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Dofurion

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Everything posted by Dofurion

  1. It is precisely for this reason that I think the side effects should be exchanged. It is the duralumin that puts "jets" of investiture into the allomante, therefore it would be expected that if someone becomes a duralumin sevant when they are not burning it, they will see an absence of investiture.t is precisely for this reason that I think the side effects should be exchanged. It is the duralumin that puts "jets" of investiture into the allomant.
  2. From the WoBs of the topic it seems that it doesn't matter if only one of the parents is a dragon, the offspring is considered completely dragon.
  3. I offer another alternative. What if they are bracelets like those of SP4 but instead of Brass they are Nicrosil?
  4. Oh, just recently I also wrote a post about it, although more on the meta-narrative side. For my part, I consider that the effects of duralumin and aluminum should be the other way around. What if over time they end up assimilating part of those memories as their own? Something like mental blackouts but in reverse
  5. It seems that its Rosharian side is the most peaceful. As narrated it seems that the other hordes assimilate the local biosphere.
  6. Something that I also found curious is the mention of "composite metal." One of my first theories when the Sixth of the Dusk preview came out was that the Rosharians would be much more advanced with respect to crafting materials such as "high entropy materials" since manifesting them would be very easy with soulcasting, and that the advantages What allomantic metals give to Scadrian society could become a brake on its metallurgical development due to the fact that they would be allomantically inert materials. But it seems that will not be the case. My question is, are they feruchemically charged metals or alloys with Godmetals? Maybe a mix of both?
  7. Sorry, translation problem. It was theorized that it could be Dor. There is nothing official.
  8. At the time the Sixth of th Dusk II preview came out, it was reported that it might contain Dor. I think there is WoB that said that synthetic gems also worked.
  9. I think I didn't explain myself well: If a conventional Avatar is a mass of investiture associated with a splinter on X planet, and it requires someone from said planet to ascend to be complete. What we could say is an avatar of power. What I want to propose here is something less powerful, a human connected to the shard but without access to the amounts of investiture that the other version has, something like an "avatar for the vessel". If version A is a small Shard, version B is a Tanavast with amnesia in another body. That is why I made the comparison with the term "aspect of the Almighty" since this is how the Heralds are treated with (more or less) specific aspects of a superior being, but without being everything that it represents.
  10. Here are some of my random ideas again. What if the pre-betrayal Stormfather and Nightwacher Bondsmiths were always "avatars" of Honor and Cultivation? This idea came to mind when I remembered a certain comment by Sibling, where he is surprised that Navani is Dalinar's partner. Explain that the Bondsmiths of the Stormfather and the Nightwacher were always a couple, this is already strange in itself since the amounts of time we manage between the desolations is so large that it seems something very strange. Does this mean that on no occasion They had a partner before they went from being Radiants and they were never interested in anyone other than another Bondsmith? Then the idea arises that perhaps they were not conventional humans but rather manifestations of the Shards. Since what better way to direct it than assuming 2 of the 3 most important positions among them? In addition, it would explain why he was missing during the false desolation (given the state of Honor and the distance of Cultivation) Note: I understand that the concept of avatar in the cosmere is a little far from the characteristics that I am proposing, in this case it would be something more similar to how the Vorin of the Heralds think, "Aspects of the almighty", it would be a mortal avatar that they would use Honor and Cultivation to be the Bondsmiths of their respective Godsprens.
  11. I think that if it is an inherited term it may have been used to define the Lancer. They are the only ones who can effectively perform a task as a mount and also survive in a battle with surges.
  12. The Ars Arcanum of RoW. I don't have the transcript on hand but I just checked it on Copper and it should be there.
  13. That's because it's supposed to have 10 levels and is a "cousin" magic to voidbinding. Personally I think Brandon backed off about Old Magic being soft, maybe that's what the art invested in involving Whimsy is all about.
  14. That's why I nuance with "invested connections" the idea is that it takes the connection of the Allomancer with Preservation (in this case Harmony). And in general cut the connection of users of invested arts that require connecting directly to a Shard.
  15. It's just a simple thought to see what they think. Could the haemalurgical effect of Bavadium be "stealing invested connections"? That would imply that in this case he could steal the 16 Allomantic powers with a single nail (As long as the "donor" is a Mistborn), but that he could not steal a Breath or Feruchemimic abilities
  16. I have always found the idea curious that the entire Elantris selection mechanism was the work of a Seon in the center of the city (like the Wizard of Oz) and that that specific Seon is the Seon "Aon" or the Seon "Ela" Theoretically this is possible if Scadrial acquires the missing "field", and could be a Vinspren since she is now worshiped as part of the Mists.
  17. Well, the truth is I based it mostly on the cases of Kaza and Ithi for this, after all the Savants Soulcasters have permanent modifications to their bodies. In that case a Savant allomancer could (and I say could since I'm a bit speculating on the mechanics) acquire a certain "residual charge", in which his body acts like a magnetized metal (you know, metals that were not originally magnetic become be so due to being in contact for a long time with metals that already were). In the end the effects I propose would go unnoticed enough not to affect what has been written so far. Wax, for example, couldn't accidentally move a knife when trying to grab it, but he would end up accidentally damaging a USB stick he touches.
  18. I was originally going to post this on the Mistborn thread but I think it will be easier to discuss here. I think Sanderson has a problem with the Savants concept. With this I don't mean that I don't like this concept (it's one of my favorites, honestly), but rather that Sanderson himself doesn't feel sure where to put the pros and cons of being a Savant. From what he has hinted at in different WoBs, what he is looking for to be a Sevant are situations like Spook's or Kaza's. People who have used their power so much that they have greater access to it, but are negatively affected to the point of causing death. [ref1] Then the problem arises when you have Savants that seem to not comply with this rule, as would be the case with Wax (although this has already been decanonized [look ref 1]) or most of the Seekers [ref2] So what can be proposed in this regard? (of course it is just a proposal since everything falls into the hands of Sanderson and his team) Well, to continue with the spirit of the Savantism of the epigrafh 16 of The Hero of Ages, where there are more pronounced effects than others, but that these effects have more according to the era in which the character lives. Example [allomancy, physical quadrant, external metal]: A Savant Coinshot or Lurcher could be able to create the shields that we have seen that Wax can make (This way we preserve the fact that Wax is a Savant but it will no longer be from resonance but from a single skill), that would be the advantage. Now the disadvantage would be that his body has been "allomantically charged." What does this mean? Well, although it has increased its output power and precision (consciously), unconsciously and while it is not burning metals, there is still a repellent effect (in the case of the Coinshot) that would continue to affect nearby metals, as if it were a kind of "drain". This would not affect the daily life of the allomancer, but already in Era 3 this would be a problem since they would be "magnets with legs" and would affect the electronics near them. You can even extend that to the fact that in Era 4 they cannot board ships that are not specially equipped for them, given the risk it would entail. And even so, cases like Spook's may continue to exist, where the advantage itself ends up being counterproductive and vice versa. Example [allomancy, enhancement quadrant, internal metal]: Both gnats as far as I'm concerned have a lot of potential when becoming savants, not only in terms of their powers, but also the stories that can be written with them. For example, it is already known that an allomantic aluminum sevant can be exempt from many of the damages caused by large amounts of investiture [ref3, ref4] and even speculating a little, they could be invisible to the sight of a Shard when burning aluminum. (like Renarin), But they could also be exempt from the benefits of the investiture since having such a pristine soul would not be able to bond to a Spren or receive Breaths. As for duralumin, a savant of that metal could extend the duration of the burst of power (let's take the arbitrary limit of 16 heartbeats) but when it is not burning the metal its condition would be very similar to that of a Drab, but as an advantage of That since his soul is so easily malleable, it would be easy for him to access certain types of invested arts. Note: In fact I have the idea of a fanfic in which one arrives in Roshar for X situations, and is undehipmently stunned in a situation, more or less comedy, since he gave him to burn a duralumin being there and ended up attracting and linking to the nine types of radiant Sprens and have to deal with their disparate personalities. Anyway, what do you think of the subject and what would you do if you are in your hands to address it?
  19. That sounds a lot like Whimsy to me.
  20. It is also one of the reasons why I see the 8, since from the information we have on Dawnshard, it may be a circle. In that case the opposite position would be the eighth since from 16 it would jump to 1
  21. This is something I think we haven't explored enough. If Ba-Ado's confinement is what happened to the existence of the Deadeyes, couldn't she also be one? After all the rebound from the breakup with Roshar she must have also experienced it. It could be an interesting narrative thread for the future.
  22. That is one of the WoBs that I have mentioned (or at least I thought I had it, for some reason I copied one on Odium, the old WoBs give problems when copying only the link XD)
  23. The truth is that this is one of my favorite cosmere-related hobbies, trying to guess the numbers (along with the colors) of the different Shards that we know. It probably doesn't serve much purpose in terms of the central plot but it's still interesting. Now that we know almost all the names of the Shards, it is good to do a review to refresh. First I am going to go with the ones that we are already sure of which are yours and then I will go to those with which there is doubt and finally I will finish with the ones that are completely speculation. Confirmed Honor [10]: I believe that there is no counterargument here, Honor is associated with the number 10, everything related to it revolves around that number: 10 Heralds, 10 orders of Radiants, 10 essences (although these may actually be 12.) In short, Honor is 10. Odium [9]: The same as the previous point goes for this one, the number of Odium is 9; 9 Unmade, 9 types of Fused, the Nine. Endowment [5]: Many things in Nallethis revolve around number 5, the number of kingdoms involved in the Many-War, the Five Scholars, Tears of Edgli have 5 petals, that the divine breath grants to the returnees the equivalent of the fifth level of elevation. Preservation [16]: Although it was originally going to be the 4 [ref] preservation is associated with 16, this being the most representative number of Mistborn as saga. Doubtfully Autonomy [7 or 8]: Like the previous autonomy, it has a large amount of number presence in its associated symbology, but the curious thing is that in their case they seem to be two instead of one, in this case on 7 and 8. everything depends on how you want it Seeing, in my case I lean more for 7 since it seems that at the time where number 8 is presented, it is to denote the presence of something separate, as if they were taking into account a hypothetical 0. In addition, that given the intent of This Shard may like to have something to differentiate and that is reflected in the way in which he expresses his numerology. Virtuosity [13]: As seen in the following WoB, it seems that the number 13 is a good candidate to be the number of Vistuosity. Now, as it is structured, Sanderson's answer could be any of the numbers in the Fibonacci sequence, such as 1, 2, 3 and 8 (except 5 for obvious reasons). Now, knowing that if it were 3 it would help a lot to my other theory about Virtuosity, I feel that that number is better for some cases that we will see later. In addition, all the references to GO during what happened in Komashi and the different rituals that are shown to us from Yumi's perspective give much more weight to 13 as a number. Theory Ruin [11 or 8]: The case of Ruin is curious, since we have to preserve the number, but also the reason why we know it, is also the reason why we do not know the number of Ruin, since everything seen in this Shard seems to be a mirror of what Preservation has done. All allomantically viable metals can be used in hemalurgy for example. Now, then why do I propose those numbers? Well in the case of 8 I say it because of the only differentiating characteristic between hemarlurgy and allomancy, the Kandra blessings. You will tell me that we only have 4 blessings, well here I have the following WoB: Working on the assumption that Brandon actually added more blessings (as can be guessed with this other WoB), and that they still cannot access the other metal arts (Since we would lose the special thing about Bavadium). I can assume that the easiest option to add is to follow the pattern that the other blessings already had, which were to be pulling metals [Tin, Iron, Copper, Zing]. Therefore, the most sensible thing would be to add the other four that are missing [Aluminum, Chromium, Cadmium and Gold]. As for the number 11, things related to ruin have several reminiscences to that number, we have for example: the 11th Metal, the size of the Koloss (in the United States version). But since they are things associated with Ruin, they seem to me to be too tangential references to take into account. Edit: When writing the part about the Kandra blessings I was looking at the feruchemical table and not the hemalurgical one (my mistake). Although it would seem coherent to me that they were pure metals, and not alloys, those that gave blessings, the problem is that Gold and Cadmium steal temporary allomantic (Cadmium) and Feruchemical Hybrid (Gold) abilities. Therefore, the most sensible thing to maintain this theory is that all spiritual metals are those that are viable for sales since precisely with them (Duralimin and Nicrosil) the other metallic arts are not touched. Cultivation [6]: I don't know if I am the first to propose this number for cultivation, I generally see that it is usually associated with the number 3, but I think it is something that we unconsciously think of when thinking about nature on a mythological level (we have examples like the triquette). These would be the points so I consider that the number 6 is a better number to associate with Cultivation, from the lowest to the highest level of speculation they would be: It is the number of "cultivable" essences [Fire, Crystal, Plants, Blood, Oil, Meat] The Order of Radiants associated with the number 6 is the only one that is not tied to oaths (Lightweavers) In the Rosharian system there are 10 gaseous and 6 rocky celestial bodies. This point is especially poetic because you already know 10+6=16 If we take into account the color associated with the two Shards that influence the radiant sprens and the orders that possess it [blue-windrunners | green-truthwachers] we can notice that the first ones do not occupy position 10, but rather position 1, position 10 belongs to the order adjacent to the left (Bondsmiths). To preserve the symmetry we can apply the same treatment to the bottom: Using the previous point, it could not be 5 since it would occupy the same number as the endowment, which by implicit rule cannot be done (until Sanderson says otherwise of course) Finally (And this is 100% personal preference) if the number were 6 everything would be left on a silver platter in case Roshar ends up being pacified in a state in which the 3 shards remain intact (At least as far as the Knight Radiants symbology): 10 Order of Knights, 9 Orders of Illuminated Knights and 6 Godsprens (one for each Shard and one for each combination of lights). Devotion and Dominion [(1 or 3) and (3 or 2)]: I think it is evident to everyone that in Sel there is a strong presence of the number 3; Three continents, three empires, three arts invested by each continent (yes, I am counting the ChayShan as coming from the northern continent) So it is almost certain that one of the two Shards is related to the number 3. Now which one? that's the question. Particularly, I would prefer that 1 be the number of Devotion, since if we look at it it seemed to maintain a closer relationship with one of the peoples of each continent (The Aonicos for obvious reasons and the natives of MaiPon) and also that number would look very good with the intent of Devotion Ambition [12]: I have two reasons for thinking this way. The first is for metanarrative; If the Aethers were related to the number 12, the simplest thing for Brandon would be that the Shard that had that number would be off the board (splintered) during the development of the main plot of the cosmere. The second reason is that it really seems that the Aethers have a lot of Ambition, their refusal to be considered creations of Adonalsium despite the fact that we have confirmation that all the investiture came from him and the Aethers being beings of investiture… Add to that the whole thing about being a pseudo-hivemind and constantly telling people who are aetherbound how great they are, etc. It all sounds a lot like Ambition to me. No data As for Invention, Mercy, Valor, Whimsy and Shshshsh (Vigilance) I have nothing to work with to speculate on their possible number. The numbers that I have not taken into account are: 4, 11, 14, 15. So any of these six could have one of these four numbers (plus another one from among those that are left out of the previous speculations, probably the one that is left over, those we treat for Dominion and Devotion.) Personal listing Devotion ? Dominion ? Endowment Cultivation Autonomy Ruin Odium Honor ? Ambition Virtuosity ? ? Preservation This would be my personal list, it seems curious to me that organized in this way it seems that the intents have a kind of pattern, as if each one were the meeting point between the two adjacent ones. With nothing more to add, I read them in the comments.
  24. Oops, I saw it appeared in unread and I thought it was recent. In any case, I can take advantage and ask you, if I want to touch on the topic of shards and their numbers, do I do it in one of the publications that already deal with the topic or do I write a new one?
  25. Well, then you have to keep in mind that both titanium and lithium are shshshshshshs. Therefore they do not affect the operation of the fabrial more than any other metal would.
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