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Alfa

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Everything posted by Alfa

  1. Alomantic/feruchemical tin spike? She had quite the collection.
  2. Never tested anything heavier than a bastarda, especially not an axe - too dangerous. May be, but IMO the broadsword would be a bit unwieldy in this combination; probably the combination short-sword (most underrated weapoin ever) and hatchet would work better.
  3. I had tested different weapon -pairings, and found out that dual -wielding is good in one specific case: londsword and short sword generally beat a spear. Somehow the short sword is better than a shield in this pairing, not quite sure why. Also, while dual-wielding - which in all other pairings I tested is not a very good idea - it's generally better to use weapons with different reach, for the case your enemy slips through the effective range of the longsword, making over-ranged shardblades even less effective in dual-wielding
  4. Well, pretty few villains see themselves as villains...
  5. Bought it and will read it to test it. Will post my thoughts about it here. My first imperessions based on the map: it's set in a maritime city called Maerlinn, set up around a big building called the "Nameless Palace", surrounded by three districts, which seem to be administrative buildings, noble estates and normal people's homes, with slums building the outermost parts of this last part. There are some odd, irregular, semi-hexagonal structures in the sea and land around Maerilin. The nameless palace resembles Kredik Shaw, but I guess most semi-secluded gigantous palace-like structures do that.
  6. When you start to classify the mutants in X-men as epics and find it annoying that it ends in pure strength-based fights rather than in exploits of weaknessess and also the strange lack of power classifications and ramifications.
  7. They tested their venoms on pigs and the like or used them as vectors for poisons... but that seems to be a far stretch.
  8. Or it is even to separate good from evil. Makes szeth's new sword much more ominous
  9. I propose the idea of a stationary, swingable full-aluminium gun, that has a cylinder inside, and a freely movable ball inside this cylinder. When a coinshot or lurcher tries to push or pull on this ball, the gun automatically swings exactly in their direction and fires. It isn't even necessary to man the gun. Also, we need to protect the wolfhounds against emotional allomancy.
  10. I always thought it was to mark the exactle mid of the year, but i don't have the text at hand.
  11. Great thing! But I think you could be more precise in one date: isn't middlefest (when Shallan meets Hoid) exactly on Schascheses (6/1/1)?
  12. Wouldn't such a "Ridiculuous Overpowerdness" not be a little bit boring in the sense of Sanderson's Second Law?
  13. But it seems that it has (at least partly) to do with the spiritual realm, meaning it has more to do with how you are, than with how you see yourself.
  14. Nope. It has to do with how the world sees them and how they see the world.
  15. Nobody in the last few days? Well, then i have something for you: A little bit too much similarity between two siblings leads to a big-scale conflict.
  16. Could also have something to do with the fact that all the other shardbearers see their kills as kills, ans Szeth sees it as murder ("...but the sin is mine"). Difference is not big, but perhaps it's all the point. To compare we need another POW-murderer with a shardblade.
  17. I'm sorry to disagree withe you - i like that theory - , but aren't there WoB that say, that anyone in the Cosmere would hear Screams had he done the same things as Szeth (can't acess Theoryland). Has something to do with the Cognitive Realm, IIRC.
  18. It's not exactly related, but... honestly, how do they play poker or something alike in Roshar? When somebody has fearspren or "bluffspren" around, you probably shall call him bluff.
  19. Probably the power is "you become untangible, but you can walk on anything you subconciously consider a surface that you could walk on, but if you want, you cann fall through it". A little bit complicated, but probably would work.
  20. Thanks for the link and everything, but I'm more interested in the opinion of the Sharders about my classification and some kind of discussion.
  21. I, as a trying fantasy author, started to classify protagonists in epic fantasy, and came up with the following categories for people who are somehow related to magic (there are quite a few other kinds, but that is not my point), and I'm thinking how to use them. 1) The Mysterious Wizard They are usually old. Very old. Their powers are vast, their knowledge immersive, but for some reason they don't act that often. If they do, the world trembles. Examples: most prominent are Gandalf and Dumbledore and Merlin. Usage: Use with great care. Since these people are essencially so powerfull, that they can make the whole story go Deus Ex Machina, it's probably better not to put any Mysterious Wizard in the book, but if you do, you should have at least a good excuse why they don't walk on the frontline and kick their enemies all the way back to Mordor or somthing They are the excellent kind of teacher for most other magic wielders, but you also have to have a good reason why they don't give the main all the necessary advice straight in the beginning. Same goes for viewpoints. They know almost everything, so giving a viewpoint to them is difficult without spoiling half the fun. 2) The Allrounder They are young, powerful and motivated. They have gotten every magic power they could with relative ease, and know when and how to use it (at the end of the first volume). They are flashy, often heroic, often a bit tragic. Examples: Probably one of the most often kind of main protagonist, especially if they come from a farm or from the street. Rand from WoT, Vin, Alcatraz, Eragon etc. Usage: Probably the easiest kind of character to handle. They are probably not the most powerful magic-wielder in the universe, but they are pretty close, so you can throw anything on them and watch, how they solve it. But it also is kind of a trap, since what can stop an unstobable force? The main goal is to make the problem they face not solvable by brute force. That doesn't mean that their power is good for nothing, but they need to work for the solution. They have find a loophole, set their own rules, something like that - but try them to do so without breaking the consistency. 3) The Chosen One They are also young and motivated, but they are not that powerfull. Indeed, in terms of power and skill they are average. But they have a prophecy written over their head, or possess something unique and that is what makes them special. Usually they don't like it. Examples: Frodo, Harry Potter, the Newman Twins from the Nicholas Flamel series, Luke Skywalker for that matter. Usage: Develope the prophecy or whatever makes them special step by step. Feed it to the readers slowly, so they starve for the next bit. If they possess an Artifact, make sure everybody knows that it's an artifact at first, then it's somehow related to the problem they are facing, and then how to use it to their advantage. But slowly. And when the final showdown comes, make something surprising. For example chande the rules to the disadvantage of the character. Seemingly to the disadvantage, but instead it's the edge that they need to "trigger" the prophecy or the artifact or something else. They are most often fighting at disadvantage, since their opponent is often something between an Allrounder, a Mysterious Wizard or a Force of Nature. Give them a good team of either people alot akin to them (but without the prophecy) or of Specialists to help them, and probably an Mysterious Wizard as an counselor. They won't survive with less. NOTE: Allrounders and Chosen Ones are pretty close to each other, so they can interchange depending on book and viewpoint. 4) The Specialist They are a lot less powerful than the Allrounders and Mysterious Wizards. They come up with a good bit of badchullity or something alike to compensate that, and are good at it. They are good at their kind of magic. Examples: Wax, Kaladin, Mat/Perrin, Bartimaeus Usage: These people go in, and survive barely or by sheer luck. They need to use other skills than their magic, and that makes them much more human than the three classes above. Their fights are much less one-sided than those of Allrounders and Chosen Ones, since at any time, any universe can summon dozens of different specialists on any side of a conflict. Some don't survive. Try not to make them overpowered after the first few conflicts, it's too easy to forget, that if the Specialist barely survived an encounter woth two murderers is probably not that likely to handle twenty soldiers easy. 5) The Savant They have small to none powers. But they either can use their small powers better than any sepcialist, or can help others with their usages. Examples: Joel, Teia from the Ligthbringer Series, Usage: What they lack in power, they make up in knowledge. Twice. Or thrice. If they would somehow get the amount of power an Allrounder wields, they would easily become almost Mysterious Wizards. Use them in a team of people (they work best with a team of specialists or with one Allrounder, who can do everything, just not that one damned thing). Their insights are quite interesting, since they approach magic in a very unique manner. They are lloked down on, but they are the edge somebody will need sooner or later. People most likely won't tell them even thanks, so they are often kind of tragic people. So, my question: Do you think there are other types, do any other character belong in this categories, and with which you like to work most?
  22. But it won't be really WoT when, for example, you don't have like 500 pages only about what Nynaeve considers "adult" in clothing and behaviour and it's interaction with about 75% of the main cast, especially Elaine, and the vice-versa ideas of everybody else about Nynaeve. It's long, it's unbearable to read (no, i don't want to hear about hypocritical standards for men, dresses or behaviour for the tenth time), but it's also great. I guess Nynaeve won't be Nynaeve as we know her without it. Same goes for everybody else, and these little conversations, in a way, make this world unique. I think, in a way Jordan and Sanderson are quite the opposite kinds of authors in terms of "movieability". Brandon writes straight to the point, even if it takes several books to go there, compare it with a stream-line Jet. A relatively small cast, few "distractions", everything serves for a purpose, a lot of action, dialogues that lead to somehting, or foreshadow something, or give a good laugh. Robert wrote more in the broad way, i could compare it with a 747, not very fast, but with a very big, very diverse cast. Not that much action in the same number of pages, but you can hear the opinion of every single third-line character, who appeared in book two, and sadly (or gladly) died in book eight in a very unpleasnt way, but contributed something to some action somewhere in the last third of book 4.Both ways are great, but Brandon is, given the necessary animation techniques, far more simple to bring on screen, without cutting a good bit of the spirit of the book.
  23. Who know? Probably he even resurrects all the protodiants he kills afterwards. I know, it's not likely, but it's possible.
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