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Yumi and the Nightmare Painter Typo Thread
Treamayne replied to Chaos's topic in Yumi and the Nightmare Painter
I took that to mean Delts - since that is the paired motion (Lat pull-down / Overhead Press) -
Codex Alera: Furycraft Discussion
Treamayne replied to Trusk'our's topic in Entertainment Discussion
Correct on the high velocity limit, at one point a character destroyed their own bones and muscles delivering a super-speed sword thrust. Normally give bullet time perception but not necessarily any actual speed increase on a physics level, though iirc at one point a character manipulated their own limbs via wind streams to bypass some of the muscle limitations. Wind also has the True light-manipulation Invisibility (and the Lens-solar fire-beam, as a group effort) and Lightning. Very OP It's on of those mechanics meant to scale with the various levels of Crafters, Holders and Highlords. Without Earth or Metalcrafting to balance Windcrafting, it's not hard to do severe damage to yourself trying to increase your speed and/or reactions. It's why, when Amara sped up her reactions to fight the Queenling in Books 2 she injured her arm to speed the strike into the Queen's mouth, but the Highlords dual at even greater speeds without injuring themselves. (Earth nullifies Wind - such as when Amara was trapped in the dirt at the beginning of book 1 - but they also complement each other such as the above example). More than the other disciplines, Windcrafting is the JOAT discipline - rarely are crafters below the level of a High Lord able to learn, much less master, the various Windcrafting disciplies (Flight, Veils, Weathercrafting, etc.) Granted, nobody foresaw Tavi's use of the Farseeing lens crafting before he did it at the Elinarch. Also, I don't think Lightning is a Windcraft-solo technique - it's a combination of Windcrafting and Firecrafting. As Amara shows in the beginning of Book 5, Weathercrafting for a Windcrafter-only involves increasing or decreasing winds, which she uses to mitigate the Furystorms in Calderon after leaving Gaius' service. I could be wrong but I thought she did ice claws but not actual super growth nails? I always assumed they could only do basic/short-term/"natural" manipulations to soft tissue, fat deposts, water retnetions etc to change their shape but probably couldnt do bones unless they were willing to break them first and then control the healing. Earthcrafting is also one of the primary disciplines for creating Gargoyles, and has a few other applications - but generally speaking every Crafter needs access to their element - it's just that Wind and Water Crafting are much easier since you almost always have access to air and moisture (in your body or environment). - - - They were Isana's nails, grown in a way simialr to a Watercrafter's body-sculpting. FoC Ch 21: Body Sculpting is not necessarily short-term though. Gaelle/Rook showed that once she adopted Gaelle's body, it stayed that way until she changed it again. There do seem to be mass/gender/species restrictions (Alerans were never able to imitate a Marat or Canim - Gaelle was chosen to be Rook's target because she was the right size for Rook to impersonate), but otherwise there seems to be a lot of leeway. Also, we see that some of the possibilities are training-based, as Odiana could not duplicate Isana's trick with her nails until Isana taught her how (whereas Isana figured it out over years of trial and error. . . to help her sewing by snipping thread easily). FoC Ch 24: No, I agree, this always felt like a little bit of anime swordfighting worship combined with a general sense of attempting Game Balance (a pitfall BS specifically talks about trying to avoid). Even if the Metal-skin trick was common and not supposed to be rare (and typically fatal or close like any Manifest Metalcrafting per WOJ), they should be on at least equal footing with most other martial crafters in a fight like Wind or Earth, and probably behind Firecrafters for overall destruction. My best head-cannon was that metalcrafting let you literally magnetically move your blade so that it would intercept blows without as much conscious effort on the metalcrafters part (and with a physics-based increase to sword speed). But for them to even come close to their rep I think they should have had more magneto powers and actual Manifest Furies in the form of Blade Squids or Needle Porcupines or something. Firecrafting - I think the oft-ignored component of inciting emotion is rather undervalued - though Bittan showed early in the first book what could be accomplished by subtle Rioting. - - - I think of Metalcrafting Swordplay (which is a specific discipline - that gets the most page-time, but is distinct from Metalcraft Blacksmithing - shaping and strengthening metal objects) as a very-limited version of Atium. As Fade/Araris describes it, the Swordman is sensing metal all around themselves (like Awakener's Lifesense - but metal-only) including it's path and speed. If you train enough to turn what-you-sense into a valid prediction of a weapon's movement, then you don't even need to see a strike to counter or dodge the strike. It's why they use non-metal, when necessary, to defeat Metalcrafters (like Amara's final strike against the Karma Houdini traitor in the last book, with a Marat Obsidian Blade). Again, Metalcrafting, without other disciplines, can only take one so far, but it works in-defense because they train for Conservation-of-Movement (a parry that only needs to move a few inches will still be faster than a windcrafted strike travelling a few feet), but very few Swordsmen without more than just Metalcraft can duel at the level of a High Lord that can combine Wind and Earthcrafting to augment their metalcrafted swordsmanship. Its camouflage more than invisibility, I think. In theory the plant matter clings to you and moves with you to obscure your presence and passing, but it required a lot of plant matter around and I believe it was considered much easier to see through. Definitely not Invisibility - and not in the sense that a Windcrafter's veil works (which is also not real invisibility - some light is let through so they can see - like frosted glass - but also leaving a warping in the air that can be seen when you know what to look for). It's manipulating plant matter to obfuscate silhouettes by manipulating shadows and cover material. FoC Ch 29: Also, Woodcrafted Veils mean you can't move faster than inches-per-minute without losing the protection, but they also do not impare your senses like a Windcrafted Veil does. Bernard tore muscles in his back using Wood against Earth strength to fire his superbow, and Isana almost lost herself when she tapped the whole Ocean, but those are the closest examples I can think of. Oh, that poor firecrafter who had to hold back the Town's worth of Fire to make Tavi's flour firebomb trick work. Poor kids was nearly delirious. Bernard did injure himself over-drawing Earth during Third Calderon. FLF Ch 53: Jens wasn't so much injured by Firecrafting, as he was effectively immobilized and strined to hold the Lamp's furies back from manifesting - but yes, at his level of ability and control, he was damaging himself by straining his limits. CF Ch 45: But I agree that more of this would have been great for the story - if the story was smaller scope and following people that regularly did have to strain their limits. Butcher has said that if he does return to Alera, he's more likely to do Alera's past (sometime in the first few centuries after arrival, before Furycraft was well understood and to show some of the Races that are Historical Myth in this story - like the Children of the Sun in the Feverthorn Jungle) so he can show stories with lesser stakes and lesser crafting skill. If I had to guess, a Firecrafting to cauterize the wounds which prevents Watercrafting healing. They can anchor Firecraftings to Gems for cosmetic purposes, they could probably work something into the hilt if they cannot put it on the metal directly (which might be a thing? I dont recall). It's not Furycrafted weapons, it's Fury-Bound Weapons. FoC Ch 7: It's made with Metalcrafting and one other discipline, much like a Gargoyle, where a feral fury is bound into the weapon and given a trigger - so that when the weapon is used and triggered, the bound fury is released to create whatever effect was implanted. There is not much in the series about it, likely because they are described as very difficult to make and require specialized training not even a High Lord's raw power can duplicate. That's also what was used against Septimus (while other crafters negated his crafting - which is why it took at least three people just to make hium vulnerable). Im pretty sure they mentioned a maintenance cost to bound furies like that. There was a passage before one of the prison breaks about the fighting ones being harder to keep and/or more expensive, so Tavi got them to use cheaper Owl furies for detection and summoning of the heavies. Each bound gargoyle has to be leashed to the will of the Crafter making them, which also means you are weakening yourself for the duration the Gargoyle is bound and active (though, possibly not while they are at-rest). The passage Quantus mentioned was Book 4 Ch 33: That would complicate the line of succession too far, with any adjustment being too far outside their inherited cultural Norms they inherited from Rome, I think? Better they just have a system for handling lots of Bastards without needing formal documentation. Also sometimes people just choose Monogamy, even if society wants breeding rabbits. I don't actually think that Genetics play as large a Factor as some imply (especially Citizens) - the Fronteir Holders are ridiculously powerful compared to even the minor lords in the cities. Basically, the Government structure is built on this half-truth and willfully ignoring all the evidence to the contrary. Though, it is implied that the Anthropomorphic Theory (discussed by Tavi and Mix in AF) likely plays a part. When we see Tavi learning to Furycraft external manifestations at the beginning of Book 6 we see that he does not have any Furies in the same sense as Bernard's Brutus or Amara's Cirrus. So, it is implied that a Discrete Fury is generally more powerful than environmental Furycraft - though training and talent can make for spectacles like the High Lords accomplish because they are pulling from a larger swath of their environment. AF Ch 18 Over the course of the story it is shown to be both - Civilized lands have non-discrete furies and wilder areas that still have wild furies have discrete identities that are, at-least, partially shaped by the Bond itself, as it forms (such as Rill always looking like Isana's 10-yr-old's reflection when she first met her). I think one of the basic implications of that whole inherent vs Manifest Fury scholarly debate is that they arent sure that manifest furies are anything more than the current user's subconscious. if true then the "inheritance" mechanic is purely an illusion of bumkins tricking themselves into copying a family member's fury form, they'd all just be like the two brothers with matching Lions because they read the same story as children. Of course the existence of secret Great Furies doesnt really fit that either. Probably why it's an inworld debate that got so much page-time. Even if they are real, my understanding is that a given Human can usually only support furies of a given strength (total or for a given element I dont know) so it wouldnt even make a low-level crafter into a Lord. But other than that, multigenerational accumulation of FuryPower seems to very much have been the secret to the High Lords powerbase. They might have been genetically powerful in their own rights, but supposedly most if not all of the High Lords had a Great Fury in their homeland bound to their Bloodline (or at least restrained by it). Well, unlike Breath - more does not always equal better. If a Crafter already has a Discrete fire-fury bond, they cannot have more bonds to other fire furies. Also, the citizens no longer use Discrete furies, so part of the Furycrafting bonds are passed, but it only really affects how large an area you can draw from to evoke a Crafting and/or the amount of energy you can process through your bond. Also, Tavi could not receive a fury hand-me-down until his stunted growth allowed him to start making bonds on his own (it's notable that once his ability starts to manifest, he was never in a location that would have allowed him to find and bond a Discrete fury - until after he became Captain and already had at least "1-2 beads-worth" of ability in each discipline. Calling it now (useless for a complete series with no plans for a return) and it was hinted at but never addressed: Im convinced the Feverthorn Jungle is a Great Wood Fury, and the Chidren of the Sun race (which Im guessing are plant-based) the Alreans though was wiped out instead just retreated into the Jungle and has been hidden by its Woodfury powers. I liked comparing this to Seven Kennings (Kevin Hearne, Book 1: A Plague of Giants) and considering some of the applications in that story and what may have happened if Furycrafting were similarly capable - Minor Spoilers Ch 2 I'm also curoius about the future of Fabrial Furycraft (applying the way they make Causeways to other structures, or how the Mules made use of Firecrafting to rival a High Lord) and how that might shape the future confict when/if the last remaining Queen decides to invade. -
Remember that Spoiler policy includes posts like this. Please only discuss Spoilers in the Appropriate Spoiler Zone Forum. Please see the Sharder FAQ if you need information on how to quote your post to a new thread there so you can discuss spoilers. After the spoiler period, you can then request an Admin to merge the two threads back together, if needed. Please remove (or at least mark and spoiler tag) your spoiler comments. Hope that helps
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Hi All and a Question About Where to Make My First Post
Treamayne replied to NotLiamRoss's topic in Introduce Yourself!
Welcome to the Shard. Please consider checking out the Sharder FAQ for some useful tips and info for the forum, Arcanum, and Coppermind. Since we don't know how long that wait will be, you may want to read this post which details the various versions and options for enjoying that story (depending on preferences and reasons for skipping it thusfar). -
Are you aware there is a group working on the Spanish version of the Coppermind? Message Sylvin on the Coppermind Discord, if interested.
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Elantris Pronunciation Guide Long vowels for Aons, short vowels everywhere else. Therefore: Elantris - Aon Ela - Long E, Long A Elantris = EE-Layn-tris (I still say EE-Lan-Tris)
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Brandon agrees with you. WoB: We are part of the story we read, and how you pronounce names for yourself is up to you. It's only "wrong" if you personally care about the in-world linguistics and worry you have not found the "correct" version to match that. That said, I tend to follow the intended pronunciation, but notably ignore some - for example, I do not use the French-derived Pronunciation for Kelsier that was intended, nor do I use the Aonic pronunciation for Sarene that was intended (but I do use Raoden's Aonic pronunciation). WoB: Hope that helps
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I think it depends on when in Era 1 you want to evoke - Gold - for TFE (Higher Metals) Malatium - for WoA (used against TLR to realize he was Rashek) Electrum - For HoA ("Poor man's Atium")
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It's more like Cracks in the Spiritual Ideal of a person can allow external entities to penentrate their Spiritual and Cognitive self more easily - and those cracks can sometimes manifest as Mental Illness in the Physical Realm (e. g. Vin's Mother being legitimately Schizophrenic, but it so happens one of the voices she was hearing was actualy Ruin. Those cracks open you to external investiture, but are unlikely to assist in the application of MoIs (as seen in Stormlight Archive) i.e. Not every "crack" manifests as Mental Illness; but, as far as we know, all (or nearly all) mental conditions manifest in the CR and PR as a crack in that individual. I think it's more likely that the types of Electrum Shadows would be impacted, rather than the quality or timing (more seconds in the future). Unlikely, since we saw on-screen that Zane was already Schizophenic even before he receive his spike - but his Seeking was no more powerful than normal - which is why he assumed Vin was using Duralumin to pierce Copperclouds. Like Electrum, I htink their mental condition would affect the type of Gold Shadows presented, more than the ability to understand or interact with them. Granted we have no evidence either way on Scadrial - but we do have evidence of Alternate Mental States not affecting the application of Investiture on other Shardworlds.
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I think the order could be done in three primary ways: Order to match the Table used in the Ars Arcanum (see below) Symbolically matching the Metal Quadrants (but this would be difficult because you are using 12 of 16 - hence "symbollically" since you would just be representing the concept - maybe Physical metals in 8-11 to represent the upper-left quadrant, Mental Metals at 1-4 to represent the upper-right quadrant, Atium at Noon and 5 - Aluminum, 6 - Gold, 7 - Duralumin grouped as Era 1 considered them) Match Pairings as opposed in the table, maybe Pushing metals (Alloys) on the right face and Pulling Metals (Base) on the left (or vice versa). So: Noon - Atium 1 - Steel, 7 - Iron 2 - Pewter, 8 - Tin 3 - Duralumin, 9 - Aluminum 4 - Brass, 10 - Zinc 5 - Bronze, 11 - Copper 6 - Gold or Malatium HoA Ars Arcanum order: Hope that helps
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Baon's incredible power (THEORY)
Treamayne replied to That_Dustbringer's topic in Cosmere Discussion
Or, the other way around - the SR investiture is what maintains the Bond, while the PR investiture conducts the work being directed by the bond. -
Baon's incredible power (THEORY)
Treamayne replied to That_Dustbringer's topic in Cosmere Discussion
I had forgotten that reference from the AU essay, Thank you. It should be tempered with (WoB): AisDa's light, in the physical realm carries Autonomy's investiture and can invest the Lichen. That's why White Sand gives off the Opalescense of Investiture when touching water - even without a Bond. So, maybe "small amounts" aid in the control (based on the essay), but the bulk of Investiture accessed with the Luhel Bond is already stored in the Lichen (by observed events in the Story). Also, once the Sand is invested - it becomes masterable (regardless of Source). So, an artists' approximation - that may also be influenced by other factors - such as Baon being on a boat - at sea, near the Terminal Storm. Baon holding more sand for the test Or, possibly, because he was right next the Barrel the test sample had been drawn from, he may have accidentally drawn from the whole thing. I would concur that Baon is a strong Sand Master, but I would disagree with your calculation results because too many assumptions are unknown. Sorry. Hope that helps. -
Baon's incredible power (THEORY)
Treamayne replied to That_Dustbringer's topic in Cosmere Discussion
I'd be interested to know what sources of data and computation you used for that. Keep in mind that Drile did not start at controlling 25 ribbons, he used overmastery to get that high, and overmastering to increase the bond is a diminishing returns process (Strongest results the first time, Equal or lesser results the secdon time, lesser reults the third time, negligible results thereafter - based on the in-story progression seen since we have no other data). Sand Mastery, the investiture is in the PR (much like BioChromatic Breath) and the Luhel Bond allows you to release the stored Investiture in the lichen on the sand and use that to control the grains. Increased Bond allows a greater mental capacity for multi-tasking with a slight increase in maximum power available. (Kenton could, after his first overmastery do three smaller tasks with his three ribbons, or one large task when all three ribbons coordinated - but it did not appear to be 1 ribbon = 33.3% of available power - there was some loss experienced due to divided attention - which he remarks upon after his second Overmastery when he got to five ribbons and could feel the effects on himself when trying to controll all five at separate tasks simultaneously. Hope that helps -
I think Pug's point was that your current poll already has Novellas (Edgedancer, Dawnshard, M:SH) and the Short fiction Anthology (AU - which is merely a duplicate of other stuff listed, plus some extras) - but is missing TES, which falls in the same category as already represented (Novella). Granted, the question at the top was "Favorite novel" so it would be more accurate to remove the non-Novel entries, than to add more non-Novel entries.
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Guess That Cosmere Character! Forum Edition!
Treamayne replied to Kidpen's topic in Forum Games & Random Stuff
Vin, the Ascendant Warrior, Heir of the Survivor, Heir of the Lord Ruler, The Lady Mistborn -
Favorite Fight Scenes in Stormlight Archive.
Treamayne replied to Lord Ruler Sylphrena's topic in Cosmere Discussion
By editing the first post. Also missing: - Kaladin vs Heleran (WoK) - Adolin vs Elit (WoR) - Szeth vs Adolin, Dalinar and Kaladin (at palace - WoR) - Lift vs Darkness (Edgedancer) - Kaladin vs Shanay-im atop the Kholinar Wall (OB) - Battle of Kholinar Palace (OB) - Kaladin, Shallan, Adolin vs Shanay-im in Shadesmar (OB) - Lopen and Huio vs the Greatshell (Dawnshard) - Bridge 4 vs Shanay-im over Hearthstone (RoW) - Wit and Jasnah vs Ruthar (RoW) - Navani vs Moash (RoW) Also suggest you make it a "choose three" post (or seperate into two polls, pre and post Everstorm) because too many options with only one choice means you will not have significant amounts of votes for comparison across the board. Finally, I think you should define what you mean by "epic" - because, by definition (epic is "grand in scale" which precludes 1 vs 1 fights), the only options on the list that could be "Epic" are Battle for Narak, Battle of Thaylenah Field, and Ralthalas (though shown as 1 person, an army was actually present). -
This still seems like an unfounded assumption, since we do not know what an Excisor is, the method of use, or any other data. I think it's likely that Hemalurgy is invoved somehow, which means the moral aspect is not removed at all - you just trade 1 person receiving all of the benefit of killing somebody vs. a Fabrial that can be used by many people (one-at-a-time) for less flexibility and power by a greater number of "recipients." I would not be willing to compare these two on any moral or ethical scale until we actually know for-certain the details of making an Unsealed Metalmind.
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WoBs: Hope that helps
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Have you read Aether of Night? (Request a copy) it is non-canon, but does show more versitility with Verdant than what we saw from Spores Slight Spoilers:
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Are you asking about Verdant Aether (like Prasanva bonded to Silijana the Roseite Aether)? Or are you asking specifically about Aether Spores from Lumar? WoB: So, I have not found a WoB stating that Verdant (Aetherbound) will only produce vines like Aether Spores from Lumar, but I would not be surprised if the actual Aether is more flexible than the Spores on Lumar appear to be.
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Identity Contamination seems plausible, yes.
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Unlikely. This WoB (not a direct answer - question was something else) implies that part of Resonance is Identity and Connection. The Nicroburst or Regrwith does not have your identity or connection because it is something done to you, not by you. So, two MoIs that share Identity and Connection can have a Resonance with each other - but too many MoIs (e. g. Mistborn) and the Resonance is muddled. If Identity and Connection do not match, no Resonance occurs because Interference becomes a factor instead. All other Resonance WoBs I found on a quick search were RAFO or not dealing with this aspect. Hope that helps Hope th
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As the question has come up more often lately, Here's a primer on Signatures: Go to your account settings (on PC, click the down arrow to the right of your name) Go to the Signature tab Make sure "View Signatures" is enabled Comply with Image size requirements and Line Count Keep in mind that Word Wrap amy be in effect and differing screen sizes and zoom levels may alter how other people see your signature. Consider posting longer things (like friends lists, RP lists, etc) in your Profile and link that SU from your signature. Other formattings (links, colors, bold, italic, etc.) should all work as normal. Please see image below. Hope that helps
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I don't actually know how to create a signature
Treamayne replied to OoklaApologist's topic in Tech Support
Also note that you need to click the toggle to view signatures (easy to miss). Please see below: Hope that helps -
I know of the old suggestion thread, but I do not know of a new one started since the site change-over. When I asked the question in this thread, this was the response: This is the feedback thread, in my opinion, don't take the name too seriously. There are a lot of settings we can do, but do note we will be very cautious at altering the actual site functionality to make site updates easy in the future. The previous one was too customized, which lead to issues. That may change now that the new site update has been live for a while. the Admins will hopefully let us know if they prefer separate threads for each topic, or possibly a new topic for feedback and change requests (or remain in this thread).
