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  1. 53 points
    Shallan: "Why are you sad, Kal?" Kaladin: "Someone killed my brother. What about you?" Shallan: "Someone killed MY brother. Jasnah, why are you queen now?" Jasnah: "Well, someone killed my brother. Someone remind me what we're all doing here." Dalinar: "Somebody killed my brother too." Vin pops in: "Did someone say dead brother?" Marsh: "My brother was also killed." Llarimar: "Wait, is this a dead brother club? Can I join?" Dalinar: "Also, I killed my significant other. With fire." Dilaf: "I also killed my significant other with fire." Wax: "I killed my significant other. Twice." Elend: "My wife killed my brother. Renarin and Adolin: *eye each other nervously*
  2. 31 points
    Pagerunner asked Brandon a question in an AMA on a Sunday. As he eagerly awaited the answer, Brandon told him, "I will reply to your question some day this week. But I will not tell you on which day I will reply, so when I do, it will come as a complete surprise to you." Pagerunner began to ponder what Brandon had said. If Saturday arrived, and Brandon had not yet answered his question, then he would know that Brandon could only reply later that Saturday, and the answer would not come as a surprise to him. Therefore, Pagerunner knew that Brandon would not respond to him on Saturday. But if Friday arrived, then there would only be two days left for Brandon to reply. Having already eliminated Saturday as a possibility, then he would know that Brandon could only reply later that Friday, and the answer would not come as a surprise to him. Therefore, Pagerunner knew that Brandon would not respond to him on Friday. In a similar fashion, Pagerunner eliminated Thursday, then Wednesday, then Tuesday, then Monday, and last of all Sunday. With no days remaining where Brandon could answer his question, Pagerunner dejectedly closed out of the AMA, saddened that he would never receive his answer. And on Wednesday, when Brandon replied to Pagerunner's question, it came as a complete surprise to him.
  3. 25 points
    @Pagliacci That is frickin awesome and needs all the upvotes. Also: IGNITE THEM And we love him for it. This is all of us, I reckon. Also, I can't resist inserting this last one...
  4. 22 points
    all of the above
  5. 22 points
    I like Rhythm of the Lost. has a nice ring to it and has an appropriately ominous sound to it
  6. 19 points
    New Cosmere Facepalm Memes! (Yes I'm back. More to come!) Hoid version Nazh version Former ones Enjoy
  7. 19 points
  8. 18 points
    sorry about the size difference, but I'm not sure how to fix it.
  9. 18 points
  10. 18 points
    Planet Rhythm; Rhythm Planet; Venli's How to Lose a God in 10 Days; 10 Things I HATE About Odium
  11. 17 points
    Found this image on Facebook, couldn't resist: Also, I also found this on Facebook:
  12. 17 points
    Jasnah and Ivory from Oathbringer! Out of curiosity, would there be people interested in buying prints of my Cosmere art? I'm considering opening a print shop or doing a kickstarter to get prints done before the Holiday season. Let me know what you think!
  13. 17 points
    Vin when Human shows her how new Koloss are created:
  14. 17 points
    Introduction Thus far, we've gotten pretty good glimpses of seven of the ten Surges, by at least one of the Orders that uses them. There are some Order-specific applications (like Dalinar's Spiritual Adhesion), but for the most part we've seen a lot of similarities across orders – Jasnah and Shallan both Soulcast, Szeth's Gravitation looks much the same as it did when he had an Honorblade, and Dalinar and Kaladin can both stick things together using Adhesion. Illumination has been a little funky, but that's part of the ongoing mystery surrounding Renarin. But there are three Surges that we have only seen, at most, glimpses of: Division, Cohesion, and Tension. There are legends of them in the books, we've seen the effects of their application, and Brandon has been a little forthcoming in WoBs, so we do have enough to piece together what these three Surges do. But the collective knowledge of the community is a little lax, so in this thread I’m going to collect all the information we have on these Surges, and then do some exploration and theorizing on them. Here’s my gameplan: · I’ll start off with a survey of sources about the Surge, both book references and WoBs. Then I’ll explain how I see the ‘real-life science’ would work to accomplish that. One section each for Division, Cohesion, and Tension. · The fourth section will explain a Tension/Cohesion continuity error. I’m having a chicken-or-the-egg problem trying to write this whole thing up, so you may get very confused with one of my Cohesion examples. I don’t want to break the flow of the explanation; you can jump down to the section called “Stormfather’s Error,” after the OB chapter 38 example, if it really bothers you. · In the fifth section, I’ll give a potential in-universe Rosharan explanation for these Surges, and why they’re guided by perception to behave the way they do. · In the last section, I’ll talk about Dalinar’s Unity abilities, and why I can’t figure out if they’re a Surge or not. Division Of the three, this is the one we’ve seen in action the most, although it can be a little hard to understand because it is never completely explained. The high-level overview: Division burns things. The first hint is in the very first scene in WoK: No other references in the first book. But we do get some more in the second. Jasnah references Division in WoR chapter 1: Kaladin thinks of it in WoR chapter 41. A WoB from March 14, 2017. We actually get it on-screen from a Dustbringer in OB chapter 107. “ And again, from Yelig-Nar-powered Amaram in OB chapter 120. This Surge works by breaking molecular bonds. A quick chemistry rundown: you’ve got atoms, which are the fundamental building blocks of chemistry. Carbon, oxygen, nitrogen, all those good suckers. (You can divide atoms into with protons and electrons and neutrons, and divide those in turn to smaller particles, but that’s gonna be more the realm of physicists. And because Division doesn’t split atoms, it is a purely chemical Surge.) Atoms will form bonds with one another, attaching in arrangements simple or complex to form molecules. (Think of sticking balls of clay together with toothpicks.) The oxygen molecules we breathe are made of two oxygen atoms stuck together (or bonded); nitrogen molecules are similarly two nitrogen atoms. A water molecule is an oxygen molecule bonded to two hydrogen molecules (H2O). Pure carbon doesn’t form molecules; it forms a big lattice of carbon atoms, each atom bonded to multiple other atoms. Why do atoms form bonds? Because doing so releases energy. An atom on its own is like a ball, balanced on the top of a hill. (This is called a radical.) Rolling down the hill releases energy; the ball moves faster. That’s the same principle as creating bonds; two or more radicals combining into a molecule releases energy. And then it would take energy to remove the bonds; that’s like doing work to carry the ball back up the hill. When you burn something, you break some weak bonds and create stronger bonds (with oxygen atoms). It takes a little energy to break a weak bond (called the activation energy), and a lot of energy is released over what you put in when you form a strong bond (called the heat of reaction). You carry a ball up a small hill, so you can roll it down the other side which has a much deeper valley. You release energy by burning things, even though it takes energy to get it started. So, what Dustbringers do, is they break the bonds between atoms. They can burn things without making them hot first; which is how Malata caused the table to burn. To go back to the ball-and-hill analogy, using Division bores a tunnel through the hill, letting the ball roll straight from one spot to the other without having to be carried up the intermediary height. If something crumbles to dust (one of the other stated applications of Division), it’s stuff that wouldn’t really burn well. You rearrange the atoms, it breaks up so you get a bunch of tiny pieces instead of a large whole. But the new bonds are the same energy as the old bonds, so no energy is released. It just crumbles. But what about burning stone? I’ll just take the chemical composition of granite, for example, from Wikipedia: SiO2 72.04% (silica) Al2O3 14.42% (alumina) K2O 4.12% Na2O 3.69% CaO 1.82% FeO 1.68% Fe2O3 1.22% MgO 0.71% TiO2 0.30% P2O5 0.12% MnO 0.05% That’s already all got oxygen in it. So, if you break those bonds up, and then they reform, where’s the energy come from? Using Division doesn’t just bypass the activation energy; it can add the activation energy to the system. The reverse for something “degrading.” Metal rusting releases energy; it just does it so slowly that there’s nothing noticeable. If you rust metal quickly, that’s called “oxidizing,” and my buddies used to call that “Thermite Thursdays.” So, if you’re going to make metal rust in an instant, Division needs to absorb the heat of reaction. At the end of the day, using Division appears to encompass two sub-abilities, from a chemistry perspective. It breaks chemical bonds (changing the chemical composition of the target substance). And it also can add or remove energy from the system, depending on the intent of the Surgebinder; if they want it hot, they get it hot. If they want it room-temperature, the Surge balances out the heat that would be released. I don’t see an issue with these two abilities working in tandem; unlike some of the issues I had with steelpushing in another thread (where a single variable was needed to constrain many different scenarios), a Division user isn’t inherently limited to only a single kind of application. I think they could have metal rust or burn, depending on what they felt like at that moment. Cohesion Cohesion make things moldable, remove lattices and makes something more of a liquid. The first legend is in WoK chapter 59. The second legend is from Shallan, in WoR chapter 63. (I'm going to say Cohesion, because of the "command." Division is always touch; Cohesion can be at range.) Another legend in WoR chapter 77. “ After WoR, there was a single Cohesion WoB. March 8, 2014. In the third book, we actually begin to see it in action. OB chapter 38. (If you are not satisfied that this is an application of Cohesion, feel free to jump down to Section 4, and then come back here.) And again, this time another Surge from Amaram. OB chapter 120. This Surge is partially a step above the bonds within atoms. Molecules will also form bonds; weaker bonds, but bonds nonetheless, that can hold groups of molecules together. In the liquid state, water molecules are attracted enough to one another that they stick together loosely. When you cool them down, they’ll arrange themselves into a lattice structure, and you get solid ice. The bonds between hydrogen and oxygen within the molecule are unchanged; but the molecules are interacting differently. But this Surge also overlaps a lot with Division, because not all substances have distinct molecules. It’s like I said with carbon up above; you have atoms bonded to atoms bonded to more atoms. So if you melt a diamond, you’re breaking atom-to-atom bonds. You have to be; otherwise it would remain solid. Cohesion, therefore, is a little fuzzier in what it does from a nitty-gritty analysis point of view. · It will negate electromagnetic chemical bonding (sometimes intermolecular, sometimes molecular, depending on the substance). · It will absorb energy released by breaking those bonds. · It will apply a brand new attractive force between each and every molecule or atom affected. This is weaker than what was overcome, so the substance now behaves as a liquid. · It will apply a brand new set of forces to various molecules to move them around as desired. · When it is time to resolidify, the first three effects will all be simultaneously done in reverse, reverting the substance back to its original state with no release of energy. It can’t just melt the stone, because that would require the molecules to be at a high temperature. There’s no temperature change; so it has to be a fundamental change in the nature of the chemical bonding, with associated energy balancing measures that I laid out in Division. There’s no way for Cohesion users to release energy, though, so they are more constrained in that particular sub-power. Tension The last Surge, and one that is much harder to find in the books. There are no mythological references, and no instances it is used (at least that I am confident in). But this has been a popular concept in WoBs, even with one before WoK came out. July 24, 2010. October 14, 2013. March 13, 2014. March 24, 2017. So Tension makes things rigid. This cloth example is going to make us take another step up in chemistry; large molecules, with hundreds or thousands of atoms, that form huge chains. That’s what you get with organic molecules; and these molecules can move around. Think back to our clay-ball-and-toothpick model. The balls can rotate on the toothpicks; so if you build something big enough and unsupported enough, you can move it around like an action figure. That’s what cloth does; none of its chemical bonds are breaking when it moves, but there are rotations happening within the molecules. Surface tension is a concept in fluids. Take water as an example. In the liquid state, water molecules like to be surrounded by other water molecules; they form those weak intermolecular bonds, which release a small amount of energy and are entropically favorited. So the fluid as a whole will minimize surface area, where water molecules are touching something that’s not water. But that’s not quite what happens here. This is more like armor plating; additional tension on the surface of an object. Imagine a knee brace or a cast for every molecular and intermolecular bond along the surface of an object. Using the outer layer of molecules to form a shell, the inner layers are then forced in place, and you have yourself a solid object. So that’s why I think tension is called surface tension – it acts on the surface of an object, applying an additional force to hold each atom or molecule stable in relation to the rest of the object. Unlike the other two Surges, there is nothing removed here, so there is no need for funky energy conservation loopholes. Now, I said there were no confirmed instances of Tension in the books. I know that this is a Surge Dalinar has, and he does indeed use quite a bit of magic in Oathbringer. But I’m pretty confused on which Surge it is (if it even is a Surge), so I gave that its own section at the end of the thread to discuss in-depth. But do I suspect we’ve seen this Surge applied by a modern fabrial in the half-Shard shields. They’re already solid, but the additional force applied to their surface makes them even stronger against normal attacks, and being Invested helps them out against Shardblades. OB 100. Some people believe that the spren they trapped was a spren the Radiant would bond, like a Stoneward spren. I hold to the idea of Surgespren; spren associated with each of the individual Surges. There are a couple of passages in Way of Kings that lead me down this path. The first is in WoK chapter 49. And the second is in WoK chapter 57. Bindspren for Adhesion, groundspren for Gravitation. And substancespren for tension. Whether they cause it, or are attracted to it, doesn’t much matter for the purpose of this argument; flamespren are used to produce heat, regardless of whether they cause it or not. So I think substancespren are used by this fabrial to apply Tension to the shields, making half-Shards. Stormfather’s Error I’m just presenting this as-is. I think it speaks for itself. From the OB signing tour: Fundamental Forces Now, you may find the chemistry explanations for these abilities a little underwhelming. They’re super fuzzy, tacking together a whole bunch of steps to get something that functions. To get what Brandon is shooting for, it's important to understand the distinction between real-life fundamental forces and Rosharan fundamental forces (what they call the Surges). Go back to the elemental inspiration of Surges and Essences. Essences aren't distinct elements – Tallow, Pulp, and Sinew are all organic compounds, Spark is energy (since fire is just hot air, and air is otherwise covered under Zephyr), and Talus and Lucentia are going to be structural differences, not compositional differences. But when I put it like that, you inherently know that I’m just thinking too hard about it. These things seem different – and to the Rosharan understanding, that is enough to make it significant in the Realmatic sense. It is driven by perception, not by physics. The same thing is going to be true for these final three Surges. They all operate using the electromagnetic force (just like Abrasion does) and the way molecules interact with one another or the way the components of a molecule interact. In real-life physics, there is a force that holds the atom together – the electromagnetic force that pulls protons and electrons together. That's the same force, generated by the same charges from the same subatomic particles, that is responsible for friction and for the lattice structures that many solids are composed out of. But, just like with the Essences, to line that up with strict physics is looking too closely. Rosharans aren't physicists, and their perceptions will not align with that interpretation. Here's the way they look at it: they think there is a force on the surface of an object that makes a thing rigid like a solid (Tension), a force on all an object’s components that pulls them together and makes it flow like liquid (Cohesion), and a force that spreads things apart like a gas (Division). Whichever of those forces is strongest will determine how a substance behaves, and Surgebinders increase one of those 'forces' to override the natural behavior of a substance. The magic of Surgebinding, in turn, provides specific alterations to the electromagnetic force in order to match the common perception of Roshar. This fuzzy chemistry happens with Soulcasting, too, as evidenced when Jasnah Soulcasts at Thaylen Field in OB chapter 120. We can attempt to interpret “axi” as a local word for “atom” or “molecule,” but that doesn’t pass rigor. There’s no such thing as a molecule of air; air is a mixture of nitrogen, oxygen, water vapor, carbon dioxide, and trace amounts of a bunch of other things that I know because my company builds and operates air separation plants. Instead, an axi must a perception-driven way to interact with atoms and molecules, to conceptualize moving individual molecules even though the scale is unimaginably vast (one liter of air contains roughly 30,000,000,000,000,000,000,000 molecules). Surges are also a perception-based way of performing complex interactions without needing to specifically consider all the steps required to accomplish a particular effect. Unity So, Dalinar has an ability. He Unites things. I see this power occur in three specific places: OB 59. Especially coming after the vision with the Stoneward, I understand why many people think this is Cohesion. That was my initial impression, too, before asking at that signing. But looking at it now, the stone isn’t melting. This is a Spiritual transformation; Dalinar’s not guiding the reliefs, but they are repaired nonetheless. OB 109. Here, he’s holding together the very substance of the Stormfather’s vision as Odium attempts to destroy it. These aren’t real things, but Surges have functioned before in visions, so I guess it’s real enough that Dalinar can use his powers. And lastly, in OB 119. Here’s the kicker, the climax of his abilities. This is not used on something physical; he’s grabbing the Realms. One thing I note about all three of these passages is that Dalinar has to touch things. This is another point against Cohesion being intended; that Surge has been referred to in legends as operating with a “command” or a “look.” Adhesion, on the other hand, always spreads out from physical contact with the Radiant. Most of the time, the hands, although Kaladin has done it with his feet before. One other thing I notice is that the warmth is present while he repairs the temple. This concept first appeared in the ending of Words of Radiance, a mysterious warmth and light that Dalinar felt, something the Stormfather knew nothing about. (Tying in with his mysterious Nohadon vision in Oathbringer, possibly.) Dalinar mentions this warmth several times in OB, and it stirs in him right before he says his third Oath and unites the Realms. And his last scene, when he is working on his book, he feels the warmth again. That makes me think his Unity power doesn’t come from his bond with the Stormfather at all, and has to do with Dalinar Ascending to the remnants of Honor. (I’m suspecting his mysterious Blade that he used to operate the Veden Oathgate was like an Honorblade; not a manifestation of a spren, but the raw essence of Honor’s power. As a refresher, OB chapter 16, the Stormfather confirms that Honorblades can operate Oathgates.) Lastly, his power feels like a direct opposite of a pre-Shattering magic that was revealed in the Dragonsteel chapters on Brandon’s website as SA deleted scenes: The Tzai warriors break the Spiritual, which has cascading effects on the Physical. Dalinar repairs the Spiritual, which has cascading effects on the Physical. This pre-Shattering magic appears end-neutral; the Tzai are doing direct Realmatic manipulations (which is also ascribed to the Sho Del and to the [REDACTED] magic of Jerick). At least to me, this feels very reminiscient of the sorts of things done by Shards or beings who are Ascending: the creation of the mistwraiths in Mistborn, the Returned of Warbreaker, or even the boons/curses of Nightwatcher or Cultivation. The interpretation that I’m growing fond of is that Dalinar was not Surgebinding in these scenes, he was tapping in to the greater power of Honor and using it to Unite things. That all being said, I can’t help but notice the similarities to Adhesion listed above, and Tension’s metaphysical relationship to rebuilding the whole (seeing as it acts on the surface of an object.) And when Dalinar repairs the temple, he does think that it’s because he’s a Bondsmith, which would imply that Dalinar is not the first to have these sorts of powers. The extent he uses them is greater (like summoning the perpendicularity), but that other Bondsmiths may have been able to accomplish his feats in the Thaylen temple without Ascending. I can see an Adhesion/Tension interplay going on; take two things, use Adhesion to stick them together, use Tension to redefine the boundaries as a single object. So, I’m not necessarily convinced either way. Putting the passages down on paper, his first two Unity scenes do seem much more like mundane Surgebinding than I had previously remembered. But the mysterious light, Dalinar’s Ascension, and “WE KILLED YOU” all make me think there’s something greater about Dalinar, something beyond what the Bondsmiths of the past were able to do. We’ll see if I can settle on something by the time Stormlight Four rolls around.
  15. 16 points

    From the album The Knight Radiant

    I.ve been a bad fan and really haven`t posted in a wile, but I was on a search for a new style. This is my first Kaladin piece, not how I imagined it honestly, but his story fitted the mood of the image and the style I wanted to try. So here it is, a really sad moment of our protagonist's life. He might not me be my favorite character from the pack, but I sure understand what made him what he is and I respect that!
  16. 16 points
    Introduction The biggest question left in the wake of Oathbringer by far is the mysterious nature of the Dawnshards. Brandon's been teasing and RAFOing us about them for years and years, making the tantalizing bit we finally did get in Oathbringer personally one of my favorite hints throughout the book. After enough staring at WoBs and Oathbringer cross-eyed, I think I've come up with a sensible reasoning as to what they are. As I always say in these intros, if you see any discrepancies or stuff that doesn't make sense, make sure to drop a comment. Enjoy! Greater Rosharan Pre-History When trying to guess at the nature of the Dawnshards, I started by gathering information that we had regarding the magic that existed before men came to Roshar. We have this important tid bit in the Eila Stele: And this from the Listener's song of secrets: To me, this sounded similar to Surgebinding when first read, but we know that the Eila Stele was almost certainly written before the cycle of desolations began. After reading around a bit more, I saw this passage: If Surgebinding was not yet a magic system, then what could have been the powers of these people who, as the author of the Eila Steele puts it, "brought the void"? I'd always taken the 'void' portion of Voidbinding's name to mean that it is related to or of Odium, but it also makes sense that the Singers named the powers wielded by their enemy after said enemy, regardless of the realmatic nature of the magic system. And I do mean to be pointed in my belief that Voidbinding wasn't originally of Odium, although it may have been coopted before the cataclysm that destroyed Ashyn. Taking a look at the voidbinding chart, you'll see that the number ten is just as relevant there as it is on the double eye of the almighty, not the number nine. This is further supported by the below WoB: So, to sum up this section, Voidbinding seems like the best candidate for the power originally wielded by the humans that destroyed Ashyn. So what do we know about Voidbinding? Voidbinding Being the magic system we've seen the least in the series, there isn't much we can say about how Voidbinding and how it works with any certainty. We do have one framework to go off of though, so lets read the below WoB: We've only seen pieces of Renarin's power, but the fact that they are completely diffrent from the Surgebindings is a very interesting tid bit. I just want to note that the power we see Renarin possess, future sight, has only ever made one other appearance on Roshar, and that is in the form of the Moelach's deathrattles. Seeing as how Renarin's spren was created by Sja-Anat, this immediately raised questions in my mind about the nature of the Unmade. Lets see what she herself has to say about her own nature: Every Cognitive entity we have seen up until this point has been derived from the power of one of the Shards, so the statement that she is only of herself is much more important than just the denial that she is of Odium. This implies that she isn't of Honor or Cultivation either, that she pre-dates the dawn of the Shards and the modern history of the Cosmere, that she is of Adonalsium himself. We know that Adonalsium had a careful hand in the creation of Roshar, from the statement from Frost in the Letters, the ten outer gas giants, to the continent of Roshar itself being based on a Julia set, so it makes sense that he would have made the original spren as well. Dawnshards I think you all see where I've been going, I believe that the Unmade were powerful spren that existed in the Rosharan system before any influence from the Shards and that these are what were referred to as Dawnshards. You might ask "but why would there only be nine instead of ten, then?" or "How could they have destroyed Ashyn?" Just read the below WoBs, i'll get to it: What is a singular mysterious spren thats relation to Honor and Cultivation is dubious and is also capable of world-bending powers that Brandon has been just as tight lipped about as the Dawnshards? Ding ding ding, you guessed it, the illusive third Bondsmith spren. Brandon has even hinted... or rather flat out told us that we should think of the power of a Bondsmith as very dangerous, read the below WoB: This matches what the text says about Dawnshards. Perhaps the Dawnshards were Voidbinding's equivalent to Bondsmith-spren on Ashyn before this immense power destroyed it. I think we've even seen hints of this shift from Dawnshard to Unmade in the text. Read this portion of the Eila Stele with this theory in mind: Outro It's 1:45am and I've been writing this theory for hours, so I think I'm gonna leave it here. I've had this one bouncing around in my head for a long time and I'm sure other people have guessed similar things with other theories, but I think the foundation of WoB and direct quotes is pretty solid on this one. Let me know what you guys think if you were able to slog through this, thanks for reading!
  17. 16 points
    I had the opportunity to listen to the Graphic Audio of Warbreaker recently (HIGHLY recommend them, if you have the chance, the full cast and production is a wonderful experience), and I noticed something about Lightsong that stood out but was never really addressed: Lightsong is unwholesomely Lucky. At one point Lightsong is playing a game called Tarachin with the other Gods, a game described as "one of the most difficult games in the world" because it required both great physical ability as well as layered strategy. Lightsong, being awesome, never bothered to learn the rules and instead just likes to choose and throw the balls randomly, yet he always manages to do better than the avid players. So there he is, musing about how the different Gods get slightly different forms, how they all seem to get more or less the same Godlike physique but unfortunately there's no guarantee of any increased intelligence. Meanwhile he's throwing balls over his shoulder and winning at a game he doesnt understand all the while wishing he knew enough to be able to loose on purpose. Here's the thing, we know that the Returned's physical attributes get way more Fluid, reflecting more of what they Believe they should be rather than their inborn reality (and this can be consciously manipulated with training). Most got Young and Huge and Physically Impressive, at least one got Old and Wise because she believed in that godly image. But Lightsong never really believed in his own Divinity, and I think that deep down he believed that all the Returned were just People Who Got Lucky. In light of his performance on the Tarachin Field, I think Lightsong was actually Augmenting his Fortune attribute. And if Returned are indeed influencing their spiritual Attributes as well as physical, there's every possibility that they could learn to consciously manipulate those attributes the same way Vasher (or the Royal locks line) can willfully control the physical portions of their Spirit-web. Given how the Breaths work by sort of merging with (or overlaying on) the Spiritweb, it would make logical sense that it would be positioned to subtly manipulate it, and Breaths respond to Intent/Commands directly more than a lot of Investiture types.
  18. 15 points
    when I was at a signing, saw this giant pile of Legion, and I thought "if books could talk..."
  19. 15 points
    Way of Kings: Words of Radiance: Edgedancer: Oathbringer:
  20. 15 points
    So the Sibling on Roshar is the collective spirit of all dead siblings in Sanderson's work?
  21. 15 points
    Star Wars The Incredibles Stormlight Archive Mistborn Era 1 The Hobbit
  22. 15 points
    I swear this was intended to be just a random portrait but several friends told me it reminds them of Shallan so I roll with itP.S I know she is supposed to have blue eyes
  23. 14 points
    The following passage was deleted due to the sheer idiocy of its content: The REAL Roast:
  24. 14 points
    The High Price of Freedom/Aftermath Honour watched the palace with bated breath. Would her/his/its help actually mean anything? Only time would tell. - Only one more left, the Kholin killer thought, creeping through the hallways after the queen. The last hour and a half had been difficult, with such a to-do around Jasnah Kholin's protection, but finally, finally, she was open to attack. At least, the killer was pretty sure she was. It would be mighty inconvenient if she survived, since he had others to kill after her. He had a mission, after all. Begin the desolation. Not that he'd come here expecting to do that. Quite the opposite in fact, But plans change when one's old gods are revealed. Klade shuddered, remembering the Unmade. He didn't want to be serving his old gods—his people had abandoned them eons ago to avoid exactly this—but then these Alethi just had to meddle in things they didn't understand and look what was happening: the world was on the precipice of a Desolation. And they only had themselves to blame. "Halt!" Klade froze, and then realized that the call hadn't been for him. It came from ahead. He peeked around the corner and saw Jasnah confronting the Captain of the Guard—what was his name? T-something? He couldn't remember. The Queen's back was to Klade. She didn't see him coming, but she didn't have to. - Tearim noticed movement over Jasnah's shoulder. Klade. What was the Parshendi holding? A....knife? It was! And with the way he was looking at Jasnah, it was clear the man had one goal: to kill the queen. Tearim pushed Jasnah out of the way, and then he felt pain. So much pain. Why was there pain? Was it Klade? No, no, Klade had frozen for a second, looking at Tearim, but he still held his knife. So what had happened. Tearim looked at Jasnah. She held a blade—not her Shardblade—and it dripped blood. His blood. She'd tried to kill him. - Klade took the moment of distraction to close the distance between himself and the Queen. He knew he only had one chance to kill her and his aim needed to be true. She was a Radiant. She could heal, but she couldn't heal from a killing stroke. He swung his blade. - A Radiant, dead. Honour lost all hope. The Desolation was coming and there wasn't anything she could do to stop it. She'd tried. But it was now clear to her that she'd underestimated Odium. - No, Tearim thought, watching the blade pierce his queen's body. She fell, gasping in pain, and Tearim knew she wouldn't be rising again, Radiant or not. He heard a sound behind him, and then Liss was there, helping him to his feet. She already had her wicked-looking dagger out and Tearim unsheathed his sword. - Klade watched the queen fall. Slowly. The light in her eyes went dark and he knew he'd succeeded. He heard the sound of metal behind him, and he glanced over his shoulder. I thought he was dead. But no, the Captain stood with his sword out, and that servant girl stood next to him, with a weapon of her own. Klade attuned to Irritation. He'd only just murdered the last Kholin. Was there really to be no rest for him? - Ialai had learned much since she'd accidentally killed her husband. She no longer hesitated to kill if she knew it was the right thing to do, and she knew this was the right thing to do. She hurried down the corridor to where she'd heard Jasnah's cry, but when she rounded the corner, she had to pause for a moment to take everything in. Jasnah was on the ground, blood surrounding her. Even at this distance, Ialai could tell her queen was dead. Another Kholin, gone. Tearim stood next to her body. He was also bleeding, and Ialai knew why. Jasnah had attacked him, and he must've retaliated. And now he was trying to kill a Parshendi. Ialai ran to stop the murder, but she didn't get there in time. Klade tried to defend himself, but he was blocked by Liss—where had she come from? Ialai had completely missed seeing her, and why was she helping Tearim?! Tearim skewered the Parshendi. "That's for killing the queen," he said. Ialai brought her blade down, into Tearim's back with as much force as she could. And then his words hit her. Klade had killed Jasnah Kholin. Not Tearim. Tearim had defended her. And she'd just killed the man for it. - Honour breathed a sigh of relief. She'd judged them too harshly, too soon. They'd actually done it. Miraculously. Somehow. Take that, Odium/Senility, she thought. - Wit stood on his chull and brought a scroll out of his pocket. Holding the top, he let the end fall. And fall. And fall. He had a lot he needed to say. But before he was even able to get one word out, Ialai and Liss stumbled into the feast hall. They were both covered in blood and looked rather...distraught. That was curious. But not curious enough to stop him from what he needed to say. He cleared his throat, but Ialai cut him off. "Jasnah is dead. And Tearim. And Klade." Well, that changed things a bit. Wit started rolling the scroll back up while Ialai explained just what exactly had happened. Her explanation took a while, which was good because the scroll took a while to roll up. Finally, though, the scroll was gathered and Ialai's explanation was complete. Wit leaped off his chull. "Well. It seems my time here is done. Fear not: I'll be laughing at your spiritual essences once you all have been long forgotten. Especially you, Sadeas. No, not you Ialai. Your husband. I'm sure his spirit is around here somewhere. Might even be in this rock," Wit said, pulling the moss-covered rock out of his pocket and looked closely at it. It would make a strange sort of sense for Sadeas' spirit to take over something that looked so like him in his physical form, so Wit spoke to the rock. "Even though you're dead, I'm still laughing at you." And then he walked away. As he passed Liss, he dropped the rock onto her head with a "boop," and continued on his way. Liss grabbed the rock off the top of her head and stared at it in confusion. And that's game. A big congratulations to the following players, who completed all of their win conditions: Jasnah Kholin Wit Players who failed one of their non-final win conditions but completed all other win conditions (including those who died after having all their win conditions revealed) also won. Those players are: Ialai Sadeas Ivory Adolin Kholin Liss Drunk Beggar Ash Darkness Kelek Master Spreadsheet Beggar Feast (dead/spec doc) Palace Grounds (ostracism doc) Alethi Secret Societies Shadesmar Women Diplomats Intellectuals Parshendi Gavilar's War Council Heralds Feast Hall Back Wall Monastery Dias/Monastery Dias 2.0 Sunwalk Entrance Ten Herald Hallway Unused Guest Suite Darkened Corridor Loading Dock Art Gallery Thanks to everyone who played and thank you so much to Orlok and El. A thousand thank yous to both of them. I'll have a bit more to say about my thoughts on the game but not tonight. I'll save that for a couple days hence. Please use your own account now. We'll be locking up the anonymous accounts in the next few hours.
  25. 14 points
    I want a larkinnn It's technically not finished piece, but shshshsh, it is better at this stage
  26. 14 points
  27. 14 points
    Cosmere as told by Pattern: Warbreaker: Mistborn: Elantris Wax & Wayne ('s creation) Every fan and Hoid:
  28. 14 points
    Marsh and Dalinar :" I'm sad about his death. But i was even more sad when he got with the girl we both liked" Zane " I know how that feels"
  29. 14 points
    Bring forth the holy roll of Reynold's Wrap, known to bind any creature voidish or mortal!
  30. 13 points
    When you sew yourself a skirt and add some allomantic symbols as decorations.
  31. 13 points
    Ahhhh yeah, Roastin' time. Sorry Human, but Steris has the broiler on high, looks like Roasted Koloss is coming up:
  32. 12 points
    LG50: News of My Demise The Elendel Daily Newsworthy Content for Every Octant! The 16th of Doxil, 68, Morning Price 2 Clips Contest for Heron Inheritance! In an exclusive to The Elendel Times, Kasaam, Steward to Lord Wayrn Heron, reveals the truth about the ill health of his master. “Lord Heron is dying,” the Terrisman said, candidly, in an interview with this reporter. Kasaam (age unknown) seems tired and worn himself now, perhaps unsurprising after a lifetime of working with such a person. “This is not too shocking; he has had a long and distinguished career, and there are few who can claim to have seen as much of history as he has. If it is a surprise, it is only that it should come now, after so long in good health. Many of his staff, myself included, almost believed that he would live forever.” Indeed, Lord Heron (91) is one of the only people still remaining who remembers the world before the Catacendre. He has previously claimed to be the only man still alive who has met The Lord Ruler, the oppressive tyrant that ruled the old world. And not content with remembering history, the man has lived his life forging it as well – There are few who do not know the name of ‘Heron Industries Mining Concern’, the eminent name in mining, quarrying, metallurgy, logistics and allomantic research. Most of our fair city was built with their aid, and it is estimated that almost twenty percent of the city’s inhabitants rely on the company for their business in some form. The question that is always posed when one thinks of the company is ‘how did they become so powerful?’. The answer, of course, lies in the old world. Lord Heron inherited his Lordship young, and took risks with his family's money, spending it on highly dangerous and profitable ventures. In particular, he helped fund the Skaa Rebellion, selling them weapons and metals in an act which would caused his execution had it been discovered. Those who knew him at the time have spoken of his calculating and, some would say cold, methods, and the ruthlessness that he pursued further wealth with. With the death of the Lord Ruler, his favourable status with the new rulers of The Final Empire saw him ascend to the new parliament created by King (later Emperor) Venture. This gave him further scope to increase his power, in a manner that a more enlightened and less chaotic time might call corrupt. With the Ascension of Harmony and the birth of the world we now live in came a great need for rapid construction. Housing, agriculture, centers of governance, all required stone and metals in greater number than ever before. Lord Heron paved great roadways to the mountains at the edge of the basin, and started to excavate and transport raw materials to the city, in the process founding Heron Industries Mining Concern. One might say that Lord Heron used risk and chaos to propel himself to ever greater heights. Indeed, whether he was extremely intelligent or insanely lucky is a matter that is still debated by many academics today. But, as Kasaam himself has vouchsafed to this reporter, Lord Heron may not be long for this world. And this poses something of a problem for the noble House of Heron and the company that bears its name. Lord Heron’s wife, Shannah Heron, passed away twelve years ago, and they had no children. Thus Lord Heron is the last of his House, and the question of inheritance arises. “We are holding a sort of… contest,” Kasaam says, with a wry smile that doesn’t quite seem to reach his tired eyes. “Lord Heron intends to adopt an heir before his passing, and to ensure that the company is not handed to someone undeserving, he will test that they possess all the traits of a Heron, and that they will lead the House to even greater glories.” All interested parties must send in their applications for no later than the 25th of the month, after which a longlist of candidates will be invited to visit Heron Keep for the second stage of application. Only nobles need apply. Krea Erikeller Commercial Advertisements Personal Advertisements Well, there’s been a lot of speculation on who was going to run the next game, and I’m happy to put those rumours to rest. Congratulations to those of you who correctly guessed that I, Brandon Sanderson, will be running LG50! ...Actually, it’s me, Wyrmhero. But I had you fooled, didn’t I? Go on, admit it. Rules There are two teams, Nobles and Spiked. The Spiked get a document to collaborate on, and get a Night Kill Action as detailed below. In addition to this, players are secretly placed in House Documents, as in LG7 (if anyone remembers all that time go). They may discuss things freely in that document. If there is one player or less alive in that House Doc, it will be made read-only. The House a player belongs to will not be made public on their death, nor will if a House has been emptied of players. The game is broken down into two Turns across each Cycle of play – The Day Turn, and the Night Turn. The game begins on a Day Turn. Day Turns last 48 hours, Night turns 24 hours. The end of each turn will be 7PM in the GM’s timezone (which is currently BST, but will change to GMT on the 28th). During the Day Turn, players vote for another player to Assassinate, and another player to Praise, such as Kasimir/Wyrmhero. A vote will not be counted unless it contains both votes. Players cannot vote for themselves for either Assassination or Praising, and cannot vote to Assassinate and Praise the same player. A vote must be removed before a new vote is placed. Players must rescind both Assassinate and Praise votes before making new ones, even if one vote when reapplied would be for the same player. It just makes my job a lot easier. At the end of each Day, as long as a player has two or more votes, the player with the most votes dies, If there is a tie, or no player has two or more votes, no Assassination occurs. Regardless of whether a player dies, after this all living players gain their Praise votes added to their total tally, and the living player who had the most Praise votes given to them that Day is Influential the next Day (if they survive...). An Influential player’s votes are worth two votes, for both Assassinate and Praise. If there is a tie, no player becomes Influential. During the Day Turn, Rioters and Soothers may use their Actions. No other Actions may be made during a Day Turn. During the Night Turn, one player on the Spiked team can use their Action to use the Spiked Kill Action. No distinction is made between the Spiked Kill Action or a Coinshot Kill Action. In addition, the Thug (if injured), Tineye, Coinshot, Lurcher, Seeker and Smoker may use their Role Actions at this time. Players may send PMs to each other as long as a Tineye is alive (you will be told if they are not). Spiked Kill Actions and Coinshot Kill Actions are simultaneous. Players may only make one Action per Cycle (going Day-Night), regardless of how many Actions they might be able to perform. An exception to this is during the first Day Turn, when a Smoker may designate themselves and one other person to be protected from Soothing and Rioting during the first Day Turn only, as a free Action. The Spiked win if they have the capability to prevent the Nobles from getting a successful lynch again, usually by the Spiked outnumbering the Nobles. If the Spiked all die, the living player with the most Praise votes wins a personal victory, Noble players in their House (dead or alive) win a House victory, and all the Nobles (dead or alive) win a shared victory. Also, I note that once more, it is my burden to bear Ookla Season. I have no idea how the mods are going to handle it this year, but at the very least I want everyone who takes part to set their title to their previous name and for everyone to refer to themselves and the other players as their normal name. The game will begin on Thursday 25th at 7PM BST. Before that time, if players wish to, they can send me obituaries to include at the time of their death. Roles Thug – The first time a Thug would die for any reason (whether at night or from the lynch), they instead survive. If it’s during the Night, their attack and survival will be publicly noted. This is a passive effect and does not require an Action to use. Afterwards, however, the Thug must use an Action to burn Pewter every Night, or they will succumb to their injuries! Tineye – As long as a Tineye is still alive, players can send PMs to another player during the Night Turn, which must include the GM. Group PMs are not allowed. If all Tineyes die, players cannot send messages to each other privately, and can only talk in the thread or their House Doc. As an Action, Tineyes may also send a message at Night to the GM to include within the next Day’s writeup. Coinshot – A Coinshot can use their Action at Night to attempt to kill another player. Lurcher – A Lurcher can use their Action at Night to save another player from being killed. If that player is attacked that Night, their attack and survival will be publicly noted. Rioter – A Rioter can target another player in the Day with their Action, at the cost of nullifying their own Assassinate and Praise votes, to change who another player has voted to Assassinate or to Praise. Influential players still have their double-strength vote changed. Soother – A Soother can target another player in the Day with their Action to nullify their Assassinate and/or Praise vote. Influential players still have their double-strength vote lost. Seeker – A Seeker can use their Action during the Night to discover what Role that player has and whether they are Spiked. Smoker – By using their Action during the Night, a Smoker can protect themselves and up to one other player that Night and the following Day from Rioting, Soothing and Seeking. Soothing and Rioting will fail and Smokers will see the player as Roleless and Noble. End of Signups Depends on player numbers, ideally want 20+. Player List Quick Links:
  33. 12 points
    A piece I'm currently working on of Kaladin fighting a Voidbringer! I'm hoping I'll have time to finish it and do colors in the next week or two (I'm currently doing Nanowrimo) I'm currently doing a kickstarter to print and ship my other pieces of art before Christmas. I'll have my other Cosmere fanart available to preorder! If you want, you can check it out here: http://kck.st/2yG1uaQ And yes, I double checked to make sure this was okay with Dragon Steel and is within their fanart policy ;)
  34. 12 points
    Why do things I love keep burning? Might as well start this thing going What's up y'all, name's Dalinar Kholin, with my burnin' hot roasts I'm coming in for the win. Yes I'm gonna burn ya, and the damage won't be measly, cause when I'm done with you, you'll think The Rift had it easy. King Taravangian, the idiot genius, I considered removin' you from the human genus. But then I realized, that's not what I'll do because, Mr. T, I pity you, fool. Yes I said fool, you're a fool who can't rule. You think you've got it good, think people are followin' your plans. News flash, they don't follow you. They follow your Diagram. Amaram Sadeas, what do I need to say? It won't take long to slay ya', cause everybody hates ya'. Son of Honor? Ha! Your plan was so flawed. Now just look at me, sittin' here bonded to a god! You're a murderer, a fraud, you killed a whole spear squad. For what? Some plate and blade? That won't protect you from my angry tirade! Adolin, son. We need to talk. You were gonna succeed me, but now I've seen, you can't even follow the simple Way of Kings. You call it "that storming book", but I ain't even shook. You killed Sadeas, and hid, tryin to keep your sin to yourself. You didn't even regret it. At least I got a broken soul out of my crimes! That's been me, Dalinar, Highking of Urithiru. Y'all don't stand a chance, so till' then I say See you!
  35. 12 points
    My roast: This was fun! I'm glad I joined!
  36. 12 points
  37. 12 points
    So I was just thinking it would be neat if Teft was the one to capture the Heart of the Revel. Since he has such a close relationship with addiction it seems like he could be a great choice for such a task. I would personally love to see that encounter/arc. Anyways, thoughts?..
  38. 12 points
    Pretty sure I don't have to spoiler this, but I'm going to do it anyway.
  39. 12 points
    Presenting yet another parody with Major OB spoilers
  40. 12 points
    metal vials have traditionally been filled with alcohol, supposedly for the purpose of helping preservation of the metals. As a chemist, I've been thinking of how much sense it makes, and now I just need to vent out what I got. Metals oxydize in the presence of oxygen. We tend to think water is also needed, because rusts forms with water, but rust is an hydroxide; oxydation can well go without water, though water speed up the process by providing an electrolithic solution where all manners of redox processes can take place. Under that premise, storing metals in alcohol is not effective. Oxygen, as a nonpolar molecule, is actually more soluble in alcohol than in water (by about 5 times, according to what I could google). Alcohol mixes well with water, meaning it will readily absorb water from the atmosphere. So, metals should degrade faster in alcohol than dry. However, considering that allomancers need some fluid to help them swallow the metals, alcohol is probably still better than water, because alcohol by itself does not react with metals, nor does it provide much electrolytes to help speed up redox reactions. Steris used cod liver oil in the vials she carries for wax, and that's an interesting choice. Oxygen is about as soluble in oil as it is in alcohol, but oil will not absors water from the atmosphere. Its apolar nature make it bad at stabilizing charged intermediates, so it should also slow down redox reactions a tad. It's probably a good choice. In fact, oil is akin to petroleum ethers, which are used to store alkali metal away from oxygen. So it seems the increased solubility of oxygen doesn't play a large role. ultimately, though, the biggest factor in conserving vials is just how much oxygen they contain. gases have low density, so the amount of oxygen in a vial is tiny. If the vial is accurately stoppered, possibly sealed with vax, then metals won't degrade any further once the initial oxygen has been consummed. Finally, wax putting whisky in his metal vials seems a terrible choice. Whisky is still about 60% water, and water can eventually corrode metals alone. Plus it contains all kind of organic molecules, some of which may actually help the oxydation process. To his credit, he probably drank them fast enough that they never had much time to rust. To sum it up: - alcohol is a mediocre solvent for storing metals. - oil is actually a very good choice, though Steris doesn't know enough chemistry to appreciate the fact - whisky is a terrible choice, practically as bad as water - the most important precaution is to keep the vial airtight anyway
  41. 12 points
    This is probably wrong, but I'm writing it down anyway just to have a record of it. Autonomy seems to be the most likely candidate to be Trell, and there is a decent chunk of evidence. So why is a Shard that is about "Freedom" ready to destroy all life on Scadrial because it can't be controlled? Because they are direct creations of a pair of Shards themselves. An extension of their influence. I believe that all of the intents are based off of some piece of the personality that was Adonalsium before its death. For Autonomy I think that this piece is a nearly direct oppositional force to Endowment. Endowment was Adonalsium's desire to give power to its sapient creations the wish to help them and see them grow in strength and ability, and provide them the tools necessary to do so. Autonomy then, isn't freedom in my mind generally. It was the desire every parent has to see their children grow and be capable of standing on their own. The feeling that aiding them to much will hamper them in the long run. I believe that Autonomy was Adonalsium's sense of restraint with respect to its children, it's sapient creations. As Odium is Adonalsium's sense of rage and hatred without context, this drive has also been altered due to lack of context. It views the intercession of any part of Adonalsium, which is all the Shards, into the lives of sapient creatures as anathema to their progression, and so it wishes to intercede on their behalf to end the meddling of the Shards. This is why she may have been willing to work with Odium in my opinion, because allowing him to Splinter shards does her work, and hopefully injures him in the process. I also think this is the reason for the existence of her Avatars. Bavadin swore a pact with the other Shards not to interfere with each other's plans. A pact in direct conflict with the version of her intent that I propose. Thus the Avatars exist precisely to circumvent that which she swore. She can do nothing directly to interfere because she is bound by her oath... But the Avatars, whether they are others ascended that she shares the power with, portions of her investiture seeded to become sapient themselves, or whatever else, are distinct Cognitive entities not bound by what she swore herself. Autonomy is not freedom. Any action performed grants Autonomy to some and impinges on the Autonomy of others... But Autonomy from the Shards themselves
  42. 12 points
    Then Bit arrived and made his 1234th post. Spoilered for length, and your convenience. And pure freaking randomness reigned supreme. The end. Now I can go post again. Yay.
  43. 12 points
    Oathbringer Warbreaker Mistborn: Secret History
  44. 12 points
    Warbreaker Lord of the Rings
  45. 12 points
    I have a theory that Szeth was a developing surgebinder/ Knight Radiant prior to becoming the Assassin in White. When he tried to tell others about his powers, or even that the Knight’s Radiant were returning, they refused to believe him, and renounced him Truthless. The first evidence I noticed of this is from Words of Radiance. This is a passage from Kaladin and Szeth’s first encounter: Szeth is horrified and enraged after hearing Kaladin claim to be a Windrunner. He cannot believe the Knight’s Radiant are returning, because if it’s true then he was wrongly named Truthless and all the killing and suffering was put upon him unjustly. Even stronger evidence comes from Oathbringer when Szeth is confiding in Nightblood: I think the voice he is remembering was a spren he had bonded in his youth. A spren he ultimately killed through his actions as the Assassin in White. Does anyone else have any opinions? If he wasn't previously a surgebinder, what was the voice he was referring to? Also, I found it surprising that I couldn’t find anyone else talking about this. Feel free to let me know if there is already a post somewhere on the same topic that I missed.
  46. 11 points
  47. 11 points
    Kelsier: I am Hope. Dalinar: I am Unity. Batman: I am Batman.
  48. 11 points
    Elend: I don't like ash. It's rough and course, and it stains everything.
  49. 11 points
    Not bad, @hoiditthroughthegrapevine, not bad, but now, give it up for HUUUUUUUUUMAAAAAAAAAAAN!!! I took a little bit of a different track with this one, I hope no one minds. Human has been fun to represent, but I feel like I've exhausted all the Koloss jokes I can come up with, and to be honest I'm looking forward to trying out some other characters. So with that, if @Ashspren approves, I'd actually like to concede the match to @hoiditthroughthegrapevine (his rap was better anyway) Well fought!
  50. 11 points
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