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Lunu’anaki

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Everything posted by Lunu’anaki

  1. No. He was out of breath after giving it to Denth to surprise him so she gave him all of hers to take care of business (so he could awaken again)
  2. I have to disagree with you on this. OB made it fairly clear that all her research about the voidbringers basically amounted to nil compared to what everyone learned while she was away. She’s going to be taking on a very different role than secret-keeper now that she’s queen I think.
  3. He say's he'll consider it for a $150 down payment and $28/hr. ...he told me to tell you he provides a "luxury" service and you won't regret buying in today. What? No. No I won't say that!! That's not a discount! ... ahem... Sorry @Wander89. Where were we?
  4. Some interesting ideas. I suppose as soon as they get their hands on Duralumin and learn how to craft the engines and medallions themselves they will be making planes, etc. I don't know if it's something we'll see before Era 3 though.
  5. Death, in all of his cute mudkip glory picked up the invaders body with one tiny arm and used water gun.
  6. The only thing I see wrong with any of this is your initial refutation of feruchemy. I believe the idea that tapping a metalmind just to be able to revert to normal in order to be end-neutral is fundamentally misconstruing the nature of the magic. There is work(in a physics sense of the word) involved with storing an attribute. Storing speed requires one to expend the energy necessary to move fast--in order to move slow. Storing mental speed requires one to expend the energy necessary to think fast, in order to think slow. etc. etc. I believe this energy expenditure accounts for the additive effect you can receive from the energy by storing it over time. However, you are right that even then, it doesn't account for the physical transformation in Feruchemy, or for that matter, a number of cosmere-wide things, and I think that this theory is one of the best I've seen in order to account for that "Spiritual Realm nonsense" Great job.
  7. I totally did. His real life was far better than his imaginary one though.
  8. I've been there. Public transportation sucks Glad you had that book though!!
  9. Thanks @Rask I'll definitely be fleshing out Aaron's inner monologue vs. outer actions a lot in my first revision because its something I struggle with when I'm getting words on the page. Thank you for the commentary. It's very helpful!!
  10. Awesome. I'm getting Magic Mad Max vibes and that just screams awesomeness to me!! Hey! We're all fans of the Cosmere here. Space Opera is always a good idea lmao
  11. Thank you very much!! Oh my, that was a big oversite on my part in formatting this post. Yes. there are a number of major and minor consequences associated with running out. Here's the main framework I have set up for this presently: Using up Lyfe energy past the average amount a typical human would would have causes bodily functions of the user to slow and/or cease. In general this is referred to as Lyfelack. There are three stages of this illness (stage 4 would be death) Stage 1: Subject feels constant lethargy, more susceptible to illnesses, illness can last longer. Subject has a cold body temperature. Given proper food and rest a Flux user will typically recover in a matter of days, this is assuming they avoid the use of Flux for this period of time. Stage 2: Dangerously low body temperatures. Bodily functions act abnormally and are slowed (causing the subject's Lyfe regeneration to slow as well) Stage two is variable depending on how little Lyfe the subject has retained. It is defined by the point where someone's bodily functions are slowed and hindered to a degree where it causes them true harm, yet they still retain the ability to regenerate Lyfe enough to recover. Depending on severity it can take anywhere from one month to a year for an individual to recover from stage 2 lyfelack Stage 3: Referred to by Flux users as "The point of no return" The point where the effects of lyfelack are so severe that the flux user is permanently incapable of generating lyfe energy in a natural manner. This means that a user will suffer from the consequences of lyfelack permanently. People with stage 3 lyfelack are commonly refered to as "Husks" Taking in an external source of Lyfe can help abate some of the symptoms of Lyfelack, however the use of flux while not fully recovered from Lyfelack can cause the progression of the illness to get worse. A person with stage 3 lyfelack who takes in Lyfe energy from an external source regularly to avoid the consequences of the illness is refered to as a "sapper" The only recognizable difference between a Sapper and a common Flux user is that a Sapper doesn't generate Lyfe in natural ways anymore, therefore subsisting off of, and burning away their store of Lyfe over time; and needing a constant source of replenishment to keep themselves from progressing back into the severe conditions of Lyfelack. Lyfe is generally proportional to calories, so an elephant would have a larger general store of lyfe than a human... but it's slightly different. It is consumed by physical, mental, and magical means So a Gorilla for example might actually have a smaller general Lyfe store than a human, because humans, having more innate sentience and magic to them, have had their biology adapted to that use of Lyfe energy. You can't take in external sources of Lyfe unless you are capable of using Flux. And not everyone is capable of using Flux. There is no hard limit on how much Lyfe you can store... however, taking in Lyfe has some psychological effects that can be very beneficial in small amounts but... overwhelming at higher amounts. I havn't fully developed this yet but essentially the energy really want's you to use it and changes your psychology in ways that make you more likely to use it. I havn't really decided on answers to these first few yet. lol Infused objects are not locked down by who infused them though, so an infuser can absolutely defuse any infused object. no matter who made it. So it's kind of like increasing the sharpness on a photograph... someone with bad eyesight might see the object better, the object would be more apparent in darkness (not brighter, just more easily recognizable) It's very subtle, but very useful in sleight of hand. People are more likely to look at an object with increased visibility than a normal object. Like how an extremely beautiful person (or an extremely crazy person) stands out in a crowd. Most people in-world think that... but most things with crystalline structures could be used/made. Salt would work for that. Right! Fluids. it's been a minute since my last high school physics class so thank you for that. It's still a rough outline so i appreciate you catching that now before I wrote it into the novel 300 times Haha thank you!! I actually hated the name Material Flux when i made it but i just needed a stand in... over time it grew on me though. I'm glad to hear someone thinks differently than I did when I created it!!
  12. So I've been thinking after my Magic System post that I should share a sample from my book which includes the use of that magic... If you havn't seen the magic system post this should, hopefully, still be entertaining, The post which describes my magic system can be found here. This takes place a few chapters into my book and involves my main character Aaron getting to know the man who will become his mentor. Let me know what you think
  13. Manifestations from another realm appear around you whenever using the ability. You also manifest in their realm while doing so. You can make them as dangerous or as humerous as you like.
  14. Doesn't Kurth just make sense for an Oathgate because of how far it is from the rest of Reshir? If they need easy access to that area and can't easily get there by any other manner.. then an oathgate becomes the most useful there. Instant teleportation to the one island that is hardest to reach.
  15. I really enjoy the concept of priming explosives as a magic system. Is this the only magic system on your world was there something before this disaster struck? You've got some good cost in there with the potential to wither away if someone gets too trigger happy. and speaking of triggers... the way each material requires a different triggering mechanism is really interesting and I think you chose some good ones. Those will be fun for you to play around with while writing!
  16. Beautiful. Thank you. My 2AM brain wasn't clever enough to catch on to the whole Time-is-Space thing without that push. Ahhhhh. Super off topic but I've heard that Hoid experiences large gaps in time where he "doesn't remember anything"... I wonder....
  17. I feel like... hmmm What would happen if you opened a speed bubble inside of another speed bubble?
  18. I'm not exactly sure I follow the Alcubierre Drive WoB either... I checked out the Wiki article of the Drive found here: https://en.wikipedia.org/wiki/Alcubierre_drive But I think there is something I'm missing. How would a speed bubble warp space in the manner suggested by this drive?
  19. I could care less what order he joins. I just want to read Wayne and his Spren's conversations.
  20. I'd really appreciate critique and comments on the magic system I currently have in place for my Novel. Here are the details! Flux Flux is a magic system revolving around Transformation. A fundamental force in the universe my story takes place in. It is comprised of three distinct magic systems which can interact with each other in a variety of ways: Material Flux, Energy Flux, and Life Flux. Each of these three systems has two distinct groups of "matter" which they are capable of interacting with and two "potentials" (or methods of interaction with that matter) It is rare that a person is capable of harnessing the powers of Flux. As a matter of fact, Human beings are only capable of accessing the most basic form of Flux, Material flux. Due to this fact, those in power have done a good job of hiding the existence of this magic from the general populace, and even those who are aware of Material Flux are rarely aware that Energy Flux and Life Flux are something that exist. (An ancient race in my world are the only ones capable of the latter two magics) Flux is powered by a substance typically referred to as "Lyfe" not much is known of this substance, but it is a smokey glowing substance that can only be contained within a very specific type of crystal known as a moon crystal. The namesake of the moon crystal comes from stories told about a large crystal meteor falling to the earth which contained a large amount of Lyfe. Lyfe is an energy that is fundamental to life on the planet, every living thing has a small store of Lyfe within themselves and it is consumed just like any other essential nutrient. Eating tends to refill a persons store of Lyfe to normal levels. Most forms of Flux require a greater amount of Lyfe than that which is typically stored by a Human being and generally, the amount gained through normal means is insufficient to make use of for anything other than sustenance. Material Flux Material Flux, as the name suggests, operates on materials. A person capable of Material Flux is either a "Shifter", an "Infuser", or both. It is very rare that an individual is capable of both, and typically, those who are, are also much more efficient with the use of Lyfe to fuel the magic. Groups of Matter which Material Flux operates on: These groups are the types of Matter which Material Flux interacts with. The grouping and lettering plays an important role as will be described later on. Group 1: Solids A. Stone B. Metal C. Crystal Group 2: Liquids A. Air B. Water C. Smoke The Two Potentials of Material Flux: Shifting and Infusing Shifting: Shifting is the art of using Lyfe in order to change Matter from Group 1 into Matter from Group 2, and Vice-versa. Any Material from one group can be Shifted into any Material from the other, however, it takes less energy to convert Metal into Water than it does to turn Metal into Smoke. (The letter designation above shows which Materials are compatible in this way. A to A or B to B takes less energy than A to Shifting uses a lot of Lyfe energy to accomplish and the more Material one Shifts, the more Lyfe they consume to do so. It also takes a lot of concentration to accomplish. The more experienced someone is, and the more focused they are on the task, the more efficient they can become with their expenditure of energy while shifting. It takes a lot of experience to Shift matter into specific shapes, or to shift one type of matter into an object made of more than one type, but both are possible; and the more experienced a shifter is with creating a specific object the easier it becomes. Many shifters practice making one type of weapon or tool over years for this reason, so that they can form the weapon in a time of need more quickly and with less expenditure of their Lyfe energy, which is very hard to come by. Infusing: Infusing is the art of charging Matter from one of the above groups with Lyfe Energy, imbuing certain properties into that matter. At their touch an infuser is capable of infusing and also defusing matter. Defusing matter draws Lyfe back into the infuser, however, some energy is lost in the transition. (The only exception to this energy loss is Moon Crystal) Infusing charges matter with one of 3 core properties: A. Weight- Matter infused with the Weight property is made heavier or lighter without any alteration to it's density or size. B. Phasing- Matter infused with the phasing property is made to increase or decrease it's friction with other matter. (ex. Decreased Phasing makes a blade swung through air feel like it's being swung through water, Increased phasing makes a blade swung underwater, or through a person, feel like it's being swung through air.) Phasing does not alter the natural interaction between the infused object and other matter. It only alter's the amount of force required to make the interaction occur. C. Visibility- Matter infused with the Visibility property is made more or less visible by changing the Matter's interactions with photons of light. (ex. A wall with decreased visibility could appear invisible to the naked eye) When Matter from Group 1 (Solids) are infused, the property (corresponding to the Material's letter above) is increased. In practice: Stone becomes heavier. Swords cut things easier, Rubies become easier to see. When Matter from Group 2 (Liquids) are infused, the property (corresponding to the Material's letter above) is decreased. In practice: Air becomes lighter. Water can be walked on, Smoke and anything it surrounds become invisible. Infusing requires a small amount of Lyfe energy relative to Shifting. Infusing is very easy to pick up on as a practice, but takes skill to implement effectively. An Infuser can easily make smoke invisible by infusing it fairly readily, however the skill required to make an entire cloud of smoke invisible, ensure that smoke is constantly surrounding oneself, and implement all of that skill in a way where whomever, or whatever you are hiding from doesn't smell the smoke in the air is a different thing altogether. Interactions between Infusing and Shifting: Shifting infused matter into another form of Matter requires a larger amount of Lyfe than normal. However the rewards for doing so are immense. Infused Matter which is then shifted into another form of matter retains the properties gained by its prior state. In practice this means that you can infuse a large amount of air, decreasing it's weight, and subsequently shift that air into stone or metal. This allows for easy transport of large amounts of raw materials, unnaturally lightweight swords and machinery, or a host of other things. The possibilities are endless and a creative Shifter/Infuser can do a host of interesting things by infusing matter and shifting it into other forms. Infusion of matter is additive, meaning effects can stack on top of one another, so things like nearly weightless, invisible swords which can cut through stone are entirely within the realm of possibility. Lyfelack Using up Lyfe energy past the average amount a typical human would would have causes bodily functions of the user to slow and/or cease. In general this is referred to as Lyfelack. There are three stages of this illness (stage 4 would be death) Stage 1: Subject feels constant lethargy, more susceptible to illnesses, illness can last longer. Subject has a cold body temperature. Given proper food and rest a Flux user will typically recover in a matter of days, this is assuming they avoid the use of Flux for this period of time. Stage 2: Dangerously low body temperatures. Bodily functions act abnormally and are slowed (causing the subject's Lyfe regeneration to slow as well) Stage two is variable depending on how little Lyfe the subject has retained. It is defined by the point where someone's bodily functions are slowed and hindered to a degree where it causes them true harm, yet they still retain the ability to regenerate Lyfe enough to recover. Depending on severity it can take anywhere from one month to a year for an individual to recover from stage 2 lyfelack Stage 3: Referred to by Flux users as "The point of no return" The point where the effects of lyfelack are so severe that the flux user is permanently incapable of generating lyfe energy in a natural manner. This means that a user will suffer from the consequences of lyfelack permanently. People with stage 3 lyfelack are commonly refered to as "Husks" Taking in an external source of Lyfe can help abate some of the symptoms of Lyfelack, however the use of flux while not fully recovered from Lyfelack can cause the progression of the illness to get worse. A person with stage 3 lyfelack who takes in Lyfe energy from an external source regularly to avoid the consequences of the illness is refered to as a "Sapper" The only recognizable difference between a Sapper and a common Flux user is that a Sapper doesn't generate Lyfe in natural ways anymore, therefore subsisting off of, and burning away their store of Lyfe over time; and needing a constant source of replenishment to keep themselves from progressing back into the severe conditions of Lyfelack. Notes on Life Flux and Energy Flux I am yet two fully develop these two forms of Flux as they are unlikely to come into play in the forefront of my first book, however, what I can say is that they are magic systems which are exclusive to a couple of secluded races in my world who have existed on the planet since long before human civilization rose. These two Races, the Fomorians and the Tuath and are in a conflict with each other and have their fingerprints on a lot of the political strife my characters deal with. Energy Flux is exclusive to the Tuath and involves the transformation and exploitation of Energy to do things such as Exploitation (traditional spellcasting. fireballs, lightning, teleportation, etc) and Alteration (changing one form of energy to another, converting large amounts of Heat, Electricity, etc. into Lyfe is possible with this) Life Flux is exclusive to the Fomorians and involves Mutation (altering physical properties and genetics of living beings) and Control (forcing your will upon living beings) Thanks for reading and I really truly appreciate any comments or suggestions you throw my way!!
  21. No, but one of my alternate personalities is just really good at shoveling driveways. Very useful in the winter. Thanks!! It's been fun so far!!
  22. I think you would have a trippy memory blitz of every memory stored in the coppermind. Personally, I'd go with A-Bendalloy/F-Zinc or A-Steel/F-Zinc Zinc Feruchemy just seems too damnation useful to pass up on and both stopping time and moving fast would come in handy when you can think super-fast.
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