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Elenion

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Everything posted by Elenion

  1. Hmmm... that actually makes a lot of sense. Here's a soft defense of the guy I have my vote on (lol), but when I'm village I put a lot of emphasis on avoiding suspicion, because I always accrue so many bad gut reads. I'm more concerned with Arinian's defensiveness than Mac's. While I'm holding my vote on Mac for now, I'm fine with an Arinian lynch and I might move my vote later. @Devotary of Spontaneity There is definitely the potential for an Awakener to reveal to an elim, but since there's only 3 or 4 elims (depending on whether you use 20% or square-root) in a field of 16, the odds are in their favor even if you don't factor in analysis. I think it would be worth the risk.
  2. Darn, here we mislynched Rand C1, and I probably could have stopped it had I not gone to bed early. At least I'm feeling somewhat better. While I think Monster and Joe are village, I'm not getting any particular read on Mac. Village!Monster and Village!Joe wouldn't have had any info on Mac's alignment, so they could just have easily saved an elim as a villager. Mac for the suspicious vote on Rand. It also looks like the elims didn't put in a kill, because this is a QF and so we should have seen an elim kill by now. Either that or the elim kill was blocked, but both Rand and I noted C1 that the elims might choose to purposefully not send in a C1 kill. That said, if any Awakeners roleblocked anyone last night, please contact your best village read in PMs and tell them to post into the thread that an anonymous Awakener had blocked X last night. This way we'll get a shortlist of players who might have been putting the elim kill in, without having to reveal any roles to become elim targets.
  3. I saw that right after I posted and edited it in. I guess I wasn't fast enough. Right now I'm feeling semi-well, so I'm going to go to bed early and hopefully that helps. This means I won't be on for turnover.
  4. I think lynching Randuir is a bad idea. Although I could see him being an elim, he hasn't done anything that I read as elim-like. Even if he was elim, that would be pretty rough to be lynched D1 for nothing. Plus, if we mislynch him, we've just killed one of our best assets. At the time the Arinian vote was the best I could come up with, but you're probably right in that it's time to remove it. Arinian With the Arinian lynch down to 1 vote, the current lynches at 2 are Lopen and Rand. I've already said why I don't want to lynch Rand, and the same logic kinda defends Lopen as well. I'm not liking all of these votes coming down on our most experienced players for little or no reasoning, so I'm going to counter that by moving my vote to one of Straw, Mac, Shqueeves, and Monster. Straw is out because he's lynched D1 too much. Mac is an option. So is Monster. Shqueeves is probably out for me because the only vote on him is Arin's for no reason. Monster had analysis behind his vote, so that inclines me to vote on Mac. Edit: just saw livinglegend's vote on Monster, putting him at 2, tied with Lopen and Rand. I'm not going to join the bandwagon (just yet at least), but that's now a viable lynch.
  5. "You look like a smart young fellow," Gormund said, peering at Sal through his monocle, "tell me, what news have you from home? I've been expecting a letter from my nephew, but it hasn't arrived. I really hope that there's another explanation than him just not wanting to write to me." [I'll have to answer this one out of RP because it uses metagame reasoning.] Some players in this game are usually more active than others. If a player like Randuir, Lopen, or I was hanging back, that would make me suspicious because it's in all of our playstyles to talk a lot. The players who haven't said much yet are those that usually say less, and so they're hanging back either out of habit or because they just aren't on. If it's out of habit, that's not something alignment-indicative that we should lynch them for, and if they just aren't on then they'll be dying starting tomorrow. So we let the less-actives do their thing, the inactives will die, and we focus on the active players who could be actively directing the lynch onto villagers and away from their teammates.
  6. Here but have to do something and leave soon, so I'll be brief: 1. I wouldn't suggest lynching inactives. As I said earlier, Contribution Crusade isn't necessary because of the filter. 2. Let's not lynch up Straw. He gets lynched D1 waaay too much for lurking. I'm not sure if he's ever survived into the late-game when we've played together. 3. Looks like the usual D1 suspicions of me have arrived. Hopefully I can fix that soon so we don't mislynch me.
  7. The elim who would break the tie would have the entire cycle to prepare beforehand. Just drop in an analysis post near the end of the cycle about how a player would make a good lynch candidate, and you'd get a legitimate-looking lynch brought about by just one player. And since we don't go after people for causing mislynches, the elim could get off scot-free. My protection advice just causes an IKYK. Will the protection roles target the older players or not? Will the protectors think the elims will target the older players, and so target other players? The elims get nothing out of it, but a newer protection role would get an idea of who the elims would be most concerned about. Since the elims would have no idea who the scanners are, they couldn't set their kills to avoid them. Every night, X players will be watched, where X is the number of village scanners alive. They don't know where the X is, so they're just as likely to hit a watched player as an unwatched one. The benefit of scanning yourself is that when you go, you'll know who attacked you, for a guaranteed 1 player for 1 player trade with the elims. If you don't scan yourself, you run the risk of dying without finding a single elim. "Every one of us has our own enemies. Mine is old age," Gormund chuckled, "I'd say it's far more likely to kill me than some assassin in the dark. But for all of you young'uns, you are going to have to find those assassins." I've been an elim many times before, and I've appreciated info on the number of vote manips more as a villager than as an elim. As an elim, you know how many are out there, but you don't know what they're going to do unless your team is outed, in which case you know that they're going to remove your outed players' votes. As a villager, if you see that there is 1 vote manip left alive and you haven't caught an elim vote manip yet, that lets you know that the lynches on suspects are going to need to be put together with one extra vote in case the vote manip is evil. I don't think that will be a problem in this game. We have 17 players and only 3 roles, so I'd say that no more than half of the players in the game have a role in order to prevent there from being too many roleblocks and scans going around. That leaves around 9 actions per round. Assuming all actions are made at random, the chance that a given player picks up two actions is about 25%. There's a similar percentage for the chance that a player gets hit with no actions. To visualize this, that means that out of 4 people a scanner scans, they'll see 1 player receive no actions, 2 players receive 1 action, and 1 player receive 2 actions (the chance of 3 or more actions is very small). So if a player dies, that means they were targeted by 1 action at least, so the scanner has a 2 in 3 chance of seeing the killer as the only visitor.
  8. Because he knows that hardcore fans will memorize it anyway.
  9. Drought, spoilers for the one aspect of the rules that you've already been spoiled with And since GMs hate votes in edits, I guess I have to type up another post for my vote. I just read the backlog and it looks like Rand beat me to the no-kill idea. Dangit Rand, but that also makes me trust you more. Also, I just had the thought that the Contribution Crusade won't be necessary this game. Every fish that isn't swimming will be sucked into the filter. One thing that I'm not liking so far is that while there have been a lot of votes, there has been almost no discussion. Rand and I are saying stuff, but that's about it. I also am getting antsy about all of this one-vote-on-a-player business. Any elim could come on at the last minute and tip the vote onto a villager that they wanted dead. I get that nobody wants to be the one to put someone up for lynch, but we need to do it at some point. I'll drop a second vote on Arinian. He points out that he has no need to vote this cycle, but immediately after that he votes on Shqueeves for no reasoning as if he had to put a vote down. That looks like posturing to me, trying to follow the crowd and not stick out.
  10. Drought, this is your rules analysis disclaimer! I think the elims might purposefully not put in an elim kill one cycle, in order to make all village Awakeners think that they blocked the elim kill. I've seen this strategy used in the past, to great effect, because it gets mislynches early and reveals all village roleblockers. And my obligatory role advice: To all sentries: you have the possiblity of scanning the player who gets elim killed and thus spotting the killer. There are two ways to go about this for maximum effect: 1. Scan players likely to pick up an early kill. Looking at the player list, the 4 players that I think are most likely to attract an early kill are Joe, me, Randuir, and Lopen--that is, unless the elims figure that there's too much of a likelihood of getting busted if they do kill a high-profile player. 2. Scan yourself all the time, If/when you get killed, you can disclose to the dead doc that you spotted X killing you. An Awakener can see that, PM a trusted villager, and the villager can reveal your killer to the thread without even disclosing the identity of the Awakener, The only snag I can see with this plan is that it relies on the village having an Awakener. To all Awakeners: 1. Be generous with that roleblock, but don't be paranoid. Just because you blocked Jimmy and no elim kill happened does not mean that Jimmy was putting the elim kill in. 2. Elim vanillas tend to be the ones to put the elim kills in, with all else but roles equal, because they don't have another action to compete with putting the elim kill in. To all Captains: 1. I personally would appreciate it if you canceled a vote today, just to see how many Captains we have running around, but that's your call. To all villagers: 1. Stay active! 2. Stay paranoid! 3. Stay alive!
  11. @RippleGylf The pre-game RP was almost exclusively about a crap game. We probably took up nearly a page playing craps. (In class)
  12. Disney movies, with the exception of a few good ones, are way overhyped for what they are. Country music is not romantic, nostalgic, or even that good for that matter. The Last Jedi, although possessing a few flaws, was so much better than the "pre-chewed" movie that was The Force Awakens.
  13. I'm not the GM, but I think I can answer this one. Each cycle, a player gets 1 action and 1 vote. The vote must happen or else they die. A player can choose whether or not to put in an action, but since the elim kill counts as an action they cannot perform the elim kill and use a role action, because they only get one action per cycle.
  14. Not Sanderson-related, but I once had a dream where I could tell something was wrong with my friend but I couldn't figure out what. Immediately after waking up, I realized that I had been seeing one friend's head on top of another friend's body. Now that'll throw you for a loop!
  15. A long time ago, a Vorin scholar differentiated the masculine and feminine arts by which ones could be done with one or two hands. The feminine arts (including writing) can be performed one-handed, hence why Vorin females can wear the safehand glove but yet still function. Masculine arts (such as fighting) must be done two-handed. Since surgery requires two hands to do well, it is a masculine art. A Vorin female wearing a safehand glove would be unable to perform surgery.
  16. Seonid already knows this, but I play with Ecthelion III from time to time. He's the driving force behind it and he plays constantly; I just play occasionally.
  17. The mod team is doing an excellent job at keeping the spam down. I decided to check on how fast they were at removing it, so I just reported a couple of spam posts, and--voila!--they lasted less then a minute after I reported them. Edit: just reported another one and it lasted about 5 seconds. Lol
  18. I'm repurposing the RNG I use for D&D for this. "Let's see how this goes," Gormund said, forgetting to bet anything. He rolled the dice, coming up with a two, then a five. He used his monocle to study the dice. "I do believe that is seven!"
  19. "With a no-stakes game, I have nothing to lose. As if I had much to lose anyway." Gormund chuckled.
  20. "No, I never play dice. Lady Luck and I don't get along." "I'm not even entirely sure why I'm here. One day I'm living a cozy life of retirement as the last of my family--as I said, Lady Luck is no friend of mine leaving me all alone--and the next day here's a notice that I'm now an enlisted man. I'm not even young enough to enlist, so there must have been some mistake. But the Captain wouldn't take no for an answer, said everything was in order and whatnot, so here I am."
  21. Gormund eased himself up to the fire as well, although not as hastily as those younger-looking fellows. What was it with that one's face? As Gormund sat down, his knees popped loudly, but they did not buckle. That was a good start: Gormund had never been cut out to be a soldier, especially not at his age now, and he had half been afraid that the first day at camp would kill him with exertion. "There seems to be something not quite right with those dice. What're you doing?" someone was saying. Gormund peered at the dice, pulling out a monocle to get a better look. He couldn't make out anything unusual about them, but then again he couldn't make out much anything these days. Gormund grunted, then interjected, "I don't see anything wrong with them."
  22. Bias note: I'm old blood, top-50 posters all-time. However, it's been ages since I did something that wasn't related to the role-playing subforum. Most moderators here that I know were chosen because they post frequently in their subforums, likely because they are going to be the most familiar with the discussion and most likely to stay active. As old blood I know the mods (ish? I've seen a lot of their posts), but I definitely haven't shaped the mainstream view. Most older users that I've seen in disciplinary processes only needed to be reminded once. The older players are less likely to be reported, because the most divisive have been reported before, and more likely to report, because they feel more confident distinguishing between what's allowed and not. I'm not a big reporter; as far as I remember I've only ever made one complaint other than reporting spambots. The mod team has to walk a line between allowing free speech and supporting minority opinions. I'm a conservative in that I believe in mod intervention only when a user is purposefully being rude, but I can see a case for more aggressive mod intervention.
  23. I've noticed that most of the spambots post URLs as the titles of their threads, so they're easy to spot when you're looking at the most recent posts section in the forums list. I just barely saw something funky in General Brandon, so I just popped on over and shipped off 3 spam threads to the banhammers. If we all just keep an eye on the recent posts, even for forums we don't usually frequent, we shouldn't have a problem keeping the spammers contained.
  24. If a player is roleblocked, do they still show as visiting their target? What if they attempted to target themself and were roleblocked?
  25. I'll sign up as Gormund Oscarson, a feisty man in his fifties with a good sense of humor. He was enlisted because Gormund put the wrong distant relative in his will, and that relative pulled some strings and got him sent to the battlefield, hopefully to be killed so that the will could be executed.
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