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@Drake Marshall
 

Spoiler

I don't see the motivator as being impossible, just a really, really rare item so I wanted to allow people the chance to say whether or not they thought it was believable. I think with other tissue samples of High Epics it might be reasonable to purchase.

For Gifted people being able to use Motivators, now that you think about it, I think they used the Gauss gun at the same time as having Profs powers, though I don't know if we saw them use both at the same time. I'll leave it up to a group decision.

 

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2 hours ago, The Young Pyromancer said:

@Drake Marshall, let's take this into a PM with Edgedancer, because I wouldn't want to reveal that much about my character in thread.

Sazedezas, I've updated the map.  Should I make the area of the Webrynth bigger?  Also, spiders don't actually produce that much webbing.  They eat their old webbing and recycle it, for the most part.

Does that area have enough tall buildings for the Webrynth? It looks like mostly single and two story buildings to me.  

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11 minutes ago, winter devotion said:

JEGUS, it's only been a handful of days and we've gotten twenty new pages! I'm glad to see so much activity but! :D

Reminds you of the old days doesn't it? :P
Although I do notice a criminal lack of pugs in these pages.

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Voidus:

Spoiler

They always say it CAN interfere.  They would probably interact.  Sometimes it works, sometimes one or both stop working, sometimes there is just... friction.  I'll look it up in the book now.

Also, I think we might be able to start the RP now!

EDIT: update

Spoiler

In Firefight, David uses the Spyril many times while gifted Prof's powers.

 

Edited by The Young Pyromancer
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How's this draft of the summary looking?  I added Typhon in.  I'd still like confirmation from @Sazedezas  whether the taller structures are necessary for Arachnerd's domain.   There are some areas left in the city that do have those, so the territory can be moved.  If you want some taller buildings, there's some good ones close to the MEC base that would probably work.   Also need a base for Epoch eventually now that Typhon has South Edmonton Common, but we can probably start without that.  

Spoiler

Reckoners File YEG - OLYMPIA POLARIS, Formerly: Edmonton, Alberta, Canada - Most Recent Update - 2025 

MAP LINK (Will put in Thread Once Done)

Overview

Following Calamity, a fairly large number of powerful epics from around Alberta, Saskatchewan, and the northwestern United States, all set their sights on ruling over Calgary, one of Canada's largest cities.  After several destructive battles and minor wars, the major players were either killed or fled the area, leaving the city in ruins.  Recently, a new epic, Chrysalis, has come into the area, and finally managed to gain control over what remains of the city.  Chrysalis is still solidifying his borders and starting to rebuild Calgary in his image, and thus far has not turned his gaze northward.  

Edmonton, or Olympia Polaris as is it now named, however, was left relatively unscathed, either in spite of or because of the focus on Calgary.  Home to a variety of mid-tier--and a few upper-tier--epics, rule of the city is currently divided between several different factions, including one headed by the former Albertan Government.  There are approximately 1000 epics in the city at any given time, and the maple population is around 700,000 - 800,000.  While the epic leaders of the different factions are in constant competition for dominance, thus far the conflict has yet to turn overly bloody, and no one group has managed to gain control of the city.  Doubletake, arguably the most powerful epic in the city at the time, recently made an attempt at asserting her dominance, and her failure and defeat seems to have had a chilling effect on the remaining Olympian leaders.  Furthermore, Epoch, another epic of considerable influence in the city, recently suffered a leak of his weakness, making him unlikely to make any sudden moves.  

The south-eastern portion of the city, largely controlled by Epoch, Phytomagnet, and the Albertan Government, is generally more stable and well controlled.  The central district, formerly controlled by Doubletake, has fallen into uncertainty.  Residents of western Edmonton are frequently harassed by thugs from the Belt, or get caught up in the hi-jinx of the MEC, and the Northern portion of the city is largely unclaimed no-man's land.  

Life for maples in Olympia Polaris is fairly normal compared to Canadian centres of similar size.  Many still go to work and raise families.  Businesses in the more stable areas are still operating.  While the city lacks the wealth of services and amenities it once provided, so long as people steer clear of the Belt, and other dangerous epics, they can be relatively happy with their lives.  Power, heat, and water services remain mostly intact, due in part to some measure of cooperation between the various factions to keep the city running.

Unfortunately, the fragile stability of Olympia Polaris seems to be in danger of shattering, as several epics fleeing the destruction of Oregon with varying levels of culpability, have been seen in the area.  

Layout and Landmarks

Aside from several points of destruction from epic battles, there are several key notable features of the City of Edmonton to be aware of:

(1) The "Time Zones" - created by the epic Epoch, different parts of Edmonton move through time at different speeds relative to one another.  

(2) The "Dream Storm" - likely created by an Epic, but no one knows which one.  The dream storm is about a third of the size of the city, and moves around it, usually at night, but occasionally during the day as well.  The storm starts with a luminescent mist spreading out across the ground, about ankle height.  The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky.  People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over.  After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night.  Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused.  Staying out in the storm for longer than a few minutes results in increasing stages of memory loss.  Short term memory is lost first, and then long term memory starts to go, but is more easily recovered. These effects intensify the longer the person is out in the storm.  If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors.  It is usually difficult or possible to recall events that happened while a person was out in the storm, as the short term memories or not properly recorded.  Agents in the city are advised to avoid the storm at all costs, but we are looking into potential uses for the storm in hunting epics.  

(3) The Webrynth - Since Arachnerd's arrival [NTD - insert sector of city] has become infested with spiders and webs, an area now colloquially known as the "Webrynth" due to the difficulty in navigating the region.    Major roadways are being blocked off, and residence are becoming uninhabitable.  

(4) The Black Forcefield - Surrounding the "Mystery Epic's Sector", this black translucent impenetrable field blockades a small section of the city, only allowing for one way in or out.  The force field is a large dome,  stretches above the highest buildings in the sector, and can be seen from the surrounding area.  

(5)  Phytomagnet's Plant Structures - Mostly located in the Sherwood Park Natural Area.  Phytomagnet has used his powers to uproot and distort large portions of the Sherwood Park Natural Area. He appears to have been able to use his ability to pull plants to pull only portions of them, and it resulted in many rather unique sculptures. There are even a few places where entire trees have been uprooted, flipped upside down, and locked in place on their head. How his powers were used to do this is unknown, as we have not been able to actually watch him construct any of the structures. Attached are a couple of quick sketches of two of his creations.

Spoiler

Phytomagnet Structure 1.pngPhytomagnet Structure 2.jpg

 

(5) Pariah Statue - Pariah is an epic with the ability to repel sentient beings, hitting those who try to approach her with a confusion effect, making it impossible for people to bring themselves to enter her vicinity, the ability to release powerful energy blasts, and, most notably, the power to transform into an invulnerable immobile statue.  Pariah attacked Edmonton years ago, and was trapped in her immobile statue form within an incredibly slow moving time bubble by Epoch.  Though years have passed, Pariah has likely only experienced moments.  Epoch has agents who regularly monitor the statue and occasionally fire shots on it to ensure she stays transformed.  Pariah's repulsion ability is still in effect, and so no maples or epics can approach within 50 metres of the statue.  The pigeons still manage to leave their droppings on her, but after entering the bubble the droppings (or in some cases the pigeons themselves) have become nearly frozen, slowly inching their way towards Pariah's face.  Located in the park near the old Belvedere school and Community hall.  

Factions

Power in the city of Olympia Polaris is divided between several different factions, with a significant amount of the city remaining "no man's land" and not subject to the rule of any particular faction.  

Edmonton Reclamation Accord ("ERA") -  one of the oldest factions still existing, dating back to soon after Calamity appeared.  Led by the epic Epoch, who is responsible for the city's strange timezones.  Once prominent, this faction has quieted lately due to the leaking of its leader's weakness.  The ERA's headquarters is located in the South Edmonton Common area, and the faction controls most of southeast Edmonton.  

The Belt - led by Orbit, mostly a group of epic and maple thugs, based in the West Edmonton Mall, and controlling a large part of the western side of the city.  This faction's borders are somewhat loose, and shift often, due to its relative lack of organization.  

Alberta Government - The former government of Alberta, or what is left of it.  Due to the lack of powerful epics assuming total control of the city, the government has manages to survive by aligning itself with various factions and playing them against each other.  Currently holed up in Sherwood Park (the RCMP office, the Archbishop Jordan Catholic School, and the Strathcona Hosptial are key bases)  but has plans to reclaim the legislature now that Epoch seems to be retreating.  They seem to have been emboldened by the news of Steelheart's death.  Despite the outward unified front against enemy epics, the two remaining political parties (the deeply conservative Wildrose Party and the somewhat socialist NDP party) remain bitter enemies who are constantly struggling against each other for control of the faction, despite the lack of elections.  

Circle of the Shield - a secret research organization operating in northern Canada.  Studying epics.  Has some influence in the city of Edmonton.   Alligned with Sentinel, an epic wit h the ability to negate other epic powers and freeze targets.  

MEC - The Minor Epic Coalition is a group of less powerful Epics united under one banner.  Following the footsteps of their Oregonian brethren (the MEE/Minor Epic Empire), these demi-humans seek to make the public respect all superhumans, high Epic or not, at any costs.  Currently based out of the University of Alberta, including the Hospital.  

Black Forcefield Faction - Located in the northwestern portion of the city, a dome shaped forcefield taking up a small area about four city blocks squared.  The maples who live there seem to be controlled by some sort of Epic, but the identity of the epic, and the extent of their powers, is shrouded in mystery.  People rarely leave the area, besides followers of the mystery epic making regular deliveries to the outside world.  When residents do leave, they appear either unwilling or unable to speak of what is inside.  The sector, consisting of about four city blocks, is surrounded by a black translucent dome with only one visible entryway.  The faction is largely neutral and avoids conflicts with others. The epic leader has apparently constructed solar panels which are being supercharged with illusory light, and sold back to the rest of the city.  

Doubletake's Faction - This faction was in the process of trying to take over the entire city when Doubletake was defeated.  At the faction's height Doubletake's agents had infiltrated every corner of the city, providing her with an impressive intelligence network.  Doubtake began extorting other epics and maples for money, and those who refused to pay her would often disappear.  Now it is unclear whether someone else will step in and take control, or whether this faction will be disbanded.  Doubletake's faction had taken over the Alberta Legislature Building, and have now left it abandoned.  While it is clear Doubletake, and some of her prominent epic followers, were defeated and killed, the exact details were wiped away by the Dream Storm, leaving the circumstances of her defeat a mystery.  

The Cult of Armageddon - A new group in the city, currently located at Baturyn Park in Northern Edmonton.  Aside from the leader, Armageddon, the entire group are maples, and all are intent on bringing about the end of the world.  These radicals should be watched closely, and it may be wise to take steps to neutralize their epic master before things get out of hand.  

Typhon's Faction - The epic Typhon rules over the area known as South Edmonton Common.  Despite Typhon's powerful abilities, a failure to expand borders or recruit followers limits the power of this faction.  

Key Epics of Edmonton

See full epic profiles for a more detailed explanation:

Epoch* - a former local politician with time manipulation, reincarnation, and clairvoyant abilities.  Responsible for Edmonton's strange "timezones" which divide the city.  As been in the city for a long time, and has control of a well established and organized section of the city.  His weakness was recently leaked, causing him to become more reclusive.  

Orbit - A powerful epic with gravity powers.  Commands an organization of minor Epics and maples called the "Belt".  Orbit's base is the West Edmonton Mall, on the west side of the city.  A Belt member is AmberLight, an epic with the power to produce sustenance which supplies Orbit's forces and makes them faster, stronger, and mroe confident.

Doubletake* - Deceased, an epic precognition, self duplication abilities, and improved reflexes.  Was killed in an attempt to gain control and assert her dominance over the city after her weakness, strobe lights, was discovered.  The exact circumstances of her death were wiped from the memory of the witnesses in the dream storm.  

Mystery Epic - an optical illusionist epic, potentially with forcefield powers or with an ally who can create forcefields, who is shrouded in mystery, but is theorized to be the unknown leader of the Black Forcefield Faction.  Also has the ability to gift.   This epic's weakness is speculated to be crowds.   The epic is mostly neutral and avoids conflict with the other factions.   

Phytomagnet - hangs out in Sherwood Park Natural Area, plant based abilities.  Helps the other sectors support themselves.

Typhon - A powerful epic who attacks anyone who comes near South Edmonton Common, but who is not well understood and does not venture outside the borders of the region.  

Arachnerd - a newcomer to Edmonton with spider powers, quickly growing in power as her spider population grows.  

Armageddon - an epic believing the world should be ended, recently arrived in Edmonton.  Converting a large group of people in the area to his cause, but currently does not have any epic allies.  He claims he has the power to end the Universe, should he acquire enough powers, but after speaking with and observing his followers, the more likely explanation is that he possesses some sort of ability to command or influence the people around him.  

Nicroburst - notable for his rare meta-ability to enhance powers.  His location is a well sought-after secret.  

Chrysalis - An epic with enhanced physical capabilities, defensive carapace, gifting, and minor compulsion abilities.  Has recently asserted dominance over Calgary and is attempting to rebuild from the rubble and ash that was left of the city.  Thus far, Chrysalis's attentions have been focused on solidifying his power, but he should be watched in case he intends to turn his attention northward.  

*Note: Epics with a Prime Invincibility are starred.  

Newcomers

Lately, some of the survivors of Oregon's destruction have been noted in the area.  While the part they played in Oregon's destruction is varied, these epics should be watched carefully, lest they bring a similar level of destruction to Edmonton or the surrounding area.  

Scribbler - from the Dalles.  Can manipulate ink, and manifest imaginary beings or objects from words she has written.  

MV - moved between Portland and the Dalles.  Previously in the company of her twin, Impact, an epic with complementary abilities, and Backtrack, an epic with the ability to see the past.  

Impact** - MV's twin, with the ability to impart momentum to anything she touches.  Also seen in the area.  No sign of Backtrack.  Though originally aligned, there are indications the twins' may now have cross purposes.  

Neverthere - astral projector from Portland.  A nuisance.  

Red - a blood manipulation epic.  Not much is known about her, but a known association with the epic Nighthound alone is cause for suspicion.

Voidgaze* - a fairly powerful epic with offensive color based abilities and a resurrection PI.  Generally not aggressive.  To limit power, stay away from white things.  Accompanied by Big Al, an epic with the ability to generate fast food.  

Ray - can produce energy lances.  Another former associate of Nighthound.  Watch closely.  

Upgrade - last seen heading North from Portland.  Could be in the area.  If found, keep him away from other epics at all costs.  His enhancement abilities are a dangerous tool in the hands of other epics.  

Euphoria - one of the former leaders of Corvallis with emotion based abilities, last seen with Rainmaker, but the supreme Corvallis leader has not been seen since.  Travelling with a group of Corvallis survivors.  

Taylor Swift* - extremely dangerous shapeshifter.  One of our American teams currently has her weakness, and report their hunt has brought them into the area. 

*Note: Epics with a Prime Invincibility are starred.  

**Impact is technically considered a High Epic, but has no Prime Invincibility, as her defensive capabilities are not automatic.  

Notes:

The well-being of Edmonton's people might be at risk.  The death of Doubletake has destablized the region, and smaller factions are becoming bolder in the wake of Steelheart's death.  We will need to watch this region carefully, and be prepared to intervene to protect its people.  

Gotta go run get some vegetables now, but if I have time when I get back I'll see if I can do some work on the prologue.  

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41 minutes ago, Comatose said:

How's this draft of the summary looking?  I added Typhon in.  I'd still like confirmation from @Sazedezas  whether the taller structures are necessary for Arachnerd's domain.   There are some areas left in the city that do have those, so the territory can be moved.  If you want some taller buildings, there's some good ones close to the MEC base that would probably work.   Also need a base for Epoch eventually now that Typhon has South Edmonton Common, but we can probably start without that.  

  Reveal hidden contents

Reckoners File YEG - OLYMPIA POLARIS, Formerly: Edmonton, Alberta, Canada - Most Recent Update - 2025 

MAP LINK (Will put in Thread Once Done)

Overview

Following Calamity, a fairly large number of powerful epics from around Alberta, Saskatchewan, and the northwestern United States, all set their sights on ruling over Calgary, one of Canada's largest cities.  After several destructive battles and minor wars, the major players were either killed or fled the area, leaving the city in ruins.  Recently, a new epic, Chrysalis, has come into the area, and finally managed to gain control over what remains of the city.  Chrysalis is still solidifying his borders and starting to rebuild Calgary in his image, and thus far has not turned his gaze northward.  

Edmonton, or Olympia Polaris as is it now named, however, was left relatively unscathed, either in spite of or because of the focus on Calgary.  Home to a variety of mid-tier--and a few upper-tier--epics, rule of the city is currently divided between several different factions, including one headed by the former Albertan Government.  There are approximately 1000 epics in the city at any given time, and the maple population is around 700,000 - 800,000.  While the epic leaders of the different factions are in constant competition for dominance, thus far the conflict has yet to turn overly bloody, and no one group has managed to gain control of the city.  Doubletake, arguably the most powerful epic in the city at the time, recently made an attempt at asserting her dominance, and her failure and defeat seems to have had a chilling effect on the remaining Olympian leaders.  Furthermore, Epoch, another epic of considerable influence in the city, recently suffered a leak of his weakness, making him unlikely to make any sudden moves.  

The south-eastern portion of the city, largely controlled by Epoch, Phytomagnet, and the Albertan Government, is generally more stable and well controlled.  The central district, formerly controlled by Doubletake, has fallen into uncertainty.  Residents of western Edmonton are frequently harassed by thugs from the Belt, or get caught up in the hi-jinx of the MEC, and the Northern portion of the city is largely unclaimed no-man's land.  

Life for maples in Olympia Polaris is fairly normal compared to Canadian centres of similar size.  Many still go to work and raise families.  Businesses in the more stable areas are still operating.  While the city lacks the wealth of services and amenities it once provided, so long as people steer clear of the Belt, and other dangerous epics, they can be relatively happy with their lives.  Power, heat, and water services remain mostly intact, due in part to some measure of cooperation between the various factions to keep the city running.

Unfortunately, the fragile stability of Olympia Polaris seems to be in danger of shattering, as several epics fleeing the destruction of Oregon with varying levels of culpability, have been seen in the area.  

Layout and Landmarks

Aside from several points of destruction from epic battles, there are several key notable features of the City of Edmonton to be aware of:

(1) The "Time Zones" - created by the epic Epoch, different parts of Edmonton move through time at different speeds relative to one another.  

(2) The "Dream Storm" - likely created by an Epic, but no one knows which one.  The dream storm is about a third of the size of the city, and moves around it, usually at night, but occasionally during the day as well.  The storm starts with a luminescent mist spreading out across the ground, about ankle height.  The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky.  People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over.  After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night.  Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused.  Staying out in the storm for longer than a few minutes results in increasing stages of memory loss.  Short term memory is lost first, and then long term memory starts to go, but is more easily recovered. These effects intensify the longer the person is out in the storm.  If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors.  It is usually difficult or possible to recall events that happened while a person was out in the storm, as the short term memories or not properly recorded.  Agents in the city are advised to avoid the storm at all costs, but we are looking into potential uses for the storm in hunting epics.  

(3) The Webrynth - Since Arachnerd's arrival [NTD - insert sector of city] has become infested with spiders and webs, an area now colloquially known as the "Webrynth" due to the difficulty in navigating the region.    Major roadways are being blocked off, and residence are becoming uninhabitable.  

(4) The Black Forcefield - Surrounding the "Mystery Epic's Sector", this black translucent impenetrable field blockades a small section of the city, only allowing for one way in or out.  The force field stretches above the highest buildings in the sector, and can be seen from the surrounding area.  

(5)  Phytomagnet's Plant Structures - Mostly located in the Sherwood Park Natural Area.  Phytomagnet has used his powers to uproot and distort large portions of the Sherwood Park Natural Area. He appears to have been able to use his ability to pull plants to pull only portions of them, and it resulted in many rather unique sculptures. There are even a few places where entire trees have been uprooted, flipped upside down, and locked in place on their head. How his powers were used to do this is unknown, as we have not been able to actually watch him construct any of the structures. Attached are a couple of quick sketches of two of his creations.

  Reveal hidden contents
  Reveal hidden contents

Phytomagnet Structure 1.pngPhytomagnet Structure 2.jpg

 

(5) Pariah Statue - Pariah is an epic with the ability to repel sentient beings, hitting those who try to approach her with a confusion effect, making it impossible for people to bring themselves to enter her vicinity, the ability to release powerful energy blasts, and, most notably, the power to transform into an invulnerable immobile statue.  Pariah attacked Edmonton years ago, and was trapped in her immobile statue form within an incredibly slow moving time bubble by Epoch.  Though years have passed, Pariah has likely only experienced moments.  Epoch has agents who regularly monitor the statue and occasionally fire shots on it to ensure she stays transformed.  Pariah's repulsion ability is still in effect, and so no maples or epics can approach within 50 metres of the statue.  The pigeons still manage to leave their droppings on her, but after entering the bubble the droppings (or in some cases the pigeons themselves) have become nearly frozen, slowly inching their way towards Pariah's face.  Located in the park near the old Belvedere school and Community hall.  

Factions

Power in the city of Olympia Polaris is divided between several different factions, with a significant amount of the city remaining "no man's land" and not subject to the rule of any particular faction.  

Edmonton Reclamation Accord ("ERA") -  one of the oldest factions still existing, dating back to soon after Calamity appeared.  Led by the epic Epoch, who is responsible for the city's strange timezones.  Once prominent, this faction has quieted lately due to the leaking of its leader's weakness.  The ERA's headquarters is located in the South Edmonton Common area, and the faction controls most of southeast Edmonton.  

The Belt - led by Orbit, mostly a group of epic and maple thugs, based in the West Edmonton Mall, and controlling a large part of the western side of the city.  This faction's borders are somewhat loose, and shift often, due to its relative lack of organization.  

Alberta Government - The former government of Alberta, or what is left of it.  Due to the lack of powerful epics assuming total control of the city, the government has manages to survive by aligning itself with various factions and playing them against each other.  Currently holed up in Sherwood Park (the RCMP office, the Archbishop Jordan Catholic School, and the Strathcona Hosptial are key bases)  but has plans to reclaim the legislature now that Epoch seems to be retreating.  They seem to have been emboldened by the news of Steelheart's death.  Despite the outward unified front against enemy epics, the two remaining political parties (the deeply conservative Wildrose Party and the somewhat socialist NDP party) remain bitter enemies who are constantly struggling against each other for control of the faction, despite the lack of elections.  

Circle of the Shield - a secret research organization operating in northern Canada.  Studying epics.  Has some influence in the city of Edmonton.   Alligned with Sentinel, an epic wit h the ability to negate other epic powers and freeze targets.  

MEC - The Minor Epic Coalition is a group of less powerful Epics united under one banner.  Following the footsteps of their Oregonian brethren (the MEE/Minor Epic Empire), these demi-humans seek to make the public respect all superhumans, high Epic or not, at any costs.  Currently based out of the University of Alberta, including the Hospital.  

Black Forcefield Faction - Located in the northwestern portion of the city, taking up a small area about four city blocks squared.  The maples who live there seem to be controlled by some sort of Epic, but the identity of the epic, and the extent of their powers, is shrouded in mystery.  People rarely leave the area, besides followers of the mystery epic making regular deliveries to the outside world.  When residents do leave, they appear either unwilling or unable to speak of what is inside.  The sector, consisting of about four city blocks, is surrounded by a black forcefield with only one visible entryway.  The faction is largely neutral and avoids conflicts with others. The epic leader has apparently constructed solar panels which are being supercharged with illusory light, and sold back to the rest of the city.  

Doubletake's Faction - This faction was in the process of trying to take over the entire city when Doubletake was defeated.  At the faction's height Doubletake's agents had infiltrated every corner of the city, providing her with an impressive intelligence network.  Doubtake began extorting other epics and maples for money, and those who refused to pay her would often disappear.  Now it is unclear whether someone else will step in and take control, or whether this faction will be disbanded.  Doubletake's faction had taken over the Alberta Legislature Building, and have now left it abandoned.  While it is clear Doubletake, and some of her prominent epic followers, were defeated and killed, the exact details were wiped away by the Dream Storm, leaving the circumstances of her defeat a mystery.  

The Cult of Armageddon - A new group in the city, currently located at Baturyn Park in Northern Edmonton.  Aside from the leader, Armageddon, the entire group are maples, and all are intent on bringing about the end of the world.  These radicals should be watched closely, and it may be wise to take steps to neutralize their epic master before things get out of hand.  

Typhon's Faction - The epic Typhon rules over the area known as South Edmonton Common.  Despite Typhon's powerful abilities, a failure to expand borders or recruit followers limits the power of this faction.  

Key Epics of Edmonton

See full epic profiles for a more detailed explanation:

Epoch* - a former local politician with time manipulation, reincarnation, and clairvoyant abilities.  Responsible for Edmonton's strange "timezones" which divide the city.  As been in the city for a long time, and has control of a well established and organized section of the city.  His weakness was recently leaked, causing him to become more reclusive.  

Orbit - A powerful epic with gravity powers.  Commands an organization of minor Epics and maples called the "Belt".  Orbit's base is the West Edmonton Mall, on the west side of the city.  A Belt member is AmberLight, an epic with the power to produce sustenance which supplies Orbit's forces and makes them faster, stronger, and mroe confident.

Doubletake* - Deceased, an epic precognition, self duplication abilities, and improved reflexes.  Was killed in an attempt to gain control and assert her dominance over the city after her weakness, strobe lights, was discovered.  The exact circumstances of her death were wiped from the memory of the witnesses in the dream storm.  

Mystery Epic - an optical illusionist epic, potentially with forcefield powers or with an ally who can create forcefields, who is shrouded in mystery, but is theorized to be the unknown leader of the Black Forcefield Faction.  Also has the ability to gift.   This epic's weakness is speculated to be crowds.   The epic is mostly neutral and avoids conflict with the other factions.   

Phytomagnet - hangs out in Sherwood Park Natural Area, plant based abilities.  Helps the other sectors support themselves.

Typhon - A powerful epic who attacks anyone who comes near South Edmonton Common, but who is not well understood and does not venture outside the borders of the region.  

Arachnerd - a newcomer to Edmonton with spider powers, quickly growing in power as her spider population grows.  

Armageddon - an epic believing the world should be ended, recently arrived in Edmonton.  Converting a large group of people in the area to his cause, but currently does not have any epic allies.  He claims he has the power to end the Universe, should he acquire enough powers, but after speaking with and observing his followers, the more likely explanation is that he possesses some sort of ability to command or influence the people around him.  

Nicroburst - notable for his rare meta-ability to enhance powers.  His location is a well sought-after secret.  

Chrysalis - An epic with enhanced physical capabilities, defensive carapace, gifting, and minor compulsion abilities.  Has recently asserted dominance over Calgary and is attempting to rebuild from the rubble and ash that was left of the city.  Thus far, Chrysalis's attentions have been focused on solidifying his power, but he should be watched in case he intends to turn his attention northward.  

*Note: Epics with a Prime Invincibility are starred.  

Newcomers

Lately, some of the survivors of Oregon's destruction have been noted in the area.  While the part they played in Oregon's destruction is varied, these epics should be watched carefully, lest they bring a similar level of destruction to Edmonton or the surrounding area.  

Scribbler - from the Dalles.  Can manipulate ink, and manifest imaginary beings or objects from words she has written.  

MV - moved between Portland and the Dalles.  Previously in the company of her twin, Impact, an epic with complementary abilities, and Backtrack, an epic with the ability to see the past.  

Impact** - MV's twin, with the ability to impart momentum to anything she touches.  Also seen in the area.  No sign of Backtrack.  Though originally aligned, there are indications the twins' may now have cross purposes.  

Neverthere - astral projector from Portland.  A nuisance.  

Red - a blood manipulation epic.  Not much is known about her, but a known association with the epic Nighthound alone is cause for suspicion.

Voidgaze* - a fairly powerful epic with offensive color based abilities and a resurrection PI.  Generally not aggressive.  To limit power, stay away from white things.  Accompanied by Big Al, an epic with the ability to generate fast food.  

Ray - can produce energy lances.  Another former associate of Nighthound.  Watch closely.  

Upgrade - last seen heading North from Portland.  Could be in the area.  If found, keep him away from other epics at all costs.  His enhancement abilities are a dangerous tool in the hands of other epics.  

Euphoria - one of the former leaders of Corvallis with emotion based abilities, last seen with Rainmaker, but the supreme Corvallis leader has not been seen since.  Travelling with a group of Corvallis survivors.  

Taylor Swift* - extremely dangerous shapeshifter.  One of our American teams currently has her weakness, and report their hunt has brought them into the area. 

*Note: Epics with a Prime Invincibility are starred.  

**Impact is technically considered a High Epic, but has no Prime Invincibility, as her defensive capabilities are not automatic.  

Notes:

The well-being of Edmonton's people might be at risk.  The death of Doubletake has destablized the region, and smaller factions are becoming bolder in the wake of Steelheart's death.  We will need to watch this region carefully, and be prepared to intervene to protect its people.  

Gotta go run get some vegetables now, but if I have time when I get back I'll see if I can do some work on the prologue.  

No, tall structures aren't critical. Still can't as the map from my stupid phone, so I'll trust you on this one. Also, Ok making a slight change to Arachnerd's profile to better match some of this stuff, but up keep her limited in some key ways. Just something wrong with the webs and horde.

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1 hour ago, The Young Pyromancer said:

I put the webrynth in a suburb because it was in a position away from anything critical, and it is 1.34 square miles.  I did not actually map it, I just drew the border.

Great, thanks. I've fixed a couple of problems with her powers and - after trying unsuccessfully for nearly a week - added Karabiner.

Edited by Sazedezas
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56 minutes ago, Comatose said:

I'm about 600-700 words into the prologue and am gonna call it a night.  Hopefully I can get it done over the weekend.

Sounds good to me, I'll start doing some of my character intros.

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8 hours ago, Drake Marshall said:

Good luck crafting an introduction.

I will be traveling tomorrow but in any case I look forwards to it starting. I’ve sketched out one or two intro scenes.

Same here. Also, @Comatose for the summary Knox and Silhouette are a pair of Epics who will be harassing the Belt, and probably seeking sanctuary with a variety of factions. I don’t know if they’re worth including in the summary, but that’s the basic outline.

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What thoughts do people have on early character interactions? I know for the most part our first posts will be introducing our characters (and to a degree ourselves), but what next? The main draw that this RP has over just writing a story is the depth of interaction between not just characters but also writers. I have a couple ideas for what we could do, but I want to see what people are thinking of. It doesn't have to be a fully thought out plan--honestly, those wouldn't work anyway. What would be cool though is to start figuring out what's gonna happen.

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Well, I intend on Orbit both moving in on territory in the regular way but also leveraging other Epics through his black market, and Knox and Silhouette can act as more or less messengers around the city between the factions that have kept them alive while Orbit hunts them.

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I have a number of roughly defined plans for character interactions. Here are some of them:

For one, the thing Pyromancer mentioned.

Also, Quietus would possibly directly attack certain other factions. And might occasionally have reason to request Lethe's services.

Epoch may also be reaching out for allies and recruits. He may also eventually hatch a plan that might possibly escalate the conflict.

Taya will at some point be surveilling other epics. She may in particular be keeping an eye on Peregrine.

I kind of hope the South Commoners cross paths with the Circle of the Shield at some point in the RP.

Blindside would very likely be aligning herself with one or more other newcomer epics in the hopes of securing a place in the city.

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I have a couple plans. Mainly Armageddon is just going to be focusing on making it as difficult as possible to kill him right now. Things like walls around his area and sending out messages that say if he dies, the followers are to slaughter as many people as possible. @Drake Marshall Do you have any plans with Lorri? You have quite a few characters, so it's understandable if not. Also, is Lorri someone who has a weak will and will just do whatever he says unconditionally, or is she just someone who agrees? There could be some fun interactions if the second one. I also wouldn't necessarily object to a medium will, so you are pretty affected by what Armageddon says, but you wouldn't be willing to kill yourself or something equally horrible.

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