Jump to content

Devotary of Spontaneity

Members
  • Posts

    2184
  • Joined

  • Last visited

Everything posted by Devotary of Spontaneity

  1. The elims could have neglected a kill if they were afraid of the biologist scan, but if they were really afraid they could have sabotaged the laboratory. Potentially they want to wait on sabotaging the lab until they think they'll be able to hospitalise the biologist in doing so. The navigator just shows that Quinn targeted Gears with something. If a non-Quinn internal affairs brigged Gears, it could be worth mentioning. Otherwise, probably better to keep silent. Being able to exe multiple people at once isn't usually super helpful, but it's not a priority repair. I expect something more important will break before it could be repaired by however many village engineers are left. It is possible that the agent modified the captain's quarters and that's why there are zero improved parts, but I think it still takes two repair actions for the agent to fix things so if that's true they wouldn't be repairing it.
  2. TUO died C1 in the most recent game and was a villager, and I don't know if this would be any different. I also don't want to kill Illwei early again even though reviving someone from the hospital sacrifices a vote and action one cycle for an extra vote and action every cycle for the rest of the game. I'll vote for Gears I guess. Next cycle I should be able to actually pay attention to players instead of the rules.
  3. Visitors to the hospital, including doctors, can be attacked by anyone. The elims wouldn't need to send anyone to visit the hospital in order to attack any doctors. Is that true? I read this as if an agent part gets sabotaged, the agent can repair it and it will still count for their win condition. If a regular engineer repairs a sabotaged part that previously was modified, it comes back without that modification. I don't think that means engineers can repair intact parts to remove agent modifications.
  4. If the Agent wins, everybody else loses. If they get to five parts upgraded, we can't afford to end the game. However, the only ones who can actually do something about that are the elims, by sabotaging parts that the Agent has modified. Edit: I see that you don't actually care about winning the game so long as you wipe out the other faction, but other people may feel differently.
  5. I struggle to see a scenario where this is a problem since there's nothing the village can do to stop the agent other than killing them, and that doesn't stop them from winning so long as there are five agent parts installed. I guess there could be a scenario where it's 2 non-engineer villagers to 1 elim with five agent parts installed and the elim says they'll sabotage an agent part but only if the village agrees to exe one of their own. If one elim can submit both the kill and sabotage actions, which I'm not sure is the case, agreeing would let the elims win but otherwise the agent would win. I think I would prefer the agent in this case, putting in a hammer vote last second and risking the elim neglecting the sabotage action to let the agent. Realistically though, as in the above scenario, the elims deciding whether they would prefer the village or the agent to win is the more likely choice. Presumably, it's going south. Possibly it'll pass over our current home to make it easy for me to deliver a copy of the ship's schematics.
  6. The elim wincon is pretty much the same as the normal one since the elims outnumbering the village makes it extremely likely they'll be able to entirely wipe out the village, it just gives the agent a little bit longer to win. I wouldn't expect the number of elims to be higher to compensate; though four seems reasonable with people being able to come back from the dead. A village doctor getting attacked isn't great, but doesn't lose any more votes than any other villager being attacked. Assuming 11-4-1 for this and counting in terms of votes: Scenario 1: Villager gets exed, villager gets attacked C1. 9-4-1 Doctor does nothing. C2, villager gets exed, villager gets attacked. 7-4-1. C3, same thing. 5-4-1 Scenario 2: Same as above, but Doctor visits hospital in time for C2 8-4-1. C2 - doctor revives player, gets attacked while villager exed. 8-4-1 C3, same as above, except revived player gets attacked 6-4-1 Not an incredible use of a village doctor, but it is an improvement unless the elims purposefully attacked one of their own C1 to provoke a doctor into saving them. Which is entirely possible, especially if the elims have a doctor they can use if the village doctor won't or doesn't exist.
  7. The doctor gives up their vote for in cycle, and in exchange returns someone else's vote and role for as long as they live. That seems like a good trade so long as the person dehospitalised is actually a villager and not an elim who was attacked by their own teammates. If the game gets close into hammer range the doctor can't afford to give up their vote, but we should be several cycles away from that. The luxury of having multiple people visit the hospital every cycle to cover for a doctor is less affordable. Visiting the hospital to talk to people looks like it would be the most valuable for biologists, who can learn one person who targeted the elim kill but may very well be hospitalised as they do so.
  8. Tundra's people have communal raising of children, so children get assigned First, Second, Third, etc. sequentially regardless of who their parents are, looping back to First after they leave a particular location. Tundra was the 36th child to be born to the community after leaving an island with a notably tall mountain.
  9. I don't think I could be active enough to play, so I will decline the nomination.
  10. I will play as 36th of the Tundra, who hopes to bring the secrets of airship travel back to their nomadic community so she can help them with future moves.
  11. El and Elandera have declined their spots as of five days ago and I'm assuming that's still true.
  12. You were supposed to be having discussions in the doc. Having more than half the players in the game be highprinces was probably a mistake, but we wanted approximately equal elims among the highprince and nonhighprince population so there couldn't be a purge of one group or the other and then we wanted more than 4 total highprinces. A higher player count and lower percentage of highprinces probably would have helped. The price of knives should have been lowered to fit the lower player count. A knife costing 11 spheres could have been used by someone starting with 3 as early as N5, while those with 1 or 2 could use one N7 and those with 0 on N9, which would fit the intent of having a couple of kills possible. Legal docs and armor do seem like they would be powerful, though they were more of a deterrent than actually useful. Maybe it would be helpful to improve the spy and contract of peace by making it usable the same night as purchase to encourage more people to buy them.
  13. Why would a pinch hitter ever be killed if they don't count towards parity? The elims will always kill an original villager since it gets them closer to winning and grants them a 1/5 chance of taking a vote away from the village. For the village, even if they knew that a non-Mastrell pinch hitter is an elim, exing them just lets the elims get one step closer to winning in exchange for a likely boost to voting power they should already have an advantage in, which isn't a great trade.
  14. Illwei is for sure a Straff with a weird insistence that it's totally fine if two Straffs are still alive next cycle and there's no kill capable of hitting them. @Illwei, how do you think a 2-2 is acceptably winnable? If Gears is dead then Steel would be useless, unless the rules for killing teammates works differently with steel, and if I'm also dead then there's no chance of doing any better than a tied exe (not that I would be able to do anything anyway since as it stands my only option next cycle is rioting Illwei's vote to me, where it would be anyway). I guess there could be fun times with villagers claiming Straff, but I don't think that would fly, especially for some people (Ash, Gears). Meanwhile, to villagers with a Cett and a Straff alive is ambiguously winnable depending on how the coinflips shake out and possibly dependent on the lone elims playing kingmaker.
  15. So assuming two Straff and one Cett, and that there are three deaths this cycle: We exe a Straff, and Cett and Straff kill each other. Game over, village win. We exe a Straff, either Cett or Straff kill one of the other while the second kill goes on a villager. 3-1 tomorrow, one chance of winning outright and then either a 50-50 or another chance with a 2-1. We exe a Straff, both Cett and Straff kill villagers. 2(village)-1-1. This could go a lot of ways, the three most likely are 1. one elim teams up with the two villagers to exe the other elim, who gets to choose which of the two other teams wins, 2. the elims team up to get a tie between a villager and an elim, the elims put in kills on the two people not up for the exe, and the outcome is decided randomly, 3. Nobody knows anything and the outcome could be anything. We exe a Cett, Cett kills a Straff, Straff kills a villager. This is the same as the second possibility. We exe a Cett, both elim teams kill a villager. It's 2-2, and Straff wins unless they lose both coinflips. We exe a villager, elim teams both hit each other. 3-1 village-Straff again. We exe a villager, Straff kills Cett kills villager. 2-2, Straff wins 75% We exe a villager, Cett kills Straff kills villager. Same as option 3. We exe a villager, two kills on villagers. 2(Straff)-1-1, in which case Cett and the last villager have to team up and hope to get lucky with the coinflip. Anyone can win this if the Straff gets exed, otherwise Straff victory. Overall, a Straff needs to die today, and if that requirement is met it's also helpful to kill a Cett, though all sorts of roles could mess this up. Gears, Ash, and I all have roles that could influence how things go or even whether we have three deaths this cycle, which might also not happen if the elim teams target the same villager.
  16. Seeker and Terris are both Cett roles, so that would be doubling up either way. Your steel could also help if you hit the killer, but that's also highly contingent on luck. It's not that there's three types of scans, it's that there's a lot of people and it would be weird to hit the same player twice. Even if players that died that cycle are removed from the list, that's a minimum 1/10*1/7 =1/70 if you hit Ash C4 and C5, with the odds getting higher the more cycles you submitted actions. Inverse target scan would see anyone who targeted your target, so for instance if you inverse target scanned Illwei C5 you would have seen me target them. I see TJ did clarify that the elims only know their Mistborn. I could see that being the case for either three of four member elim teams but better to plan for the worse option.
  17. 2-2 is the worst scenario because depending on who's still alive we'd have to win two tied exes in a row with a 75% chance of a Straff win, while a 2(Straff)-1-1 is only one exe that needs to randomly kill a Straff. I guess that second one also wouldn't be great. You would lie about your role because you're accused of being a Cett, so you say 'wait, I can't be a Cett because I have the same role as an already dead Cett'. Are you going to stick with the story that you somehow managed to randomly scan the same player with the same random scan twice despite not submitting actions every cycle? Four elims is more powerful than three, so making them know fewer people could be a way of weakening them. We don't know if they knew anyone other than their Mistborn though, so that's not a super useful path to take.
  18. Last cycle was the first time I used my role, since I didn't realise how rioting worked until C4 and the only other thing I could have done with it was force Quinn to be the 14th vote on Matrim C3. This doesn't seem likely I'm completely misunderstanding what you're trying to say. Terris don't get to choose who they target or what kind of information they learn so the chances that you got two metal scans on the same player in fewer than five cycles seems highly improbable. Ash plausibly does have steel but I disbelieve that you had two scans on him enough that I'd vote for The Unknown Order. I do think we need to kill a Straff today to make sure it isn't tied 2-2 by tomorrow, but I'm actually not sure Order is a Terris. I'd bet on a Seeker, and since Cett had a Seeker it would be reasonable for Straff to have one too.
  19. Soothing is useful if someone votes on a person two cycles in a row because they didn't die the first time, but could have been used to remove Matrim or Ash's vote on Archer C2 and apparently in no other case. Rioters haven't had much of a chance to do much either, but an elim (especially Straff) rioter could have tried to kill me by rioting my or Ash's votes to Gears away from Biplet.
  20. Steel redirects the action to a random target. From earlier, rioting makes someone vote for the same person they voted for last cycle. Since you were the only one to vote for Books C4, it must have been your vote that got rioted. I think Order is more likely to be a Straff than Randby. Do think it's still possible for Illwei to be a Straff but not as sure as earlier in the cycle. Books is still a decent Cett choice.
×
×
  • Create New...