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xinoehp512

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Everything posted by xinoehp512

  1. "Why would I tell you if I did?" Jeremy replied. "Supervillains don't tend to be good for the health."
  2. Jeremy stared at the stick. He picked up the stick. He examined the stick. He even smelled the stick.* "Did anyone else hear that?" he asked. *Okay, okay. I might be lying about the smelling.
  3. Jeremy blinked. "...what? Last I checked, I was in control of myself, thank you very much."
  4. Jeremy frowned. "Don't need to- why would I not need to know that? That seems like important information!"
  5. "TLT." Jeremy said the letters slowly, enunciating each one. "Is that an acronym for something?"
  6. Jeremy threw his hands up in the air. And now they were ignoring him. Of course. "Can anybody tell me where I am?" he screamed into the endless void* above. "Please!" *A dangerous pastime, or so I am told, but marvelously cathartic.
  7. Jeremy gave Abalador a look and shook his head, not bothering to respond. "Don't ask me*," responded Jeremy, who at this point was not in the mood to be surprised. "Nobody's been telling me anything." *Don't ask me either.
  8. "Great," said Jeremy sardonically. "Just great. I'm surrounded by weirdos*. And I still don't know where I am!" *Don't take it personally. He's had a rough day**. **Or, well, first five minutes of existence.
  9. Jeremy gives a yelp of pain and whirls around, furious. "What was that for?" he exclaimed angrily to the entity behind him.* *I would have described it, but I have no idea what an "abalador" is.
  10. Jeremy began to laugh*. "A minion? I guess you're a supervillain, then?" *Okay. Maybe he was going a little insane.
  11. "Did I... what?" Jeremy furrowed his brow. "Make it? How in the world would I have made It? I woke up here with no idea of who I am or where I am!"
  12. Jeremey stared at the shadowed figure in pure, unfeigned bewilderment. "I... I'm sorry, what?" He scratched his head. "I don't- I can't- Look, do you know where we are?" He ran his fingers through his hair in desperation and laughed mirthlessly.* *Don't worry. He's not going insane. Yet.
  13. Jeremy, finding his questions unremarked and unanswered, looked around at his surroundings. He stood on a field of grass that appeared to extend indefinitely in all directions*. The sky was a distinctly unremarkable shade of gray. It let off enough illumination to see, but not enough to cause permanent eye damage were you to look at it**. There was nobody else within view, which at least explained why no one had responded to his queries. Unsure of what to do - and not a little unnerved by the emptiness - he began walking. *Because it did. **Honestly, it's surprising more worlds aren't this way. Suns are just so inconvenient; in addition to the whole thing with the blindness, they tend to go supernova when you least expect them to.
  14. I don't know if this has been addressed yet, but the behavior for email notifications has changed. Previously, it would include the entire text of the message (excepting text in spoiler boxes): now, it shows only the first ~150 characters. Is this an intentional change?
  15. While battles were waged and legends were made, an entirely normal human with nothing unusual about him in the slightest appeared in the middle of nowhere*. His name was Jeremy, and he was very confused**. "Where am I?" he asked first of all, and then: "Who am I?" *Well, nothing unusual except for the whole "having appeared from nowhere" deal, although - to be fair - that in itself was not a particularly unique trait in this setting. **You would be too, if you were in his situation. Don't take your knowledge of prior existence for granted! You never know when a particularly unfortunate rock of alarming size will take it all away.*** ***To be clear, that is not what happened here. Jeremy never had knowledge of prior existence to begin with.
  16. Is the complaint system meant to be a gameplay element? Are there direct interactions in the rules for roleplay?
  17. Very well... aye to 63. I propose PR#66: Friendly Fire: On (Amendment, dependent on PR#52) The text of PR#52 reading "Each card is majorly victorious over the card with number one greater than it and minorly victorious over the card with number 2 greater than it (e.g. the Bouquet is majorly victorious over the Handwritten Card and minorly victorious over the Wad of Cash)." has the following sentence added after it. "The Ring is majorly victorious over the Bouquet and minorly victorious over the Handwritten Card. The Token of Eternal Friendship is minorly victorious over the Bouquet." I propose PR#67: The Health Rule (Amendment to ER#28) The text of ER#28 reading "spend any resources that they have" is replaced by "take any actions that require spending resources." I also propose PR#68: The Gameboard Rule (Amendment to ER#12) The text of ER#12 has the following added to the end: "The game piece of a player represents that player, and may be referred to as that player. They may be treated as identical for gameplay purposes."
  18. Well, there is a meaning that has been agreed upon and hasn't really been challenged by an alternative, even if that meaning could be more precisely defined. Vote for me as moderator and I will change the text to clarify the exact meaning.
  19. Good sir the rule says a majority of three or more. Also we do have an inactive player now; Raven.
  20. The player list keeps track of what order play happens in. It was @Ravenclawjedi42's turn, but they have not acted in 24 hours so their turn is skipped. That makes it @The Wandering Wizard's turn.
  21. Am I missing something? The only of Wizard's rules that passed between this and the last update was Rule 21, with 3 yeas and 1 nay. Should it not be 1 MP gained, not 4, for a total of 3? 24,38,39,45,46,47,48 all pass with no nays. I get 2 AP and Experience gets 12. 22 is rejected. 41 and 49 are rejected. Nay to 50. (Forgot to do that last time.) Aye to 52, though it doesn't seem like it is very rock paper scissors at the moment- there would need to be a clause allowing, for instance, the Ring to beat the Bouquet and Card. Aye to 53-56. Nay to 57- AP farming goes brrrrrr Aye to 58. Nay to 59- the Moderator ought to determine whether punishment is in order or whether the violation was an accident, then resolve the situation accordingly. Aye to 60-62. Nay to 63- I don't want people collapsing all of their proposals into four to get them all through. Aye to 64. I'm never happy. Aye to 65, though I would argue that the wording of the original rule - "contains items that can be bought" - already allows for purchase of items.
  22. Why does an amendment gain the text of the rule it amends? Why does an amendment cause the rule it amends to become repealed? What happens if an amendment modifies multiple rules (such as with PR#41)? Fair enough. I vote yea. I will note that I don't think that the failure clause is technically necessary, as if PR#31 were to pass after PR#37, the words "an empty space" would no longer exist in the text of PR#23, and so nothing would happen. Yea! I will vote yea, although I think that a later amendment should reword "doing so forfeits all other actions (other than making proposals and voting for them)" to "after they do so they may not take actions that require spending resources for the rest of their turn." That way it catches any action that requires spending AP or dollar bucks (and potentially gems, or any other resource), but it for sure will not interfere with actions that shouldn't be interfered with, such as ending a turn. It also brings it in line with the penalty for falling to 0 HP. (A reminder to myself to propose an amendment to The Health Rule to add "At the end of their turn," to the beginning of the sentence "Players may increase their health value by one for each hour that elapses while it is not their turn." and change "spend any resources that they have" to "take actions that require spending resources" if no one else does.) Yea. I will note that technically speaking the player and the player piece are two separate things, and that player pieces might not always be on the board. Perhaps we should amend The Gameboard Rule so that a player piece and the player it belongs to may be referred to interchangeably. Nay. (Dollar Bucks forever)! Abstain. I will note that even without this rule, the Moderator can quit being the Moderator by leaving the game and re-joining, at the cost of all player data. Nay. I think clarifications should stay in the text of the rule. Nay. I agree that we need to create a rule to standardize turns, but I don't think that it should depend on the Game State Sheet. Instead, I will propose PR#51: The Turn End Rule. A player's turn ends only when they declare that it has ended. Yea to PR#s 45-47. Yea. Technically speaking, any time a player joins it will be for the first time, because if a player leaves the game essentially forgets they ever existed. Nay, partially for the same reasons as PR#44, (The Round Counter shouldn't reference the Game Sheet at all) and partially because I think the Round Counter should increase when the first player in line takes their turn (and should be set to however many rounds have already elapsed.) Uh... there is no Beehive card. It got renamed to Honeycomb. Not necessary, The Easy Aye Rule has passed! I will also vote myself as Moderator.
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