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Everything posted by The One Who Connects
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The Importance of Being Sel
The One Who Connects replied to SylphrenaHonorSpren's topic in Elantris and Emperor's Soul
As for the societal advancement, Elantris is set somewhere around 1,000 years or so from Mistborn Era 1. Minor Mistborn Spoilers Society on Sel could have advanced quite a bit, especially with no Shardic conflict to... make things difficult for them. There's an additional ~330 years from Era 1 Mistborn the the Stormlight Archive. Elantris has nearly 1,500 years of advancement before the modern era of the other books. Om a slightly different note, if you subscribe to any variant of the "Dor merged into a single Shard now" and/or the "Raoden will reform the Dor and ascend" theories, some of the magic systems could be a lot less difficult to manage off-world in the future -
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Well, upon rereading your statement, it's still an interesting idea. We've been operating under the concept that the Shardic Intent is what determines their strength of future-sight, which seems to be more or less confirmed by this WoB. But if your sentence means what I think it does then it could still work, just a bit differently. If you have the time, explain your idea. It's been a while since someone suggested something a bit further out there that still made a lot of sense
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Do you mean why he "can't see into the future very well" ? My response would be based on if you said that, so if you did mean specifically what you wrote, then I'd have to wait until you further explained your idea. Which I am curious to see either way, your sentence is intriguing.
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1) Well, Nightblood is sentient. Is it too much to assume that it can try a different method for things after enough failure? 2) I believe it is in the Warbreaker Annotations that calming animals, children and the like was meant to be a subtle sign for the reader that he was a Returned, but I cannot remember if a reason for why Returned can do that was given or not
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That should be Odium, as you use Odium in the rest of that paragraph. Most of us know what you meant, but just in case someone new doesn't and gets confused.
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While I can accept that line of logic, I can interpret Dominion in a way that Autonomy would, for the most part, approve of. In fact, a whole lot of the community has believed something quite close to this line of logic at one time or another. We've used the second definition of Dominion: "the territory of a sovereign or government" as a reasoning for why the magic systems are so region-centric. As why the regions and magic systems function as their own little semi-autonomous groups. While this may not be the exact reason for the region locked magics, is it not believable that Dominion as a whole could be construed in such a mindset? Something similar to the Alethi feudal system, but altered. A city is the Citylord's dominion, the province is the Provincial Lord's dominion, etc on up until everything is Dominion's .. dominion (sigh) Oh great, now I want to compile proper logic for combining any of the shards... all because that "he might not have been 'harmony" WoB...
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It's kind of like a crystalline structure thing. And the better the cut, the longer it takes for the Stormlight to escape from the gem. And in a way that I am gonna try to explain it: In Mistborn, the type of power you get is determined by the metal, but more specifically, the atomic(molecular?) structure. It's what lets the power through. The more perfect the cut of the gem, the less Stormlight it lets through, in a kind of... inverse relationship. Actually, scratch that inverse line. The design of Aons also follows this whole pattern concept, just in a more visual format. There are modifiers that can make the effect of the Aon larger, letting more Investiture through. And so it stands to reason that you can modify it to make the effect smaller, which programs the pattern to let less Investiture through. Would it be too much to assume that these more perfect gemcutters are possibly a more natural variation of this phenomenon?
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I'm not much for RP myself, but I do love the world Riordan has created in his books, so this should be a fun read for me to check out here and there. There's supposed to be a 3rd Magnus Chase book eventually, so there might be more info into the Norse aspect of things you can bring in later.
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Wait really? That's pretty cool
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I have something to add to this whole line of thought, something that has stood on the Hemalurgy page on the Coppermind for ages, even though nobody has found a proper source yet. It lends credence to your Lifeless animal, but Type III tree idea. Edit: It does have a source.. kind of. It's hidden in the edit history.
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The real power with Compounding is that you can store most/all of that massive burst of power so that you have to spend less total time storing. So that days/weeks worth of nutrients would be used to fill up your metalmind "rations" rather than hypersaturate the body. Now that you mention specific nutrients, I'm curious if it just stores nutrition as a whole or if you need different ones for different things (Vit A, Protein, etc...) It'd be less overpowered if it did, but either way a Bendalloy compounder would never have to eat again, provided they can afford enough of the metal. Given that it's an Allomantic metal, the market is gonna open up faster than it did on earth. Couple that with not having to buy food anymore, who knows.
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While affecting emotions is messing with a cognitive thing, the power itself goes "over the top." Kurkistan (who mades it easy to find as it refers to time bubbles) and more recently myself, think it means that emotional Allomancy operates on a spiritual level.
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I'm assuming you mean "does not" give a power? If so, then I respectfully disagree with you. I always figured that its placement is what made it a Linchpin, and that it would still give them a power. No real evidence for or against this, just an assumption that never left me (or others, as it turns out).
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Spool is correct about several metals not existing in anything other than TLR's memory, but mathematically he couldn't be Fullborn as there are too few spikes. He didn't have 20+ spikes more than an inquisitor, he had 20+ spikes. Per Inkthinker, he had 22 at the height of his power, but all that matters is that having "upwards of 20 spikes" is not 34 (16A & 16F + Atium compounding)
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Something to consider with Feruchemy is that while some metals have storing limits due to health concerns (Gold, Pewter, etc..) As far as I can recall, we don't know if those limits are imposed at a set percentage by the magic system or if it is simply where that person would lose the ability to continue functioning (strength to make the heart pump blood for example) We know that a heavier person stores more total "weight" if two people are storing at 100%, but that's not necessarily relevant at the moment. If something like say Health is maxed out at a limit of storing 40% of total health, then having the healthier person is the better deal, as a sick person starts out at something like 80% instead of full health. But what if the limit isn't a hardline? Person A can store 40%, but Person B's constitution can handle being a little less healthy, so they could store 43-44% and feel no different than Person A does. I imagine that since Wax can tell how much weight he is storing, other people should be able to tell how much they are storing right? That would simplify the standardization a fair bit, at least make one of the variables turn into a known variable. Attributes, while stored, have no degradation in Feruchemy. It only diminishes when you are tapping at an increased percentage rate to the one you stored at. 2 Hours at 50% should logically be 1 Hour at 100%, but some of the power is used(not lost) to increase the rate of tapping. So you would really have something like 100% for 52 minutes, or an Hour at 94% or something similar. Brandon hasn't saw fit to grant us the actual formula, just theoretical examples so don't take my example and build a formula around it, I made it up. Hemalurgy is where degradation happens, but that's also only when the spike is outside the body. As a separate curiosity, where did the term "Feril" come from?
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How do Compounding Twinborns work? *spoilers*
The One Who Connects replied to whynaut's topic in Mistborn
I do not remember if we have express confirmation that the magic system itself limits you from storing 100% health, but if it doesn't then fall back to this logic: Human beings may be dumb sometimes, but they aren't that stupid. If I start storing a whole lot of health and feel extremely faint/lightheaded and/or supremely nauseous out of nowhere, then that's a sign to store a bit less. For those who don't get the memo, they'd probably end up involuntarily passing out, at which point they stop storing and revert to normal health -
The main problem with that is the fact that he hid the other metals existence (excepting the metal plates) They were hidden from public knowledge so that the Inquisitors could not learn of them to use against him when Ruin escaped. I just feel like he wouldn't use a figurative "new" metal with Inquisitor's around and doing their own experimenting. I feel like it would raise questions.
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There was discussion on this before (somewhere on here, I can't find it easily) but as per Brandon, he attributed it to the sheer amount of people he'd interacted with over the centuries gave him an edge noticing the little tells. While it was used as a trope in Infinity Blade, among other things, at one point, it is a believable phenomenon. People find subtle signs in people's body language with mere years of training.
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Well... this is a somewhat "out there" example, but I have 1 idea. In a more recent expansion of The Old Republic game, there is a character with an implant that causes pain. (I don't specifically know how it works, it was just a gimmick for certain conversation choices) Basically, the pain would snap her out of a jedi mind trick or stuff like that. I don't think mind control works the same way in the Cosmere, but..
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How do Compounding Twinborns work? *spoilers*
The One Who Connects replied to whynaut's topic in Mistborn
You physically can't store all of it, because of the fact that you would die. So.. yes, but it's not technically possible to do. -
What Exactly Happens to Splintered Shards?
The One Who Connects replied to Andy92's question in Cosmere Q&A
If you are familiar with the concept of a cognitive shadow, then this should almost make sense. The Stormfather was basically Honor's Godspren, and when Honor Died, his Cognitive Shadow merged with the Stormfather Spren (somehow) I think this is what allowed the Stormfather to survive the Recreance. 1)Splintering is basically Shattering Lite. The Shard just gets reduced into smaller pieces. ie: Spren, Seons. The Dor is a special case in that it got jammed into a small space and was kinda melded back together, so it's in a lot bigger pieces than Seons and Spren 2) As Yata said, it's a debate. Some people think killing the Vessel lets him splinter the Shard, others think Splintering the Shard kills the vessel, etc.. 3) Brandon has said yes. That was his entire verbatim answer. We don't know how, we don't know if any of the characters know how, how long it takes, etc... All we know is that Brandon said it can be done. -
We know a rough timeline of some events. He went after Ambition first, but couldn't find (him?) He then took out Devotion and Dominion on Sel (they were the first, so this is the best point to try mapping out timelines) After D&D, he took out Ambition at some unspecified time. Odium visits Roshar, gets trapped there for a long while and does Desolations Around 2 Millennia(by my best estimates) pass, and Honor is killed around the same time as the Recreance occurs. Remaining 2200-2500 years to the present date in Stormlight Archives. The problem with reverse engineering it is that we only have a statement by Brandon that is subject to change about how long ago the Shattering was. 6,000 years before Prelude in Stormlight. [2] Debate about how long the Desolations took ensues... I'm siding with the "there were only 9 Desolations" camp and using the Heraldic Epochs for this. Dalinar's vision with Midnight Essence gives us a lot of things. Midnight Essence are a sign of an impending Desolation. The date is the Eighth Epoch, 337. -If I combine those 2 things with the assumption that after each Desolation is a new Epoch, I can assume (for theoretical convenience) that each Epoch lasted around 350 years. -350 years x 9 Desolations (so that Aharietiam was #10 for you Vorin people) is 3,150 years, give or take a few decades. -This would give Odium about 2,800 years for Ambition and D&D Mistborn Era 1 takes place around 300 years before Stormlight(because Alloy happens around that time) Elantris takes place "far earlier. It's quite... It's not thousands" compared to Hero of Ages. I'll use 1,400 years because it'll be convenient in a minute. That puts Elantris a few centuries before Rashek's Ascension. The physical city of Elantris was built "hundreds of years if not over a thousand years" before the book takes place. If we put that at another 1,400 year gap, that puts the total time-gap at 3,100 years before Stormlight Archive. (Around the same time Odium got trapped, see? Convenient) Only Elantrians can draw Aons, and since the city is built as an Aon, the first Elantrians predate it. This is important, because we are assuming that the Aons being based on the land happened after D&D got splintered and shoved into the cognitive (where location and space matter) The early Elantrians learned the language by trial and error, which should preclude the possibility of divine shardic assistance. We have a 2,800 year timeframe left. Subtract from this however long of a time you think it would take for the early Elantrians to map out the Aons and build the city of Elantris. Take away an additional span of time after D&D were splintered for Elantrians to start appearing (maybe 200-300 years?) Note: I cannot find anything regarding timelines and the death of Ambition, so there is still room for doubt depending on if Ambition died before or after the events of Elantris. Edit: Yata's right. Ambition had to die before the events of Elantris(Book) so their death is irrelevant to the question
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The Ten Deaths, Voidbinding, and Nightmares
The One Who Connects replied to ccstat's topic in Stormlight Archive
You should check out recent developments in Harakeke's Translation thread. Whole new set of potential in that chart page.- 14 replies
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Double Skimmer = Two Iron Ferrings (messing with Weight/Mass like Wax does) Perpetuum Mobile = technically a music term (but the Latin translates to perpetual motion) Maxwell's Demon = thought experiment on a way to break the second law of thermodynamics. I don't claim to fully understand what he is implying in his statement, so I will let you make your own assumptions.
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