DrakeMarshall he/him Posted July 12, 2017 Posted July 12, 2017 (edited) I'm back! So: 1 hour ago, Yitzi2 said: Parshendi characters come in one of three categories: Parshendi Ghostbloods have a win condition incompatible with everyone else's, and therefore should be lynched. Voidbringers are trying to kill Alethi, and therefore should be lynched. Regular Parshendi, if they're all killed with at least one Son of Honor and at least one vanilla Alethi alive, will result in a victory for the vanilla Alethi, and therefore should be lynched. Conclusion: We should lynch a Parshendi character. First of all, this is clearly racist Second of all, Alethi characters also come in three categories, some of which the Parshendi have cause to disapprove of. And if you make it an Alethi-versus-Parshendi thing, I think its safe to say that all of us parshendi will basically throw our lot in with the Ghostbloods, and then you will be the minority anyway what's so wrong with a peaceful resolution to the war of reckoning? Third of all, you look an awful lot like a Son of Honor. Anyways! Like I said, I had RP typed up in advance starting up a new character and this should be interesting. I'll release the first chapter of it. During the 1164th year of the Rosharian local calendar, on the fifth day of the month of Chach, as the first moon Salas just began its rise across the twilight sky, on the shore of the Emerald Ocean upon the Horneater peaks, something remarkable happened. A parshman emerged on the banks of the waters, coughing and struggling to its feet. Or, perhaps more accurately, a parshendi, for it bore the distinctive carapace of warform. This was remarkable, because nobody could imagine how it got there. It didn't come from outside; the Unkalaki would have seen it. Nor did it very much seem to be a god (after all, it didn't even speak the Unkalaki tongue, or any intelligable tongue for that matter). And yet the fact remained, that one of the parshendi had waded out of the Emerald Ocean and into the midst of Unkalaki, speaking an incomprehensible language and displaying apparent confusion at the most commonplace of things. Even such simple acts as sheltering for a highstorm or lighting the hearth seemed to trouble him. Tha Unkalaki were unsure how to respond to this enigma. After much deliberation, they ultimately decided to do nothing about it. And so the parshendi lived among them for several years, slowly learning their ways and their language. They called him Kyn'tamu'kumumari, which roughly translates to "of the water." When the Unkalaki discovered that he was a second son, he was taught their ways of gathering and cooking. Perhaps unsurprisingly, Kyn'tamu'kumeomari put fewer shells in his cuisine than most Unkalaki chefs. And, at the close of the fifth year of Kyn'tamu'kumeomari's stay in the Horneater peaks, he departed in search of his people, the parshendi. In other tongues, he was known as Kyner, a simplification of the original Unkalaki word. And finally, some general faction analysis. So there are six groups (assuming no added factions, which is uncertain). 1. Alethi - Son of Honor 2. Alethi - Ghostblood 3. Alethi - Unaligned 4. Parshendi - Voidbringer 5. Parshendi - Ghostblood 6. Parshendi - Unaligned The way I see it, there are three basic outcomes, with some overlapping victories. Ending A: 1 and 3 win together. Ending B: 4 and 6 win together. Ending C: 2, 3, 5, and 6 win together. Unaligned players win out in 2 of those 3 cases. Players part of a secret faction win in 1 of the 3 cases. Unaligned Alethi should be solely concerned with getting rid of voidbringers. Unaligned Parshendi should be solely concerned with getting rid of sons of honor. Sons of Honor / Voidbringers should be solely concerned with getting rid of all Parshendi / Alethi respectively. Ghostbloods should be solely concerned with getting rid of both voidbringers and sons of honor. If the Ghostbloods+Unaligned outnumber the voidbringers+sons of honor... Then at the beginning of the game they very nearly form a village faction, and the voidbringers/sons of honor make a sort of dual-eliminator faction. Obviously it gets more complicated after that. But it's a start. Edited July 12, 2017 by Drake Marshall 1
Megasif he/him Posted July 12, 2017 Posted July 12, 2017 Finally! Hey everyone, Zephyras here. Like I mentioned before, he's an Alethi darkeyes in a mercenary group in Sebarial's army. A proficient swordsman, with likely hidden potential. Lately, he's been noticing a spren acting weirdly, which others can not see for some reason. Oh well, we'll see what happens with that later. Right now, Zephyras is worried about the peace treaty with the Parshendi and hopes it does not come to a fight. So as I'm a beginner, I might make mistakes and probably ask questions but let's have fun regardless. On phone at the moment but will try to get on a pc and do some more posts. About the Alliance, I stand on the side of Peaceful negotiation. We know there's secret factions amongst us. One of the conditions is the elimination of the secret factions, so I think one of them should be our target. We shouldn't just target the parshendi for the sake of them being parshendi as their numbers are small to begin with. Oh btw, what happens if all parshendi are killed and the secret factions on the Alethi side are not eliminated yet?
asterion137 he/him Posted July 12, 2017 Posted July 12, 2017 3 minutes ago, Megasif said: Oh btw, what happens if all parshendi are killed and the secret factions on the Alethi side are not eliminated yet? the Alethi win, including the sons of honor
Megasif he/him Posted July 12, 2017 Posted July 12, 2017 (edited) 20 minutes ago, asterion137 said: the Alethi win, including the sons of honor Right. So ideally, we should be aiming for the victory condition of eliminating all the secret factions. Though, seems like that will be the hardest one to achieve. Spoiler Play and find out! Also, can we call this a PAFO! from now on. Edited July 12, 2017 by Megasif
DrakeMarshall he/him Posted July 12, 2017 Posted July 12, 2017 It was the ninth year since Kyner had entered the creation waters and returned from the shade-world. The hell-spirit seemed to be growing anxious. He wasn't sure what that meant. In general, it had felt much more contented since he entered the Unkalaki peaks. But no matter. Kyner followed behind the other parshendi, travelling to a council of peace. He had earned the trust of his people the past years, in the war of reckoning. He was no warrior, but he had played an important role in the research of new forms like scholarform (for this aspect of the parshendi fascinated him). And he was also the parshendi's best cook. For a generally warlike people, these were excellent qualifications for a peace council. To traverse the chasms effectively, he had been forced to take on warform. He wasn't enjoying it. It was irritatingly confrontational. And it didn't have the same clarity, the same intellect, the same ambition. Once he reached the meeting place, he would be returning to scholarform on the very first highstorm that hit. And then he would negotiate a treaty with the Alethi. Kyner still wasn't sure what twist of fate ended up having him play a role in a turning point of parshendi history. But if he was going to be remembered, he would be remembered for saving the parshendi, for bringing in a new era of peace and prosperity. After all, technically, they were his people.
xxGaea They/Them, Fae/Faer Posted July 12, 2017 Posted July 12, 2017 I am going to play as my character from LG35, Altea Meza. I haven't actually read the Stormlight Archive yet. [borrowing the books from @A Joe in the Bush this week aha] So I will be asking questions about the world in-character, as I am using this specific character as a world hopper. Hey @BrightnessRadiant, you wanna rp with me? xD 1
Elenion he/him Posted July 12, 2017 Posted July 12, 2017 Oh, now these numbers are set up differently than I anticipated. For one, the Alethi outnumber us two to one, and they have the only vote manip. I guess we do all have a second life, though, which is nice. Do any of the Alethi feel amenable to using the lynch as a Contribution Crusade tool? Each side would then have an incentive to keep their players more active than the other's, so as I see it it's a win-win.
Orlok Tsubodai Posted July 12, 2017 Posted July 12, 2017 15 minutes ago, Elenion said: Oh, now these numbers are set up differently than I anticipated. For one, the Alethi outnumber us two to one, and they have the only vote manip. I guess we do all have a second life, though, which is nice. Do any of the Alethi feel amenable to using the lynch as a Contribution Crusade tool? Each side would then have an incentive to keep their players more active than the other's, so as I see it it's a win-win. Equally, Elenion, it also removes our tool for dealing with secret factions and/or Parshendi. Indeed, I'd think it's somewhat likely that you're a member of a secret faction yourself, if you're arguing that the lynch not be used in a targeted fashion.
DrakeMarshall he/him Posted July 12, 2017 Posted July 12, 2017 8 minutes ago, Elenion said: Oh, now these numbers are set up differently than I anticipated. For one, the Alethi outnumber us two to one, and they have the only vote manip. I guess we do all have a second life, though, which is nice. Do any of the Alethi feel amenable to using the lynch as a Contribution Crusade tool? Each side would then have an incentive to keep their players more active than the other's, so as I see it it's a win-win. My thoughts on our number distribution: First, I have to say, I am quite pleased with the selection of parshendi players, even if we are fewer in numbers. Second... Even though we have less people, I'm pretty sure Seonid wouldn't have made a game that was badly unbalanced or easy to break. Which means that "lynch all parshendi" is very unlikely to be a tactically sound approach to this game. So I recommend instead that, at this point, you only really lynch a parshendi if you believe the parshendi in question to be a voidbringer. Third and finally... Anybody want to RP some early negotiations over the peace treaty? A good half of why I signed up for this game is because Stormlight Archive is the best setting ever, and I can't hardly RP a peace treaty on my own, can I 1
Sami she/her Posted July 12, 2017 Posted July 12, 2017 (edited) This is Samar. Very quiet and skeptical. Not a worldhopper. She is going to lurk quietly in her corner, listen, and wait. (Actually, she's reading her book. But she can multi task! ) Edited July 12, 2017 by Sami 1
Straw he/him Posted July 12, 2017 Posted July 12, 2017 I'll post some new stuff when something interesting happens.
Steeldancer he/him Posted July 12, 2017 Posted July 12, 2017 5 hours ago, Elenion said: Oh, now these numbers are set up differently than I anticipated. For one, the Alethi outnumber us two to one, and they have the only vote manip. I guess we do all have a second life, though, which is nice. Do any of the Alethi feel amenable to using the lynch as a Contribution Crusade tool? Each side would then have an incentive to keep their players more active than the other's, so as I see it it's a win-win. I kind of like contribution crusade.
Hemalurgic Headshot he/him Posted July 12, 2017 Posted July 12, 2017 Raaman stood guard. That was his duty. He had trained with the sword, shield, and spear all his life and was prepared for any occurrence. Any occurrence, except this one, perhaps. These... beings? People? More than animals, but not human, the Parshendi. They set him off. Their swirled skin, twisting patterns of white, red, or black, taunted his eyes, and the sounds they made... some argued it was music, the strange harmonies and rhythms. Raaman doubted it was so innocent. Something strange was afoot. The delegation was slow, leaving him time to think on this. Peace is a good thing, yes. He had seen, felt, wept, with Death in the heat of battle, hear the bodies of his comrades fall, lifeless, to the ground. It was not a happy or pretty thing, war. Yet it had been his whole life. If there was peace, what would happen to him? His blades would be useless, with no flesh to slice. And what could he do? Vorinism was clear on men's role, but if there was no war, then that is void. He could become a farmer, but he was no darkeyes. And after such a life he had lived, becoming an ardent would be unbearable. He shook his head. Such thoughts will be the end of him. He set aside his weapon and began to exercise. After the endless sea of stone, day in, day out, the delegation reached its destination: a wide, level plateau that had been designated as the meeting spot. Raaman scanned the neighboring plateaus. To the east was a wide chasm, too wide for a bridge, and maybe even a Parshendi's leap (he had heard they have such strength to leap gorges). Smaller, slanted plateaus were scattered to the north and west, easy to reach, but not large enough for an army. Perhaps a sneak attack? The delegation entered from the south, soon filling their side of the plateau, and waited. It was dark, or nearly so, that the Parshendi arrived. They were shadows in the night, nearly silent except for the humming rhythm. He was on watch, straining for sign of their arrival, and nearly missed them had they not sounded their coming. That they had eluded even he set him on edge. He pushed aside the angry emotions and walked towards the pavilion that had been erected. This was a peace meeting, not a new declaration of war.
Yitzi2 Posted July 12, 2017 Posted July 12, 2017 (edited) 9 hours ago, Drake Marshall said: I'm back! So: First of all, this is clearly racist Second of all, Alethi characters also come in three categories, some of which the Parshendi have cause to disapprove of. And if you make it an Alethi-versus-Parshendi thing, I think its safe to say that all of us parshendi will basically throw our lot in with the Ghostbloods, and then you will be the minority anyway what's so wrong with a peaceful resolution to the war of reckoning? Third of all, you look an awful lot like a Son of Honor. Anyways! Like I said, I had RP typed up in advance starting up a new character and this should be interesting. I'll release the first chapter of it. During the 1164th year of the Rosharian local calendar, on the fifth day of the month of Chach, as the first moon Salas just began its rise across the twilight sky, on the shore of the Emerald Ocean upon the Horneater peaks, something remarkable happened. A parshman emerged on the banks of the waters, coughing and struggling to its feet. Or, perhaps more accurately, a parshendi, for it bore the distinctive carapace of warform. This was remarkable, because nobody could imagine how it got there. It didn't come from outside; the Unkalaki would have seen it. Nor did it very much seem to be a god (after all, it didn't even speak the Unkalaki tongue, or any intelligable tongue for that matter). And yet the fact remained, that one of the parshendi had waded out of the Emerald Ocean and into the midst of Unkalaki, speaking an incomprehensible language and displaying apparent confusion at the most commonplace of things. Even such simple acts as sheltering for a highstorm or lighting the hearth seemed to trouble him. Tha Unkalaki were unsure how to respond to this enigma. After much deliberation, they ultimately decided to do nothing about it. And so the parshendi lived among them for several years, slowly learning their ways and their language. They called him Kyn'tamu'kumumari, which roughly translates to "of the water." When the Unkalaki discovered that he was a second son, he was taught their ways of gathering and cooking. Perhaps unsurprisingly, Kyn'tamu'kumeomari put fewer shells in his cuisine than most Unkalaki chefs. And, at the close of the fifth year of Kyn'tamu'kumeomari's stay in the Horneater peaks, he departed in search of his people, the parshendi. In other tongues, he was known as Kyner, a simplification of the original Unkalaki word. And finally, some general faction analysis. So there are six groups (assuming no added factions, which is uncertain). 1. Alethi - Son of Honor 2. Alethi - Ghostblood 3. Alethi - Unaligned 4. Parshendi - Voidbringer 5. Parshendi - Ghostblood 6. Parshendi - Unaligned The way I see it, there are three basic outcomes, with some overlapping victories. Ending A: 1 and 3 win together. Ending B: 4 and 6 win together. Ending C: 2, 3, 5, and 6 win together. Unaligned players win out in 2 of those 3 cases. Players part of a secret faction win in 1 of the 3 cases. Unaligned Alethi should be solely concerned with getting rid of voidbringers. Unaligned Parshendi should be solely concerned with getting rid of sons of honor. Sons of Honor / Voidbringers should be solely concerned with getting rid of all Parshendi / Alethi respectively. Ghostbloods should be solely concerned with getting rid of both voidbringers and sons of honor. If the Ghostbloods+Unaligned outnumber the voidbringers+sons of honor... Then at the beginning of the game they very nearly form a village faction, and the voidbringers/sons of honor make a sort of dual-eliminator faction. Obviously it gets more complicated after that. But it's a start. 1. How do you know how many Alethi Ghostbloods there are? If there are 3 or less, the Alethi are still a majority. Furthermore, the Ghostbloods cannot win together with the Parshendi, so that alliance would not be viable long-term, and therefore the Ghostbloods would be fools to vote in a way that reveals their identity. 2. A peaceful resolution requires finding all the Sons of Honor, all the Voidbringers, and all the Ghostbloods. This is a much harder path-to-victory for vanilla Alethi than winning by having one still alive at the time of a Sons of Honor victory. (Also: of the 120 different possible orders in which groups are knocked out, 40 lead to a joint Sons/Alethi victory. Only 15 lead to an Alethi victory without the Sons, and only 5 lead to the Sons winning without the Alethi.) 3. You say I look a lot like a Son of Honor. I very well might be one, or I might be a vanilla Alethi simply explaining the easiest path to victory for my team. Because the easiest path to victory for Alethi requires at least one Son to be alive as well, it serves neither faction for it to be known which I am. Your faction analysis is extremely flawed, and seems to be based on the assumption that the Ghostblood win condition is "knock out the other two secret factions", rather than the actual "knock out ALL other factions" (which means that the vanilla Parshendi and Alethi cannot win with them). There are a total of 9 possible endings. I will keep your ordering, though 2 and 5 are really a single group, and I will count them as such in my count of possible orderings (though this count is only an approximation, since not all orderings are equally likely, and the probabilities depend on strategies taken, and it does not count situations that require two factions to be knocked out simultaneously): Ending A: 6 is knocked out before 1 or 3. 1 and 3 win together, via the 1 victory condition. (40 possible orderings, out of 120.) Ending B: 3 is knocked out before 4 or 6. 4 and 6 win together, via the 4 victory condition. (40 possible orderings, out of 120.) Ending C: 3 is the last group standing, with 6 knocked out after/together with 1 but before/together with either 2/5 or 4 (or both). 3 wins alone, by knocking out all secret factions. (9 possible orderings.) Ending D: 6 is the last group standing, with 3 knocked out after/together with 4 but before/together with 2/5 or 1 (or both). 6 wins alone, by knocking out all secret factions. (9 possible orderings.) Ending E: 3 and 6 are the last two groups standing. 3 and 6 win together, by knocking out all secret factions. (6 possible orderings.) Ending F: 2/5 is the last group standing, with 1 knocked out before/together with 6, and 4 before/together with 3. 2/5 wins alone, via their victory condition. (6 possible orderings.) Ending G: 4 is knocked out before/together with 3, which is knocked out before/together with 6, which is knocked out before 1. 1 wins alone, via their victory condition. (5 possible orderings.) Ending H: 1 is knocked out before/together with 6, before/together with 3, before/together with 4. 4 wins alone, via their victory condition. (5 possible orderings.) Ending I: 3 and 6 are knocked out simultaneously, with 1 and 4 both still in the game. 1 and 4 win together, each via its own victory condition. (0 possible orderings, since it requires simultaneity and I'm counting only non-simultaneous orderings). In light of this, there are two basic ways this game can play out: Game A. Alethi vs. Parshendi vs. Ghostbloods. In this, the Alethi and Sons try to take out the vanilla Parshendi to win and the Voidbringers to take out the Parshendi offensive capability, while the Parshendi and Voidbringers try to take out the vanilla Alethi and anyone on the Alethi team with particularly dangerous roles. The team that controls the lynch would also benefit a lot from completely eliminating the Ghostbloods to remove their kill, but less than complete elimination isn't worth much, so it is not likely to be a high priority. Ghostbloods try to take out whoever's strongest, which will probably mean Alethi. I feel the Alethi will have the advantage in this game type (due to a combination of controlling the lynch and having more players), and therefore it is in the interest of Sons and vanilla Alethi to ally and force this game type. Game B. Vanilla vs. Sons/Voidbringers vs. Ghostbloods. In this, the vanilla Alethi and Parshendi are working together, trying to take out members of all secret groups, like in a normal game. Sons and Voidbringers would do well to ally in this game type as well, agreeing to use a kill action (or two) to take out the last vanilla Alethi and the last vanilla Parshendi simultaneously. (Betrayal by jumping the gun is possible, but inadvisable for anyone planning to play future games unless absolutely necessary to win.) They're trying to take out the vanillas and identify who's a vanilla and who's a Ghostblood so they can make sure simultaneity happens correctly; eliminating the Ghostbloods is therefore also advantageous, but not as important. Ghostbloods again want to keep things fairly balanced, but want to place a higher priority on Sons and Voidbringers. Who has the advantage in this game type is difficult to tell, since it depends so much more on reads and how soon the Sons and Voidbringers can find each other and on exact role composition, but I would venture to say that the fact that all three have powerful exclusive abilities (lynch and numbers for vanilla (offset by the fact that they don't know who their teammates are), voidbringer roles, and the Ghostblood kill) means it's more likely to involve a lot of focusing on whoever's in the lead and be fairly close. tl;dr: If you're Alethi/Sons and want an advantage, you want a Sons/Alethi alliance. Otherwise, you want an Alethi/Parshendi or Sons/Voidbringers alliance. If you're a Ghostblood, you definitely want (but can't really do much to achieve) Alethi/Parshendi vs. Sons/Voidbringers, as that makes it far less likely that you'll lose without having all of your members taken out, and gives you more freedom regarding your kill. (In Alethi vs. Parshendi, the Ghostbloods pretty much have to use their kill on Alethi, in order to counteract the lynch.) 7 hours ago, Drake Marshall said: Second... Even though we have less people, I'm pretty sure Seonid wouldn't have made a game that was badly unbalanced or easy to break. It's not that heavily unbalanced, since the Ghostblood kill does counteract the lynch, and the extra lives counteract the fact that there are more Alethi who need to be killed. (Stormform kills also become much less risky in Alethi vs. Parshendi.) That said, I do still think that the Alethi have the advantage if it turns into Alethi vs. Parshendi, due to them having protective and killing roles as well. 9 hours ago, Megasif said: Right. So ideally, we should be aiming for the victory condition of eliminating all the secret factions. Though, seems like that will be the hardest one to achieve. If it's the hardest one to achieve, and you were just told that you can win via a Sons victory, why should the Alethi be aiming for the eliminating-all-secret-factions victory condition? Edited July 12, 2017 by Yitzi2
Seonid he/him Posted July 12, 2017 Author Posted July 12, 2017 (edited) Just a note: the sons of honor must kill all the vanilla Parshendi, the Voidbringers, and any ghostblood Parshendi to win. The Voidbringers must kill all the vanilla Alethi, the sons of honor, and any Alethi ghostbloods in order to win. The ghostbloods must kill all non-ghostblood players in order to win, although I would likely call the game if a ghostblood win became inevitable (such as if all other secret factions were eliminated and the ghostbloods controlled the lynch). Edited July 12, 2017 by Seonid
Megasif he/him Posted July 12, 2017 Posted July 12, 2017 @Yitzi2 I believe you're making some of these assumptions and possible game outcomes based on the fact that the sons/voidbringers can have an alliance together. That won't really work because each of their victory condition requires the complete annihilation of the whole of the opposing public faction. In the sons case, it's the whole of the parshendi, which includes the voidbringers, ghostbloods and the vanilla. Same for voidbringers. It would be killing every single Alethi, including sons and ghostbloods. They wouldn't really want an alliance as they would have to kill each other in the end. If that's what you meant by the bit about not jumping the gun, then I didn't understand everything clearly. As for why I want a eliminate-all-secret-factions victory is simply because I think (at the moment) that that is the primary victory (regarding the gametype). All the other factions will be manipulating the vanillas. In a way, they are all mafia.
Yitzi2 Posted July 12, 2017 Posted July 12, 2017 (edited) 33 minutes ago, Seonid said: Just a note: the sons of honor must kill all the vanilla Parshendi, the Voidbringers, and any ghostblood Parshendi to win. The Voidbringers must kill all the vanilla Alethi, the sons of honor, and any Alethi ghostbloods in order to win. The ghostbloods must kill all non-ghostblood players in order to win, although I would likely call the game if a ghostblood win became inevitable (such as if all other secret factions were eliminated and the ghostbloods controlled the lynch). Ok, that means a Sons/Alethi victory is not viable, and both Sons and Alethi have a primary interest in killing Voidbringers. 17 minutes ago, Megasif said: @Yitzi2 I believe you're making some of these assumptions and possible game outcomes based on the fact that the sons/voidbringers can have an alliance together. That won't really work because each of their victory condition requires the complete annihilation of the whole of the opposing public faction. I misremembered the answer I got in the signup thread. Not that it changes the fact that Alethi and Sons should be working together; if anything, it makes it stronger (since the Alethi can rely on the Sons to put top priority on Voidbringers, and Sons can't ally with the Voidbringers anyway). 17 minutes ago, Megasif said: As for why I want a eliminate-all-secret-factions victory is simply because I think (at the moment) that that is the primary victory (regarding the gametype). All the other factions will be manipulating the vanillas. In a way, they are all mafia. The way I see it, the primary victory is whatever has the highest chance of success. Edited July 12, 2017 by Yitzi2
Elenion he/him Posted July 12, 2017 Posted July 12, 2017 @OrlokTsubodai What makes me concerned about the lynch is that you Alethi outnumber us in addition to having vote manipulation. This means that the Alethi can just direct the lynch onto whatever Parshendi they choose, and that's a barrel of a gun that I don't like staring down, so of course I'm going to seek a lynch compromise, no secret factions about it. 1
Seonid he/him Posted July 12, 2017 Author Posted July 12, 2017 Rules clarification: if a Voidbringer kills a player using decayform, it cannot be protected against using active protection. Passive protection such as shardplate still blocks the kill.
cloudjumper he/him Posted July 12, 2017 Posted July 12, 2017 21 minutes ago, Roadwalker said: So is there a vote? As in voting to lynch someone? Yes.
asterion137 he/him Posted July 12, 2017 Posted July 12, 2017 2 hours ago, Yitzi2 said: Ok, that means a Sons/Alethi victory is not viable, and both Sons and Alethi have a primary interest in killing Voidbringers. Seems viable to me. If we kill off the whole parshendi faction, both sons and alethi win.
asterion137 he/him Posted July 12, 2017 Posted July 12, 2017 54 minutes ago, Elenion said: @OrlokTsubodai What makes me concerned about the lynch is that you Alethi outnumber us in addition to having vote manipulation. This means that the Alethi can just direct the lynch onto whatever Parshendi they choose, and that's a barrel of a gun that I don't like staring down, so of course I'm going to seek a lynch compromise, no secret factions about it. Indeed. but you guys have a lot more role kills and a doc 1
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