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Steeldancer

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Everything posted by Steeldancer

  1. I'm against claiming Ajahs for now. From my math, the black ajah can only have infiltrated at most 5 of the 6 ajahs, and I'm currently guessing between 3-4 given 18 players, 5 seems a bit too high to me, and that's also assuming 1 black ajah per each other ajah, and that they don't have a majority in any single ajah. Meaning, the black ajahs probably know about half of the distribution at the moment, and them not knowing what the other half is seems wise to me for now. This might change down the line, but N0 claiming seems rash.
  2. John- wait no, Jane Steel scrubbed the floor quietly, trying to remain unnoticed. The Amyrlin seat had gone missing, and the tower had gone into a tizzy trying to figure what was going on. And she had to keep her head down, because she had a terrible secret. She, was a he. And he, was a channeler. And if anyone found out, he'd wish he was dead. So he did the best thing he could- never use the Power, and hide in plain sight, pretending to be an Aes Sedai.
  3. I will note: my vote was completely legitimate. I wasn't trying to protect Kelsier, I just didn't want a 5 way tie. Then your last minute vote went and messed everything up, we lost the 50/50 and I knew we were pretty much screwed from there. And since it was your fault I killed you last lmao
  4. Nobody glared at his former friends, foolish individuals who hadn't seized the opportunity for a better life than simple banditry when it was presented. And now they would kill him for it, without even hardly comprehending his motivations. He spit on the ground, angry with how things had gone. It had basically just been bad luck, no skill on their part. "I only have one thing to say. I only ever told a single lie." Then he lunged at the bandit in front, determined to take them down with him before he died. Ah, if only things had worked out... Life could have been good.
  5. Well at this point I'm pretty certain either Lord Spirit or Taln fan are elim, and I'm leaning Lord Spirit since they're pushing me and I am very easy bait for the elims, which is why I imagine they haven't killed me lmao. So voting for Lord Spirit
  6. Okay fair, I was doing a think. I was basically trying to figure out which of the votes I wanted to go with. Must have selected LordSpirit while I was thinking about it, before finalizing my vote. Didn't realize anyone else was on at the time, must have missed it since I was on my phone. Tbh this whole voting mechanic is just a bit odd, needing to update it in three places is a bit annoying. Feel better Taln fan. Actually wait, no. DO YOU THINK TALN WOULD LET HIMSELF GET SICK, COME ON GIT GUD Tbh if I were to vote anyone RN I'd probably vote myself. But since I know I'm village that's not really a fantastic option, but I don't have any solid suspicions. My current guess is the remaining elims are less active, so... Honestly I'm gonna go with Lord Spirit based on that assumption that they're probably not among the more active players. Now I have to go update my votes everywhere else sigh Edit: wait no that leaves it as a tie GOSH DARN IT. Fine I'll vote Twinstorm instead, similar levels of activity but that'll leave it as a solid vote rather than a tie. Again.
  7. Rubs temples I'm currently caught between glee at catching an elim and complete embarrassment at my vote. In my defense, when I voted the vote totals were really all at 1, Nemora must have changed their vote right after before the turn ended. Which I apologize for voting for you Nemora, that pretty much hard clears you. Thankfully the 50/50 went our way, though I'll admit having votes go to 50/50 twice in a row is a bit distasteful in my opinion. I stand by my statement from last cycle, I feel an actual solid vote is usually much more productive than letting the dice gods decide.
  8. Hm, I wonder if there's something to the kill on Mark given that they were voting on Joe, who was also a village. Perhaps they were trying to throw sus on Nemoras? But why... Blech my brain is not braining Edit: wait no never mind it was a 50/50 between Joe and Raven. If it had gone the other way there wouldn't be anything there whatsoever. Back to the drawing board. Then again I'm assuming Raven is village. Sorry for the edits I really need to do the thinks before I post, which work isn't the best place to do at. But... I feel if Raven were elim there would have been slightly more push to protect them? Ok that's it I need to work lmao
  9. Oh I'm not even the tallest. I'm not sure if he's active anymore but I believe it's silver Swift who's a good few inches taller than I am lol
  10. The official basically could disqualify any cheaters if they caught them. That's what happened to Indigo Weasel lmao
  11. OH right you did, you just scanned non athletes every single time. Hilarious
  12. Eh I was going to wait to post my thoughts on the game but whatever. I've got time now and I'm thinking about it. So, I'm going to be comparing this a lot to the original rule set and my experience with that, because a lot of the changes I made were in response to my experience with running that game (QF 36 I think it was). So, what went well? Well I think the basic rule set actually ended up working really well. I did have to make a few adjustments under the hood during the game, but nothing was game breaking, and really the game came down to exactly what I said at the beginning. The team who body hopped the most overall won (consult the Master Sheet to see the statistics). Last game also didn't see any stranding really so having it happen... Twice? This game was interesting. I know there some concern regarding activity regarding that, but I designed the Strong Spirit to be a semi-kill role, an ace in the hole to deny a body to another team. I did like how that worked out mechanically. I was also VERY happy to see a lot of the roles and mechanics I worked into the game being used. I was disappointed that the officials didn't get used more offensively outside of the one turn where Indigo Weasel was knocked out. I mean honestly, Amber Vulture was cheating pretty much every time and nobody ever decided to check them, but I'm glad at least the indigo Weasel thing happened because it was hilarious from my end. The first coach ability was only used once by Ashbringer, and I'm not sure anyone ever hopped into albatross to get a ridiculous amount of information that had been building up all game. But it was all there, waiting to be discovered. And from what I understand, these mechanics were fun and people enjoyed them, so yay. Now what didn't go well? Thread activity. Now, going back to QF36, in that one I gave one day of document access and then cut everyone off, and forced them to use thread and a complicated PM mechanic that tied PMs to items on bodies. This was VERY complicated. So for this one, I decided to cut the PMs, and allow doc access the entire time. This led to an awkward situation where sharing information in thread was actively bad for strategy, and since there was no point in working together for any reason discussion was dead. Frankly, I didn't take this into account when building the game. I added the vote system figuring it would be a good way to keep people engaged, but evidently that was not the case. If this rule set gets a third iteration (which again would have an entirely different setting than NYC or the Olympics, no idea what), then I'd probably move more towards adjusting this a bit. I'm thinking having each team have a slightly different win condition, which opens the way for cooperation/sabotage. Also, having PMs tied between 2 bodies, rather than being able to float around on items, making that easier to manage. This would I think make thread use and engagement a lot better. If I had had a way of fixing it during the game I would have, but the issue was so baked into the rules that it wasn't something I could really fix, so I apologize about that. Regardless, I hope everyone had fun. I felt pretty good mentally about running the game, so my current plan is to continue to stick around unless my mental health decides to take another nosedive. I'm currently starting to brew a Warhammer LG, so... Look forward to that eventually? I imagine I'll rerun these rules as well at some point, (with a Co-GM who's better at math hopefully), though I'll have to have some inspiration for what the setting of the next body hopping incident would have to be. Edit: I just did have a thought about the strong Spirit and stranding. I guess an alternative option to having it strand a person out of a body entirely, would be to instead have it knock the person into another random empty body. This would still allow the role to be powerful without also making the victim be completely cut off for a turn.
  13. Here are the Complete rules (I think) I will admit I wasn't entirely sure at the beginning of the game how I was going to handle people trying to enter events they weren't really supposed to. Given the nature of the setting, I felt allowing it was appropriate, just with a very minimal chance of winning, and a hidden exhaustion mechanic for people who got too greedy. Winning was determined through 2 levels of RNG, which is the stats, then the actual winner, which is all listed in the master sheet
  14. That's the fun part, I color coded the Master Sheet so you can at a glance determine which bodies belonged to which teams at which times. Incidentally it seems Team 4 was the only team who ever had Coral Swan
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