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alder24

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Everything posted by alder24

  1. In OB there is no confirmation if they kill that spren, only suspicion on Syl part. Later in RoW they said that a Shardblade can't kill a spren in that way (per WoB, no idea where). This isn't a retcon, just clarification.
  2. Few problems - first is that normal Stormlight isn't aligned with Endowment - you would need to change light's intent to Endowment's intent, or fully unkey it (light with no intent) to be able to Awaken - that would be the easiest way to be able to use it for Awakening. Secondly as you mentioned, Stormlight doesn't stick, it leaks from body and material, and it leaks from gemstones too - you need a perfect gemstone to do that. Thirdly Awakening infuses the entire objects with Breath. If you were to Awaken something with Stormlight, all of it would be invested, not just a part of it, and light would simply leak out. Even if you somehow manage to give it a perfect gemstone, and visualize the command in such a way to make the object draw light from it to power itself, once investiture enters the object, it would leak and Awakening would simply stop working after light runs out. Your example with armor won't work like that. Maybe changing light's intent to Endowment's intent would change light's properties and it would stop leaking (very likely), so by doing that you would solve other problems. But you need to do what Navani did to create anti-Investiture. Breaths and Stormlight are both gaseous form investiture, but Breaths are stuck with a soul (they're innate investiture), Stormlight is in the body (static investiture). That's why it leaks. There are some "magical or mechanical" ways to power Awakening with any type of investiture, but what it is and how it works is unknown for now - Nightblood does it.
  3. That was in OB, and they didn't kill that spren:
  4. I was thinking that too, but now looking for a quote I think I've misunderstood this part, ch 4:
  5. I have a really soft spot for Warbreaker - I just LOVE Awakening, Vasher and Nightblood. And Vivenna. And Siri. All of it! But I can't say that SA isn't a work of genius. That worldbuilding, the complexity, foreshadowing, characters - their arcs, struggles and relatability - all of it is simply amazing (WoR was probably my favorite out of them, but it's hard to say). Mistborn Era 1 is also fantastic. And from secret projects I've enjoyed Yumi the most. But, while the mind says "SA", the heart says "Warbreaker'' - so I'm following my heart.
  6. I think that was because 20 crews were on duty each day, and they switched every day with other 20 crews or something like that. I'm sure there was 40 crew in Sades camp and they were switching. There is definitely more than 20 crews, as in RoW ch 2 there were nearly a thousand bridgemen saved (1000/20 crew is 50 men per crew - crews were 20-40 men, not 50). WoK ch 6: WoK ch 65/66: What do you personally count in those 30? Brandon repeatedly says that it's hard to put a number to it as it depends on what you count as a magic system. Yeah but that for me is random, meta data, not in-world appearance of number 5. It's 10.
  7. I used to think that Jasnah replacing Odium could happen (unlikely but still could) but with the release of RoW and Taravangian Ascension, I doubt Brandon will switch Odium's Vessel again. What's likely is that Dual Shard is coming next, a combination of Honor and Odium. I don't think Jasnah will Ascend. But she will reform Alethkar, and later I think she might become a worldhopper or even Silverlight scholar - she wants to know, and there are worlds out there full of knowledge to discover. She might be important player in future Cosmere.
  8. Interesting, it might be possible to mentally become that gold-shadow person, but not physically - you would likely need F-gold to heal your body to that state. F-copper stores memories, not skills (while some skills are memory based, not everything is). But I think you're onto something, you might be able to do something with that, that will at least resemble soulstamps. Storing identity in my opinion would maybe expand the range of alternate “you” you could encounter, you may be able to reach those very unlikely scenarios or something like that, because you're blank now and it's easier to connect to those more different, distant versions of you. It's really hard to say.
  9. They would drop in CR if Dalinar would open it in the air and went through it, RoW ch 47 (Dalinar was on a flying platform): And Because Dalinar holds CR and SR in his hands, if he were to free fall, perpendicularity would fall with him and with his hands.
  10. I see you've added a lot of stuff. What is a magic system? Depending on how you count magic systems, you can have Surgebinding, Voidbinding, Lifebinding, Old Magic, Fabrials = 5. Or every binding has 10 own systems (WIndrunners etc), that's 32 (16x2). Or you can count Fused separately from Surgebinding, or even Honorblades separately, that +19=51. Or every Surge separately - but when does it end? If you count Windrunning as a separate magic system, then why not Coinshoting? Why not count every Misting, Ferring or Twinborn as a separate magic system - they are no different than Windrunners which you count separately. I personally count Surgebinding + Voidbinding + Lifebinding + Old Magic = 4 magic systems, with Fabrials being technology, not magic. But I think it's reasonable to have up to 7 systems, based on Scadrial and its 3 systems, one being a mix between Shards, I expect the same will happen on Roshar, and that's a 3 way Venn Diagram. But I have no idea which magics correspond to which Shards, it's hard to do that classification with Roshar. How do we know that? I don't get this. There is 10 Veden Princedoms, just like in Alethkar. I feel that's important. Based on that it may be possible to assign Downcities and Silver Kingdom to numbers and to Heralds. However 4 times symmetry repeating 2 times is weird, couldn't one of them be 2 or 8 times symmetry? 40 in WoK, 20 in WoR, coppermind: Edit: Heavenly Ones are organized in Flights, which have 18 members each (2x9) (RoW ch 5 "Three flights would mean fifty-four members.")
  11. That's weird. Differences in names can be at least explained by Veden being a different language, but this doesn't explain why they aren't in numerical order. I find it very doubtful that they would mix Essences/numbers to jump from 2 to 9 as 1 and 2, that's too much. If numbers were simply shifted in a way that would make Nan first and Chach second, that could be explained that their "patron" is Nalan and it's the most important Heard for their nation or something, but it's all over the place.
  12. Yech, there is a lot of Cosmere stuff going on with those metals, certain attributes aren't unique only to Feruchemy but appear elsewhere too. If you plan to read more books from Brandon, you might spot some similarities. People in the Mistborn series don't quite understand what Atium is, they call it Atium but don't know it came from Ruin and it is an alloy. As you can see from the flawed understanding of Allomantic metals in Era 1, they base their classification on what they currently know, and they were totally unaware what Atium truly was. Even in Era 2 people still don't know that Atium they've heard about isn't pure god metal. It still is a Ruin's body. This was done by Preservation; he had stolen part of Ruin's essence, and bound it in an Atium cycle in a way that the Pits of Hathsin produced Atium-electrum alloy, not pure Atium. As long as it contains pure Atium, which is pure physical investiture, it will remain Ruin's body even when alloyed. You're mixing pure Atium with some electrum and get Atium-electrum alloy - Atium is binded in this new form and still remains Ruin's body, as investiture is still trapped in physical form. Atium-electrum alloy still works in the same way as you see in books and still fuels future visions by itself, because it's physical investiture, a body of a god. Alloying a base metal with pure Atium changes the effects of this metal in the same way as a tiny drop of carbon changes the effect of iron as it’s now steel. But investiture remains in that metal, it can't go anywhere and thus remains as a body of Ruin. Pure Atium is invested, Atium-electrum alloy is still invested, but electrum or any other base metal isn't invested. It's just a piece of metal. That's the difference. Yes. It can be even alloyed with other god metals. Nothing was out of place, this is a space to ask questions and share new ideas. I'm glad I could be of help. Feel free to ask if you're still confused about something else, there are lots of people here ready to help. If you want to know more, I strongly encourage you to read Era 1 annotations, especially Hero of Ages - there is a lot of lore and stuff about magic explained by Brandon there. You can find it here: https://wob.coppermind.net/events/141-mistborn-the-final-empire-annotations/ https://wob.coppermind.net/events/142-the-well-of-ascension-annotations/ https://wob.coppermind.net/events/270-the-hero-of-ages-annotations/
  13. Hoid doesn't carry any Shard. He isn't a Shard (as if he was he would be vaporized from PR and would transcend all 3 realms at once, Shards exist mainly in SR, he is in PR fully), and there is no 17th Shard (that's an organization, not a real Shard). However he used to have a Dawnshard (there are only 4 Dawnshard). Being a Dawnshard changes one's soul permanently - that's why he is immortal and that's why he can't eat meat or hurt anybody. He was one of those who Shattered Adonalsium but refused to pick up a Shard. 1st OB Letter: Yyyy, no. Anti-investiture is created from investiture, it doesn't exist naturally. All investiture comes from the Spiritual Realm, if there was anti-investiture there it would annihilate itself with investiture and be gone. There were no beings made out of anti-investiture that we know of, and there was no anti-Adonalsium. Like I've said, there are only 4 Dawnshards, and Hoid used to be one, but no longer is. He gave it up. By the very definition of a Shard, which is an aspect of Adonalsium, it has to have an intent. There is no Shard with no intent. You're almost correct on one instance, so good job on that one. You're other guesses, while not correct, are definitely going into right direction as you clearly saw something odd is happening with Hoid and made educated guesses that it's going to be related to Shards - very good job
  14. Yup. I think that's the case too. Good reasoning with Dragonsteel, that makes even more sense now. You aren't the first one to notice those connections:
  15. I've compleated the new world of Esma, Inhabited by the Shard of Progression: I hope you enjoy it. I'm certainly surprised how much "life" I can create.
  16. Wax had "the iron bracers he wore on his upper arms" but in TLM he had it placed inside his body - I guess as a single piece. In WoA Sazed specifically was not tapping his rings because he wanted to save them as a last resort. You can control from which metalminds you tap. I agree it's something what you said. The amount of metalminds you use won't matter, what matters is the amount of attributes you want to get. The investiture still needs to be compressed to get for example 3x strength, no matter how many metalminds you tap. Thus tapping from 6 metalminds which have 50% each will still compress that attribute to get it to 300%, and diminishing returns will be present. That makes sense.
  17. I wonder why somebody would need a "black magic specialist" for a divorce.
  18. Apparently that's not the case - Divine Breath won't overwrite person's perception about himself - I don't like it, I feel like it should do more to be really special, but that's canon: No, it would work the same as any other healing in Cosmere. Inquisitors don't change their appearance when they heal though their spikes - Marsh still looks like Marsh not like some Keeper from whom F-gold was taken. There is too little spiritual Identity taken with a spike to affect your healing. And perception is really important.
  19. I personally always view Sleepless to be so alien that human concepts, like gender, simply don't apply to them anymore. They are a horde after all, something very different. But Masaka doesn't just pretend to be a human to blend in, she wants to be a human. She still calls herself "we" when exposed but she clearly wants to be treated as a human, not as a horde. Thus the concept of gender can be reapplied - I guess she is trans in some way. But there is nothing from Brandon on the origins of Masaka. It's worth asking him.
  20. This WoB \confirmed that the silver effect on investiture is universal, so it would work on Nightmares just like it works on Shades.
  21. I don't think anyone ever asked such a question. I think it wouldn't work - just like you can't burn two different pieces of steel and be twice as powerful at coinshoting, I bet you can't store the same attribute in two different metalminds, or tap the same attribute from two different metalminds. I would say that once you start storing/tapping your attribute it would kind of get locked, preventing you from doing the same action with a different metalmind. But as I said, nobody asked Brandon about it, so my words are just speculations. But there might be a simple practical reason why this isn't used. If you could do that, while storing just 25% of attributes while you can store all 50% at once? You would get the same result by tapping 25% from 2 metalminds and 50% from one, and you can't really store more than a certain limit, without seriously endangering yourself and potentially killing yourself. It makes no sense to store 2x40% when you can just store 1x80%, and have the same result.
  22. Spoiler boxes contain only WoB - Words of Brandon form Q&A and are only about Mistborn series. You can safely read them as they contain massive amounts of informations, especially from Era 1 annotations. They will clear lots of things up for you. Atium Mistings are electrum Mistings - because Atium in era 1 isn't a pure Atium, but an alloy of Atium and electrum, electrum Mistings can burn it and those were the 1% being sick longer. Malatium is an alloy of Atium and gold - gold Mistings can burn it too. Basically every Misting of any given base metal can burn this metal and every alloy of it with god metals. No. Mist snapping doesn't care about other metals, as alloys of other god metals can be burnt by Mistings of base metals - all alloys of iron can be burnt by Iron Mistings. Preservation rigged the system, he only cared for Atium Mistings as they were vital to his plan. You misunderstood - 16% of all exposed to mist fell sick, 1/16 of those sick (1% of all) were sick the longest - electrum Mistings. So for 100 people exposed to Mists, 16 will fall ill, 1 becomes electrum Misting. That is how it was described in books. 16% isn't equal to 1/16, but 1/16 out of 16% is equal to 1%. Temporal metals are time metals - how do metals that literally slow down or speed up time around you don't fit to temporal metals? They are alloys of god metals. They aren't base metals. They are made purely out of investiture and powers Allomancy with their essence, not drawing power from Preservation like burning base metals does. God metals and their alloys are outside classification - they have their own table, unknown to us yet. We know it's important that Atium and Malatium are in the opposite places compared to gold and electrum. Atium turns you into a perfect killing machine - that's quite Ruinous. Atium in Hemalurgy steals any power - that's quite Ruinous. Lerasium and Preservation's connection to Allomancy isn't that clearly visible - Lerasium forms a direct connection to Preservation, turning you into a Mistborn - it Preserves your soul, makes you stronger. That's how it reflects Preservation's intent. Allomancy comes for the Preservation's fragment, that little bit of soul that has more Preservation than Ruin. Also to point out, Lerasium burnt by a Mistborn has another, different effect. Lerasium making a person into a Mistborn is just a side effect. It's messed up. Unfortunately, to form Connection with Preservation, you need cracks in the soul - that's what snapping does, makes cracks in the soul that are filled with Connection to Preservation, making a person into Misting/Mistborn. However snapping being deadly is the effect of Ruin's influence - Preservation wasn't in control at this time - he set up the system to work autonomously, as his mind was almost used up. Ruin however was able to slightly mess up the system, causing it to become more violent than it needed to be. HoA ch 81: Yup, that was overlooked. They should exist (I think it was said that they often become part of the military I think). Era 2 does a poor job of showing every Misting and Ferring, but to be fair something had to be left for later books - Era 3 main character will be a Nicroburster in Allomancer SWAT team. How is the Feruchemical table not symmetrical? It is. The 4th quadrant is the second physical quadrant (named hybrid). I don't know what was wrong with the Physical quadrant for you to change it like that. What's dexterity? It isn't a video game, dexterity is a skill in performing tasks, not something that makes sense to be storable. And isn't Constitution and Health basically the same thing? You used too many abstract concepts that are hard to define. Tin is about senses, not speed Spiritual quadrant isn't about mental health - it's about your spirit web, which exists in Spiritual Realm. From all your Spiritual attributes only Connection is really Spiritual. Fortune, Identity and Investiture are very, very important parts of Cosmere and your soul and the fact that Feruchemist can manipulate them is a huge deal. Aluminum being able to blank Identity is enormous - it can create metalminds that everyone can use - you've seen them in BoM. And because aluminum in Cosmere is a very special metal, it has to be a one blanking identity and it can't do anything more. Identity is a very spiritual concept, it isn't personality or something like that, it's more similar to an encryption key, that hashes your spirit web and things you use, making it impossible for others to "hack into" it. For now it is poorly understood, it was explained a bit in BoM ch 6 I think. To your credit, F-brass and F-electrum effects should be switched, Brandon made a mistake and realized too late to fix it.
  23. Yeah, I bet Wayne had a slightly higher Fortune than everyone else. I agree with that part. Nobody discovered all 16 Shards on Scadrial. Nobody knew about Autonomy before she started messing things up. They use a base 16 numerical system because that's Preservation's number and there are 16 base metals in metallic arts. Not because they know how many Shards are out there - they don't know it at all. How do you create a new Shard? You can't just spawn a new Shard into existence. You need a near infinite amount of investiture for it, and you can't just give it to it. No, there is no new Shard being created without compromising the investiture held by all 16 Shards. You would need to Splinter a Shard into 2 smaller pieces and create 2 new one from that one (that's possible per WoB, but those 2 new mini-Shards would be half as powerful as regular Shards), but almost all Shards are accounted for, and nothing indicates something like this happened. This isn't happening. And no Splintered Shards was ever picked up, as far as we know. But in the same way a 2 mini-Shards are new Shards, bringing up the total count of Shards to 17, Harmony is also a new Shard holding 2 Shards. Harmony himself also increases the count to 17. There are some WoBs where Brandon talks how Harmony can be viewed both as a new Shard or as 2 Shards combined. 17th Shard is an organization with a non-interference policy. They aren't a Shard. They are a group of people.
  24. That's interesting. I didn't really thought about Wayne's investment in that way, I thought that fits perfectly with Wayne's character - he impersonated a guy who had stolen ideas from Tarcsel, he got shouted at by miss Tarcsel and felt bad for her. Later he got money and not only paid attention to her and recognized her (which made her day) but also invested in her to help her. I think he did it out of simple empathy, as he is a good guy, Fortune of course could only slightly help him. I doubt however that Sazed gave Wayne some Fortune or anything like that. Sazed realized only at the very end that the person that he needed wasn't just Wax, but Wayne too, he nearly missed that: And I agree with Treamayne - 17th Shard is likely Harmonium and Harmoinum's god metal. In TLM both Atium and Lerasium returned, bringing the total god metal count back to 16 + 1 Harmonium = 17. We know from multiple WoBs that there were originally 16 Shards, so there is no way for some hidden Shard to suddenly appear.
  25. That's a lot of work. Looks really good. While this shouldn't change anything, Bridge Four was this number just because, it looks this isn't significant: You've repeated it twice. I think 5 god-kings is significant, as Susebron won't retire anytime soon.
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