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little wilson

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Everything posted by little wilson

  1. Raven. I actually figured it had something to do with school, but I just wanted to make sure. Thanks for the response. Second of the Sky, I seem to recall you saying something about wanting to be more proactive? What are your thoughts about the game so far?
  2. Hey, now, you earned your place on my list, and you fully deserved it! Shardblading me through the spine!? And calling my bluff too! Inexcusable! I'm pretty sure you knew full well what you were getting yourself into when you made that kill, so you have no room to complain! The accusations I have to put up with. Gosh.
  3. Sel: Wilson Clanky Hael Quiver I'd also like to note that the OC's might not know everything about the worlds, since they chose their starting world before getting their role. There's a decent chance there's a world with no OC's on it. There's also a decent chance there's a world with multiple OC's on it.
  4. So for people wondering, the reason we merged the Off Topic thread is because the SE games are very much still a part of the 17th Shard community as a whole, and while we do have our own little community here, this sub-forum is specifically for the games. There are other forums on the site, from General Discussion to Tech Support, that are well-equipped to handle any of the questions/comments that don't relate to SE. This isn't to say that we haven't noticed a niche that needs to be filled. Meta, Gamma, and I are currently working on a thread for SE-related art (parodies and the like), and that would fulfill some of what could be talked about in an SE Off Topic thread. The only other thing that I can think of that's SE-related that isn't already handled by one of the other pinned threads is current game discussion, and that's off limits. I can understand wanting to bond with the people you're playing against/with. I love the community we have here, and the friends and camaraderie that's sprung up. However, this sub-forum isn't build for non game discussion. It's built for the games. The General Discussion forum, though, is a great place to get to know fellow Sharders, including those who play the games. If we tried to tackle all of that in this small forum, not only would it be cluttered with non SE-related threads, but it could also create a sort of clique mentality that would make it hard for people to want to try out the games in the future. Because of this, it's even more important that we keep this sub-forum strictly SE-related and go elsewhere on 17 Shard for non SE-related subjects. Thank you for your understanding and for being generally awesome. You all are great.
  5. And this is why I sometimes regret my honesty. Because it does things like this. See, now you're scared of me, when that wasn't supposed to make you scared. That was simply me explaining how someone finds a place onto my list, but even if you find your way onto my list, the odds of me exacting vengeance on you is incredibly slim. I wasn't kidding when I said I've only crossed two people off my list. Both of those were in LG2, and there are over 25 names, some with duplicate (and triplicate) entries. So have no fear. The first scenario is unlikely to happen since I don't survive long enough in games when I'm a villager. I'm usually one of the first kills now, and if I had a kill role, I wouldn't be like LG3 Meta the Coinshot, who killed more villagers than the eliminators did. I'd use my role very judiciously--or at least, I would try to. But again, I don't think I'd live long enough to even be able to kill anyone I legitimately suspect. The second scenario is heavily contingent on strategy. While I could kill someone on the kill list, that person might not be the most strategic kill, and therefore, it's less preferable. I can't sacrifice strategy for my own petty purposes. That would be betraying my team, which is something I refuse to do. Yes, you have. I thought you knew that. LG12. You, Meta, and Twei all ended up on the kill list for that game.
  6. Well, my kill list has multiple ways to get on it. Revenge is killing me, having a direct hand in my death (telling the person to kill me), or manipulating me and then me dying before I can retaliate for the manipulation in-game (which is what happened with both Beetle and Claincy, since neither of them killed me). But there's also two other categories: Pissed Off and Annoyed. Pissed Off is when someone gets me legitimately peeved about something--that's normally from a combination of something they say and do, but occasionally just saying something, if it bugs me enough, will warrant a spot for that purpose. Not many people have gotten onto the list in this category, though some have. Annoyed is a lesser version of Pissed Off. I'm not angry, but I'm a little irritated. This can be due to something said or something done, but it's never both, and it's not normally enough for me to even think about prioritizing a kill for. Examples of this are when Gamma, Maill, and Aonar opened up numerous group PMs in MR5 all in an attempt to troll me. In that same game, Winter opened up PMs with me and almost every single person playing. There was a fair amount of ire when my phone kept buzzing every 20 seconds notifying me of a new PM, while I'm sitting in church trying, and failing, to pay attention. So Emerald and Clanky are on there for Revenge, since both of them played a direct role in my death. Clanky for directing Joe's roleblock and Emerald for killing me. Orlok is on there for Annoying me, since his comments about me were rather frustrating falsehoods, but he was utterly convinced that they were true despite Joe telling him otherwise and defending me (even though Joe wasn't even on my team). Odds are, I won't be reducing my kill list unless, as Joe suggests, I become the Serial Killer, where I'm on a team all by myself and I can just go crazy. Otherwise, strategy enters into it and I have to protect my team to the best of my abilities.
  7. Well, you see, Emerald may have killed me, but I was protecting myself, since I predicted that someone would try to kill me. So really, the Bloodsealer who roleblocked me is to blame for my death. However, Joe was that Bloodsealer. But you're the one who told him to ward me. Therefore, it's you're fault. But don't worry; you're not alone. Orlok is also on the list, since it was his arguments that persuaded Emerald to kill me.
  8. You did, yes. You were replaced by Clanky, though, so I can't say that you were "crossed off". You were quite literally removed. I simply couldn't kill you after you'd said such nice things about me. It touched my heart, particularly in the face of Orlok's lies and besmirching.
  9. *sigh* Well, see, that's an interesting story. Gather 'round and let me tell you it. Once upon a time, there was a girl who had never played an internet forum elimination game. Then one fine day, a Thoughtful Man came along and introduced this brilliant game and she readily jumped into it. In the course of this game, she got manipulated very thoroughly by an eliminator, and her team lost. It was a sad day and she felt very foolish for ever having trusted this person. She swore vengeance and was granted the opportunity in the very next game. She shot her manipulator full of coins, killing him brutally. And thus, her kill list was borne. In her very next game, she was once again an eliminator, and this time, she survived right to the very end of the game, by skillfully manipulating the person directing everyone. He'd murdered her comrades and left her all alone for nights on end, so she let him kill a number of innocents, taking the survivors from double digits to single digits before she was finally discovered and killed. Fast forward about 8 month and her reputation had grown considerably, with a number of people recognizing her subtle manipulative skills and "mastermind" planning. As it had been a year that these games had been going on, the Thoughtful Man decided, "Hey! How about we run an Anniversary Game!" And thus, the first game ever was replayed. Our valiant, innocent champion immediately signed up for it, for how could she not? This was a chance to redeem herself for how horribly she'd been deceived in the first iteration of this game. Alas, these noble efforts were stolen from her when once again she was manipulated by an eliminator quite thoroughly. It was humiliating. And to add insult to injury, the eliminator was the teammate of her first foe. How dare he? She entered the dead doc for that game depressed, but after the injuries wore off, she swore vengeance once again. She would do fell deeds to this new foe and make him regret his decision. Many people saw her oaths and nicknamed her "The Bloodthirsty Goddess." Now, our hero is an easily amused person, and she found this nickname highly entertaining, despite it being entirely inaccurate. Yes, she'd vowed to spill her foe's blood, and indeed, he'd found a place on her kill list in a bad way (well, anyone on the kill list has found it in a bad way, but him in particular), but it was all a joke, and her value of strategy would never allow her to place a revenge kill above a true threat. Fortunately, most of the people who called our hero the Bloodthirsty Goddess were familiar enough with her to know that it was lie. That she wasn't truly bloodthirsty, even if she seemed that way. She knew this, and allowed the name to continue, since, really, she still found it highly amusing. But then a strange thing happened. She started noticing comments about her untrustworthiness, and this concerned her greatly, for her loyalty was a matter of pride. How dare people say that she wouldn't be able to stay true to an alliance even if she tried? She was very loyal when she had allies to swear to and she would never break an allegiance. Furthermore, somehow, people were convinced that she could manipulate others through mind control, or so it seemed by their insistence that she was manipulating when all she was doing was being brutally honest with people who were ignoring her. This conglomeration of statements made her realize that her reputation had grown out of control. Her amusement at being called the Bloodthirsty Goddess had made those who don't interact with her regularly believe that she was as bloodthirsty, heartless, and betraying as people said. Disheartened, she swore to go on an indefinite hiatus from the games, because she disliked the comments being said about her. Unfortunately, some (*cough*one*cough*) of those people who communicate with her regularly decided that such a hiatus was inexcusable, and they proceeded to manipulate her indignation in such a way as to force her to join the games once again. Despite this appalling behavior, it actually worked and she started playing, only taking a break for about a month. This wasn't nearly the time needed to let the reputation die down to manageable levels, but she wasn't too terribly worried about it, because she swore to herself that the next person to make a public remark defiling her true character, she would oppose them. She did do this, but it remains unclear as to if anyone truly believed her or not. She hired a PR agent to help her fix her image, but he proved fickle and never really suggested anything that would truly help her fix her image, though she discarded her amusing nickname, even though, deep down, it was still entertaining to her. Then, a new character entered the scene! This new character bestowed upon her a most fabulous nickname, the Brightness Ascendant. Finally, she had a name that was right and good. Our hero was happy. She fired her PR agent and hired this new, brilliant person. He created a banner, proclaiming her greatness, and she was pleased. Unfortunately, where there is greatness, there must be evil, and thus her antagonists were borne. Taking it upon themselves to declare her bloodthirsty nature, her former PR agent and someone she thought was a friend created new banners. "Never Forget: The Bloodthirsty Goddess" was their motto, and it was downright appalling to our hero. For such people to turn on her like this--why, it was inexcusable! Yet they insisted that they were simply spreading awareness to new blood. And thus, our valiant hero--our noble champion--was betrayed by the true bloodthirsty and disloyal people. The indignities she has had to suffer at their hands are far and wide and entirely undeserved. It's not her fault she has a sense of humor that lends itself to finding morbid things funny. Just because she laughs doesn't mean she'd do anything. It's not her fault she's honest and therefore doesn't hide that she has a kill list--even if she's only crossed 2 people off the kill list in the last year and half and there being over 25 names on it. Yet these facts mean nothing to her persecutors. But such is what all martyrs must deal with, and if they want to make a martyr out of her, so be it. A martyr she will be. But they will always be fiends and blights upon humanity. So, dear children, beware of Maill and Aonar for they are the true Bloodthirsty Ones. They seek only to bring misery and death to those who don't deserve it. They speak only in lies and half-truths. Steer clear of them, or you might fall next.
  10. Question about the Thug. This makes it sound like one attack will cause a consistent consuming of pewter each cycle. So if you only have one vial, you'll die on the next cycle, since you run of pewter. Is that the way it is? Normally the thug role is an additional life, so I'm just confirming that this is indeed a prolonged death rather than an extra life. I will say that if it is a prolonged death, it seems significantly weaker than some of the other minor roles. For example, the Lifeless fully protects from one kill, the Awakener is a weak seeker, the Bloodsealer is a kill + role block, etc.
  11. Tamsa Wilson paced the hallway outside her mother's study. She knew what she wanted to say, but she wasn't sure how her mother would respond. Tamsa's request would require taking the House in an entirely different direction, and she knew her mother had devoted her entire life to the military angle in some form or another. Tamsa knew that was wise--it made the House strong, and strong Houses were more difficult to attack. House Wilson was protected now, yes, but did they really have much in the way of connections? Sure, they had a few allies, but that wasn't enough. They had a veritable stockpile of wares in their storehouses, and Tamsa wasn't sure if she'd ever be able to sell all of it--not with the ban her mother had taken against the lesser Houses. Gwynne was insistent that they only sell to Great Houses, but Gwynne wasn't going to be the House Lady forever. Tamsa knew her mother was nearing the end of her life. It would soon be her time to lead the House, and she wanted to lead it in the direction she wanted. Tamsa abruptly stopped pacing. That was it. She needed to put her foot down. No matter what her mother said, these were her decisions to make. If her mother found her idea frivolous, so be it. She'd still do it, because she'd done the research and she knew otherwise. She burned copper and pewter, not wanting her mother to know that the grace and calm she had was not her own, and knocked on the door. "Come in, Tamsa," Gwynne called. Tamsa faltered for a second before continuing into the room. So what if her mother had burned Tin and heard the pacing. Tamsa didn't look nervous anymore, and that was all that mattered. She closed the door behind her before taking a seat in front of the desk. "What do you need?" "Mother, I would like to petition the Canton of Hegemony for a stewardship." Her mother sat back, flustered for a moment. "What kind of a stewardship? The General is no longer an option." "I know that. Even if it wasn't, I wouldn't want it. I'm interested in a different position." She paused, watching her mother's reaction, but Gwynne just waved her to continue. "I know you've been arranging my marriage, trying to find me a suitable match. I know it's been difficult, and this got me wondering if there could possibly be a more efficient way of handling the process. I believe there is. I've looked into the logistics of arranged marriages in general, studying it out, and I've concluded that having a Matchmaker that Houses could come to will ease the burden on everyone involved. I want to be that Matchmaker. I want to petition the Canton of Hegemony to be the Steward of Arranged Marriages." Her mother stared at her, not saying anything. The silence bore down on her for minutes, and Tamsa had to force herself not to fidget. She flared pewter momentarily before switching back to a slow burn. The warmth in her stomach brought her the calm she needed to not break eye contact with her mother. Finally, Gwynne looked away, staring off into a dark corner of the room. Tamsa knew she'd won, but she almost regretted it. Her mother looked so old in that moment. Like death could take her any day. "I want you to promise me something." Tamsa hesitated for a moment. She almost said no--that she wanted to know what the request was before she promised anything. She didn't want to be bound by something she didn't agree with. Yet, she knew her mother was only looking out for her interests and the interests of House Wilson. They were aligned in that cause. Her mother wasn't likely to request something Tamsa disagreed with vehemently. She nodded. Gwynne looked at her. "Promise me." "I promise. What is it?" "Maintain the troops. Keep the military bolstered. Don't let the House lose its strength." "I wouldn't have it any other way." Gwynne nodded and sighed. She opened a drawer on her desk and drew out a purse. "You have my blessing in your petition." She held the purse out and Tamsa took it, her hand dropping from the weight of the boxings it held. "Give that to the Ministry. It should help." Tamsa's eyes misted slightly, and she swallowed around the lump in her throat. "Thank you, Mother." Gwynne smiled and waved her out, so Tamsa stood and walked out of the room. She looked at her mother again just before the door closed, but Gwynne was staring at that corner again, lost in thought. Tamsa leaned against the door, shut off the pewter and copper, and exhaled. Well. That was easier than I'd thought. She looked at the purse and tried to guess how many boxings there were, but the weight made it difficult. She put it in a hidden pocket in her dress and hurried to her rooms. She still had to meet with an Obligator at the Canton today, and she needed to look her best for that.
  12. Couple questions, Joe: 1. A shattered Shard can only use their Shardic power, correct? What happens if they die again? I know in the first version of the game, the Shard was removed after that, but the fact that Endowment picks it back up and can reinvest it indicates otherwise for this version. 2. What happens if a Shard dies, Endowment picks it up, tries to invest it in another Shard (since they no longer have the list of Shardholders), fails, and then Endowment dies before being able to invest the previous Shard? Does Endowment's new holder choose the other Shard's holder? 3. Similarly, what happens if Endowment is incredibly unlucky and keeps trying to bestow fallen Shards on other Shards and ends up with multiple Shards? Since they're only allowed to invest once/cycle, that could be somewhat problematic. (I don't foresee this happening, but I figured I'd mention it just in case)
  13. Phatt, rep has a lot of uses, actually. I'd recommend asking Wyrm questions as to the usefulness there. I agree that more events would be nice and also forcing more interaction among the Houses rather than defaulting to NPC contracts would be a good thing. I do not agree with the idea of forcing Houses to backstab, however. Or any kind of "forcing" Houses into a military offensive maneuver. If a House wants to get involved in something, that's their own prerogative, but I don't think it should be a requirement until there's a global House War. This game has something in it for everyone, and while some people (like Adamir) enjoy the backstabbing, military side of things, other Houses may like the economic, financial, or allomantic/genealogical side of things. I think it's important to let people focus on what they wish to focus on rather than pigeonholing them into something they didn't want. Not that I'm discounting the military side of things. Obviously, I'm not. I think that's an important aspect of the game, but I don't think it's the sole aspect. There are plenty of ways to interact with Houses that don't involve military actions. Unless you just want to make enemies, and if that's your goal, good luck. But anyway, I think reducing how much a PC House can default to an NPC per generation would be beneficial to increasing the amount of player interaction. Rather than buying bread, wood, etc from an NPC, we'd have to find a PC and work out a deal with them. Or branch into that industry ourselves. Either way, it creates more possibilities for interacting with other Houses, and that's only a good thing. This idea would apply to both trade and marriage, I would think. Something like "You can make a maximum of 1 contract/generation with an NPC," and if you use it on a trade, you can't marry your heir to an NPC. If you want to marry your heir to an NPC, you can't use it on a trade. And if at the end of the generation, your heir isn't married, and you used your NPC contract already, there'd be a penalty similar to the luxury goods/food penalty. Just an idea.
  14. Given my recent death in MR8, I suddenly have enough free time to both play this and continue watching X-Files. Yay! For a character.....I'll go with Wilkin. After helping a few Returned depose the God King, he realized he needed to leave Nalthis and has now found himself tangled up in something that's far beyond him. He just hopes it doesn't result in his demise, since he's really not a fan of dying, even if death never seems to take hold for long. Still, that feeling of your life or soul or whatever leaving your body? That vast emptiness? Not to mention the disorientation when it returns....It's all just plain unpleasant.
  15. You can always glean things off a death. In this case, with so many who voted for Maill, it's practically a guarantee one of them is an eliminator. Possibly more than one, but trying to sneak multiple eliminators into a lynch like this is risky. Unfortunately, of the 6 people who voted for him, no one strikes me as particularly suspicious. I suppose I have a slight suspicion of Clanky, but nothing major. Due to the 2 vote changes, it looks like we've either got two Con Artists or a Con Artist and a Worldsinger. Regardless of which it is, one of them is a Conspirator almost assuredly. I'd bet the Conspirator's have a Con Artist, since that makes a little more sense given Ripple's hitting on the Conspirator Worldsinger idea. And now I'm wondering if there's a chance that there's a Con Artist on both teams. I need to analyze this a little more and read through everything, but I don't have time right now. Hopefully I'll be able to get to it tomorrow sometime. Also, Maill: I apologize profusely. I would not blame you in the slightest if you put me on your kill list for this. I rather deserve it. I really do have a horrible habit of getting you killed. And I foolishly thought I was right this time. I mean, statistically, I've got to be right eventually. Right? No?
  16. Oh, I wasn't saying that we shouldn't test the Worldsinger thing. She specifically mentioned the problems of a Worldsinger and that Venture had no reason to cast a vote since a Worldsinger couldn't mess with it. I was pointing out the flaws in her argument, and the fact that she just exacerbated the issue more by placing a vote on a viable candidate, despite a lot of people agreeing that lynching Maill will give information. To be honest, I completely agree with keeping the vote within two to see what happens and if a Worldsinger does get involved.
  17. Actually, Raven, we need a 3 vote lead in order to be sure that the person we want lynched gets lynched. If it's only a 2 vote lead, and the eliminators have a Worldsinger, that Worldsinger can pull a vote off the one with the most, place it onto the one with the second most and tie them up. You just shot to the top of my suspect list, just under Maill. You waited until the second a plausible alternate candidate got brought up and you jumped on that. I'm now even more convinced that Maill is an eliminator and the eliminators were biding their time just waiting for a villager to propose someone else.
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