-
Posts
524 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Faceless Mist-Wraith
-
If you were determined to do so, could you break/shatter a shardblade? If so, what would happen? If it was a live spren would it be able to reform itself?
-
Is a feruchemist's mass affected? I thought it was some funky thing where it only affected weight. Anyway, there is also the problem that even if you do manage to store all of your weight, you still have the weight of your metal minds, which would keep you from being totally weightless.
-
I was not aware. I thought the named worked since obsidian is detrimental to the magic system I created, and those in the order can emanate the same anti-magic quality.
-
I was trying to come up with something along those lines, but nothing really came to mind. Their main duty is to protect the Great Seal and keep magic users in check, so I was trying to find something that sounded somewhat ominous. Besides Obsidian Knight I was also considering Keeper or Minister.
-
I have a quick problem. For one of my books, I've come up with an organization called "The Obsidian Order". Within the order there are three ranks: Initiate, Acolyte, and the third. I am trying to come up with the 3rd and final rank. I'm considering Knight, but I'm not sure if that is the best fit. Any suggestions for names?
-
It depends on the way your going to use them in the story. What part do they play? Do they have POV? If so are they omniscient or have powers in that regard? For general advice, I would suggest finding some way to create rules that apply to all of the deific characters, both to limit them and to explain so that a reader isn't always asking "why can't they just wave their hand and do x?"
-
Testing Mistborn Chess
Faceless Mist-Wraith replied to Faceless Mist-Wraith's topic in General Brandon Discussion
I understand what you mean about the numbers, I try to limit the numbers or make them similar to avoid this problem. However, I also want to allow people the freedom of choice to use an ability with respect to soothing/rioting, so unless someone suggests a mechanism that works with that , I think I'm going to keep the current system. While this is interesting, it would quickly become overpowered since a person would be able to move 3 pieces in one turn, each turn. I am thinking about changing the Inquisitor mechanism, but for now I am waiting for specific feedback on how well the "next time they move" rule works. For this version I was mostly focusing on Book 1 characters, which meant that Kelsier ended up being the King since he was leading the rebellion. I am currently working on alt. pieces in the Mistborn Chess post, one of which is a King Elend piece. What kind of situation are you thinking about? Do you have any suggestions? ***There has been an edit to the rules: If you get a pawn to the end of the board you can promote it to any non-pawn piece. This piece has no special ability, though it has the move set of whatever piece it is. -
I think that this could be an interesting thread. It could be helpful for general questions or things that don't require a whole entire post. I have something of a similar question. I'm not sure how to make it naturally flow.
-
If you had to broker peace between two warring nations of mole-people, how would you satisfy both the Deep-downer's wish for more caving rights and the Under-Cruster's desire for lucrative minerals?
-
This isn't technically one person, but I always imagined a particularly powerful combination would be a Electrum-copper twinborn with the help of a Nicroburst. Essentially, the twinborn would burn electrum while the nicroburst boosted their powers. This would give them a pseudo-atium effect, and they would essentially know their entire future for the day/week/x amount of time. As this is happening, they would store the memory of the experience in a copper mind. The twinborn would then essentially have a complete recollection of his future, and all his possible futures. He could decide his own fate, manipulate others, and there would be no defense since he has already seen all of the possibilities.
-
That sounds reasonable. I'll change it so that Mistings can be any piece, just with no abilities.
-
It's possible that since you are seeing your own future, you could set the goal of catching an arrow in your mind and look for the shadow that catches something and uses it as a weapon. Alternatively, since you see your future and that creates more futures that you can see, you could look at your future reactions for help. They are essentially choices you can make, so if you see yourself shot with an arrow, you would then see the possible things you might do with that knowledge. To paraphrase, you look for the future-selves that have seen the future and are reacting, and choose from their reactions.
-
New fanartist and accepting suggestions
Faceless Mist-Wraith replied to framecio's topic in Introduce Yourself!
I looked at your art. It's very good! Can you:- 11 replies
-
1
-
The Lord Ruler and Kelsier? There aren't many pieces of art of him, and it would be a cool scene.
-
Testing Mistborn Chess
Faceless Mist-Wraith replied to Faceless Mist-Wraith's topic in General Brandon Discussion
Did you notice any flaws or anything that could be improved? Did it seem like all the pieces/sides were balanced, or were there any inconsistencies? -
Does anyone have any theories about what these alloys would do? My personal theory is that they would allow the user to project bubbles around other people, similar to how malatium allows the user to see another person's alternate past.
-
I don't think that you could erase your Connection to your birthdate, since it is a part of you and I don't think you can erase a Connection to yourself. The point of storing Identity is to tap it several years later, so that when you heal gold restores your body to what your older Identity says it should be. Identity is what drives healing in the Cosmere, it essentially provides a blueprint from which investiture rebuilds you, and we see examples of it affecting how people recover, most notably The idea then is to replace your current blueprint with a much older/earlier one, so that gold heals you to that state. Since we know that the effects of gold don't go away after tapping, (unlike atium), this method would be safer to use since it doesn't require constant tapping.
-
I was looking for this quote but couldn't find it. I thought that this might be what he was thinking of as the more efficient way. It seemed to me like it would be more accessible since most people aren't atium twinborns or fullborns, so this method would be accessible to any Feruchemist with the forethought to store Identity.
-
A big part of healing in the Cosmere is Identity, or how you view yourself. This likely explains why Miles still aged despite being able to heal all of his cellular damage. With this in mind, if a Feruchemist stored Identity and then tapped the metal mind 10 years later in conjunction with gold, could they heal themselves into a younger version? If this works the way I think it would, you could repeat this process several times, without having to worry about suddenly aging to dust. However there is likely a limit to the number of times you could do this, since at some point you will think of yourself as old even if you have a young body, and this would affect how you heal.
-
It's similar to normal chess promotion, only since a queen would be to powerful I went with a normal rook. If each pawn turned into a different piece it would begin to get too complicated, since you would have to keep track of which character was which pawn.
-
Testing Mistborn Chess
Faceless Mist-Wraith replied to Faceless Mist-Wraith's topic in General Brandon Discussion
Good question. A King can pass through check in the course of their movement as long as they don't end in check. The rules for castling are the same. A King can be used as an attacking piece as long as it does not go into check while doing so. A King can not check another King unless it has more moves. Ex: King with 2 moves can check a King with 1 move, but if both can move two spaces, neither can check the other. Soothing is meant to affect all pieces within a knight's move. If this turns out to be OP I can change it to one piece. Did the game work well? *Sorry about the late response. I thought I replied Thursday, but I must have forgotten to submit. -
I could have it work along the diagonals and have a 2 turn cool-down. This would make it so that a person doesn't have to keep track of a bunch of recharge times while still keeping the essence of the ability. Any ideas to differentiate a hazekiller from a mistborn? Currently, mistborn/white knights are immune to Emotional allomancy.
-
So... does gold compounding make you immortal?
Faceless Mist-Wraith replied to DeadFencer's topic in Mistborn
It could be that you view yourself as aging, so even though your cells are continuously repairing damage, you continue to age because from an Identity standpoint you perceive yourself as older and the gold matches your body to this idea. -
If you made it cosmere-wide you could make the different planets (Scadrial, Sel, etc.) into lands. This would have the added benefit of a larger selection of characters and abilities than something that is strictly rooted in one world. World hoppers would essentially need lands from more than one planet. If it is only Mistborn based, I'm guessing that you give characters metal costs that match their abilities, correct? If so, for a full Mistborn character do you need to have all the metals in order to use them? What do you do for characters without magical abilities? What are the rules like so far? Were you able to find someone who was interested in doing the art?
