Jump to content

Era 6 & 7 Character Thread


Voidus

Recommended Posts

Spoiler

Name: Raef Lapis

Appearance: A young man of 23, fine-featured and almost delicate. Is right around 6’ tall, perhaps a bit under. Shoulder length ash blonde hair, fair skin, light hazel eyes. Attractive, but not particularly striking. Tends to dress in Nalthian fashions of slightly muted colors. Wears considerable silver jewelry and has multiple non-invested piercings. He simply enjoys the aesthetic.

Guild (or intended guild): Intends to join the DA

Personality: Initially aloof and somewhat sardonic, Raef is nonetheless quite affable in most social situations, especially those with people he already knows. Something of an ambivert, Raef enjoys his own company just as much as the company of friends, and might spend one day studying alone and the next out drinking till the small hours. When pursuing a scholarly goal he can drill down into a state of hyper focus and become fixated to the point of obsession. Is somewhat overly concerned with the opinions of others. Will occasionally speak rashly and use his wit to offend before thinking of the consequences.

Concept: Bored Bloodsealer

Motivation (Short & long term goal): Short term: To augment the capabilities of Bloodsealing, perhaps creating a new system altogether. Long term: To make his own mark on the world and step out of the shadow of his mother’s heritage and his father’s personality 

Merits:

Major: Bloodsealing (advanced practitioner) - capable of all potential uses of Bloodsealing and is exploring new avenues for the magic

Normal: Surgical/medical expertise, especially dissection and post-mortem procedures; Scholar training

Minor: Culinary arts - Raef is a skilled cook, having learned from his father since early childhood; Rhetoric/Wit - Raef is skilled at communicating his points effectively and can be very convincing; Well-adjusted - While no one is perfect, Raef had a very stable home life and foundation and continues to do so, giving him a stability of personality that many lack

Flaws: Rebellious streak - growing up with two parents that were forces of personality in their own rights, Raef has a tendency to overcorrect when pressured too hard, acting out of character with his typical more rational, thoughtful personality and making rash or contrary decisions. Addictive personality - Raef’s tendency toward obsession and hyper focus can also get him into trouble with addictive substances, especially those that either augment this hyper focus or allow him to turn his mind off and escape

NPCs (Eg. Family and Friends): Mother, Anwyth Lapis, Father, Zezekin “Zeke” Lapis, both alive and in Alleycity; acquaintances from his university days; various family friends/restaurant employees

Home Planet: Alleyplanet

Current Residence: His family home - he is seeking new lodgings

Backstory: Born in Alleycity to Zezekin Lapis and his wife Anwyth, Raef grew up on tales of the colorful markets of T’Telir and the wild, untamed swamps of Dzamar. He spent his childhood helping out in his father’s successful Nalthian restaurant, learning the art of fine food and developing a truly astounding spice tolerance. When not at school, his mother taught him her own art: Bloodsealing, which Raef proved to be very adept at from a young age. He learned quickly and grew to love the art, though he was always rather put off by his mother’s dour and serious approach to both life and magic. His father Zezekin was very much his mother’s opposite, charismatic, and bombastic to a fault. Both are beautiful and compelling in their own right, and Raef always felt a bit lost in his own family despite how obviously they loved him. He was much too reserved for his father and far too frivolous for his mother, and though they both remain incredibly proud of him, they never quite understood him. After completing his university training and learning the extent of his Bloodsealing art, Raef became exceedingly frustrated with its limitations. After the fall of the Forgery, which altered very little of his family’s life, Raef has remembered the existence of the Dark Alley, and has decided to seek them out to attempt to find any possible ways to augment his magic and make his own mark on the landscape of Investiture. 

Loose ends (What is unfinished in their life?): Raef has grown bored with what he can do with Bloodsealing and wants to find new, more interesting and powerful ways to use this power. More than this, he wants to solidify his own place in life and discover his own force of personality.

Links (Eg. Theme song, a spotify playlist, a pinterest mood board): TBD

New character! Please fellow mods, have a look when able! 

Link to comment
Share on other sites

5 hours ago, ZincAboutIt said:
  Hide contents

Name: Raef Lapis

Appearance: A young man of 23, fine-featured and almost delicate. Is right around 6’ tall, perhaps a bit under. Shoulder length ash blonde hair, fair skin, light hazel eyes. Attractive, but not particularly striking. Tends to dress in Nalthian fashions of slightly muted colors. Wears considerable silver jewelry and has multiple non-invested piercings. He simply enjoys the aesthetic.

Guild (or intended guild): Intends to join the DA

Personality: Initially aloof and somewhat sardonic, Raef is nonetheless quite affable in most social situations, especially those with people he already knows. Something of an ambivert, Raef enjoys his own company just as much as the company of friends, and might spend one day studying alone and the next out drinking till the small hours. When pursuing a scholarly goal he can drill down into a state of hyper focus and become fixated to the point of obsession. Is somewhat overly concerned with the opinions of others. Will occasionally speak rashly and use his wit to offend before thinking of the consequences.

Concept: Bored Bloodsealer

Motivation (Short & long term goal): Short term: To augment the capabilities of Bloodsealing, perhaps creating a new system altogether. Long term: To make his own mark on the world and step out of the shadow of his mother’s heritage and his father’s personality 

Merits:

Major: Bloodsealing (advanced practitioner) - capable of all potential uses of Bloodsealing and is exploring new avenues for the magic

Normal: Surgical/medical expertise, especially dissection and post-mortem procedures; Scholar training

Minor: Culinary arts - Raef is a skilled cook, having learned from his father since early childhood; Rhetoric/Wit - Raef is skilled at communicating his points effectively and can be very convincing; Well-adjusted - While no one is perfect, Raef had a very stable home life and foundation and continues to do so, giving him a stability of personality that many lack

Flaws: Rebellious streak - growing up with two parents that were forces of personality in their own rights, Raef has a tendency to overcorrect when pressured too hard, acting out of character with his typical more rational, thoughtful personality and making rash or contrary decisions. Addictive personality - Raef’s tendency toward obsession and hyper focus can also get him into trouble with addictive substances, especially those that either augment this hyper focus or allow him to turn his mind off and escape

NPCs (Eg. Family and Friends): Mother, Anwyth Lapis, Father, Zezekin “Zeke” Lapis, both alive and in Alleycity; acquaintances from his university days; various family friends/restaurant employees

Home Planet: Alleyplanet

Current Residence: His family home - he is seeking new lodgings

Backstory: Born in Alleycity to Zezekin Lapis and his wife Anwyth, Raef grew up on tales of the colorful markets of T’Telir and the wild, untamed swamps of Dzamar. He spent his childhood helping out in his father’s successful Nalthian restaurant, learning the art of fine food and developing a truly astounding spice tolerance. When not at school, his mother taught him her own art: Bloodsealing, which Raef proved to be very adept at from a young age. He learned quickly and grew to love the art, though he was always rather put off by his mother’s dour and serious approach to both life and magic. His father Zezekin was very much his mother’s opposite, charismatic, and bombastic to a fault. Both are beautiful and compelling in their own right, and Raef always felt a bit lost in his own family despite how obviously they loved him. He was much too reserved for his father and far too frivolous for his mother, and though they both remain incredibly proud of him, they never quite understood him. After completing his university training and learning the extent of his Bloodsealing art, Raef became exceedingly frustrated with its limitations. After the fall of the Forgery, which altered very little of his family’s life, Raef has remembered the existence of the Dark Alley, and has decided to seek them out to attempt to find any possible ways to augment his magic and make his own mark on the landscape of Investiture. 

Loose ends (What is unfinished in their life?): Raef has grown bored with what he can do with Bloodsealing and wants to find new, more interesting and powerful ways to use this power. More than this, he wants to solidify his own place in life and discover his own force of personality.

Links (Eg. Theme song, a spotify playlist, a pinterest mood board): TBD

New character! Please fellow mods, have a look when able! 

Approved!

Link to comment
Share on other sites

Here's the character I'm planning to use in E6.

Temeria Shenet

Spoiler

Name: Temeria Sheneth
Age: 20

Appearance: average sized woman, brown hair reaching to her shoulders, usually pulled back into a ponytail, muscular body, dark brown eyes, several scars all over her body
Guild (or intended guild): depends on rp
Personality: likes to fight and likes to provoke a fight; doesn’t give her word lightly; trusts strangers too easily; afraid to be left alone
Concept: awoman who covers her fears by loud actions, OT: write a Radiant who isn't the typical good guy
Motivation (Short & long term goal): start a new live in Alleycity / find someone worthy to serve and to learn in order to gain some meassure of power
Merits: Dustbringer 1st oath, experienced soldier
Flaws: doesn't like to make decisions, instead she prefers to follow the lead of others; stubborn to the point where it gets ridiculus; will keep a bargain at any cost
NPCs (Eg. Family and Friends):  sister: Aln Shenet (Player Rushu42), an older brother and parents
Home Planet: Roshar
Current Residence: The Boarding House
Backstory:

Temeria grew up in Roshar. She was loved by her mother, who saw her youngest child as the ideal one. Whatever desire Temeria voiced, her mother fulfilled her wishes. And while it sounded like heaven, Temeria hated her situation. Her siblings spend time with each other, communicated, while she was kept apart from them, brought to tea parties and showed off to friends. She took great care to remain the nice and perfect daughter, as she feared to loose her mother as well. Without her mother, she’d have nothing left. She was ten when both her siblings left shortly after each other, leaving her behind with her parents. Her father spent more and more time away from the house, her mother watched every movement of hers with cold, unforgiving eyes. Suddenly Temeria was never good enough, never perfect enough.

One day she walked into the city and was robbed. By accident she killed the man and managed to escape. For a moment she considered to go home, but then she heard the shouting of the guards, looking for a murderer and so she fled instead, too afraid to go home again. She hid in a cart and fell asleep. When she woke she was in a strange world, she’d never seen before. The next years she spent in Nalthis and, mostly because there was no other choice, joined the army. At one point she stopped searching for a way back, only occasionally asked around. There were tales about people travelling between the worlds, but nobody seemed to know any details. She learned how to fight, left the army after a couple of years and finally worked as a guard. Slowly she lost the traits her mother had instilled in her, and instead adapted behaviours of the soldiers around her. She never forgot about her parents, or about the man she’d killed and while she killed others afterwards, his face never left her.

Content to stay there for the rest of her life, one day she stumbled over a cart, that looked oddly familiar. Tinkerers, the people murmured, from far away. Temeria headed over, recognized the colourful stripes of fabric. They could take her home. Taking her weapons and her money, she hid in one of the wagons again, this time she couldn’t fall asleep. Whatever happened, she couldn’t grasp it, couldn’t describe. What she knew was, that suddenly there were strange noises all around, and then they discovered her. Throwing her out of the wagon, in the middle of a city (=Alleycity), that looked like it had been partially razed and she was left behind.

In Alleycity she headed towards the boarding house and met Mac there, who introduced her to city's history and showed her around. When he had to leave, he left a part of his possesions with her, which she handed over to the Dark Alley to let them know that he was gone, keeping only the coin that had been a gift to her. Afterwards she took over the boarding house as he had asked her to do and later met her long lost sister Aln, although they weren't able to solve their year long conflict.


Loose ends (What is unfinished in their life?): her fight with her sister

 

 

Link to comment
Share on other sites

AnLien (OP char submission): Upgraded Kandra to major merit, and Blessing to normal merit.

Spoiler

Name: AnLien
Appearance: Variable, since they're a Kandra, but her preferred body is that of a woman around their early 30s, with a brown, Terris skin and shoulder-length dark-brown hair. She prefers wearing a Roughs outfit, suitable for exploration and travel. Normally carries a Scandrian rifle with her, or, if that isn't possible, a revolver or derringer.
She wears a number of copper bracers and other jewelry, though she keeps her main copperminds inside her body.
Guild (or intended guild): Dark Alley (Records department, moonlights for Alleymatics and DoCI)
Personality: Someone who has seen it all. A calm and mature woman whose main motivation is learning more, as well as enjoying herself. Somewhat of a thrill seeker, as well as a knowledge seeker, frequently making trips in more dangerous areas, such as exploring the further-out alleys, to gain more information and knowledge.
Has somewhat of a Roughs persona, thanks to traveling there for quite a while, and, liking the place and attitude, the personality traits stuck.
Concept: A traveling Kandra researcher and archivist who during their travels has stumbled onto basic Alleymancy, and who moonlights as a spy/infiltrator.
Motivation (Short & long term goal): Try to figure out the nature of the world pre, during and post Forgery, record the different changes and after effects. Long term get a better understanding of the nature of the alleys, and try to map out as many of them as possible.
Merits:
    - Minor:
        - Feruchemical copper (spike).
        - Basic shooting skills. Nothing to really write home about, but she knows how to use a rifle.
    - Normal
        - Blessing of Awareness, granting increased senses
        - Arcanist: Thanks to both her travels and experiences with the DA she has build up a large amount of knowledge on the nature of magic, especially on the various alleys.
    - Major
        - Kandra: A decent shifter with a fair bit of experience with the regular Kandra jobs, though she's somewhat out of practice compared to before joining the DA.
        - Novice Alleymatics user: She is capable of using Alleytravel to a more accurate degree, travel faster, and can use non-alley passageways such as long hallways and bookcases for travel as well. Aside from that, she has learned a basic trick for using Alleymatics to a limited degree.
            - Trick: She uses a form of mental suggestion to consider the environment around her part of the alleys, allowing her to pull the special nature of an alley she's familiar enough with into the real world. While doing this she has very limited control over how the effect interacts with the environment, generally functioning more as switching up the rules of the area the alley is deployed in.
If she wants to do this she still needs a bit of time to get into the right mental state to map to the alley she wants and adjust her view of her environment. She can also only do this with alleys she has a thorough understanding of, of which she currently only has one.

    Available Alleys:
        - Alley vc = −0.7269 + 0.1889i: Frozen Garden
This alley appears to be filled with numerous sharp crystals with fractal-like properties, often forming into branching, tree-like structures. Over time parts of these crystals fade away, while in other places new crystals are born, possibly spawned from the movement of small particles of dust moving through the air.
These crystals do not appear to be made from any specific material. Instead, they're formed from materials already there, frozen into place in a crystalized form through what appears to be an extreme form of time dilation. This time dilation reducing again seems to be responsible for the noted "thawing" of existing crystals.
Finally, this alley seems to have a unique response to any movement, with these crystals forming in the wake of moving objects, apparently based on the distortion of air caused by the movement.
Those entering this alley are advised to move slowly, in other to avoid provoking large-scale reactions. While these reactions themselves aren't dangerous, the subsequently formed crystals are both apparently indestructible and extremely sharp, meaning that heavy movement could leave those in the alley trapped.

Flaws: Risk-taker: She's always looking for more knowledge, which, combined with virtual immortality, means she takes a lot of risks others would consider to be too dangerous, such as traveling into the deep alleys, or trying to retrieve a highly guarded document with some obscure lore.
Like all Kandra she has a vulnerability to emotional allomancy, more pronounced in her case because of her additional Feruchemical copper spike.
She has a constant degree of awareness of alleys she's familiar with, especially the Frozen Garden, which tends to make it a bit trickier to focus, because of the background information.
NPCs (Eg. Family and Friends): Familiar with Azim, working under him. Also has a basic familiarity with Mac and people in the DoCI. Has a pet cat called Esmeralda, though she's more of someone who shares the house and occasionally comes for treats and pets than someone she actually takes care of.
Home Planet: Scandrial
Current Residence: Alleys
Backstory: Originally from Scandrial, one of the later generation Kandra. Unlike most of her kind she spent most her time outside of the Homeland, doing various contracts and learning more about the wider world.
After the Catacendre she acted as Harmony's agent, though she mostly spent her time wandering this new world. At one point during this she managed to come across a small group of Hemalurgists, and, once the fighting was over, managed to obtain a Feruchemical Copper spike from one of them, and, against Harmony's advice, took it into her own body.
From there she kept exploring, eventually ending up in the Roughs, where she spent most of her time, including becoming familiar with a local Terriswoman who had come out there to seek her own fortune. The two of them became close friends, with her even disclosing her own identity as a Kandra to her, and them jokingly making an agreement that AnLien could use her body after she died.
Sadly enough this agreement came true much quicker than either had wished for, with her friend getting caught up in a duel, and, with AnLien being unable to talk her into accepting her help, she died during the fighting. Afterwards AnLien, sticking to their agreement, took her form and then left.
Eventually she managed to find her way into the alleys while exploring, and from there, to the Alleycity and the DA, where she decided to stay, though more because it'd allow her to travel and explore than alleys than because of an interest in Hemalurgy.
Loose ends (What is unfinished in their life?): She is currently busy compiling a report on the various alleys, and trying to find their source, as well as building up a complete catalogue of them, something that she has, needless to say, been doing for a long time, and can likely spend an eternity or two doing before finishing it.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board): https://www.youtube.com/watch?v=OVhyoOkQFqs https://open.spotify.com/playlist/37i9dQZF1DX17GkScaAekA?si=bfc10676d4a548af https://www.youtube.com/watch?v=WbnzygGMpdQ

AnLien (nerfed version, if OP char doesn't get through): Changed Kandra to major merit and blessing to normal, reduced arcanist ability to a lower level and put it in minor. Adjusted Alleymancy trick to being able to store or retrieve small items that can fit through the openings of her pockets or a small bag, and reduced it to a normal merit (not sure if this is appropriate or not).

Spoiler

Name: AnLien
Appearance: Variable, since they're a Kandra, but her preferred body is that of a woman around their early 30s, with a brown, Terris skin and shoulder-length dark-brown hair. She prefers wearing a Roughs outfit, suitable for exploration and travel. Normally carries a Scandrian rifle with her, or, if that isn't possible, a revolver or derringer.
She wears a number of copper bracers and other jewelry, though she keeps her main copperminds inside her body.
Guild (or intended guild): Dark Alley (Records department, moonlights for Alleymatics and DoCI)
Personality: Someone who has seen it all. A calm and mature woman whose main motivation is learning more, as well as enjoying herself. Somewhat of a thrill seeker, as well as a knowledge seeker, frequently making trips in more dangerous areas, such as exploring the further-out alleys, to gain more information and knowledge.
Has somewhat of a Roughs persona, thanks to traveling there for quite a while, and, liking the place and attitude, the personality traits stuck.
Concept: A traveling Kandra researcher and archivist who during their travels has stumbled onto basic Alleymancy, and who moonlights as a spy/infiltrator.
Motivation (Short & long term goal): Try to figure out the nature of the world pre, during and post Forgery, record the different changes and after effects. Long term get a better understanding of the nature of the alleys, and try to map out as many of them as possible.
Merits:
    - Minor:
        - Basic arcanist knowledge. Not enough to do any serious research or science on her own, but she can recognize what she encounters, and knows how to properly record it.
        - Feruchemical copper (spike).
        - Basic shooting skills. Nothing to really write home about, but she knows how to use a rifle.
    - Normal
        - Blessing of Awareness, granting increased senses
        - Novice Alleymatics user: She is capable of using Alleytravel to a more accurate degree, travel faster, and can use non-alley passageways such as long hallways and bookcases for travel as well. Aside from that, she has learned a basic trick for using Alleymatics to a limited degree.
Her trick allows her to use her pockets or a small bag as temporary alleys, though she can only connect them to the alley that her home is in. These passageways aren't big enough to travel through, but allow her to retrieve or store small items, as long as they could fit through the openings of her pockets or bag. It takes her a bit of time to assume the right mindset though, which means that she can't quite call on it at will.
    - Major
        - Kandra: A decent shifter with a fair bit of experience with the regular Kandra jobs, though she's somewhat out of practice compared to before joining the DA.

Flaws: Risk-taker: She's always looking for more knowledge, which, combined with virtual immortality, means she takes a lot of risks others would consider to be too dangerous, such as traveling into the deep alleys, or trying to retrieve a highly guarded document with some obscure lore.
Like all Kandra she has a vulnerability to emotional allomancy, more pronounced in her case because of her additional Feruchemical copper spike.
NPCs (Eg. Family and Friends): Familiar with Azim, working under him. Also has a basic familiarity with Mac and people in the DoCI. Has a pet cat called Esmeralda, though she's more of someone who shares the house and occasionally comes for treats and pets than someone she actually takes care of.
Home Planet: Scandrial
Current Residence: Alleys
Backstory: Originally from Scandrial, one of the later generation Kandra. Unlike most of her kind she spent most her time outside of the Homeland, doing various contracts and learning more about the wider world.
After the Catacendre she acted as Harmony's agent, though she mostly spent her time wandering this new world. At one point during this she managed to come across a small group of Hemalurgists, and, once the fighting was over, managed to obtain a Feruchemical Copper spike from one of them, and, against Harmony's advice, took it into her own body.
From there she kept exploring, eventually ending up in the Roughs, where she spent most of her time, including becoming familiar with a local Terriswoman who had come out there to seek her own fortune. The two of them became close friends, with her even disclosing her own identity as a Kandra to her, and them jokingly making an agreement that AnLien could use her body after she died.
Sadly enough this agreement came true much quicker than either had wished for, with her friend getting caught up in a duel, and, with AnLien being unable to talk her into accepting her help, she died during the fighting. Afterwards AnLien, sticking to their agreement, took her form and then left.
Eventually she managed to find her way into the alleys while exploring, and from there, to the Alleycity and the DA, where she decided to stay, though more because it'd allow her to travel and explore than alleys than because of an interest in Hemalurgy.
Loose ends (What is unfinished in their life?): She is currently busy compiling a report on the various alleys, and trying to find their source, as well as building up a complete catalogue of them, something that she has, needless to say, been doing for a long time, and can likely spend an eternity or two doing before finishing it.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board): https://www.youtube.com/watch?v=OVhyoOkQFqs https://open.spotify.com/playlist/37i9dQZF1DX17GkScaAekA?si=bfc10676d4a548af https://www.youtube.com/watch?v=WbnzygGMpdQ

 

Link to comment
Share on other sites

Here are my updated charater sheet for Era 6

NullBlade

Spoiler

Name: Aurélien Lemoine (although he almost never use it)

Epic Name: NullBlade

Apearance:  he is almost two meters tall has Makabaki skin colour and topaz yellow eyes, fit. He is 35

Guild: TUBA

Personality

He is relatively cold with people he doesn't know and has remorse about not settling down with his wife when they still could

As a result of having lived with people with powers far beyond his for years, and marrying one, he doesn’t fear the powerful people.

Concept: A grieving swordman haunted by his dead wife’s past

Merits: Major: Accomplished Swordman

Normal: A decently powerful ensemble of fighting equipment including an aluminium chainmail, an unboundable Shardblade, an aluminium longsword and an aluminium handgun

He is an aluminium savant, making him immune to all types of investiture and Epic powers directly applied to him. This include Fortune or Connection effects like A-Atium and F-Duralumin. Additionally, Shardblades cuts his flesh instead of his soul. Portal-type teleportation’s like Alleytravel and Elscalling works on him but not the others don’t.

Minor: Know how to use his gun, though his not good at it.

Unranked: an Epic power making it easier for him to attain Savantism, which is the reason he managed to become an aluminium savant in the first place

Weakness:

He rarely checks whether he is immune to the investiture of his opponent or not, except for the obvious ones like energy beams, though this have the advantage that his opponent may not know if he is immune either. He is a bit paranoid about opponents -or “allies”- tricking him into believing they don’t have any negated power just to use mind control power or the like as soon as he stops burning aluminium. There are powers you would actually prefer not being immune to, typically A-blendalloy or regrowth, especially while unconscious for the latter.

Becoming an Savant made his passive resistance to Investiture really low when he’s not burning aluminium, though not as low that a modern day Soother could control him. This allows some entity not normally supposed to be able to interact with people like Sprens in Shadesmare or his late wife’s projections to touch him if they want

His shardblade don’t have the gemstone needed to bound it, meaning if it leaves his hands someone else can steal it

More of a limitation than a weakness but his clothes under his chainmail are not immune to investiture and a dulled blade still kills

Due to the way his team died, he reacts really badly to body horror

NPCs (Eg. Family and Friends): Has a friendly relationship with Cassandra Adama, a complicated relationship with his sister Marie and a differently complicated relationship with her spren Polaris (whose also basically his uncle).

While his wife PerfectProphecy is dead, she was an Epic able to send projections of her mind to the future while she lived. These projections were normally unable to interact with things present but due to NullBlade’s weakness she’s able to touch him while he’s not burning aluminium (note: this won’t be relevant beyond the fact that this is very unhelpful to the process of letting go)

Home Planet:  Reckoners’ other Earth (the one with Invocation instead of Calamity)

Current residence: TUBA guild carter

Backstory:

Aurélien Lemoine started relatively normally, except for the fact that his mother’s spren helped his parent raised him and that they had took him a few times on a trip through Shadesmar to the Alleyverse. A lot of thing changed when he turned 10: his mother gave birth to his little sister, Invocation flared in the sky making his parent far more open with their powers and he snapped to aluminium allomancy.

Up from that point he started dreaming of becoming an epic to fight as one of the now real-life superheroes. His parent told him he didn’t need to wait for that to happened and decided to train him in the usage of the longsword and the shardblade, to encourage him to become an savant and that if he still wanted to be an super hero once adults, they’d give him his father’s shardblade.

At the age of 22, he then joined a newly formed team of epic under the name of NullBlade, compared to the other member of the team, he was very weak, but was appreciated by his comrades for his ability to take down mind-control and hallucination epics and by the ones who feared epics for his ability to stop his comrades, should it be needed.

The leader of this team was PerfectProphecy, an epic with powers of future sight and reality manipulation who later became his wife when they when 28, she was the only member of the team to whom he told the real nature of his powers and of the multiverse. They were considering leaving the team and founding a family in the Alleycity, which NullBlade believed still to be in the fifteen years peace.

The whole team was recently died during a fight where and enemy epic made his wife lost control of her powers, the reality distortion that ensued caused the building to become full of more or less recognizable bodies, every person in the building had at least three distorted corpse of themselves in the pile of bodies -NullBlade too, all heavily distorted.

He was declared dead in the accident and decided to leave to the place he had so much wanted to show his wife, the Alleyverse.

Lose ends: The fact almost everyone he loved is dead, he is unsure whether he’d want to stay a savant if he had the option to stop being one

 

Marie Lemoine

Spoiler

Name:  Marie Lemoine

Description:  25 years old. Tall from her father’s Terris and mother Rosharan origins, Makabaki skin colour (dark), yellow eyes.

She wears a pendent made of an imperfect amethyst embedded in shardblade metal

Guild: None currently

Personality:  Brash. Alternates between blaming her brother and herself for the death of their parents

Concept: Radiant with a spren making her issues worse

Motivation: Proving her worth to the world and to herself, rebuilding her life.

Merits: Major: 1st oath Willshaper

Normal: Skilled swordfighter, decent with a dagger. Decent stone carver even when not using her surges

Minor: An aluminium longsword and dagger, a few perfect gemstones

Weakness: Hot headed, almost a blood knight. Has an inferiority and superiority complex, the inferiority part is particularly strong toward NullBlade.

Unable to return from Shadesmar without a perpendicularity (and is aware of how hard it would be to find one in the Alleyverse).

NPCs (Eg. Family and Friends): A complicated relationship with his brother NullBlade and a tense relationship with her spren/uncle Polaris.

Home Planet:  Reckoners’ other Earth (the one with Invocation instead of Calamity)

Current residence: A rented flat in the Alleyverse

Backstory: Marie was born on Invocation earth the same day it first rose into the sky. Growing up she always felt like she was lagging behind every other member of her family, especially her brother who was her mother’s squire at the time.

She became her mother square at the age of twelve, when her brother stop being a squire and left to join an Epic team. The timing was a coincidence, -her parents just thought she was too young before that, and still had doubts at the time but Polaris insisted- but it didn’t feel like one.

A few weeks after NullBlade left for the Alleyverse, the same group who had killed his team came to exert vengeance on him by killing her parent and attempting to kill her, she escaped them and fled to the only place where they would never find her, the Allyverse.

Lose ends: The fact almost everyone he loved is dead, her dysfunctional relationship with her Spren. Would like to take revenge on the people who killed her parents, though they currently live on another world.

 

Folorian

Spoiler

Name:  Folorian

Appearance:  Folorian is a Terris of average build and size. He is 25 years old; his skin has a colour similar close of the Alethi one, he’s bald and his eyes are brown.

He wears a traditional Terris tinningdar with V of gold, copper and silver colour. His use the sleeves to hide the important quantities of cooperminds he bears. He also has a silver plated pathian earng on the right hear and a gold-plated imitation on the left one.

Guild: Scholar guild

Personality:  He easily gets excited by new knowledge and experiences but has no patience for people who try to explain him things he feels like he already knows, he also loves sharing his knowledge. While he is hesitant with initiating a personal relationship with others he easily accepts when someone else initiate one with him. He tends to overestimate his knowledge and almost never changes his ideas about something until he is proved wrong, even if everyone he knows as an opposite opinion.

Concept: Disabled Scholar, also Friend of someone for whom closeness is a curse (Alanis)

Motivation (Short & long term goal): rebuilding the relationship he had with Alanis and Kerr during the Forgery, gaining more knowledge.

Merits: Major: 2nd oath Lightweaver (1st truth : my best friend's mind broke by my fault)

Normal: Quite intelligent, between his copperminds and his own memories he has a wide knowledge on investiture and the magic of the different Earths, skilled enough at drawing to copy images stored in coppermind without major distortions

Minor: F-copper, a F-copper medallion

Flaws: Bad at social interactions

His old magic bane force him to focus on only one thing at a time, which means the conscious part of his brain ignore the sensory impulse coming from the rest of the world as well as hunger and the perception of time. For example, if he was reading a book, he wouldn’t hear or see anything but the world on the book and the sound of the pages turning. If he tried to store a memory, it would not store see anything he was not consciously feeling.

As his senses are not turned off but simply ignored, it is possible to make him temporarily snap out of it, making him able to use his senses normally for a few seconds, before he start focusing on only one thing again. The amount of sense stimulation needed to make him snap out will increase with how focus he is on his task but will never be lower than “enough to wake up someone sleeping”.

The “thing” he’s focusing on can be a physical object or something more abstract like a task or a discussion, the more the “thing” is wide, the less he will perceive the details, for example the faces of the people in a discussion will get blurrier as more people get in it and their voices more distorted, putting an effective limit to the number of people he can speak with at once to three.

His focus is the memories in his copermind, this combined with his bane means that any complexe illusion (like changeing his appearence) will effectively consume the stored memories.

A side effect of this is that he cannot control how much he peers in the CR while he’s Soulcasting, meaning he risk slipping into the CR every time he attempts to Soulcast something which in turns mean he almost never Soulcasts (and that I’ll roll a dice to see if he slips or not when he does)

He shares his bane with his Spren Kerr but each of them can focus on a different thing and communication via the Nahel bound is not impeded by the bane.

NPCs (Eg. Family and Friends): Close friend of Alanis Sheneth, is bounded to a Cryptic name Kerr, on generally good term with the members of the Scholar guild (at least the one who know about his bane and know that he is not in fact rudely ignoring them). His parents are still alive on Scadrial though he hasn’t talked with them in years, his (very) former friend Aliece is still out there somewhere in the Cosmere.

Home Planet:  Scadrial

Backstory: Folorian was born in a small community of Terris Worldbringers in the south of Northern Scadrial. After discovering his ferruchemical power when he was eight, adults of the community then started training him intensely because he was the first cooper ferring to be born in two generation and therefore the only one able to use their library without southern medallion. He then passed the next three years doing almost nothing but Archivist training until the elders were sure he’d not destroy the stored information’s when he’d read them when he was 10, he snuck in the copermind reserve with his only friend Aliece because she wanted him to show her some of the memories, at some point she suggested to go in the part with the classified minds, there they found the recording of the experimentations on non-lethal hemalurgy. As a punishment for destroying an original recording by watching it, they were kept apart until she became his assigned connector. Unable to cope with the memories of the event, he sealed them in a coppermind.

After he had finished his archivist training, he passed 10 years copying cooperminds in order to learn as much as possible about other civilisations, their investitures and developed a fascination for shadesmar.

Around the end of these ten years the knowledge on the cooperminds he read seemed to loop and he had more and more trouble finding new knowledge. He asked the elder for the authorisation to go on a journey to find new knowledge, they agreed and assigned Aliece, now a connector, as his translator. Together they went to Roshar in order to learn more about Knights Radiants, a subject about which their library was particularly lacking. But as it was before the Everstrom and the rediscovery of Urithiru, most Radiants were still hiding and they wandered for a long time across Roshar without ever spotting one. One day Folorian realised they were close to the Nightwatcher and, pretexting he wanted to study old magic, he asked her to see wonders he had never heard, and she send him to the Alleycity, close to the scholar guild’s building.

During the Forgery he recovered the memories of the incident and managed to speak his first truth (My best friend's mind broke by my fault)

The forgery had the relatively unusual effect of not only rewriting his life but also adding years to his life, years that disappeared with it.

Lose ends (What is unfinished in their life?): he is still processing some of the memories he had sealed and the fact four years of his life just disappeared

Power and skillwise this is the exact version of Folorian I was using this Era, if I understand the merit system correctly Folorian should be above the cap with three medium merits. If this is too much of an issue to be grandfathered in I'll just remove the drawing abilities since they have been used litterally once yet

Link to comment
Share on other sites

Lord Everette Meeks (1st draft)

Spoiler

Name: Lord Everette Meeks, 

Appearance: Man in early 30’s, messy brown hair with an oval face, piercing green eyes. Often seen wearing the distinct customized aluminum armor of the Meeks family. Helmet includes an early prototype voice modulator otherwise voice sounds staccato, abrasive, suave yet sophisticated and steely. Carries several throwing knives, and a revolver nicknamed Ace

Guild (or intended guild): None, but up for recruitment

Personality: Split personality, amplified emotions for each side. 

     Negative side: megalomaniac, psychopath, sociopath, egocentric, manipulative, malicious, sadistic, hateful, untrustworthy, cruel, conniving

     Positive side: compassionate, efficient, generous, innovative, loyal, reliable, responsible

     Shared attributes: ambitious, and calculating

Concept: Medieval meets Star Wars. Though armor is just customized and just metal, no other special additions other than the aluminum.

Motivation (Short & long term goal): 

     Positive side goals: regain memories from the mental break and possibly re-unite split personalities.

     Negative side goals: increase allomantic power/ability and monetary wealth to gain political and social(nobility favors) power

Merits:

     Minor: Business smart, steel allomantic savant, expert wooer

     Normal: Nobility, combat experience in firearms, swords, knives and hand to hand combat

     Major: Steel Compounder (See Flaws for more details)

Flaws: Steel Feruchemy can only be accessed by the positive side of his personality. Allomantic steel is accessed by the negative side of his personality. Steel compounding is out of the question as powers are split between personalities and neither would help the other anyways. Personality can inexplicably and suddenly interchange and swap at random. Both sides are fighting for control

NPCs (Eg. Family and Friends): Doesn’t remember any friends or family and wouldn’t want to as it would get in the way of goals. Though when he does remember, he killed his family in a mental break and thus inherited the family estate and wealth.

Home Planet: Scadrial

Current Residence: AlleyCity, also where the estate burned down

Backstory: Killed his entire family(extended as well) in a mental break that split his personality into positive and negative sides which subsequently induced amnesia. The estate was burned down in the process. Little to nothing remains of the Meeks family. Family dealt in the mining metals for allomantic, feruchemic, and hemalurgic use as well as the refining and creation of some of the alloys. Also in charge of sales and distribution(including transportation). One of the more well known in the industry but not a monopoly.

Loose ends (What is unfinished in their life?): Establish estate for goals listed above

Links & Other:

Spoiler

635f0b7a29262_Screenshot2022-10-30183221.thumb.png.22c550dbf45c5409557f9952af8608b3.png

 

 

Edited by Lord Meeker
Link to comment
Share on other sites

Deteca: 

Spoiler

Name: Deteca Nutvry 

Appearance: Thirty-eight. Short Iriali gold hair, tan skin, light blue eyes. Not especially strong muscles; fairly slim; slightly shorter than the average height for her age. She usually wears Western Earth-style clothing. Carries a pistol on her belt. 

Guild: The Underground Bakers' Association 

Personality: Friendly, competitive, likes to make others laugh, loves to explore and develop whatever new ideas catch her interest, feels a bit lost without something to be working on. Some symptoms of inattentive presentation ADHD (oops on my part) but probably not to the level of getting a diagnosis. Greatly cares about TUBA and feels obligated to lead it well and help the people of the city, but beginning to realize that this leaves little time for her to do things that interest her personally. 

Concept: Conflicted Voidmaker guild leader 

Motivation: Short-term - Help get the city and her guild in order after the Forgery leaving both a mess; long-term - sort out her uncertain feelings in regards to remembering being in both TUBA and the DA and which one she was happier or accomplished more in, being a Voidmaker, and being the leader of a guild (particularly one in the position TUBA is now). 

Merits

  • Major: Leader of TUBA, with the influence and resources that gives 
  • Normal: Voidmaking 
  • Minor: Training with firearms (she can shoot, but isn't an expert); general awareness and knowledge of things in many worlds but especially the Alleyverse - if you narrow it down to Alleycity, Deteca can easily speak on several practical, social, and magical subjects; some scholarship and practical experience with Investiture/mechanics from her time in R&D 

Flaws: Before the Forgery, Deteca was unaware that she was a Voidmaker and only accidentally performed it. During the Forgery, she came to realize what she was, got actual training on how to use it, and practiced often to increase her skill. Now she knows about it and has theoretical knowledge on what she can do with it and how, but is once again struggling to actually perform it when and how she wants, particularly to do anything complicated. 

Deteca is very conflicted currently on matters pertaining to herself, her guild, and her actions during the Forgery, and prone to anxiously overthinking and sometimes catastrophizing about this. She's also paranoid that Storm is going to come back and either attack her or try to win over the guild, to its detriment. Thinking about her younger sibling can make her have a difficult time staying in the moment, but she has mostly dealt with this grief by now. 

NPCs: Deteca’s parents are both alive and living in the city; she visits them occasionally. Her mother was from Iri, but worldhopped out of Roshar the first chance she got and found her way to Alleycity. Her father had lived there most of his life, but is ethnically Taldaini. She had a younger sister before the Forgery but a brother during, both having passed away young, and hasn't actually checked which is real now - she doesn't know who she wants it to be. She has also had interactions with a handful of PCs and recognizes many TUBAists on sight. 

Home Planet: Alleyplanet 

Current Residence: A couple rooms in TUBA headquarters 

Backstory: Deteca was born and raised in the Alleycity and had a mostly normal childhood and education. Her sister (in one timeline) or brother (in the other) died as a child, and in grieving Deteca reached a point where she unknowingly Snapped into Voidmaking. Later, she turned to the Dark Alley for purpose, something to throw herself into and work toward - and here her memories diverge. 

In the Forgery, Deteca stayed with the DA and steadily grew to love studying there, learning through experimentation in the Research and Development department. After discovering she was a Voidmaker, she was mentored as best as possible through testing and legends, and at one point gave herself a spike granting a minor Epic ability. 

In truth, she was recruited by TUBA before she could truly join the DA, and found her purpose with them, eventually taking up the position of leader when Storm stepped down. She enjoyed helping others, though it was a demanding job that sometimes seemed not to make a dent on the world's suffering. Storm returned shortly before the Alleyverse was Forged and asked that Deteca give him back control of the guild; seeing that he was mentally unstable, she disagreed with his plans. He stabbed her and ran off - and, suddenly, the world was remade.

Now, with the city very abruptly combining states, she's found herself injured, with confusing memories and a city in need of a lot of help. 

Loose Ends: Her struggles to figure out what kind of a person she is and how she can best do good in the world now; her practice or lack thereof in Voidmaking; general difficulties reconciling her two sets of memories. 

Links: Will add theme song and art later when I can get a good pic 

 

Link to comment
Share on other sites

Byron:

Spoiler

Name: Byron

Appearance: A young boy of about 17 who's seen a lot for his "young" age. Light brown hair and brown eyes, about 5’3”. Wears a nondescript brown traveling cloak over some leather clothing for protection. Looks like most skaa, and has worked hard to be unnoticeable. 

Guild (or intended guild): None as of now, but looking for one.

Personality: Tends to be easygoing but anti-social. Prior MO was to briefly get to know people, steal from them, and vanish and flare cadmium in a well-hidden place. He doesn’t steel as much in the Alleyverse, but still has some kleptomaniac tendencies; particularly in the Alleyverse, he found Investiture made most needs easier to come by. He still has a habit of briefly getting to know most people without opening up about himself.

Concept: Byron is essentially a conglomeration of the WoBs about what a time-bubble savant would be capable of, and what that would do to a person.

Motivation (Short- & long- term goal): In the short term, Byron wants to find somewhere to belong, whether with one of the few people he’s met prior or with a new group or guild in the Alleyverse. He’s had some difficulty connecting (and Connecting) to people, and wants to try and avoid that.

In the long term, Byron wants to find out how much he’s using cadmium or how much it’s damaging him over helping him. In a stable environment, being slower is not as helpful as he’d thought, but he’s finding it almost impossible to stop.

Merits:

  • Minor:
    • Somewhat skilled as a thief.
    • Somewhat skilled knife fighter.
    • Quite perceptive when up close.
  • Normal:
    • Very agile/has very fast reflexes.
    • Resourceful; good at cobbling together quick ideas and at getting people to help in situations he needs them to.    
  • Major:
    • A-Cadmium Savant.
      • Can change his time bubble from between 2x slower and 128x slower speed, although any increase in time compression needs to be ramped up over a relative amount of time. This also increases deflections. With focus, he can change the time bubble to be only 1.2x slower.
      • Can change his time bubble from about a 1-meter radius to an 8-meter radius.
      • Can carry his time bubble along with him, or lock it in place as normal.
      • Can feel the deflections of objects entering/exiting his bubble, basically sensing when something enters or exits and its approximate size/momentum, or if something meets the bubble as it moves.
      • Ages somewhat slowly even relative to his own timeframe.

Flaws:

  • Savant weaknesses.
    • Must burn cadmium if any is in his system, and gets cravings.
    • Is jarred whenever something is deflected by his bubble. Anything small is counterbalanced, but leads to Byron being unable to move correctly when outside of a bubble with nothing to counterbalance. Larger objects with more momentum can forcibly move him.
    • Has difficulty seeing / paying attention to anything distant, even besides the impact his bubble has – some parts of his brain block out distant events.
    • Any aluminum inside his bubble exists as if it was at normal time, meaning its momentum within the bubble is essentially multiplied by however much time is slowed. While this can be manipulated to an advantage, practically it makes it too difficult for Byron to carry aluminum constantly and makes aluminum weapons much more dangerous to everyone.
  • Has an overwhelming self-preservation instinct, which gives him issues with being loyal in times of danger and in leaving himself too vulnerable to anyone.    

NPCs (Eg. Family and Friends): Family is long dead from old age, although Byron sometimes wonders how many distant relatives he’d have on Scadrial. Knows a few PCs such as Aln, and has interacted with a few more (Victoria, Vivica, and unnervingly Sanax, and likely will know some NPCs at the Hospital. However, almost all of these were from the Forgery which may leave him mostly on a blank slate.

Home Planet: Scadrial

Current Residence: Alleycity, the slums.

Backstory: Byron was born on Scadrial soon after the Catacendre, and soon Snapped with his new Cadmium powers, which no one seemed to understand. He had friends with some of the other Mistings of his generation (namely Cassie), but didn't fit in very well. Along Cassie and a few others he worldhopped to Roshar, to try and understand his abilities and to adventure on their own. Cassie helped him with cadmium creation, but after his own tendency for theft got him in trouble with a local Shardbearer, Byron hyper-flared for the first time, skipping over years within about a week. He found Cassie had left Roshar after leaving him enough cadmium to last a lifetime, but Byron had found out just how useful being a Pulser when pursued by people could be. Over the next few hundred years Byron stole, met people, and saw different places in Roshar, only to burn cadmium and skip a few months when things went wrong, and eventually he burned enough to begin breaking some of the few limits he’d found. And yet, he still had no idea what he could do, and found cadmium harder and harder to come across. He came to the Alleyverse in search of more cadmium and understanding, and perhaps somewhere where his own oddities would fit in.

Byron entered the Alleyverse during the world’s Forgery, which had some interesting results. He found that Cassandra was indeed in the Alleyverse, but much older thanks to his time dialation. He also met a few other people, like Aln, Folorian, and Emily, but mostly stayed disconnected, particularly when he was attacked by an unknown entity and essentially froze himself in time as a defense. Byron eventually went to the Einladung Hospital in a paralyzed state, and once recovered (and largely out of cadmium) Byron stayed to learn more about his savantism in a more controlled setting. But that didn’t last, as the draw of adventure and the powers he held drew him out.

Loose ends (What is unfinished in their life?): Byron has some difficulty connecting (and Connecting) to people, both from a life spent stealing and hiding and from his savantism both making him view things relative to himself. But coming into the Alleyverse has given him several people, strange like himself, that he can connect to.

Byron also has yet to reconnect with Cassie, as they left on relatively unknown terms; Byron knows Cassie is in the Alleyverse, but isn’t sure how understanding he is of their parting.

Links: TBD

Again, willing to change some specifics but I've got a few plans for him now.

Link to comment
Share on other sites

Lucien Esserethel (Voidus)

Spoiler

Name: Lucien Esserethel / Voidus

Appearance: Male, early thirties in appearance, 6'4" tall, with an average build, darkly inviting or terrifying depending upon his mood. He has short, straight blonde hair and piercing black eyes with perhaps the faintest hint of deep jungle-green if the light catches them right. Generally has a proud but exhausted bearing, straight-backed but with a slight hunch, dark circles under his eyes. Almost inevitably found in a grey or black suit and occasionally a labcoat.

Guild (or intended guild): Leader of the Dark Alley

Personality: Overwhelmingly apathetic for most of his life, Voidus' personality is one of usually muted and subdued emotional states interspersed with occasional spikes of intensity. Voidus is generally irritated rather than angry, tired rather than sad, satisfied rather than happy. But the experience of the Forgery and creating personal connections has rekindled some of his old personality, now tempered by a near eternal existence. Often perceived as cold Voidus tends towards ruthless efficiency with anything that needs to be done. And begrudging, and still somewhat exhausted, attention to those other chores that are less important, such as his unending supply of paperwork. He is not often deliberately cruel, but is uncaring and willing to make almost any sacrifices that he needs to for his own goals. Incredibly possessive, Voidus reacts most harshly towards any encroachment of what he sees as his own authority or property. He largely does not care what happens to the city, though will make an effort to protect it from complete destruction at least should it be necessary, but it is the Alleys that he sees as his own territory.

Concept: Eternally bored and lonely Voidgod who is now perhaps only one of those things.

Motivation (Short & long term goal): Short term - A break from the paperwork would be nice. Beyond that he is currently investigating some means of reducing the damage to Vivica's soul after her stay in the cognitive realm during the Forgery as well as the other incidents throughout her life that have caused it damage.
Long term - Voidus' eventual goal has always been his own death, though he has reconsidered that in light of recent events and is currently interested in the pursuit and exploration of his humanity.

Merits: (Redacted for length but most prominent abilities listed)

Major: Voidmaking - Voidus has complete mastery over this ability as its foremost practitioner. Capable of opposing and extinguishing most forms of magic, as well as draining energy or utterly destroying matter. Hemalurgy - Voidus has collected countless magical abilities over the years and generally speaking has access at least to acquire any form of Investiture he may require. Intelligent - Voidus was a scientist in his original life, and has kept both the knowledge and curiosity from that vocation. Having had near endless amounts of time to study he is well versed on most subjects. Leader of the DA - Voidus commands the vast resources of the Dark Alley, though would almost never make use of this for personal benefit.

Normal: Skilled manipulator - Practiced both at diplomacy and subtle manoueverings as well as specifically the application of abilities such as emotional Allomancy, while he rarely if ever actually needs to resort to such tactics Voidus is nonetheless skilled in their application. Combat - While not a particular specialty, immortality will lend towards general excellence in all areas and so Voidus is at the least a capable and somewhat practiced combatant in armed and unarmed combat though firearms and their application are an area he is particularly lacking in.

Minor: Not particularly relevant

Flaws: Voidus' lifespan leads him towards patience and apathy. Few events provoke genuine wrath from him and while he may have an initial flared reaction to certain events he is generally quick to calm and sees little point to vengeance merely for its own sake. He also tends not to recognize the agency of most other people, blaming events on the most influential person who incited them rather than acknowledging the potential collective agnecy of a group or of less powerful individuals. As a result even when aware of the actions of such people Voidus will typically dismiss them as irrelevant or inconsequential in the grand scheme, prefering to look to the long term. Finally, while his recent emotional attachments have helped Voidus in a number of ways they also prove perhaps his largest vulnerability. The two most important people currently in his life, Vivica and Laurelai, are themselves both relatively vulnerable and he fears that some may seek to use one or both as leverage over him.

NPCs (Eg. Family and Friends): Estranged daughter Laurelai Esserethel, Vivica was his friend during the Forgery whom he has grown incredibly fond of, the various department heads and DA denizens that he worked with. 

Home Planet: Unnamed Voidworld from a lost universe.

Current Residence: Voidus typically resides within his office, sleeping only incredibly rarely. Is considering repurchasing the home that he and Laurelai lived in during the Forgery.

Backstory: Born a mortal man in a universe that is now entirely destroyed, Lucien Esserethel was betrayed by a man named Voidus who he had thought a friend. Voidus claimed he needed Lucien's help to save their world but revealed that he was in fact destroying it, simply to occupy the time during his immortal life. He was helping Lucien merely out of a twisted sense of amusement but when that came to a conclusion and Voidus tried to destroy the world completely Lucien opposed him, drawing in enough of the void himself to replace Voidus as its avatar and ending the life of the immortal. He was able to save his daughters life by severing her connection to that world but as a result she was cast adrift on time. The universe collapsed around him and Lucien drifted through an endless void for countless years, eventually forgetting even his own name and taking the name Voidus for himself.
Eventually he founded the DA and with their assistance created the Alleyverse, using a spike created from his original world as its center. When he was sealed away in the barrier around the worldspike, his daughter was freed from her stasis. She grew up without Voidus, without even knowing he was her father and eventually joined the DA herself. Voidus realized the connection some time before the Forgery but had never had a chance to discuss the matter with her, and during the Forgery the two were both made aware of each other, living out a somewhat wholesome family dynamic though his wife remained departed.

Loose ends (What is unfinished in their life?): Voidus has yet to entirely discuss the nature of their new relationship with Vivica, and has also not had the chance to really speak with his daughter since the Forgery ended either.

Links (Eg. Theme song, a spotify playlist, a pinterest mood board): TBD

(Will do approvals later tonight probably but focusing on writing so we can close out the era first)

Link to comment
Share on other sites

Got a character ^_^ Still not sure how active I'll be, but here it is anyway.

Spoiler

Name: Mavin Menton

Appearance: Muscled man, with wide eyes and golden blonde hair that's kept in a buzz cut. Clean shaven. Wears simple clothes with bright, warm colours. Has electrum earrings on each ear and a nose that looks like it's been broken far too many times.

Guild (or intended guild): None, yet.

Personality: Happy, jovial, and high in energy, yet also impatient, restless, and easily distracted. Quick to aggressiveness. A little self-confident.

Concept: Ragtag Boxer.

Motivation (Short & long term goal): Short Term: find something to steal, someone to fight, or something else to do that will keep him occupied and not bored. Long Term: Be his own person, free from the will or control of anyone else, and free to live his life happily.

Merits:

Major: Excellent boxer, very skilled at dodging and hitting hard in close-range. Supports this with brass knuckles.

Normal: Electrum Feruchemy (accessed via small arm bracers and earrings).

Minor: Gold Allomancy. Also, he's quite skilled at poetry.

Flaws: Mavin's pride, restlessness, and fixation on his past prevent him from ever truly feeling like he's in control of his life. In addition to a fragile ego and sense of insecurity, Mavin hates all symbols of captivity (ropes, chains, tight spaces) and will avoid them. Not really skilled in any weaponry or fighting beyond his specialty (close-quarters hand-to-hand). Constantly feeling like he has to do something leaves little time for self-reflection or self-improvement.

Relationships (Eg. Family and Friends): Father is out of the picture. Mother is a firemoss addict and cut off from Mavin. Is known by a number of people in the slums, and has a few fond faces in the criminal underground he can call on, but in general due to his recklessness has made more enemies than friends.

Home Planet: Alleycity

Current Residence: Homeless, looking for a place to stay. His old home (the Scadrian slums in Alleycity) are no longer an option.

Backstory: A troubled youth who saw few options beyond fighting to survive. Multiple past convictions before he was picked up by a coach, taught to box, and introduced to the vast network of underground criminal fighting rings, in Alleycity and beyond. Followed his coach's every instruction and became a known threat in the ring. At his prime, he was among the top teenage boxers in the city, but the emergence of fighters with allomantic/feruchemical pewter, koloss-blood or other strength enhancements were far too much for Mavin to handle for long. He never became truly renowned. In the Forgery, Mavin's trajectory was similar but darker, with him becoming more entangled in the criminal underworld and murdering someone. He was arrested, jailed, and sentenced to death when the Forgery broke. On the streets again, Mavin is nobody.

Loose ends (What is unfinished in their life?): Mavin doesn't want to follow anyone's orders ever again. He wants to be his own person, as hard as that may be for a guy like him.

 

Edited by I think I am here.
Link to comment
Share on other sites

 

Spoiler

 

Name: Willbur Bright

Appearance: 

Guild (or intended guild): TUBA

Personality:  horrible with social situations he finds his comfort in tinkering with his guns. Their rules don’t change. At least not much, compared to humans.

Concept: A gunslinger an gunsmith from Era 2 scadrial who wanted to be a lawman but kept finding himself on the wrong side of the law

Motivation (Short & long term goal):

Short: Get acquainted with the new guns he’s seeing around

Long:  clear his bad reputation so he get around to enforcing the law

Merits: 

Minor: can pick up schematics quick, carries basic tools with him

 Normal: Practiced gunfighter, Survivalist

Major: Excellent Gunsmith

 

Flaws: 

Gullible by being so focused on his guns he doesn't notice body language

Social awkwardness. The rules are never the same.

NPCs (Eg. Family and Friends): while his Dad and little brothers are still alive back home, he hasn’t had much much contact with them since he left to become a lawman

Home Planet: Scadrial

Current Residence: None

Backstory: ______ set out to be a lawkeeper after some particularly nasty bandits wreaked havoc. his hometown. However, when he came into town the bandits would always convince him they were the law into town. Until the real lawmen would come down on them – and him, no matter how many times he told them he was a lawman. After he got rejected from the first few towns he ended up in, he found himself in the alleycity

Loose ends (What is unfinished in their life?): He has yet to find a job as a proper lawman

Links (Eg. Theme song, a spotify playlist, a pinterest mood board):


 

My character please approve

Link to comment
Share on other sites

9 hours ago, AonEne said:

Deteca: 

  Reveal hidden contents

 

Approved

 

2 hours ago, I think I am here. said:

Got a character ^_^ Still not sure how active I'll be, but here it is anyway.

  Hide contents

Name: Mavin Menton

Appearance: Muscled man, with wide eyes and golden blonde hair that's kept in a buzz cut. Clean shaven. Wears simple clothes with bright, warm colours. Has electrum earrings on each ear and a nose that looks like it's been broken far too many times.

Guild (or intended guild): None, yet.

Personality: Happy, jovial, and high in energy, yet also impatient, restless, and easily distracted. Quick to aggressiveness. A little self-confident.

Concept: Ragtag Boxer.

Motivation (Short & long term goal): Short Term: find something to steal, someone to fight, or something else to do that will keep him occupied and not bored. Long Term: Be his own person, free from the will or control of anyone else, and free to live his life happily.

Merits:

Major: Excellent boxer, very skilled at dodging and hitting hard in close-range. Supports this with brass knuckles.

Normal: Electrum Feruchemy (accessed via small arm bracers and earrings).

Minor: Gold Allomancy. Also, he's quite skilled at poetry.

Flaws: Mavin's pride, restlessness, and fixation on his past prevent him from ever truly feeling like he's in control of his life. In addition to a fragile ego and sense of insecurity, Mavin hates all symbols of captivity (ropes, chains, tight spaces) and will avoid them. Not really skilled in any weaponry or fighting beyond his specialty (close-quarters hand-to-hand). Constantly feeling like he has to do something leaves little time for self-reflection or self-improvement.

Relationships (Eg. Family and Friends): Father is out of the picture. Mother is a firemoss addict and cut off from Mavin. Is known by a number of people in the slums, and has a few fond faces in the criminal underground he can call on, but in general due to his recklessness has made more enemies than friends.

Home Planet: Alleycity

Current Residence: Homeless, looking for a place to stay. His old home (the Scadrian slums in Alleycity) are no longer an option.

Backstory: A troubled youth who saw few options beyond fighting to survive. Multiple past convictions before he was picked up by a coach, taught to box, and introduced to the vast network of underground criminal fighting rings, in Alleycity and beyond. Followed his coach's every instruction and became a known threat in the ring. At his prime, he was among the top teenage boxers in the city, but the emergence of fighters with allomantic/feruchemical pewter, koloss-blood or other strength enhancements were far too much for Mavin to handle for long. He never became truly renowned. In the Forgery, Mavin's trajectory was similar but darker, with him becoming more entangled in the criminal underworld and murdering someone. He was arrested, jailed, and sentenced to death when the Forgery broke. On the streets again, Mavin is nobody.

Loose ends (What is unfinished in their life?): Mavin doesn't want to follow anyone's orders ever again. He wants to be his own person, as hard as that may be for a guy like him.

 

Approved

8 hours ago, Ashbringer said:

Byron:

  Reveal hidden contents

Again, willing to change some specifics but I've got a few plans for him now.

Approved

5 minutes ago, Bookmaster007 said:

 

  Hide contents

 

Name: Willbur Bright

Appearance: 

Guild (or intended guild): TUBA

Personality:  horrible with social situations he finds his comfort in tinkering with his guns. Their rules don’t change. At least not much, compared to humans.

Concept: A gunslinger an gunsmith from Era 2 scadrial who wanted to be a lawman but kept finding himself on the wrong side of the law

Motivation (Short & long term goal):

Short: Get acquainted with the new guns he’s seeing around

Long:  clear his bad reputation so he get around to enforcing the law

Merits: 

Minor: can pick up schematics quick, carries basic tools with him

 Normal: Practiced gunfighter, Survivalist

Major: Excellent Gunsmith

 

Flaws: 

Gullible by being so focused on his guns he doesn't notice body language

Social awkwardness. The rules are never the same.

NPCs (Eg. Family and Friends): while his Dad and little brothers are still alive back home, he hasn’t had much much contact with them since he left to become a lawman

Home Planet: Scadrial

Current Residence: None

Backstory: ______ set out to be a lawkeeper after some particularly nasty bandits wreaked havoc. his hometown. However, when he came into town the bandits would always convince him they were the law into town. Until the real lawmen would come down on them – and him, no matter how many times he told them he was a lawman. After he got rejected from the first few towns he ended up in, he found himself in the alleycity

Loose ends (What is unfinished in their life?): He has yet to find a job as a proper lawman

Links (Eg. Theme song, a spotify playlist, a pinterest mood board):

 

 

 

 

My character please approve

And approved.

Link to comment
Share on other sites

Here's another character, because I had a cool idea.

I'm worried about this one's power level. I've tried to balance, but I understand if you feel that I need to nerf it.

This also may not fit into the lore. If so, let me know!

Spoiler

Name: KanDraa (There's actually a reason for that, I'm not being lazy. Also, for the sake of convenience, I'll just type their name as Kan in most cases.)
Appearance: KanDraa is a kandra (<_<). They often appear as a semi-transparent humanoid with a slightly luminescent, semitransparent crystal True Skeleton and four Hemalurgic spikes made from an unrecognizable metal. The spikes appear to have rusted.
Guild (or intended guild): None yet. Kan was made by the DA, but wants nothing to do with them. They might join TUBA, but probably not.
Personality: Kan is unable to understand the emotions of others, and often is unable to identify with those around them. Kan just wants to live their own life.
Concept: Insane DA-made experimental allomantic Kandra with severe limitations.
Motivation (Short & long term goal): Short term, Kan wants to escape from the influence of the DA and find peace. Long term, Kan wants to "fix" themself and find a way to "be normal". Kan also wants to escape from the DA's loyalty spiking.
Merits: (These are what I'm worried about...)
Minor Merits: Kan was made by the DA. As such, they have a baseline knowledge of Hemalurgy. Kan also knows how to bake cookies. Will this ever come up? I doubt it.
Normal Merits: Kan was made by the DA, and has skills that they want in an operative. Kan can navigate through the Alleys better than most. Kan's DA design has some benifits. Rather than have normal Blessings, Kan's hemalurgic spikes are far more powerful. Once each day (for you D&D players out there; during a long rest) , Kan can give themself an Allomantic power, essentially becoming a powerful misting. While not quite a Mistborn, Kan's versatility is not to be underestimated.
Major Merits: Kan is a Kandra. They have all the benefits associated with being a Kandra, except for one. Kan's skin is always transparent. Kan can't make themself look realistic at all, making the disguise factor rather useless.
Flaws: (This one's gonna be long) As previously mentioned, Kan can't disguise themself. They're somewhat insane (See the personality section), and have trouble in social situations. Kan was designed by the DA, and has trouble avoiding alligning themself with the DA's goals. Kan is also filled with self-loathing due to being 'useless'. Kan's actually quite powerful, but they're a faulty prototype. They can't avoid blaming themself for everything. Kan has also been loyalty spiked by the DA, and can't betray them or get in the way of their motives. With four spikes, Kan is easier to Allomantically manipulate than most Kandras (Kandra? Kandri?). 
Relationships (Eg. Family and Friends): Kan is an insane Kandra, what are these 'friends' that you speak of? Kan hates the researchers who made them with a burning passion, though.
Home Planet: Alleycity! Technically, Kan was originally a mistwraith from Scadrial, but that matters very little.
Current Residence: The alleys, Alleycity. Kan never stays in one place for too long.
Backstory: Kan was originally a mistwraith on Scadrial, but was quickly taken by the DA for experimentation. The DA wanted to create a mistborn kandra with no free will. Kan was their prototype - something that they made when working out the bugs. Kan was treated harshly by the DA for not being perfect. When the WorldForgrey ended, Kan was able to escape from the DA with a fractured sanity and novel hemalurgic design. When Kan was asked who they were by a random passerby, all that they could say was: "I am Kandra."
Loose ends (What is unfinished in their life?): Kan seeks perfection and wants to escape from the DA, hopefully stopping the Loyalty Spiking. Escape won't be easy, as the DA doesn't take too kindly to a rogue experiment.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board): None. I'm sorry. How about a cookie instead?

 

 

This has been edited!

Edited by NerdyAarakocra
Link to comment
Share on other sites

2 hours ago, NerdyAarakocra said:

 

  Reveal hidden contents

Name: KanDraa (There's actually a reason for that, I'm not being lazy. Also, for the sake of convenience, I'll just type their name as Kan in most cases.)
Appearance: KanDraa is a kandra (<_<). They often appear as a semi-transparent humanoid with a slightly luminescent, semitransparent crystal True Skeleton and four Hemalurgic spikes made from an unrecognizable metal. The spikes appear to have rusted.
Guild (or intended guild): None yet. Kan was made by the DA, but wants nothing to do with them. They might join TUBA, but probably not.
Personality: Kan is unable to understand the emotions of others, and often is unable to identify with those around them. Kan just wants to live their own life.
Concept: Insane DA-made experimental allomantic Kandra with severe limitations.
Motivation (Short & long term goal): Short term, Kan wants to escape from the influence of the DA and find peace. Long term, Kan wants to "fix" themself and find a way to "be normal". Kan also wants to escape from the DA's loyalty spiking.
Merits: (These are what I'm worried about...)
Minor Merits: Kan was made by the DA. As such, they have a baseline knowledge of Hemalurgy. Kan also knows how to bake cookies. Will this ever come up? I doubt it.
Normal Merits: Kan was made by the DA, and has skills that they want in an operative. Kan can navigate through the Alleys better than most. Kan's DA design has some benifits. Rather than have normal Blessings, Kan's hemalurgic spikes are far more powerful. Once each day (for you D&D players out there; during a long rest) , Kan can give themself an Allomantic power, essentially becoming a powerful misting. While not quite a Mistborn, Kan's versatility is not to be underestimated.
Major Merits: Kan is a Kandra. They have all the benefits associated with being a Kandra, except for one. Kan's skin is always transparent. Kan can't make themself look realistic at all, making the disguise factor rather useless.
Flaws: (This one's gonna be long) As previously mentioned, Kan can't disguise themself. They're somewhat insane (See the personality section), and have trouble in social situations. Kan was designed by the DA, and has trouble avoiding alligning themself with the DA's goals. Kan is also filled with self-loathing due to being 'useless'. Kan's actually quite powerful, but they're a faulty prototype. They can't avoid blaming themself for everything. Kan has also been loyalty spiked by the DA, and can't betray them or get in the way of their motives. With four spikes, Kan is easier to Allomantically manipulate than most Kandras (Kandra? Kandri?). 
Relationships (Eg. Family and Friends): Kan is an insane Kandra, what are these 'friends' that you speak of? Kan hates the researchers who made them with a burning passion, though.
Home Planet: Alleycity! Technically, Kan was originally a mistwraith from Scadrial, but that matters very little.
Current Residence: The alleys, Alleycity. Kan never stays in one place for too long.
Backstory: Kan was originally a mistwraith on Scadrial, but was quickly taken by the DA for experimentation. The DA wanted to create a mistborn kandra with no free will. Kan was their prototype - something that they made when working out the bugs. Kan was treated harshly by the DA for not being perfect. When the WorldForgrey ended, Kan was able to escape from the DA with a fractured sanity and novel hemalurgic design. When Kan was asked who they were by a random passerby, all that they could say was: "I am Kandra."
Loose ends (What is unfinished in their life?): Kan seeks perfection and wants to escape from the DA, hopefully stopping the Loyalty Spiking. Escape won't be easy, as the DA doesn't take too kindly to a rogue experiment.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board): None. I'm sorry. How about a cookie instead?

 

 

This has been edited!

Approved! 

Link to comment
Share on other sites

11 hours ago, Voidus said:

Lucien Esserethel (Voidus)

  Reveal hidden contents

Name: Lucien Esserethel / Voidus

Appearance: Male, early thirties in appearance, 6'4" tall, with an average build, darkly inviting or terrifying depending upon his mood. He has short, straight blonde hair and piercing black eyes with perhaps the faintest hint of deep jungle-green if the light catches them right. Generally has a proud but exhausted bearing, straight-backed but with a slight hunch, dark circles under his eyes. Almost inevitably found in a grey or black suit and occasionally a labcoat.

Guild (or intended guild): Leader of the Dark Alley

Personality: Overwhelmingly apathetic for most of his life, Voidus' personality is one of usually muted and subdued emotional states interspersed with occasional spikes of intensity. Voidus is generally irritated rather than angry, tired rather than sad, satisfied rather than happy. But the experience of the Forgery and creating personal connections has rekindled some of his old personality, now tempered by a near eternal existence. Often perceived as cold Voidus tends towards ruthless efficiency with anything that needs to be done. And begrudging, and still somewhat exhausted, attention to those other chores that are less important, such as his unending supply of paperwork. He is not often deliberately cruel, but is uncaring and willing to make almost any sacrifices that he needs to for his own goals. Incredibly possessive, Voidus reacts most harshly towards any encroachment of what he sees as his own authority or property. He largely does not care what happens to the city, though will make an effort to protect it from complete destruction at least should it be necessary, but it is the Alleys that he sees as his own territory.

Concept: Eternally bored and lonely Voidgod who is now perhaps only one of those things.

Motivation (Short & long term goal): Short term - A break from the paperwork would be nice. Beyond that he is currently investigating some means of reducing the damage to Vivica's soul after her stay in the cognitive realm during the Forgery as well as the other incidents throughout her life that have caused it damage.
Long term - Voidus' eventual goal has always been his own death, though he has reconsidered that in light of recent events and is currently interested in the pursuit and exploration of his humanity.

Merits: (Redacted for length but most prominent abilities listed)

Major: Voidmaking - Voidus has complete mastery over this ability as its foremost practitioner. Capable of opposing and extinguishing most forms of magic, as well as draining energy or utterly destroying matter. Hemalurgy - Voidus has collected countless magical abilities over the years and generally speaking has access at least to acquire any form of Investiture he may require. Intelligent - Voidus was a scientist in his original life, and has kept both the knowledge and curiosity from that vocation. Having had near endless amounts of time to study he is well versed on most subjects. Leader of the DA - Voidus commands the vast resources of the Dark Alley, though would almost never make use of this for personal benefit.

Normal: Skilled manipulator - Practiced both at diplomacy and subtle manoueverings as well as specifically the application of abilities such as emotional Allomancy, while he rarely if ever actually needs to resort to such tactics Voidus is nonetheless skilled in their application. Combat - While not a particular specialty, immortality will lend towards general excellence in all areas and so Voidus is at the least a capable and somewhat practiced combatant in armed and unarmed combat though firearms and their application are an area he is particularly lacking in.

Minor: Not particularly relevant

Flaws: Voidus' lifespan leads him towards patience and apathy. Few events provoke genuine wrath from him and while he may have an initial flared reaction to certain events he is generally quick to calm and sees little point to vengeance merely for its own sake. He also tends not to recognize the agency of most other people, blaming events on the most influential person who incited them rather than acknowledging the potential collective agnecy of a group or of less powerful individuals. As a result even when aware of the actions of such people Voidus will typically dismiss them as irrelevant or inconsequential in the grand scheme, prefering to look to the long term. Finally, while his recent emotional attachments have helped Voidus in a number of ways they also prove perhaps his largest vulnerability. The two most important people currently in his life, Vivica and Laurelai, are themselves both relatively vulnerable and he fears that some may seek to use one or both as leverage over him.

Relationships  (Eg. Family and Friends): Estranged daughter Laurelai Esserethel, Vivica was his friend during the Forgery whom he has grown incredibly fond of, the various department heads and DA denizens that he worked with. 

Home Planet: Unnamed Voidworld from a lost universe.

Current Residence: Voidus typically resides within his office, sleeping only incredibly rarely. Is considering repurchasing the home that he and Laurelai lived in during the Forgery.

Backstory: Born a mortal man in a universe that is now entirely destroyed, Lucien Esserethel was betrayed by a man named Voidus who he had thought a friend. Voidus claimed he needed Lucien's help to save their world but revealed that he was in fact destroying it, simply to occupy the time during his immortal life. He was helping Lucien merely out of a twisted sense of amusement but when that came to a conclusion and Voidus tried to destroy the world completely Lucien opposed him, drawing in enough of the void himself to replace Voidus as its avatar and ending the life of the immortal. He was able to save his daughters life by severing her connection to that world but as a result she was cast adrift on time. The universe collapsed around him and Lucien drifted through an endless void for countless years, eventually forgetting even his own name and taking the name Voidus for himself.
Eventually he founded the DA and with their assistance created the Alleyverse, using a spike created from his original world as its center. When he was sealed away in the barrier around the worldspike, his daughter was freed from her stasis. She grew up without Voidus, without even knowing he was her father and eventually joined the DA herself. Voidus realized the connection some time before the Forgery but had never had a chance to discuss the matter with her, and during the Forgery the two were both made aware of each other, living out a somewhat wholesome family dynamic though his wife remained departed.

Loose ends (What is unfinished in their life?): Voidus has yet to entirely discuss the nature of their new relationship with Vivica, and has also not had the chance to really speak with his daughter since the Forgery ended either.

Links (Eg. Theme song, a spotify playlist, a pinterest mood board): TBD

 

Approved! ^_^

Edited by ZincAboutIt
Link to comment
Share on other sites

Here is a character for a planned quest by zinc:

Spoiler

Malsam Endel

Name: Malsam Endel

Appearance: barrel-chested, 4’10”, eyes are a pale gray, with a bluish tint in the whites.

QPIsCoXpm9NqNxbBHgD6-MTPIZ538AOqUcvO-rhtuJYoJ1heSO_dVptcCnAXsYBvLR_FduW1aAdtUxrQmo4Vafno6N39mNohYpUdyWA_srzwGwTmzgFcWStrrXQUIgl75O25FatIo3h34orE7qCS2Z_EXG7fH0R-G0KtK5HKUALFAy9Npm7QQyyG

Guild (or intended guild): unaffiliated

Personality: For the most part, she is content with her lot in life, though it hurts her when she is teased. She likes to be independent. She is occasionally bitter about lost opportunities due to her disease. Likes being around people. Picked up calling people “cousin” from the Herdazians. Does not know much about the cosmere, but learned some about Roshar from the Herdazians. Also very good at listening in to learn things, due to her smothering parents.

Concept: friendly and cheerful, but also a touch disillusioned. Strong in spite of her weakness. Prone to bouts of feeling worthless

Motivation (Short & long term goal): Short term: fulfill her contract with the caravan. Get tradeable goods/skills. Long term: Find a place to settle, and an occupation.

Merits: Minor: good at problem solving; minor chemical mixing/alchemy - enough to identify metals and poisons given the right equipment; observant, always watching around here and questioning things

Normal: can defend herself adequately with a short sword; A cadmium - limited experience with it, is barely aware of it due to living in Terris encampment, considers it almost useless.

Major: F pewter - allows her to move around some, though it is balanced. Tends to store while safely in a wheelchair.

Flaws: Osteogenesis imperfecta (brittle bone disease) bones break extremely easily, a fall will fracture something at the least. Tends to use a wheelchair on long trips, and wears sturdy clothing. Somewhat rash. Not knowledgeable about worlds outside of cosmere, and limited in knowledge of those within.

NPCs (Eg. Family and Friends): Herdazian caravan that she traveled with.

Home Planet: Scadrial

Current Residence: the caravan, which is encamped just outside of the city limits

Backstory: born in Era 2 of Mistborn, just as Medallion-tech was becoming known. When she came of age, she chose to leave the Terris encampment in Elendel, tired of the teasing and smothering that she endured due to her disease. Outside, she did not find it any better. She was still teased, and to keep herself safe she mostly used a wheelchair to get around. Her Feruchemical Pewter made it somewhat easier, as when tapping it she was not as vulnerable to falling and breaking her bones. With it, she managed to get hired on as a guard to a trading caravan passing through Elendel. This was also partially due to no one else wanting to hire on to a caravan of strange people who spoke a strange language that seemed rather symmetrical. Most of them had dark, almost crystalline fingernails. To her great surprise, they traveled into the cognitive realm, and the family of Herdazians, as she now knew they were called, explained that they traveled from world to world to trade, picking up people who didn’t seem to fit in. They were very accommodating to her disabilities as they traveled, and she helped when she could, as her contract required. Their traveling led them to the Alleyverse, where the caravan traveled the Alleyplanet, eventually reaching Alleycity. She is liking it here so far, but may move on.

Loose ends (What is unfinished in their life?): feels guilty about having no contact with her family

 

Link to comment
Share on other sites

Derit (Last new character I swear... maybe... probably not. I have a problem okay? :P )

Spoiler

Name: Derit Sylvete
Appearance: A young woman of medium height and build, Derit has short, black hair with bangs that cover a forehead she thinks is slightly too large. Her face is rounded, with a strong jawline, full lips and a small nose that often twitches when she's particularly excited or passionate about something. She often prefers the practicality of trousers to a skirt, and particularly avoids wearing a dress, as they often expose her broad shoulders in a way she dislikes. Her hazel-green eyes are usually framed by somewhat square glasses.
Guild (or intended guild): Intending to join TUBA
Personality: Virtuous, self-deprecating and stubborn. Derit firmly believes in the inherent goodness of most people, and wishes only to be able to help all of those around her. She struggles particularly with the often violent history of Alleycity, and how best to help it.
Concept: Idealistic charity-worker
Motivation (Short & long term goal): Short - Gain enough chrysts to help her mother more, ideally hiring a nurse to help take care of her. Long term - Derit wishes to help lift the city out of the violence and resource disparity that she feels is currently crushing it.
Merits:
Major - Derit is a prodigious sharpshooter. Trained by her mother, a coinshot, from an early age and has always enjoyed target shooting. Though she is quite unfamiliar with applying this skill to actually harm anyone.
Normal - Strong willed - Derit possesses a firm belief in her own moral code that is highly difficult to shake, Student - Clever and reasonably well-studied, Derit has researched a number of topics including various forms of Investiture. But is most familiar with topics related to sociology and civil infrastructure.
Minor - Writer - Derit is an experienced writer, primarily of essays and reports though she has dabbled in some fiction that she refuses to ever show anyone. Singer - Similarly to her writing, while Derit is a somewhat talented singer she rarely shows this talent except when at home alone. Researcher - Her time as a student has given Derit particular proficiency in sourcing and tracking down information.
Flaws: Derit is idealistic to a fault, she is all too happy to believe in the goodness of people and very easily duped by acts of innocence. She is also quite self-deprecating, undervaluing her own abilities even while overemphasizing those of others. In social situations while she often seems very confident and assertive due to her stubborn tendencies around her beliefs, she is quite self-doubting on most other topics and particularly flustered when attention is overly drawn to herself.
Relationships (Eg. Family and Friends): Derit's father Tomas passed away when she was very young, another casualty of the seven day war. She was raised by her mother who was a coinshot and something of a Lawman in the Roughs before moving to Alleycity. She knows a number of people from the university and is even friends with many of them as well, but her often overzealous speeches and unbending morals make it somewhat difficult for her to be truly close to others. One of the Professor's from the university is something of an idol to her but she believes he may have vanished after the Forgery.
Home Planet: Scadrian by heritage but Alleycity born
Current Residence: Derit lives in a small house in Mistkeep, taking care of her sick mother.
Backstory: Raised in the city by her mother, Derit was taught since a very young age how brave and important people like her father were. People who left the safety of shelters during the Seven Day War to help others and bring them to safety, even at risk to herself. As a result she grew up with a very strong moral code that makes her occasionally difficult to be around. Her mother taught her a great many things, including how to shoot though for Derit she learned this as a sport rather than a means of harming or killing others.
Over the years her beliefs only firmed and when she enrolled in the Alleycity University she immediately dove into all the research she could about how best to help her fellow citizens of the city, along with the study of morality and the philosophy surrounding it. At about the same time her mother became increasingly ill, her body being slowly overtaken by an illness that no doctor seems to be able to recognize which has led to her leaving much of her social life behind to stay at home and help.
During the Forgery she was inspired one day by a guest lecturer, a professor who during his lecture seemed to lay out a near-perfect plan by which to help reduce the poverty of some of the city's most downtrodden districts. Most of the other students found the lecture somewhat off-topic and dull to listen to but Derit listened with rapt attention and wished only that there were more people like this Professor in the city who gave real, serious thought to how they might solve the city's problems. Since the Forgery she has not been able to find him again and fears that he was yet another casualty of the machinations of the Dark Alley.
Loose ends (What is unfinished in their life?): Her mothers illness, as well as the fate of the Professor who inspired her
Links (Eg. Theme song, a spotify playlist, a pinterest mood board):

 

Link to comment
Share on other sites

Valeria:

Spoiler

Name:  Valeria Esserethel


Appearance: Valeria is tall with strong arms, and well dressed at most times in a simple elegance in style of her country. Blouses and form fitting dresses designed for the heat, with her honey coloured hair usually piled somewhat chaotically at the top of her head, with more than a few stray curls that refused to be tidied by her Silver hairclasp. She has Amber coloured eyes and a hawkish nose. 


Guild (or intended guild): DA
 

Personality: Deeply intelligent and insightful, she is usually drawn to the more exuberant people around her as she loves to employ a dry wit, though she has a strong sense of "right place, right time". She has a very good read on people but can sometimes rely on first impressions too strongly. She enjoys piano sonatas and Shiraz. Does not suffer fools gladly, unless they are paying her to. 


Concept: Psychiatrist mother with a singular goal that dissipates on arrival to her new surroundings. A fish out of water that discovered that breathing air is easier. 


Motivation (Short & long term goal): Find and protect her toddler daughter Laurelai; understand their mortality, the heightened abilities of this new world and forge a new life for herself (but not like that)


Merits:

3 minor: ex Semi-professional Harpist, and loves music. Goal oriented, with a strong work ethic.  

2 middle: Cold reading, and insightful. Intellectual and academically trained.

1 major: Elantris-ish style magic


Flaws:

Has no training in said magic, and it has only worked twice as intended. It has not been easy for her to use or understand because of its inherently chaotic nature and she thrives in order and sense.

Can sometimes loose sight of the forest for the trees when it comes to a project that needs finishing, or a relationship that needs a more relaxed approach. Though she is too practiced at following the guidelines of councilling her patients to realise that she often fails to follow the same advice herself.

 
Relationships:

Her husband Lucien Esserethel, who destroyed their universe when he became the new Voidus.

Her 3 year old daughter Laurelai Esserethel, who went missing at the same time, and whom she searched for an unknowable amount of time in the Void.
Her friends, family, and entire world, now deceased.

Home Planet: Un-named.


Current Residence: N/A. Previously everywhere and nowhere, the Void. Previously Un-named.


Backstory:

Valeria grew up in an affluent political family as a single child. High pressure, academic and societal traits were her parents focus, until she left home at 18 to live on campus at her university. She graduated with top marks, and stayed in contact with her parents, if somewhat illusively. She joined the University choir and orchestra and deferred her final year of study to travel abroad as second Harpist. 

She almost did not return to study when she was offered a full time role as a solo concert Harpist, but found the travelling and baselessness to be emotionally starving. She worked as a cleaner while she saved up to open her own private practice, which became very financially sucessful. 

She met her husband at the unviersity he was tenured at when she was treating the Dean in a visiting session, and at several parties and faculty functions after when she left her practice to lecture instead. Enough people suggested that she got the job through nepotism that she was only too happy to leave it behind when she gave birth to her daughter. It was at this time she came into her magic.


Loose ends (What is unfinished in their life?): pretty much everything but her sense of self. 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...