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19 minutes ago, Edgedancer said:

Given that Obliteration actually has a pretty good shoot at getting rid of humanity on his own, while Armageddon is mostly just talk—at least as far as the end of the world goes—and relies on "cooperating" with others, I'd say they're sufficiently different.

I mean personality wise.

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I think there’s enough of a difference.  

Also @Drake Marshall I forgot to ask - do you want Epoch’s region to have strict borders?  If so let me know where you want those set.  If you are thinking it is more loose, I’ll leave the map as is.  

Also, unrelated, but how do people feel about shameless inserts or adaptations of existing characters from other media?   Because I kind of want to make these gals as epics:

Spoiler

tumblr_nhdc1iQ81z1rqrw5bo10_250.gif

 

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55 minutes ago, Kidpen said:

I mean personality wise.

Ah, I see. Hard to judge without having seen him written yet.

46 minutes ago, Comatose said:

I think there’s enough of a difference.  

Also @Drake Marshall I forgot to ask - do you want Epoch’s region to have strict borders?  If so let me know where you want those set.  If you are thinking it is more loose, I’ll leave the map as is.  

Also, unrelated, but how do people feel about shameless inserts or adaptations of existing characters from other media?   Because I kind of want to make these gals as epics:

  Reveal hidden contents

tumblr_nhdc1iQ81z1rqrw5bo10_250.gif

 

As long as they're not literally supposed to be the same people, sure go ahead. Worked when you did it with the Powerpuff Girls, so I assume this one will work out as well.

3 minutes ago, The Young Pyromancer said:

Since Epic powers are at least partially related to wishes, and plenty of people wish they could be an anime character, I think that's fine!

It would be fun to see how they react to that Epic that thinks they're an anime protag, I forget their name...

I can remember that being a theory after Mitosis came out, but I don't think that ever got confirmed. The Steelheart power set being passed around especially makes it look like Calamity can just give whatever powers he wants. Mind you, by the same token, it's entirely possible he watched tv one day and just went "Yeah, I'm gonna do that, that looks cool."

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2 minutes ago, The Young Pyromancer said:

Just so you guys know, the forcefield is one big, fat, bluff.   It's just an illusion.  Edgedancer convinced me to tell you guys, so you can thank him.

Also, remember to PM him your weaknesses!

Hmmmm. Would a person be able to just fall through it then?

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Oh, and now I am also an official cartographer!

Are you guys sure we should have both running water AND electricity?  It seems unlikely that every city this RP is in ends up just happening to have both when in Steelheart David says that that combination (as well as the mobiles, but whatever) is found very rarely in the fractured states.

Edited by The Young Pyromancer
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Well, I lost the post I was working on, but:

12 hours ago, Edgedancer said:

That's an interesting idea, but the question is who. I don't think any of the newcomers have both the drive to kill her and the ability to put up a fight. Armageddon, maybe, but he'd need to gather up quite the army to throw at her first. Which would be hard, if he arrives there shortly after his whole cult got murderized. (Side note, I'd be interested what happens when he shares a drink with Obliteration.)

Steelheart was at least immune to suffocation, so I don't think anything else but old age is really a problem.

The two newcomers I believe would be capable of killing Doubletake are Blindside and Voidgaze.

Although, neither of them seem the type to kill Doubletake unless they were provoked in some way.

8 hours ago, Comatose said:

Legacy is in my Epics of Oregon list (it’s in my signature and there’s a link in my epics of Edmonton profile).   She and Peregrine never got used.  

It was interesting seeing Nicroburst come together knowing Updgrade was already around.  I didn’t get to RP him much after he was adopted so I was hoping to do so in Edmonton.  

@Drake Marshall those explanations satisfy me I think.  

I did have an idea I’m already working on  for how Doubletake gets killed already, but I will post the prologue here for approval first before opening the thread.  I can probably work at least the common belief that a new epic did it (which will still add the tension you were thinking of).   I will wait to hear your idea as well though.  

Do you know who leaked Epoch’s weakness?  With her infiltration of other factions, I was thinking Doubletake might have uncovered it and used it as blackmail by setting it up so an underling leaked it in the event of her death?  If you have other plans that’s fine though :).   

We should probably also figure out alliances and diplomacy between the factions - who is aligned, friendly, neutral, unfriendly, enemies, etc. with whom.  

That works for leaking Epoch's weakness. Would any player character like to be the one who actually leaks it?

For alliances and such...

The way I see it, most of the people who were already in Edmonton more or less worked for Doubletake. Doubletake just died. They aren't fighting each other (yet), but the different players have always been rivals, and they are swiftly moving towards a succession war.

The newcomers haven't really made their alignments and agendas known yet, and I suspect that is going to be part of what goes on at the start of the RP as they make entrances and meet other epics and such. We could either let this play out, or decide in advance how things will formulate.

Realistically, any epic whose agenda is to take over the city would not engage in long-term alliances with anybody equally or more powerful than them. For others, it depends on what their agenda is.

4 hours ago, Comatose said:

I think there’s enough of a difference.  

Also @Drake Marshall I forgot to ask - do you want Epoch’s region to have strict borders?  If so let me know where you want those set.  If you are thinking it is more loose, I’ll leave the map as is.  

Also, unrelated, but how do people feel about shameless inserts or adaptations of existing characters from other media?   Because I kind of want to make these gals as epics:

  Reveal hidden contents

tumblr_nhdc1iQ81z1rqrw5bo10_250.gif

 

Epoch would probably keep strict borders. Lets say southeast Edmonton, bounded along highway 216, highway 14, and 91 St NW.

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Drake, I will attempt to do that.

Kidpen, I added an estimate of Armageddon's territory to the map.  More?  Less?

EDIT: Just finished one border!  What do you think?

EDIT 2: @Drake Marshall because editing doesn't give you a notification so yeah.

Edited by The Young Pyromancer
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2 hours ago, The Young Pyromancer said:

Oh, and now I am also an official cartographer!

Are you guys sure we should have both running water AND electricity?  It seems unlikely that every city this RP is in ends up just happening to have both when in Steelheart David says that that combination (as well as the mobiles, but whatever) is found very rarely in the fractured states.

I think it makes sense if the factions were willing to cooperate.   Did Portland have running water and electricity all over?  I know Corvallis did because they were doing the whole Utopia thing, but I wasn’t sure about the other cities.  

I’m fine for them to have it or not have it.  I just think having it makes things simpler.  

39 minutes ago, Drake Marshall said:

Well, I lost the post I was working on, but:

The two newcomers I believe would be capable of killing Doubletake are Blindside and Voidgaze.

Although, neither of them seem the type to kill Doubletake unless they were provoked in some way.

That works for leaking Epoch's weakness. Would any player character like to be the one who actually leaks it?

For alliances and such...

The way I see it, most of the people who were already in Edmonton more or less worked for Doubletake. Doubletake just died. They aren't fighting each other (yet), but the different players have always been rivals, and they are swiftly moving towards a succession war.

The newcomers haven't really made their alignments and agendas known yet, and I suspect that is going to be part of what goes on at the start of the RP as they make entrances and meet other epics and such. We could either let this play out, or decide in advance how things will formulate.

Realistically, any epic whose agenda is to take over the city would not engage in long-term alliances with anybody equally or more powerful than them. For others, it depends on what their agenda is.

Epoch would probably keep strict borders. Lets say southeast Edmonton, bounded along highway 216, highway 14, and 91 St NW.

I would disagree on the “most people worked for Doubletake” point.  While she had the largest faction, she never got the chance to unify Edmonton, so a decent number would be working for others.  I’m guessing some private companies which are neutral might even still be functioning.  

35 minutes ago, The Young Pyromancer said:

Drake, I will attempt to do that.

Kidpen, I added an estimate of Armageddon's territory to the map.  More?  Less?

EDIT: Just finished one border!  What do you think?

EDIT 2: @Drake Marshall because editing doesn't give you a notification so yeah.

I had originally left Armageddon without a strict border because his cult is relatively new and they aren’t securing territory.  Their goal is to gain followers not rule the city so I don’t think they would have firm borders like some of the other factions do.    Ultimately it’s up to @Kidpen though.  

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1 minute ago, Comatose said:

I think it makes sense if the factions were willing to cooperate.   Did Portland have running water and electricity all over?  I know Corvallis did because they were doing the whole Utopia thing, but I wasn’t sure about the other cities.  

I’m fine for them to have it or not have it.  I just think having it makes things simpler.  

I would disagree on the “most people worked for Doubletake” point.  While she had the largest faction, she never got the chance to unify Edmonton, so a decent number would be working for others.  I’m guessing some private companies which are neutral might even still be functioning.  

I had originally left Armageddon without a strict border because his cult is relatively new and they aren’t securing territory.  Their goal is to gain followers not rule the city so I don’t think they would have firm borders like some of the other factions do.    Ultimately it’s up to @Kidpen though.  

Just Thoughttown had reliable utilities in Portland I think.

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1 hour ago, Drake Marshall said:

Epoch would probably keep strict borders. Lets say southeast Edmonton, bounded along highway 216, highway 14, and 91 St NW.

I think I got it.  I carved out a bit passed 91 ST NW to include South Edmonton Common, since you had said at one point that's where Epoch was based.  Let me know if you want changes.

20 minutes ago, Voidus said:

Just Thoughttown had reliable utilities in Portland I think.

This is what I was recalling, but I didn't write much in Portland.  

@The Young Pyromancer and I have been talking, and Pyro pointed out we don't have a location for the Reckoners.  I was not sure if we were putting someone specific in charge of the Reckoners or not.  If we are fine with them mostly being NPCs moving behind the scenes, I'm fine to be 'responsible' for them if people want someone to be, but I'm also fine if someone else who has actual plans wants to take that up.  I will need them briefly for the prologue, but other than that I have no plans.  I'm fine to just pick a spot I think will work, but I'm also fine if anyone in the group has opinions and wants to decide.  

The only faction I was hoping to do a decent amount with was the Albertan Government, and I think the only other one that might need some direction (unless we NPC it) would be the remnants of Doubletake's faction, who might be trying to recover from their leader's death.  

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I am seeing your edits for the time border and Armageddon's base, I think.  Is there something missing?

New update.  I took a few comedic liberties with the Pariah Statue description.  Let me know if there are any problems, and where she should be placed on the map (keep in mind her repulsion effect makes the 50m around her un-enter-able).  

Spoiler

Reckoners File YEG - Edmonton, Alberta, Canada - Most Recent Update - 2025 [NTD - New name for Edmonton?]

MAP LINK (Will put in Thread Once Done) 

Overview

Following Calamity, a fairly large number of powerful epics from around Alberta, Saskatchewan, and the northwestern United States, all set their sights on ruling over Calgary, one of Canada's largest cities.  After several destructive battles and minor wars, the major players were either killed or fled the area, leaving the city in ruins.  Recently, a new epic, Chrysalis, has come into the area, and finally managed to gain control over what remains of the city.  Chrysalis is still solidifying his borders and starting to rebuild Calgary in his image, and thus far has not turned his gaze northward.  

Edmonton, however, was left relatively unscathed, either in spite of or because of the focus on Calgary.  Home to a variety of mid-tier--and a few upper-tier--epics, rule of the city is currently divided between several different factions, including one headed by the former Albertan Government.  There are approximately 1000 epics in the city at any given time, and the maple population is around 700,000 - 800,000.  While the epic leaders of the different factions are in constant competition for dominance, thus far the conflict has yet to turn overly bloody, and no one group has managed to gain control of the city.  Doubletake, arguably the most powerful epic in the city at the time, recently made an attempt at asserting her dominance, and her failure and defeat seems to have had a chilling effect on the remaining Edmontonian leaders.  Furthermore, Epoch, another epic of considerable influence in the city, recently suffered a leak of his weakness, making him unlikely to make any sudden moves.  

The south-eastern portion of the city, largely controlled by Epoch, Phytomagnet, and the Albertan Government, is generally more stable and well controlled.  The central district, formerly controlled by Doubletake, has fallen into uncertainty.  Residents of western Edmonton are frequently harassed by thugs from the Belt, or get caught up in the hi-jinx of the MEC, and the Northern portion of the city is largely unclaimed no-man's land.  

Life for maples in Edmonton is fairly normal compared to Canadian centres of similar size.  Many still go to work and raise families.  Businesses in the more stable areas are still operating.  While the city lacks the wealth of services and amenities it once provided, so long as people steer clear of the Belt, and other dangerous epics, they can be relatively happy with their lives.  Power, heat, and water services remain mostly intact, due in part to some measure of cooperation between the various factions to keep the city running.

Unfortunately, Edmonton's fragile stability seems to be in danger of shattering, as several epics fleeing the destruction of Oregon with varying levels of culpability, have been seen in the area.  

Layout and Landmarks

Aside from several points of destruction from epic battles, there are several key notable features of the City of Edmonton to be aware of:

(1) The "Time Zones" - created by the epic Epoch, different parts of Edmonton move through time at different speeds relative to one another.  

(2) The "Dream Storm" - likely created by an Epic, but no one knows which one.  The dream storm is about a third of the size of the city, and moves around it, usually at night, but occasionally during the day as well.  The storm starts with a luminescent mist spreading out across the ground, about ankle height.  The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky.  People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over.  After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night.  Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused.  Staying out in the storm for longer than a few minutes results in increasing stages of memory loss.  Short term memory is lost first, and then long term memory starts to go, but is more easily recovered. These effects intensify the longer the person is out in the storm.  If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors.  It is usually difficult or possible to recall events that happened while a person was out in the storm, as the short term memories or not properly recorded.  Agents in the city are advised to avoid the storm at all costs, but we are looking into potential uses for the storm in hunting epics.  

(3) Spider/Web Infestation - Since Arachnerd's arrival [NTD - insert sector of city] has become infested with spiders and webs.    Major roadways are being blocked off, and residence are becoming uninhabitable.  

(4) The Black Forcefield - Surrounding the "Mystery Epic's Sector", this black translucent impenetrable field blockades a small section of the city, only allowing for one way in or out.  The force field stretches above the highest buildings in the sector, and can be seen from the surrounding area.  

(5)  Phytomagnet's Plant Structures - Mostly located in the Sherwood Park Natural Area.  Phytomagnet has used his powers to uproot and distort large portions of the Sherwood Park Natural Area. He appears to have been able to use his ability to pull plants to pull only portions of them, and it resulted in many rather unique sculptures. There are even a few places where entire trees have been uprooted, flipped upside down, and locked in place on their head. How his powers were used to do this is unknown, as we have not been able to actually watch him construct any of the structures. Attached are a couple of quick sketches of two of his creations.

Spoiler

Phytomagnet Structure 1.pngPhytomagnet Structure 2.jpg

(5) Pariah Statue - Pariah is an epic with the ability to repel sentient beings, hitting those who try to approach her with a confusion effect, making it impossible for people to bring themselves to enter her vicinity, the ability to release powerful energy blasts, and, most notably, the power to transform into an invulnerable immobile statue.  Pariah attacked Edmonton years ago, and was trapped in her immobile statue form within an incredibly slow moving time bubble by Epoch.  Though years have passed, Pariah has likely only experienced moments.  Epoch has agents who regularly monitor the statue and occasionally fire shots on it to ensure she stays transformed.  Pariah's repulsion ability is still in effect, and so no maples or epics can approach within 50 metres of the statue.  The pigeons still manage to leave their droppings on her, but after entering the bubble the droppings (or in some cases the pigeons themselves) have become nearly frozen, slowly inching their way towards Pariah's face.  [NTD - Location]

Factions

Power in the city of Edmonton is divided between several different factions, with a significant amount of the city remaining "no man's land" and not subject to the rule of any particular faction.  

Edmonton Reclamation Accord ("ERA") -  one of the oldest factions still existing, dating back to soon after Calamity appeared.  Led by the epic Epoch, who is responsible for the city's strange timezones.  Once prominent, this faction has quieted lately due to the leaking of its leader's weakness.  The ERA's headquarters is located in the South Edmonton Common area, and the faction controls most of southeast Edmonton.  

The Belt - led by Orbit, mostly a group of epic and maple thugs, based in the West Edmonton Mall, and controlling a large part of the western side of the city.  This faction's borders are somewhat loose, and shift often, due to its relative lack of organization.  

Alberta Government - The former government of Alberta, or what is left of it.  Due to the lack of powerful epics assuming total control of the city, the government has manages to survive by aligning itself with various factions and playing them against each other.  Currently holed up in Sherwood Park (the RCMP office, the Archbishop Jordan Catholic School, and the Strathcona Hosptial are key bases)  but has plans to reclaim the legislature now that Epoch seems to be retreating.  They seem to have been emboldened by the news of Steelheart's death.  Despite the outward unified front against enemy epics, the two remaining political parties (the deeply conservative Wildrose Party and the somewhat socialist NDP party) remain bitter enemies who are constantly struggling against each other for control of the faction, despite the lack of elections.  

Circle of the Shield - a secret research organization operating in northern Canada.  Studying epics.  Has some influence in the city of Edmonton.   Alligned with Sentinel, an epic wit h the ability to negate other epic powers and freeze targets.  

MEC - The Minor Epic Coalition is a group of less powerful Epics united under one banner.  Following the footsteps of their Oregonian brethren (the MEE/Minor Epic Empire), these demi-humans seek to make the public respect all superhumans, high Epic or not, at any costs.  Currently based out of the University of Alberta, including the Hospital.  

Black Forcefield Faction - Located in the northwestern portion of the city, taking up a small area about four city blocks squared.  The maples who live there seem to be controlled by some sort of Epic, but the identity of the epic, and the extent of their powers, is shrouded in mystery.  People rarely leave the area, besides followers of the mystery epic making regular deliveries to the outside world.  When residents do leave, they appear either unwilling or unable to speak of what is inside.  The sector, consisting of about four city blocks, is surrounded by a black forcefield with only one visible entryway.  The faction is largely neutral and avoids conflicts with others. The epic leader has apparently constructed solar panels which are being supercharged with illusory light, and sold back to the rest of the city.  

Doubletake's Faction - This faction was in the process of trying to take over the entire city when Doubletake was defeated.  At the faction's height Doubletake's agents had infiltrated every corner of the city, providing her with an impressive intelligence network.  Doubtake began extorting other epics and maples for money, and those who refused to pay her would often disappear.  Now it is unclear whether someone else will step in and take control, or whether this faction will be disbanded.  Doubletake's faction had taken over the Alberta Legislature Building, and have now left it abandoned.  While it is clear Doubletake, and some of her prominent epic followers, were defeated and killed, the exact details were wiped away by the Dream Storm, leaving the circumstances of her defeat a mystery.  

The Cult of Armageddon - A new group in the city, currently located at Baturyn Park in Northern Edmonton.  Aside from the leader, Armageddon, the entire group are maples, and all are intent on bringing about the end of the world.  These radicals should be watched closely, and it may be wise to take steps to neutralize their epic master before things get out of hand.  

Key Epics of Edmonton

See full epic profiles for a more detailed explanation:

Epoch* - a former local politician with time manipulation, reincarnation, and clairvoyant abilities.  Responsible for Edmonton's strange "timezones" which divide the city.  As been in the city for a long time, and has control of a well established and organized section of the city.  His weakness was recently leaked, causing him to become more reclusive.  

Orbit - A powerful epic with gravity powers.  Commands an organization of minor Epics and maples called the "Belt".  Orbit's base is the West Edmonton Mall, on the west side of the city.  A Belt member is AmberLight, an epic with the power to produce sustenance which supplies Orbit's forces and makes them faster, stronger, and mroe confident.

Doubletake* - Deceased, an epic precognition, self duplication abilities, and improved reflexes.  Was killed in an attempt to gain control and assert her dominance over the city after her weakness, strobe lights, was discovered.  The exact circumstances of her death were wiped from the memory of the witnesses in the dream storm.  

Mystery Epic - an optical illusionist epic, potentially with forcefield powers or with an ally who can create forcefields, who is shrouded in mystery, but is theorized to be the unknown leader of the Black Forcefield Faction.  Also has the ability to gift.   This epic's weakness is speculated to be crowds.   The epic is mostly neutral and avoids conflict with the other factions.   

Phytomagnet - hangs out in Sherwood Park Natural Area, plant based abilities.  Helps the other sectors support themselves.

Arachnerd - a newcomer to Edmonton with spider powers, quickly growing in power as her spider population grows.  

Armageddon - an epic believing the world should be ended, recently arrived in Edmonton.  Converting a large group of people in the area to his cause, but currently does not have any epic allies.  He claims he has the power to end the Universe, should he acquire enough powers, but after speaking with and observing his followers, the more likely explanation is that he possesses some sort of ability to command or influence the people around him.  

Nicroburst - notable for his rare meta-ability to enhance powers.  His location is a well sought-after secret.  

Chrysalis - An epic with enhanced physical capabilities, defensive carapace, gifting, and minor compulsion abilities.  Has recently asserted dominance over Calgary and is attempting to rebuild from the rubble and ash that was left of the city.  Thus far, Chrysalis's attentions have been focused on solidifying his power, but he should be watched in case he intends to turn his attention northward.  

*Note: Epics with a Prime Invincibility are starred.  

Newcomers

Lately, some of the survivors of Oregon's destruction have been noted in the area.  While the part they played in Oregon's destruction is varied, these epics should be watched carefully, lest they bring a similar level of destruction to Edmonton or the surrounding area.  

Scribbler - from the Dalles.  Can manipulate ink, and manifest imaginary beings or objects from words she has written.  

MV - moved between Portland and the Dalles.  Previously in the company of her twin, Impact, an epic with complementary abilities, and Backtrack, an epic with the ability to see the past.  

Impact** - MV's twin, with the ability to impart momentum to anything she touches.  Also seen in the area.  No sign of Backtrack.  Though originally aligned, there are indications the twins' may now have cross purposes.  

Neverthere - astral projector from Portland.  A nuisance.  

Red - a blood manipulation epic.  Not much is known about her, but a known association with the epic Nighthound alone is cause for suspicion.

Voidgaze* - a fairly powerful epic with offensive color based abilities and a resurrection PI.  Generally not aggressive.  To limit power, stay away from white things.  Accompanied by Big Al, an epic with the ability to generate fast food.  

Ray - can produce energy lances.  Another former associate of Nighthound.  Watch closely.  

Upgrade - last seen heading North from Portland.  Could be in the area.  If found, keep him away from other epics at all costs.  His enhancement abilities are a dangerous tool in the hands of other epics.  

Euphoria - one of the former leaders of Corvallis with emotion based abilities, last seen with Rainmaker, but the supreme Corvallis leader has not been seen since.  Travelling with a group of Corvallis survivors.  

Taylor Swift* - extremely dangerous shapeshifter.  One of our American teams currently has her weakness, and report their hunt has brought them into the area. 

*Note: Epics with a Prime Invincibility are starred.  

**Impact is technically considered a High Epic, but has no Prime Invincibility, as her defensive capabilities are not automatic.  

Notes:

The well-being of Edmonton's people might be at risk.  The death of Doubletake has destablized the region, and smaller factions are becoming bolder in the wake of Steelheart's death.  We will need to watch this region carefully, and be prepared to intervene to protect its people.  

If I'm correct, the only blanks that remain are:

(1) Pariah's location;

(2) Arachnerd's Location, and the extent of her webs ( @Sazedezas ); and

(3) A new name for Edmonton, if we want it, or confirmation that the city will still be called Edmonton.  

EDIT: And the Reckoner's Base, if there are any opinions on that.  If not, I can pick somewhere.

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1 hour ago, The Young Pyromancer said:

Kidpen, I added an estimate of Armageddon's territory to the map.  More?  Less?

Depends what you mean by territory. Armageddon doesn't really care about controlling the city right now, he just wants followers. He's probably gotten as many people from roughly that area as possible, so there's that. If you're a well known epic in that area, Armageddon will probably be warned and will possible take action. But until he gets a large following, it's more or less just going to be keeping to his base.

Edited by Kidpen
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Maybe have the Reckoners base near Pariah?  If I were them, I'd like to know that I'd NEVER be ambushed from behind.

Or if not, Pariah should go near Nicroburst, because he would have thought that.

Or maybe both...  Now I'm imagining them as unknowing neighbors.

Also, Comatose, I noticed you stealing from my summary.  That is fine.  Imitation is the sincerest form of flattery!:D

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