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Everything posted by little wilson
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If we don't count spiders (which I happen to hate with a passion, but only when I find them on me, or they surprise me by being very suddenly near me), I have two main fears: heights and deep water. My fear of heights is rather similar to king of nowhere's: Except that for me, I don't get vertigo. I just get incredibly uncomfortable. I never used to be scared of heights though, when I was a teenager. I'd have no problems standing next to a cliff, unsecured, but now, it's just a whole lot of nope. I first noticed this one about 7-8 years ago, when I was staying at a hotel with my parents and I went out onto the balcony. We were up on the 6th floor, and I was out there for a bit, and then I started inspecting the building, and I noticed that all the balconies were just slabs of concrete sticking out from the building, with no support whatsoever. And then I just envisioned the slabs breaking away suddenly and plummeting to the street below. I did not go back onto that balcony again on that trip. I also have trouble jumping over deep crevasses, even if the jump is only like 2-3 feet, which is easily manageable. If I just stop thinking about the deepness, I can do it, but shutting off that part of my brain can be rather difficult. My fear of deep water is incredibly recent. I first noticed it within the last year, but I have no idea where it's coming from, because my only traumatic experience with water was when I was 4 and almost drowned in our pool. However, I've never had any issues with water until recently, and I've been swimming practically my entire life. Even now, it's only specifically deep water. I'm fine in small lakes, pools, and the coast. But the idea of swimming in the middle of the ocean terrifies me. And it doesn't even have to be the middle of the ocean. Just incredibly deep water terrifies me. Have I ever swam in the ocean? Nope. Have I ever even been on a cruise? Nope. I literally have no idea where this fear stems from, psychologically, but it's bad enough that when I'm on Google Earth and the screen gets jolted so I'm over the middle of the ocean, my heart rate rises and I almost start panicking. It's the strangest thing....
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Mid-Range Game 7: Eighty Splendid Suns
little wilson replied to Kasimir's topic in Sanderson Elimination
So basically, all diplomats: do not scan within your own faction. It will do no good. Scan those not in your faction. Also, question to everyone. What does everyone think about having faction lists posted in the thread at the start of every cycle? The reason for this is to find Discoverers who have been hit once. All Discoverers are Blasphemous Scholars, so they all have double lives, but they're removed from the faction's doc they're infiltrating once they're hit. They only way for them to infiltrate again is to be bribed. I propose that one person from every faction posts a list of who is in their faction. Others in the faction can verify the list is correct, and we can check it against the surviving players. If someone is alive, but not in any of our faction docs, they must be a Discoverer. Our goal then is to not bribe them. Right now, there are two things working in the discovery factions favor: One, the infiltration into all of our docs provides them the collective information from everyone in the game, and two, bribing them doesn't change their win condition, so they can trust each other completely and fully, which is something the rest of us can't do, since we could be bribed at any time. While we can't change one of those things, we can at least take the information away from them by cleaning house, and making sure none of them find their way back in (and if they do, we can kill them for good). What does everyone think about this plan?- 665 replies
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Mid-Range Game 7: Eighty Splendid Suns
little wilson replied to Kasimir's topic in Sanderson Elimination
This: And my own addition: It would backfire. There is likely only one set of siblings in the game (though there could be more). If there is only one, if the Discovery faction decided to pretend that they were also siblings, the real set of siblings would step forward as well, and then the priority would be on those four players, to figure out which is real and which is fake. And then, yes. The Discovery faction would lose two of their number right off the bat. In the event that there are two sets of siblings, that would be four cleared people right there. If the siblings want to step forward, they can, but I would personally caution against it, simply because publicizing that could make you lose. When one of you dies, I can practically guarantee there will be people trying to keep you from ending up on the same faction, just to keep you from winning. Best to keep that information (and all role information) contained.- 665 replies
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I did this in the Guild's Whovian thread already, but I might as well do it here too. Favorite Doctor: Ten, by a landslide. Favorite Companion: Donna, seconded by Jack. Least-Favorite Companion: Martha. The reason for this is due somewhat to the current conversation about the romantic vibes in some of the companions, but my supreme dislike for Martha is a little deeper than that. Rose and Ten were perfect for each other, and that relationship ended so abruptly that the Doctor never got closure. Then Martha comes along and knows almost right from the start that the Doctor fell in love with the last girl. She's intellectually aware that he's not in a place to have a relationship with anyone, yet when she ends up falling for him, she blames him for not returning her feelings, and spends the entire season pining for him. She refuses to accept her own responsibility for her heartache, and that is a trait that drives me utterly insane with supposedly intelligent females (both real and fictional). Season 3 has a lot of solid episodes, but for me, they're polluted by Martha. The only episode from Season 3 I can stand to watch multiple times is Blink, and that's not just because it's a great episode: it's because there's so little of Martha. Favorite/Scariest Monster: The Silence--at least in the beginning. I pride myself on my memory, so something that makes me forget about them is rather disturbing to me. Plus, the tally marks were an additional creepy factor, in that they'd just appear out of nowhere. As the The Silence were developed more, they lost their scare--which is the same with the Weeping Angels, sadly. But I liked the way they started. Favorite Episode: There are a lot of episodes I love, most of which have been said already (Blink, Silence in the Library/Forest of the Dead, The Empty Child/The Doctor Dances). My favorite episode fits into my favorite story arc, which is the back half of Season 4. I adore everything from Midnight through to the end of the season, when he regenerates. My favorite episode is The Waters of Mars, because in my opinion, that episode is the climax of all the Doctor's development that entire season, and everything after that is the falling action until he regenerates. And the way he changes in that episode is just phenomenal. Knowing that the mission is doomed and feeling like he can't do anything to stop it, and then going "No! This isn't happening!" where he fights back against time and all it's taken from him, and he actually feels a taste of success before he realizes that it's all for naught. He can't change time. Not really. It was brilliantly, masterfully done.
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Do you really want me to answer that? You had a fling with my other lover behind my back, plus you were jumping around pretty quick between Hael, Kipper, and Wyrm. For someone who started the game never having even kissed a girl, you sure got around by the end of it. Nalthis. I think the Breath mechanic has a lot of possibilities if we could find a way to make it work and keep it balanced. I also think we should explore more non-Cosmere games. Rithmatist, Reckoners, and Alcatraz. A pure Nightwatcher game could be interesting. That could be tricky to build though, because you'd have to have something in place for the boons and the curses, to make sure those are balanced.... Unless those were the abilities. Like, the abilities were given based on a type of person who went to the Nightwatcher, and asked for something and she gave a set boon and curse. And there'd be 6-7 sets in the game. That could be interesting. Especially since you'd potentially be able to see multiple people juggling the same curse, which could be entertaining to see how each of them handle it. I may have to work on that idea next. I already built the game in the Non-Sanderson world I wanted most. Kingkiller. And I've got plenty of more ideas in that same world, so I'm all set.
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Heirs to the Final Empire: Roleplaying Thread
little wilson replied to Wyrmhero's topic in Inactive RPs
Don't have time to RP currently, so I'm just going to do the action. Who: Lady Kyara Wilson acting in her capacity of House Lady What: Building a canal Where: Luthadel to Tremredare When: Action period 1 Why: To create a trade route between Luthadel and Tremredare for faster and easier passage of goods and services within the Final Empire. Also, after Farrsolin's declaration of raising his canal taxes, as owner of the canals to Urteau, Fadrex, and Austrex (and soon to be Tremredare), House Wilson would like to say that we do not believe in, nor do we condone, extortion. Feel free to ship your goods from where'er you may be in whatever dominance you call home to Luthadel using our canals. Fairness and Equality for All Nobles. That is House Wilson's motto.- 868 replies
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A Wounded Gazelle Gambit is when the eliminators attack an eliminator (keeping the one attacked alive by multiple lives, lurching, or some other ability) to make them seem innocent. For example, in Long Game 2, Cessie was the Inquisitor. She had converted me to her team, and one night, while she was doing another conversion, I attacked her. She had an ability that allowed her to survive 2 attacks. The gambit partially worked. It got her trusted enough that the village lynched their lurcher, and then went after her the next day when they realized the lurcher had been telling the truth. Most of the time, this gambit isn't recommended. Due to the lack of information about lurching in writeups (typically), it almost always requires the eliminators use an item or a life that they could put to better use waiting until they're legitimately attacked. While the rewards could be great if it pans out, it's almost always considered when someone survives an attack, which means it's more likely to fail and will lead to the eliminator's death.
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I'm not sure about Meta or Gamma, but I do. Rather than explain what I take notes on, I'll just show you. My notes for the latest game, LG12. I started slacking off on post count towards the end of the game and on turn results, and some of my thoughts on the players weren't entirely up-to-date, but for the most part, that's what my notes tend to look like.
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Just me, Zach, and Lyssie.
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Wyrm wasn't playing. Gamma had a dilemma about what to do with me and he asked Wyrm what he should do. Wyrm (who know nothing about my role) told him to kill me. Hence my Cycle 1 death.
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Well, yes, but I gave you the idea for this one, because I didn't want to build it. I wanted to play it. Don't you remember that Facebook chat that one Sunday when I was supposed to be paying attention in church but instead I was talking to you about a game with rules that constantly change and then we realized that Betrayal would be perfect? Because I definitely do. It was glorious.
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Then I guess you shouldn't have made this game. I didn't tell you, but this was my payback for siccing Gamma on me. I made you create a game that I really wanted to play.
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Wyrm, I am so madly excited for this game. I absolutely forgive you for telling Gamma to kill me in MR6. All is forgiven if I can play this game. I don't even care if I die the first cycle. I just want to play it! One question though: Is there still a lynch during the day before the first traitor is converted?
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Mid-Range Game 7: Eighty Splendid Suns
little wilson replied to Kasimir's topic in Sanderson Elimination
I was saddened when I was unable to play MR1, so thank you, Kas, for fixing it and rerunning in. This ought to be quite fun. Wai ZhierSen signing up.- 665 replies
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It's normally at 7. And I completely understand. You've been gone for a while. We'd be glad to have you, though, if you could make it. No pressure. It is about a 30 minute drive for you, at least.
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Something must be seriously wrong with me then, because I love chicken and I'm not even 5'5.
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Are you coming to the Cosmere Club meeting at BYU tomorrow?
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Quick Fix Game 8: The Steelway Express
little wilson replied to Renegade's topic in Sanderson Elimination
I'm going to interrupt this for a General Reminder to all players about the rules. With that in mind, I shall be editing out the large copy/pasted bits in Adamir's last post. I normally wouldn't do that, but as the two posts are rather large in size, it's necessary. If he chooses to, he can summarize what he'd like. Thank you!- 527 replies
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Long Game 12: Shadows of Elantris
little wilson replied to Herowannabe's topic in Sanderson Elimination
1. Actually it was. There was maybe a 1% chance that the game wouldn't have been over. Yes, there were three soft-confirms that would've still been alive. Let's take a look at those three. Clanky had claimed Debtor and he had a poison vial. Claincy had just been killed and revealed as a Debtor. There was no way the Cultists would've started with two Debtors (and Claincy's death wasn't planned so Clanky couldn't have been claiming Debtor to absolve himself in light of Claincy's death). Clanky is obviously a villager. Sart's character started with a Seon. There is no way that the Cultists would've started with two Seons, considered how few Seons there were. Wyrm was a Dula who had paired me and Alv (well, Aonar paired me and Alv, but the point stands). Even if Kas didn't tell Meta who he paired, Meta probably knew. Alv and I both have rather large targets on our backs and it's absolutely believable that either of us could've been hit without the knowledge that we were lovers. If Wyrm had been a Cultist, I guarantee that Alv would've been hit on Night 3 to take me down rather than a direct hit on me. They wanted to kill me but figured that I'd be protected. Pendants and Warriors don't protect from Lover's deaths and Alv was a perfectly good choice for a hit as well (by virtue of him being Alv). The only reason people weren't certain about those soft-confirms is because they'd come to rely too heavily on the Priest rather than their own deductive reasoning. In a game without a Seeking ability, all three of them would've been written off by that point as villagers, without a doubt. So yeah, it was obvious the game was going to end. And even on the 1% chance that it didn't, there would've only been one Cultist left and only three people that it could've possibly been. We still don't need a Priest at that point. We've worked out stickier situations in past games (and by "we," I mean the players collectively). 2. I'd hoped there was a protective ability, because you can bet that I would've used it. I'm sure there was somewhere in the city, but we hadn't found it yet.- 1221 replies
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Heirs to the Final Empire: Roleplaying Thread
little wilson replied to Wyrmhero's topic in Inactive RPs
The thing is, only one action per turn has to be public. Some people are posting more actions, and some are doing the required one. Wyrm is having a problem because most of the people posting one action are sliding by with their allotted one time trying for an heir each turn. My suggestion isn't saying you can only try for heir once per generation. It's saying you can only make it public once a generation.- 868 replies
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Heirs to the Final Empire: Roleplaying Thread
little wilson replied to Wyrmhero's topic in Inactive RPs
I'd suggest making it so you can only do it once per generation, so that way you can get by doing it once, but not every single turn. Keeps the public actions in place, and makes it so people can fall back on the easy, non-revealing action once in a generation, but can't use it as a crutch to prevent other Houses from knowing what they're doing.- 868 replies
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Long Game 12: Shadows of Elantris
little wilson replied to Herowannabe's topic in Sanderson Elimination
And now that I've read the Cultist doc, I'm free to say that it doesn't matter if Ghetti killed me. You attacked me first. And while I was willing to believe you were probably a Citizen there for a short period of time, when Seonid asked me if he could trust you, I told him there that you were probably good but that your passing the Seon in no ways exonerated you fully. So I was well-aware the entire time that you could be a Cultist. After the hit on Seonid, it really just got me more convinced that you were, even though I didn't continue arguing with you. You'd built up your argument about "experienced" players and "new" players in a way that couldn't be rebutted by an "experienced" player. So I ignored you until I could no longer kill Claincy. And then I killed you. Well. Ghetti. I killed Ghetti, but it was more because of you. As for what you could've done to improve.... That's a hard question to answer, because while your first PM had me on guard, your second had me less so. The trolling didn't help you in the first PM. I'm always on guard around trolls. Trolling simply makes me wonder why a person isn't being straight with me, and that makes me wonder what they're hiding and why. I've very nearly killed (or actually killed) Aonar multiple times for his trolls. I have little patience for it in a game setting among players. As for what actually made you suspicious. The hit on Seonid, definitely. I know you used his comments in the thread as substance for why the Cultists would know something was up with him, but his comments were few and far between and there were plenty of people who'd requested either a Seon or to have a Seon contact them, myself included. He had important information, but that important information didn't necessarily have to be role-based. It could've been information about any number of things: something a previous Seon contact said, an item he had, a suspicion he didn't feel comfortable making in the thread about someone, etc. The fact that he got attacked the very next cycle after he said his contact would be protecting me told me all I needed to know about you. As for what you could've done with that to make me less suspicious: wait to hit him. Wait until he was a more believable target. How? Take out Kas or Neo. Both of them were confirmed good and doing a lot to help the village, either by being very vocal in the thread or by virtue of being the Veteran Elantrian. After a hit on one of them, going after a seemingly lower priority target like Seonid would be believable not due to his role, but due to the "belief" that he wouldn't be protected, because why would he be? Maybe that hit would've failed, but it also wouldn't have made you so obviously a Cultist at the same time. Though I do understand why you guys went after him like you did. You needed to take out the Warriors to be sure to kill Meta. That makes sense. There were simply multiple ways you all could've gone about doing that, and I wouldn't have done it the way you did---not that that makes the way I would've done it any better. It's hard to be certain since it's a hypothetical situation, but I likely would've failed as well, since it was rather unlikely that the Cultists would win at that point, though it didn't get truly hopeless until Day 7, after the second attack on Seonid failed, you were down to three, and Meta had just gotten out of Elantris. Also, since I noticed a bunch of comments about the pendant I had: I want to make it clear that I wasn't lying about that. There's no reason for me to lie about having received something from someone else if I didn't actually get it from someone else. As for why Orlok sent it to me: he guessed that I was a lover, if not involved in a love triangle. He knew that I'd eventually get hit, and he chose to save multiple people rather than just himself. He guessed correctly, and I'm greatly indebted to him, even if it turned out to be pointless in the end-game since we still all died. And while I'm on that topic, I have a question to Meta: Why were the lovers not a priority in terms of protection on the last turn? You knew we Elantrians were going nuclear and killing practically everyone that hadn't been cleared. Anyone with even a chance at being a Cultist was going to die. The odds of the game being over were insanely high, which meant that you and the other Warriors weren't a priority since you guys can win regardless of if you survive or die. But the lovers (who had helped you find at least 3 eliminators, mind you), could only win by surviving. So what happened? Right now, I'm a little irritated about that. We talked about helping the Gyorn right at the beginning of the game, but we chose collectively to help the village instead. I'm not entirely certain we made the right choice now.- 1221 replies
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Long Game 12: Shadows of Elantris
little wilson replied to Herowannabe's topic in Sanderson Elimination
You only have them in your signature because I told you about them. And anyway, the RP is the most crucial part. It was meant to be my entertainment for dying. I will not have my crown taken and not be entertained thoroughly beforehand.- 1221 replies
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Long Game 12: Shadows of Elantris
little wilson replied to Herowannabe's topic in Sanderson Elimination
You can't get it that easy. It wasn't explicitly mentioned because it was RP-based and the game is over. However, if you really want it, it was a competition of who could exemplify the traits of Retribution, Justice, Strength, and Willpower the best, as chosen by the dead doc participants. Have at it, Wyrm.- 1221 replies
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Long Game 12: Shadows of Elantris
little wilson replied to Herowannabe's topic in Sanderson Elimination
Exactly. I can't control what my lover does upon my death. I'm dead. Also, your sister? This explains so much. Yep, she's definitely been added to my list. And while your addition last game was more of a joke (since you never actually made the list), she's truly on it. (Of course, the death of the lovers threw Luckat, Meta, Seonid, and Twei on there too)- 1221 replies
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