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Steeldancer

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Everything posted by Steeldancer

  1. Basically I can find out later if Aman was lying or not about his role if he's dead. I won't elaborate more for now. My role should be useful to counter the stupidity of not even getting a role flip.
  2. Hm. I'm feeling capricious today. Aman feels like the kind of person who would come up with random role to share in thread. I'm still interested in Archer's thought process on role claiming, but ngl I kind of based that vote on a second hand post and reading the post itself doesn't really give me the same bad vibe. My interest is more piqued by Aman because my role happens to care about dead people, and Im more immediately concerned about a serial killer of any capacity sabotaging the village, particularly when he said he'd be willing to work with the elims. Personally I'd prefer that not happen. This has absolutely nothing to do with me being salty I'm not a serial killer. Definitely not.
  3. bruh Is this that moment where I regret joining this game
  4. I leave for 12 hours and you guys write 4 pages of posts! My heck do you guys always talk this much? Like I said earlier, mass role claiming seems like a bad idea. Striker Archer feels like an elim move to try and get free info. Ooc: thanks for being upfront about the matter of the serial killer possibility. It would be similarly frustrating if there were a secret role we could just lose to out of nowhere.
  5. I understood that reference! I love that show! I don't feel comfortable with a mass sharing of roles. While it would be easy enough to lie, it would still give the elims a better sense of who they should be targeting. Now Ive never played this before, but I would like to stay alive long enough to figure out who they are before they kill me.
  6. Yay! Congratulations for Biplet and Striker! I don't really understand what would make someone suspicious, but I hear around here we kill our friends, so the obvious vote is Striker (ooc: ya know I love ya Striker :P)
  7. The Flash, as in the fastest man alive. Its my favorite show!
  8. Hi, I'm the flash I'm brand new to the community and I have no idea what's going on but HH said this was pretty cool so I figured this might be fun.
  9. Kasimir I don't know what could go wrong by exeing the GM that might be a win condition for the elims before the game even starts, but sounds like a great idea. WHEEEEE
  10. Please let there be 20 SKs. I wanna be a serial killer
  11. If I'm not signed up for a Quick Fix slot and an anonymous slot, I'd like to sign up. Label it as "Bodyhopping at the Olympic games," it'll be a somewhat rerun of my old body hopping game.
  12. Ha as if any of us were sane in the first place Personally I stabbed my sanity to death somewhere during LG41
  13. Honestly I'd be so entertained by someone being young stupid me that I might just do it myself if nobody else does
  14. Would someone being "The Flash" as an old version of Steeldancer be alright then?
  15. I didn't play MR56 personally. But I understand perfectly well that this will probably be a miserable, possibly annoying experience. Which, according to my philosophy, will then allow me to tell great stories about what a terrible idea signing up for this game was.
  16. It's called reverse psychology, Kas. The more you tell us how bad it is for us, the more we want to do it
  17. It might also be fun to RP as myself, but early SE Steel who was a pain in the butt for everyone to deal with because he was young and thought he knew everything. On second thought, maybe I won't.
  18. I actually remember seeing this idea for a game being kicked around back in the day, so I'm kind of excited to see it actually happen. Plus, anyone who knows me knows I find the idea of replacing people in accounts and stupid things like that to be supremely entertaining, though I doubt anything that complex will happen in this game.
  19. I now have conclusive evidence that I hate myself. First off, I have school, though its been easier than I expected so far. Second, this game sounds like absolute pain. I want nothing to do with it. Third, I was literally told not to play. Signing up as Steel. Goodness gracious I hope I die early for my own sake. Edit: Just to be clear I wouldn't be signing up if I didn't have some intention of actually trying to play. Otherwise I would follow my more logical instincts and not sign up. But, I also have a bit of a saying. And that's that no matter how horrible something is, if it's horrible enough, it'll make a good story.
  20. I just get overly engrossed in yet another Zelda game. Which.... I'm probably going to go back to here in a few minutes lol. This time it's skyward sword.
  21. Whoaaa I totally forgot I signed up for this.
  22. Alright its time for a full on essay's worth of game thoughts. This game is by far the most complex game I've ever run. It had 3 weird, distinct mechanics I've never seen before. 1. The Faction choosing. Any of you who have been in the community for at least a year know this idea has been bouncing around my head for a while. The idea of shifting factions interests me for many reasons, and this was the final culmination of that idea. Originally it was going to be a singer game, but Hallendren and the manywar caught my interest for a potential setting, which sent the rest of this into motion. Honestly, it didn't turn out too bad, thanks mostly to Devotary. I would have done things slightly differently, but the way Devotary ended up distributing it ended up with only a few small issues, which I'll get into. 2. Awakening Discovery. This mainly came about as a way to pace the game, make breath worth something, and help shift the game in interesting ways. The discovery was utilized well, but I found pretty much no one bothered to awaken anything at all. This gets into the third item, but I kind of wish the awakening system had been explored more. Perhaps the game was just too fast paced? I'm not sure. 3. The Breath Economy. Technically I stole the heightening system from... LG5 I think it was? With a few tweaks to make it work better in this game. The thing is, I thought there was going to be a lot more breath gain in this game than there ended up being, which actively messed with the Adjuncts. The thing is, people died really quickly. 3 deaths a cycle is fast, even with 17 people. That meant there wasn't as much breath flowing into the game as I was counting on, and there was no way anybody would have ever been able to hit the 10th heightening. We had 2 people hit the 6th, but my ideal was by the end of the game for someone to be able to hit the 9th and discover the final command, Destroy Evil. So basically, it really should have been more like 1-30 or even 1-40 breath, with the Adjunct action doubling that. It would have made that a lot more doable. The biggest distribution problem was Matrim. He should not have been in the Edgli faction. It was already a faction that didn't need to do much, but that made it so it needed to do nothing at all to win. But, it is what it is. The other big problem was a little loophole I left in the rules. When I wrote the rules, I wrote them so that none of the primary factions could win with each other. But, the way I worded the Revolutionaries' win condition left an edge case where the Infiltrators and the Revolutionaries could win together. I didn't consider it an issue, because of how complex it would be to actually win together, but I should have closed the loophole. I'm glad the players were able to work things out on that end, but I'm still a bit annoyed about it. Another weird thing: I included the Infiltrators to force docs to not be able to trust absolutely, but that ended up pushing the game mostly into PMs. PMs are a lot harder to manage and look over than documents, which made GMing and keeping track of everything a bit more of a headache. Especially when Kasimir and Fifth were making ungodly numbers of PMs. I'd probably change the infiltrators in some manner to help that. I think it was ok, but the docs didn't end up as essential as I thought they'd be. Serial Killers! I didn't think they'd actually be able to win with the primary factions, nor did I think the Doves were going to be able to win. But once Araris hopped factions to the Cult of Colors, that made that possible suddenly. Speaking of which, that was literally perfect. I'm glad the RNG gave the role to Araris, and I'm also really happy that the role got used to cause such an interesting ending. Looking at the primary factions, I feel like I should have given them some more Oomph. The infiltrators had both information and a kill. Now, what might have been a more interesting set up, would have been to have the Revolutionaries have the kill, the infiltrators have information, and then give some edges to the Doves and Hawks as well. Maybe a protect for the Doves and a bunch of awakened items for the Hawks? I'm not sure, I'd have to think about it more. And yeah, Edgli needed to be more interactive. Changing the protect would have been one way to help it, but I'd have to think about it more. Having Matrim in there was one problem, but they probably would have been able to find a returned fairly easily. Honestly it probably would have been better to have them be one of the win condition ideas I saw thrown around, like some sort of alignment changing faction, or something else. Just keeping someone alive was too simple. One more thing. Devotary is the best. The number of times she came in clutch for some reason or another was not insignificant. Please go give her an upvote somewhere because Devotary rocks! Alright, basically, this was a real learning experience for me. I tend to like to run mechanically unique games in unexplored settings, and this was kind of the most extreme of these. I don't think I'll be running another faction game anytime soon, they're hard to balance. And tie up all loose ends. And if I do, I'm certainly not letting players choose their own factions again. It was a fun one time thing, but... well good old RNG is probably more reliable, especially in games as complex as this one. But outside of a faction game, I hardly see another place that kind of mechanic could actually work? Certainly not in a normal V vs E game. So, IDK. I'm not even sure when I'll be running another game, but I promise will not be this experimental. I think that's about it. Thanks for playing another Steel game! Until next time I come up with some weird mechanic...
  23. Never had a chance? You guys were extremely close. If Clanky hadn't decided to 6th Heightening a research action, you probably would have gotten enough breath between donations from Luckspren, Stick giving you breath, and the night action. In fact, if Stick had given you her breath and you had won the breath off of Archer, you could have won today. Unfortunately neither thing happened, but it was really close.
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