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The One Who Connects

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Everything posted by The One Who Connects

  1. Any Metal that works in one of the systems will work in all three.
  2. Brandon's given us that history lesson. Given that Omi was used to represent God centuries before Domi became the word for God, I think you have it backwards(unless I misread something)
  3. On the subject of exploring other stories, one thing I've noticed is that while the current trilogy actively denies the existence of anything that isn't titled IV, V, or VI, they've been trying to bring characters/places from the Expanded Universe back into play elsewhere(Delta Squad in Clone Wars, Thrawn in Rebels, to name a few) Bringing back/reworking a story we've already read would still be playing it safe, but it's definitely more ambitious that staying mired in a six year period for each trilogy, and more liberating. There's only so many stories you can tell when you only have twelve-ish relevant characters. Compare the TV shows: Clone Wars & Rebels. Rebels followed the path of the Ghost Crew(about 6-9 characters), Agent Kallus, and (later on) Thrawn. Their ability to tell a story was limited by needing to find a way to get at least one member of the Ghost Crew into the situation every episode. Once they introduced the Rebel Alliance plotline, they couldn't just go gallivanting to who knows what planet, and that story limit got even harsher. This is also the territory that the trilogies play into(following Anakin/Obi-Wan, Luke/Han&Leia, and Rey/Finn, and not much else). We get a cohesive story out of it, but it feels... small-scale, despite spanning a galaxy. Contrast that with Clone Wars, where not only was the primary cast larger for both factions, they'd elevate people to main character status(Hondo, Cad Bane, Pre Visla, etc..) or even invent main characters if they couldn't fit the existing ones into a story(something they would later repeat with Rogue One). All they had to do was make the story matter/have a moral lesson, and they'd be good. While it led to a couple more duds than Rebels, it also gave us much more story variety and numerous gems of characters/story arcs. This is the territory they should be playing into with the side projects, because it gives them the most freedom. (Talking about both Clone Wars and Doctor Who now) If they wanted a war scenario, they made one. They want to write a murder mystery or a heist story, they wrote it. If they felt like exploring high society, or the criminal underworld, or the anything, they could do so. That freedom is part of the reason Doctor Who doesn't feel stale despite being around for 50 years. One of the things that so many people liked about The Old Republic MMO was the storytelling, and the way the different stories weaved around each other, without directly connecting, even tying together some story details across factions. I know Star Wars isn't the franchise in direct competition with the MCU, but if they were to do something similar within the Old Republic Era, I wouldn't be complaining. Being that far in the past gives them a clean slate to build upon, and they can experiment further with real consequences and/or failure like they did with Rogue One and Marvel's Infinity War. I love John Wick as much as the next guy, but it's refreshing to feel worried for the characters every now and then, rather than us going "he has to survive," or "the good guys win" every time we hit the theaters. Sorry for getting side-tracked. As for Solo, it was alright. I'm hearing more people going against the negative reviews this time around than with TLJ, so that's something.
  4. It could've happened differently, but we have no idea what would have to be changed for that to happen
  5. He'd try to feast upon the Mists of Preservation/Ruin, so I don't see why this would be all that different. But either way, I agree that it wouldn't be a huge deal. The minor power imbalance between P&R took millennia before anything substantial came of it, and I don't think Nightblood holds onto the power he consumes for anywhere near that long. By my estimations, a bit larger than three-quarters of the Cognitive Area of an Earth-size planet(what "a bit" quantifies as is unknown). But unless they are using power faster than it returns to them, their reserves are functionally infinite.
  6. I feel much more confident in my original 1,400 guess now that I've seen this. I find it funny that we both picked our numbers because it helped line things up at the time
  7. Not necessarily. There's more to fighting than knowing what you/they are doing. The Radiant has a limited fuel source, regardless of whether or not the Awakener knows that. Awakening doesn't have healing, so a Combat Awakener should be versed in defensive commands, no matter who they are fighting. When encountering a magic they've never seen before, both parties should be cautious at first, which makes the fight last longer, unintentionally giving the Awakener a twofold advantage.
  8. In Allomancy, metals burn at a set rate. You could have infinite metal, but you can't burn all of it at once, nor can your stomach hold all of that metal at once. That's what's hitting the Shards. To continue the Allomantic Example: Power tied up in something(invested in the people/planet/shardpool/etc..) functionally reduces your burn rate, because it is currently being "used." That's why Shards become "weaker" when they invest into a planet. They can't use as much of their power at once, regardless of how much they have. Picking up another Shard seems to increases the size of your stomach, which is one reason that Harmony is more powerful than Odium. In a straight shoving match, the one with more power wins because their opponent runs out of power first(much like two people burning Atium). We've seen this before, ending with Ruin and Preservation both dead because they were too equal in power. Odium doesn't fight on equal footing though, which is part of why he's still around. Disclaimer: This is all speculation based on what we know, and what we think we know.
  9. There isn't, come to think of it. A while back, Brandon gave us a thought experiment about what happens to a Spren when their Radiant crosses the CR's "edge" while trekking around their planet in the Physical Realm, and we've been far too distracted by that to ponder anything else in that lane.
  10. It's pretty solidly confirmed as how Allomancy works, given that Harmony couldn't get rid of it. And Brandon says there are "other ways, as well." As well being the key point towards cracked soul being a valid method for Surgebinding too.
  11. I've used similar reasoning to this to try explaining Miles inability to feel pain, so I can definitely buy it. People seem to forget that some of these Inquisitors have been in the business for a long time. The influence that following routine/habit has on you is nothing to underestimate, and for others... as Zath mentions, Hemalurgy doesn't prevent baldness either.
  12. Their ability to draw in Stormlight is tied to their Honorblade(a concern we noted after Szeth lost his), so if their hand got chopped off or their arm got slammed, the Honorblade could be dropped and that's game over. The Spren bond suffuses the soul, and that gives them a distinct advantage in the healing department.
  13. That's easily doable. Just start TJ's process and don't finish. If you don't do step 3, then the health would just heal you.
  14. The direct method: We asked Brandon.
  15. Our earliest confirmed Shard killing was Odium killing off D&D on Sel. We don't know which of the two he killed first. Given that Odium went after Ambition almost immediately, and hit D&D when he couldn't find Ambition, I'm fairly confident that this was the first instance of a Shard killing.
  16. If I don't have to deal with the region-lock(I'll take powered down if need be), I'd pick Elantrian. There are no limits when programming reality. But if the region-lock is non-negotiable, then Feruchemy. The spread of attributes you can store and the applications of them are practically limitless.
  17. Hoid is anti-spikes. Being spiked opens the user up to Shardic influence, and Hoid doesn't want that. As for what Hoid was actually doing in Terris.... we don't know. I like the idea that he was searching for something about Feruchemy though. Its not confirmed yet(that I'm aware of), we just know there is a Terriswoman in Warbreaker and that Asyldin is in the Seventeenth Shard, so people think that it's her.
  18. There is debate in-world whether or not the Highstorms are a singular storm that goes around the planet, so I don't think they can think the world is flat in that circumstance. I remember people talking about something in that conversation as Dalinar thinking the sun moves around the earth though, so it could be that.
  19. Sorry for the double-post, but we actually have details on this from February. The Secret Project bar is at 75% now, so it appears to be going well.
  20. I've seen several people mention that this doesn't happen to all Spren, pertaining to OB Spoilers
  21. We do not believe they do, but I don't think we can prove it due to the lack of in-book descriptions. There may not be a Spren, but they are still composed of Investiture just like Spren are, so them doing something similar doesn't seem out of the question. It is of note that you have to mentally dismiss an Honorblade for it to disappear. If you accidentally dropped it or got it knocked out of your hand, it would clang on the ground. And I think this has to do with the fact that it's not a thinking spren and isn't capable of doing that by itself.
  22. They are. That's why I said "back then" and "published" since those didn't exist back then(and technically still don't). I'm pretty sure WW is the first time Brandon's Cosmere release order broke the forwards chronology. (Come to think of it, he moved them further back now, so he retroactively broke the timeline when SA2 came out)
  23. That wouldn't be enough. An Unkeyed Nicrosilmind could only be tapped by a Nicrosil Ferring. That's what Nohadon means by "compatible spiritweb." Identity restricts the Metalmind to you, but something else restricts the Metalmind to people with that power. Unsealed does away with that restriction, through methods that we have no idea about.
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