may cause issues around what is and isn’t allowed.

    If you wanted a way to reward active people with more powered characters (and I don’t know if we particularly want to - I know people have raised concerns, but in my (admittedly underinformed) opinion it’s probably fine as it is) then I would say that people need to ask, specifically, to go over the limit, and that there is a designated amount that they can go over by. These people need to 1) be very experienced in the Alleyverse 2) be trusted with these powerful characters (ie no history of OP characters ‘just because’) and 3) have an outline of exactly what they need and why. This is up to the mods, and on a case-by-case basis. (I would say that experienced would equal at least one era where they were fully active. No, I probably would not qualify. Nor do I want to.) 

    Game theory rant over. TL;DR google Goodhart’s Law and I suggest that it should be case-by-case for more powered characters as it is now.

  10. 6 minutes ago, AonEne said:

    Her brows came together. "Doing things because 'why not' usually isn't the best idea."

    A short-haired man stepped off the train. He checked his ticket, and the sky. Close enough.

    “Edmund Hillary climbed Everest because it was there. That is considered one of the greatest athletic feats in... well, not this world, but on another one. Great achievements do not need motivation beyond themselves to do. The act of doing is enough to motivate it.”

    Magnus smiled. The train departed, travelling somewhere that was not, leaving no mark of its existence.

  11. 44 minutes ago, Voidus said:

    But do we want a timeskip? And if so by how much? Do we want to retain current power levels, or raise/lower them? Or eliminate scoring altogether? Do we want to expand the setting at all? Explore the wider world a little more? More worldhopping possibly?

    I’d like a small timeskip, because it means my neglected characters can actually participate :P

    That being said, I think it would be interesting to have a timeskip some time soon - not only because of the children thing, but also because it would be interesting to see how events play out long-term, and how history (ie the However Many Years of Peace) reflects on them.

    I’m happy to continue everything else as is; my only comment would be that I would want the transition to change the status quo somehow, but that’s more on the plot of Era 3 than the actual transition.

  12. 1 minute ago, AonEne said:

    I'll give everyone who votes for me and can prove they did it Eggs, and yes - working on it.

    Okay, I’ll vote now. (Money Eggs or the box, I suppose.)

    :3 4


    I propose the Haiku Law: If a person makes/a post that is a haiku/they’ll gain 90 Eggs. (Not counting stuff below horizontal lines, or crossed out words. If a line is primarily punctuation, they can count in word form. Applies retroactively.)

     

  13. 3 minutes ago, AonEne said:

    What's Rule 88 again? These lists are too big.

    Continuation of Democracy (in Section 14). The first group votes on a law, then if it passes the second group votes on the law, then you pass or veto it. You choose the groups.

    So, technically, your supporting votes don’t really count for anything yet.

    :3

  14. Made the introduction of two new characters to the Character Listing: Dapper’s, who hasn’t made an appearance here but has in tPMoP.

    I will vote for whoever will give me the better offer.

    Just now, Doomstick said:

    Uno!

    I will fix that in a moment. I grant you the eggs, unwillingly. :3 4

    Dr Dapper:

    Spoiler

    Dapper Prime is a unification of every pseudoroleplay persona I've created thusfar. Each persona appears to him as a ghostlike figure which only he can see, giving advice and opinions. 

    He wears a white coat with military style cargo pants and combat boots, along with various faded T-shirst spporting Cosmere symbols.

    He also has a pure black peaked cap.

    MetaTerminal:

    Spoiler

    It is said that truth is subjective. According to Magnus Theopolis Rudolph Gently the Third, everything is subjective. Reality is malleable around him, though it is not solely controlled by him - others can influence what things look like. He would like it so that nothing made sense and faerie logic perpetuated, but due to rather unfortunate aspects of his abilities that has not manifested yet. Despite his namesakes, he does not believe in the universal interconnectedness of Santa’s sleigh. His appearance shifts, yet is always distinctive. He casts no shadow.

     

  15. 5 minutes ago, AonEne said:

    No time limit on this, yes?

    RIP Stick's character.

    I don’t believe there’s a time limit. Also, you can control an NPC... that just means that everyone else can, too.

    You need to decide on groups for Rule 88. You also haven’t voted for the Unification... would you like to?

    :3

  16. On 5/6/2019 at 7:42 AM, Doomstick said:

    gameboard

      Hide contents

    72EAF8D6-4CCB-4C9E-9FBD-2120783973C6.png.072f6510046370c9d494d21d88f8b9ea.png

    player attributes (does not include infinities)

      Hide contents
      Hide contents
     

    Rules that exist

      Hide contents

    Section 1: Core Ruleset

    1. The Main Idea: Players take turns suggesting rules, or amendments to or the removal of existing rules.
    2. The Voting Clause: Upon a majority vote of more than three players, said amendments or removals are taken into effect. (Note: no rule is exempt from this rule, including this one, unless superseded by another rule.)
    3. The Winning Rule: The winning player shall be the first player that wins. When one player wins, all other players lose.

    Section 2: Winning

    4. The Points Rule: The winning player shall be the first player to reach one million points.

    Section 3: Rules About Rules

    5. The Equal Opportunity Act: any rule that discriminates based on the identities of players outside of the game (including screenname, rank, etc.) shall be considered invalid. (Note from Meta - overrules Meta’s Sanity.)

    18. The Original Version of the Rule of Honor: That anyone with the ability to modify the posts of others (mods/admins) or make minute, unnoticeable changes to the laws when listing them (Meta or anyone else who does) NOT be allowed to do so - no cheating, people. 

    27. The Fair Play Act: If a player cannot obey a rule for 'reasons' then they receive no punishment.

    39. The Paradox of Retroactive Rulings: Rules will never retroactively apply to posts made prior to the rule being voted into effect - unless directly stated otherwise in the rule. This applies to Eggs given or taken for certain kinds of posts, as well as rule infractions that would lead to any sort of punishment.

    54. The Voidus law of mayhem: People should be able to interpret anything in any logically consistent manner.

    62. Ene’s Third Rule: that rules allowing players to automatically win not be allowed for submission.

    64. Title Rule: All rules, amendments, and the like must have names.

    63. Meta’s Clause Removal: That Meta’s Clause should be removed from the rules and no longer be in effect. (3)

    • Voting

    43. (Edit in the Brevity Act.)

    46. The law of inactivity: If a player does not comment supporting a rule, then their vote will count as a no.

    50. Discarded Proposal: If any proposal has been left unapproved after a total of 24 hours, and during that time a number of players equal to the number necessary for approving it with a majority vote have been active, that proposal will immediately be dismissed and have to be re-submitted without any votes.

    70. Mac's First rule of organization: For a rule to make it onto the list of rules that can be considered (the waitlist), someone needs to propose it, and another person needs to second it.

    71. Mac's Second rule of organization: There is a list of 15 rules that can be voted on at any given moment (the waitlist), regardless of how many rules have been submitted and seconded.

    72. Mac's third rule of organization: Rules are divided into categories based on what they cover. Examples could include: Acquisition, Removal, or Transfer of eggs, Fun things (E.X. rule 15). Player rules (like the rule of inactivity). There is no limit to the amount of categories, but people should make an honest effort to try to fit rules into categories.

    77. The Settlers of Disputes: If a dispute comes up about any aspect of the game, the dispute can be settled by a vote. The dispute will be decided by whichever side gets 3 votes first (any player can place one vote, but if there are multiple people directly involved in either side of the dispute, all those directly involved will only be able to count as one vote per side. This way we prevent a group of 3 players from joining together to jointly benefit from a dispute that they can settle immediately on their own.)

    85. The Rule of Activity. (To be edited in soon.)

    57. New Rule Proposal: MiToRo wins! If this rule is put into effect, MiToRo immediately gains 1 million Eggs and wins. (Note from Stick: overruled by equal opportunity act)

    Section 4: Posting Guidelines

    7. The Unnamed Proposal: just for clarification, voting for amendments should be in red and removals should be in green.

    11. Meta’s Clause: That every post that passes judgement (ie votes for or against) a rule must also propose a new rule. Should a vote be made without also proposing a new rule, then said vote is considered void until an associated rule is proposed.  (note from Stick: removed by rule 63)

    15. The Act of Animal Inclusion: Every post from here on out must have an image of a dog in it, real or fake, picture or gif, wordless or meme, so long as it's not inappropriate. The Act of Dog Inclusion also allows depictions of cats to fulfill its requirements. Depictions of any animal fulfill its requirements, so long as the poster genuinely appreciates the animal being posted - whether that is in cuteness, silliness, or any other positive feeling.

    32. New Rule the First: New proposed rules must rhyme, this rule will last till the end of time.

    44. The rule of rules actually meaning something: Any post that violates a rule shall be considered void of all meaning for the purposes of this game, specifically no votes in said post shall be counted, no rules proposed shall be voted upon, no points can be gained, no other rules that would apply any benefit or punishment outside of this rule shall take effect until said post is in accordance with all rules. 

    56. Musical Page Proposal: that the first person to post on the tenth, twentieth, thirtieth, and so on (you guys know what I mean, please interpret this seriously - I just don't want to type infinity out) pages of this thread must include a CLEAN music video in their post. If they don't notice they're going to be that post and edit it in a few minutes later, they have not broken this rule.

    76. The Rule Lawyering Rule. (This rule states that Rule Lawyering is forbidden - what is defined as Rule Lawyering can be decided on as a case by case basis, with common sense prevailing in this regard. (As a general concept, if passing a rule or making any sort of action requires bending existing rules to a great extent - by introducing alternate definitions or , or is contradicted by the Literal Rule, then it could be called Rules Lawyering.) Any post that is determined to contain Rule Lawyering will be entirely invalidated, under the same conditions as the rule to keep rules meaningful. Using a loophole that is clearly evident is obviously fine.) (This Rule is out of date - contact Meta for the details.)

    79. First rule of Idiocy: Each post must include a quote, regardless of form, context, or other defining features.

    86. The Bold Text Initiative. Should anyone use bold text while on this thread, that person loses one Egg.

    Section 4: Eggs

    • General Rules and Definitions

    8. The Trading Rule: each player starts with 0 points. Players can give points to other players, or - with the agreement of said other player - ‘trade’ something for points. Once both players agree on the terms, the transfer occurs automatically.

    12. First Law of Dapper: Points are to be hereafter refered to as eggs.

    10. Ene’s Second Rule: I also propose the rule that players must keep track of how many points they have in their signatures, About Mes, titles, or in each of their posts on this thread.

    20. The Negative Rule: Any player can have negative points if they have lost more points than they currently have, but a player cannot have more negative points than the total amount of points needed to win.

    33. New Rule the Second: Every 10 eggs will be referred to as a "Basket".

    84. the Rule of Big Eggs: Once you have gained 100 Eggs, you lose all your Eggs and get one Big Egg. Each Big Egg is worth 100 Eggs.

    95. The Corporations Rule: That a group players may agree to form a corporation under a name, and that upon the forming of said corporation the amount of Eggs that each person in the corporation (hereafter referred to as a ‘member’) has (be it positive or negative) is pooled into one shared sum (hereafter referred to as the Bank Balance). If a member chooses to leave a corporation, they receive ( S/n) Eggs (where S is the number of Eggs in the Bank Balance and n is the number of members) - this means that if everyone chooses to leave all at once they will all receive an equal amount of eggs. Any changes to a member’s Egg amount is instead applied to the corporation’s Bank Balance. A member may join a corporation after it has been formed if they receive the approval to join from a majority of the corporation’s members. 

    • Receiving Eggs

    9. Ene’s First Rule: one way for points to be given should be by awarding them to people based on rules of theirs that go into effect, three per rule.

    16. Voidus’ Law of Unfair Advantage: All those who support this rule shall gain two points for every point that is gained by someone who did not support this rule. 

    22. MiToRo's Rule of Forgiveness: Whenever a player has negative points, that player may post an apology - no shorter than 3 full sentences, and unique to each other player - to other players in order to regain 1 point per apology.

    23. Reputation Points Rule: For each reputation awarded to a post, that poster gains 10 points. (Overruled by moderator intervention.)

    24. Everyone Is A Winner Rule: Any time a proposal - new rule, amendment, removal, or any other rule adjustment - gains unanimous support, the proposer gains 10 points, while the first 2 supporters (after the original proposer) gain 5 points. Unanimous support here means that all players vote in favor of the rule until the rule goes into effect; once the rule would go into effect, future voters who vote against it will not affect the points given by this rule.

    34. Participation Eggs: Once per 24 hour period, if a player makes a post and votes on all current proposals as well as submits at least one new proposal, that player gains 25 Eggs.

    38. Duel of Awww: Any player may challenge another player to a Duel of Awww, along with a bet amount. The challenger may bet any number of Eggs up to the current total Eggs held by the lesser of the two players; if one or both players has 0 Eggs, the bet is automatically set to 10 Eggs. The Duel of Awww begins once the challenged player accepts the duel in a new post. The public (all other players not participating in the duel) votes on which of the two duelers has the better animal picture - as per rule 15 - based on any arbitrary qualifications they would like. The animal pictures used for the duel will be the ones posted in the challenge post and the acceptance post, and must have both been a picture taken/drawn/created by the respective dueler. Once a majority vote has been reached, the winner gains the bet amount in Eggs and the loser loses the same amount, unless the loser has fewer Eggs - in the case of starting with 0 points - then the loser goes to 0 total Eggs while the winner gains 10 Eggs.

    41. The Spikes Rule: Spiking newcomers in the Intro thread gives the spiker 100 points. This rule applies retroactively.

    45. The Maybe A Rule So We Can Actually Start Earning Eggs? Rule: At any time, any group of players (at least 2) may compete in any game available to them (whether online or in person, as long as it can be verified). Examples include, but are not limited to, a game of chess, a pokemon battle, a footrace around the world, etc... Upon completion of the game, the winner gains a number of Eggs equal to 100 x the number of other players (i.e. the winner gains 100 Eggs if the game was only between two players), and the losers lose 100 Eggs each, unless a different amount was specified in a challenge post to initiate the game. In the case of a tie, the following occurs: if all players tie for the win, no Eggs are gained or lost; if some but not all participating players tie for the win, each winner gains a number of Eggs equal to 100 x the number of losers / the number of winners, and each loser still loses 100 Eggs.

    68. Voidus' Rule of Things: If a player posts the word 'things' in any post (Editing it in does not count) then they are to be awarded 20 Eggs. However if someone quotes said post and says 'and stuff' then the original player loses 10 Eggs, does not gain any Eggs that they would otherwise gain, and the player who quoted them gains 10 Eggs.

    87. The Rule of Egg Puns: If someone makes an egg pun that is deemed valid, funny, and relevant by three people besides the poster of said egg pun, that poster will be awarded 46 Eggs.

    60. The Proposal Proposal: If a player has ever been married or engaged, including in a roleplay, that player gets one Egg every time they lose any amount of Eggs. (Note from Stick: overruled by equal opportunity act)

    • Losing Eggs

    21. MiToRo's Rule of Punishment: Any post that breaks a rule that has been in effect for longer than 15 minutes - to give time for those who have simply not refreshed their page - shall cause that poster to lose 10 points.

    35. Non-Participation Eggs: In any 24 hour period, if any player makes more than one post that does not include votes on all current proposals, that player loses 25 Eggs per post after their first without necessary votes.

    Section 5: Coolness Levels

    13. Second Law of Dapper: Every ten Eggs you get your Coolness Level goes up by one.

    14. Third Law of Dapper: Each Coolness Level make you cooler.

    Section 6: General Rules

    17. Voidus' Rule of Potential Karmic Retribution: Should a player propose a rule to change the name of 'points', that player is to be referred to by the name they suggest changing points to, until such a time as the rule is adopted.

    19. The Rule for Meta’s Sanity: that Voidus be unable to edit posts in the thread for his own benefit, under threat of immediately losing the game; and that Rule 16 shall be considered irrevocably immoral and unimplementable, from now and in perpetuity, and that should it be passed Voidus will immediately lose the game.

    28. The Act that Concerns the Frequency of Turns (or ACFT): as stated by the Main Idea, you may only create new rules or amendments on your turn. You may only take a turn if two other people have taken their turn between now and your most previous turn, or if you have not taken your turn in over 24 hours. You do not have to propose a rule on your turn (unless otherwise indicated, eg by Meta’s Clause).

    30. The Rule that Says You’ve Lost the Game (or RSYLG): every player must lose the Game at least once every ten turns. Other players are morally obligated to remind players when this requirement due. To announce the fact that you have lost the Game, say in a post during which you have taken your turn, “I have lost the Game.”

    67. Jaywalk’s First Declaration: that we make porpoises the mascot of this thread. 

    Section 7: UNO

    25. The UNO Rule. If at any time, a post violates the rules, someone must point it out by quoting the post and saying ‘UNO!’ in order to implement any Egg changes or changes in game state - ie cheating in and of itself does not trigger any rules, but instead someone has to point it out. There is no time limit on UNO.

    Section 8: Gameboard

    29. The Chessboard Rule: there exists a standard chessboard, originally starting as the starting piece positions for white and black. Each player may elect one piece on the board as theirs - during their turn, they may move their piece as per the standard rules of chess. Checking a piece (checks being defined as per standard chess rules) which is controlled by another player (the ‘recipient’) gains the moving player 100 points, and loses the recipient 100 points. Mutual checks provide no point increase or deduction for either side.

    Section 9: Democracy

    31. The Beginnings of Democracy: We have a poll and whoever gets the most votes is the president, who gets the ability to give up to 50 points to anyone but themselves.

    36. The French Law: at any time, a member of the ‘public’ (ie a non-presidential person) may declare a vote to overthrow the president. If a majority vote is attained, the person who started the poll becomes the new president in the place of the old one.

    Section 10: Joining and Leaving the Game

    37. Fair Start: Any new player who starts the game after this point will begin with a number of Eggs equal to the player with the next lowest amount of Eggs - this could still be 0. 

    55. The Last Will and Testament: If any player wishes to leave the game, they may do so freely. In doing so, they may select another current player to receive all of the retiring player's Eggs (only a positive number of Eggs may be given), or choose to allow the Eggs to expire without going to anyone else.

    Section 11: Role-Playing

    73. Voidus' Ultimatum of Doom! (Also known as: Everything is RP): All players shall create a character sheet containing basic details for a character that shall represent the player in a collaborative RP. Every post that a player makes in-character for the character represented by the character sheet shall earn that player 1 point.

    Section 12: Wandering Merchants

    91. The Wandering Merchant Exception has the following clauses:

    1. A player posting for the first time in the thread "Nomic - A Forum Game" [hereafter referred to as the Thread] is considered a "Wandering Merchant." After their first post, a player must not post at all in the Thread for no less than 24 hours or until two new pages have been added since that player posted previously. A player is only considered a Wandering Merchant for that singular post; any subsequent posts by that player in the Thread will remove the Wandering Merchant modifier if they do not meet the spacing requirements.
    2. Wandering Merchants are exempt from punishments or restrictions exacted by rules. This prevents new players from immediately becoming invalidated. Attempts to infringe on the speech, expression, or influence of a Wandering Merchant by any player is rendered null and void.
    3. Wandering Merchants have the ability to grant Side Quests to a specific player. Wandering Merchants have a limit of one Side Quest per post. Side Quests award the chosen player an amount of Eggs upon completion. 

    92. Wandering Merchant Neutrality ActThat Wandering Merchants are unable to call UNO or attempt to punish any other player while a Wandering Merchant.

    Section 13: other media

    51. The PM of Productivity: In order to prevent this thread from becoming cluttered with discussion, we should have a PM for all discussion. This PM should be completely exempt from all rules in order to allow for unrestricted discussion and quick resolutions to any disputes. If the players would like to talk about off-topic stuff, suggest new rule ideas without actually submitting them, comment on particularly dramatic happenings within the game without cluttering up the thread, etc., that will be allowed.

    Section 14: Miscellaneous, to be Sorted Later

    78. The Fonz Rule: Every ten levels of coolness you reach you must post a quote from Henry Winkler.

    83. Rule of players: To be considered a player, you must be following this thread 

    88. The Continuation of Democracy: under this law, the Players will be split into roughly equal parts( groups decided by the president). When voting, group 1 votes, then if it passes, group 2 votes, then if it passes then, the president must pass or veto it. If it is vetoed, the it goes back to the beginning, and must gain a unanimous vote in the first two sections, if not, then it must be proposed again. If it fails in stage one or two, it fails and must be proposed again.

    93. The superior terminology act: the plural form of Egg is Eggs or Eggses; 12 Eggses is a carton; a player is a citizen; a rule is a law.

    100. the Amended Sanity Rule: That Rule 16 be removed from effect, and that any effects to egg balances caused by the rule (ie increases, decreases, transfers, or any other changes in egg state that the rule allowed or caused) shall be revoked, overruled and undone retroactively, so the game can be fair. This rule supersedes all other rules (lest players despair). 

    94. The Let Fate Decide Rule: If a player is accused of violating a rule, they can call a correctness check. Both players roll a d20. If one of the two players originally proposed the rule in question, they get a +2 modifier. For every 3 rules in the current rule book that a player originally proposed, they get +1 to their score, however this is only to a maximum of +3. The higher total score wins. The supposed rule violater loses 30 eggs as well as any they would of lost for the rule the originally violated if they lose the roll. The challenger will lose 35 eggs if they lose the roll.

    97. The Wandering Commerce Addendum. According to the Trading Rule (Rule 8), players may exchange points/Eggs for goods and services, or simply gift points. Due to the nature of the Merchants Guild, it is only appropriate that Merchants have a particular obligation to the act of buying and selling. Thus, the Wandering Commerce Addendum:

    • Wandering Merchants can post consecutively without losing the status of Wandering Merchant if the following posts pertain only to the selling of the Merchant's wares. This allows for players to bargain and counteroffer with the Merchant appropriately. Bears. 

    98. The Merchants Guild Act creates an official institution comprising of Wandering Merchants and offers a medium through which the goals of the collective Merchants may be accomplished.

    105: The Rule of Zwei #2: Zwei is an NPC in the roleplay. 

    106: This Emoticon Rule: :) shall be known as the Kelsier Emoji 

    Ballot (ONLY THESE PROPOSALS CAN BE VOTED ON)

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    96. law of people who obsessively correct other's grammar: if a Player uses incorrect grammar, they lose 10 Eggs and the person who points out the mistake gains 10 Eggs (2)

    99. rule 97, The forgotten naming scheme: All points shall henceforth be called "stygian drops" or "drops". 10 drops will be called a "forgetful water balloon" or "water balloon". 100 drops will be called a puddle. (2)

    102. The Rule of Locations: That the Gameboard be divided into four equal regions, considered ‘top-left’ (everything north and west of d5), ‘top-right’ (everything north and east of e5), ‘bottom-left’ (everything south and west of d4) and ‘bottom-right’ (everything south and east of e4), and that these locations shall correspond to the following places in the RP: a field, forest, river, and a village respectively. In order to be in a place in the RP (and take part in discussions in said places, etc.) you must have a piece on the board in these locations. In addition, every location created in the RP must have a position on the Gameboard. (2)

    101. the Monopoly rule: This causes our chess board to become a confusing, dice less monopoly board. Each square of the chess/monopoly board will have a property value to be determined after the rule is enacted... I’m sorry I couldn’t think of anything besides Chessopoly. (2)

    103. The Rule of Pieces: Every player must have a piece on the board. If you choose, you may place a non-chess piece which has the same movement abilities of a king (known as a ‘checker’) on the board as close as possible to the centre in a region of your choosing (prioritising north, east, south and then west directionally if their is ambiguity in possible placements). Multiple checkers may stack upon each other, but no checker may share a square with a chess piece (ie move to a chess-filled square, or have a chess piece move to a checker-filled square - this does mean that checkers ‘block’ moves through that square even if the move does not end on that square) and checkers may not check or be checked. A player may discard their checker for a chess piece at any time of their choosing, but may not do the reverse. (1)

    104. The Rule of Zwei: WOOF WOOF WOOF WOOF. (2)

    107: the Non-TLPW/TLT(M) Pseudo-Roleplay Unification Act. This would entail smashing all the weird sorta-rps into one universe. Upon passing of the NTTPRUA, a group of representatives from each one of these would meet and decide on how the timeline will work out. (2)

    Other Proposals (in order of time seconded, then time proposed):

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    proposed Amendments

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    * That the Winning Rule be ammended so that the authors of this and the next two posts directly after it be the winners. (2)

    * I would like to amend my own rule (16. Voidus’ Law of Unfair Advantage) to addend the following: No rule or ammendment may be passed or voted on if that rule would alter any part of Voidus’ Law of Unfair Advantage or punish those who have voted in favour of Voidus' Law of Unfair Advantage. And no person who has only conditionally voted in favour of Voidus’ Law of Unfair Advantage shall count as having voted for it, except for the purposes of passing the rule. (1)

    * amendment to 15: You must use a picture different from every picture you've used so far. The Internet is big, there are enough. (2)

    * amendment to the winning rule. Along with having 1 million points, having -1 million points also makes you win. (3)

    * yet another amendment to Rule 15: Humans do not count as animals for the sake of this rule. (1)

    * an amendment (to Rule 96): Different spelling due to living in different countries, where that spelling is right - i.e. all y'all's crazy U's everywhere and using S instead of Z sometimes - won't be counted. None of us want to go down that rabbird hole. (2)

    * the amendment (to Rule 96) of the Oxford comma: the oxford comma must be used. (2)

    *I propose the amendment to Rule 24 that only active players gain points from this rule. (2)

    *I propose the amendment to Fair Start that it only includes active players (2)

    failed rules

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    26. The Self Punishment Act: If a player breaks a rule, they will be able to decide what their punishment is. (2)

    40. The Taxation Rule: The US tax code applies in its entirety to all points gained in whatever manner. (2)

    42. The Rule of Exceptions: that rules that are multiples of 1, 2, 4, and 8 are exempt from rules that are multiples of 3. (1)

    47. The Discord of Disputes: In order to prevent this thread from being over-cluttered with meta-discussion (i.e. discussion about the game in a meta sense, not about the player, MetaTerminal), we should have a Discord channel for all meta-discussion. This channel should be completely exempt from all rules in order to allow for unrestricted discussion and quick resolutions to any disputes. If the players would like separate channels for other discussion (e.g. off-topic, new rule ideas without actually submitting them, commenting on particularly dramatic happenings within the game without cluttering up this thread, etc...) that will be allowed. This Discord channel would also be an good place to have easy access to a pinned list of all currently active rules and proposals. (2)

    48. The President of Discord: In the event that we have a Discord channel and we have an elected president as per rule 31, the President will be in charge of keeping the Discord up to date. (1)

    49. Dapper Anti Rule 15Act: Anyone who posts a photo in relation to rule 15 loses all their Coolness Levels and 6 pounds of Eggs. (1)

    52. The Internal Consistency Plea: that the Literal Rule be rephrased as “All things, including rules, can be interpreted literally or metaphorically - as they were assumed to be intended - so long as it makes sense; and that any associated implications of the rule not explicitly stated should also be interpreted as true - this includes taking the spirit of a rule, even if the actual letter of the rule differs slightly due to a small technicality. This plea applies retroactively.” (2)

    53. The not internally consistent rule: No rules have to be consistent with anything. Even themselves. (1)

    61. The Following Proposal: From here on out, winning is actually bad. (2)

    65. Don't Leave the Eggs to Spoil: At the end of each 24 hour period - to be established at midnight EDT for consistency - if none of the players have earned any Eggs (defined as a net positive gain of Eggs for any one player) during those 24 hours (not including Eggs earned from this rule as of the previous 24 hour period), then all players immediately earn 1000 points. (2)

    66. Ene’s Fourth Rule: that porpoises be banned from this thread. (2)

    69. Rule of Voting: Everyone who participates in the game must vote on at least five waiting proposals. We need to move some of these along! (2)

    74. Macthorsten's government increase of efficiency proposal: This vote only needs the support of one other person to be passed. (Note from Meta: this is superseded by the Voting Clause.) The first person to support this rule besides me (note from Meta: this is Meta) gets the ability to cut any number of the rules on the waiting list in a one time purge. (2)

    75. Silverblade’s First Law: that we remove voting and give all power to an undefined group of players. 

    80. The Accidentally Copied Rule of Losing: The first person to win The Game (fairly, without any hacks) wins. 

    81. The rule of losing: The first person to win The Game (fairly, without any hacks) wins. (2)

    82. The rule of indefinitism: The only to win is by preforming actions necessary to win as the rule of losing declares (1)

    89. The Relevancy Rule: Relevant xkcd’s are expressly forbidden on this thread. (2)

    90. O Great One, Leader of Us All’s First Rule: That the point system ‘Eggs’ should be referred to as ‘O Great One, Leader of Us All’ (1)

     

     

    On 5/8/2019 at 2:21 PM, AonEne said:

    Character Sheets:

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    I think I am here.:

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    Name: The one who might exist (TWOME or Twome for short.)

    Abilities: Whenever somebody isn’t directly thinking he exists, he stops existing altogether. One must again observe and/or measure his presence causing him to collapse back into reality. He can use this for a variety of uses.

    Weakness: Occasionally doesn’t exist. The above abilities are incredibly exhausting.

    Age: He’s been low-key existing off-and-on for about 300,000 years. He’s quite young for his species.

    Physical: Appears different to each person who perceived him differently. Like how different people imagine a written character differently, he appears different to each observer, the only things that stay the same is a blue baseball cap and a generally Australian accent.

    Home world: The mythical non-existence of Australia.

    AonEne:

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    Name: AE Pine

    Abilities: Can award others eggs, due to being the president. Is skilled at fighting with letters and words, both verbally and physically. Has a voice in her head (me) who can give her helpful advice.

    Weaknesses: Aeful (okay this was a typo of awful but I enjoy the pun so it stays) memory; constantly referencing Meta's lists. Bad at math. Has a voice in her head (me) who can distract her and be cryptic.

    Appearance: Looks about sixteen, but in reality, she's actually sixteen. Black hair that falls to her shoulders. Black glasses. Black...dark brown eyes. Usually wears t-shirts and always wears jeans. Ethnically half-Sharder (father's side), half-Google Driveese (mother).

    Note: I will be posting RP in spoiler tags unless we decide on some other way to do it. It'll be from the perspective of both AE and myself at once, with me in 1p and her in 3p. Dialogue from me is generally underlined.

    Hemalurgic Headshot:

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    Name: Mog

    Abilities: Mog has many connections with people as a virtue of his travels. Normally he sells them things. Sometimes they sell him things.

    Weaknesses: These aren't important.

    Appearance: Mog is probably middle-aged, evidenced by the gray hairs popping up around his temples. There are creases around his green-gray eyes from smiling. He wears a well-tended cloak with a useful number of pockets.

    I am a stick!!!!!!!!!!!!!!:

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    Zwei:

    Level 100 doge

    Spells:

    WOOF!: Someone gives Zwei food.

    Cute Look: Someone pets Zwei.

    Can-dra: Zwei hides in a can.

    Dr Dapper:

    Spoiler

    Dapper Prime is a unification of every pseudoroleplay persona I've created thusfar. Each persona appears to him as a ghostlike figure which only he can see, giving advice and opinions. 

    He wears a white coat with military style cargo pants and combat boots, along with various faded T-shirst spporting Cosmere symbols.

    He also has a pure black peaked cap.

    MetaTerminal:

    Spoiler

    It is said that truth is subjective. According to Magnus Theopolis Rudolph Gently the Third, everything is subjective. Reality is malleable around him, though it is not solely controlled by him - others can influence what things look like. He would like it so that nothing made sense and faerie logic perpetuated, but due to rather unfortunate aspects of his abilities that has not manifested yet. Despite his namesakes, he does not believe in the universal interconnectedness of Santa’s sleigh. His appearance shifts, yet is always distinctive. He casts no shadow.

     

    Things that might be inaccurate: 1 amendment support vote, 1 unanimous passing? I shall check those.

    I support rules 105 and 106, passing them. :3

    I propose the Rule of This Sentence: that this sentence not be considered for the purposes of this game. I withdraw it.


    Vote for laws, everyone!

    I suggest, informally, that if the Unification goes through then that all Unified RP should take place in here.

  17. I agree TLT/TLPW should be separate, unless they explicitly agree/want us to join. But similarly we’ll want to make treaties or agreements with the ones that want to join.

    We could petition quite a few groups in the SGC+G section, though!

    I support the Non-TLPW/TLT(M) Pseudo-Roleplay Unification Act. 

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