|TJ| he/him Posted July 6, 2020 Posted July 6, 2020 9 minutes ago, Ashbringer said: True. I had just thought at the end that I’d convinced everyone Karnage was the Kandra, but turns out I was a lot less inconspicuous than I thought I had been... At least you missing Pyro vindicates it somewhat. And you thought I was Elim, not Kandra, if I got that from the Elim doc right Yeah, in the beginning maybe. But we slowlry started discussing kandra!you possibilities. One of the things that actually worked (not as intented ) is we decided Mage should fake having an extra charge to protect Pyro, in order to dissuade you from killing him. But that ended up persuading you instead xD
The Young Pyromancer he/him Posted July 6, 2020 Posted July 6, 2020 THAT GAME... *siiighhh* We really should have won that one. But I think the shouty shout was way longer. I'll check the length in a bit 1
Ashbringer he/him Posted July 6, 2020 Posted July 6, 2020 Yeah, I fell for that Brute bait hard, but I also thought Pyro wasn’t in any real danger and I wanted to cause some chaos to draw attention away from Mist. And I wanted PMs gone... and I didn’t retract the action in time when I realized Pyro was the spy... I guess I did do a really good job causing chaos
The Young Pyromancer he/him Posted July 6, 2020 Posted July 6, 2020 Okay, nope, our group PM was longer. However, I think SHOUTY SHOUT AGENCY!!! wins on word count.
+Lotus she/her Posted July 9, 2020 Posted July 9, 2020 I’m new around here but I’ve been thinking a lot about game ideas. Does anyone know if their have been any games done in the Wheel of Time world?
Araris Valerian he/him Posted July 9, 2020 Posted July 9, 2020 Yeah, the first one was LG6, and I think it's been rerun once (or maybe twice). 1
Straw he/him Posted July 9, 2020 Posted July 9, 2020 LG6, LG22 (rerun of LG6), MR32, and MR41 have all been set in the Wheel of Time world. 1
Mat he/him Posted July 29, 2020 Posted July 29, 2020 I went crazy. COMPLETLEY CRAZY And made a Shattering of Adonalsium game: https://docs.google.com/document/d/1016hH-L2DkKsW8o715XGhzxVSaUtX-q7uqYguPAKK7M/edit?usp=sharing Please view/comment on it, though note it's mostly blackout. There is another link in the doc to a separate doc with all the secret mechanics and everything, and would like some feedback on that to. Because it is 100% broken, nearly guaranteed :P. Well, anyway, enjoy. 1
Ashbringer he/him Posted July 29, 2020 Posted July 29, 2020 Oh dear. Spoiler I'm not looking, but I'm hoping that some of the real Vessels (Tanavast/Leras/Ati/Rayse/Bavadin/Uli Da) show up? I will say, Hoid's maybe-protect is a little strange. Why not just make it guarunteed?
Mat he/him Posted July 29, 2020 Posted July 29, 2020 Just now, Ashbringer said: Oh dear. Reveal hidden contents I'm not looking, but I'm hoping that some of the real Vessels (Tanavast/Leras/Ati/Rayse/Bavadin/Uli Da) show up? I will say, Hoid's maybe-protect is a little strange. Why not just make it guarunteed? 'Oh dear' is a very good response to this xD. >:) That's me worried about balance. The blackout rules make that make a bit more sense, but can't help you there :P.
+Lotus she/her Posted July 29, 2020 Posted July 29, 2020 I keep meaning to make a White Tower game. That’d be fun. Hunting down the black Ajah.
Straw he/him Posted July 30, 2020 Posted July 30, 2020 30 minutes ago, Matrim's Dice said: I went crazy. COMPLETLEY CRAZY And made a Shattering of Adonalsium game: https://docs.google.com/document/d/1016hH-L2DkKsW8o715XGhzxVSaUtX-q7uqYguPAKK7M/edit?usp=sharing Please view/comment on it, though note it's mostly blackout. There is another link in the doc to a separate doc with all the secret mechanics and everything, and would like some feedback on that to. Because it is 100% broken, nearly guaranteed :P. Well, anyway, enjoy. Some thoughts on the full rules in the spoiler below: Spoiler First of all, feedback on the public rules: Why have the minimum number of players? I don't see much reason for it. Also, I tend to lean against minimum player count stuff like that, since activity varies a lot. You might want to give Hoid more equal options for Day abilities. Moving a vote is usually a lot better than cancelling a vote. For Hoid, the 50% chance is a bit odd. Maybe make it an odd night only ability? Next, the secret rules: Why have the Shattering be on D3? There will probably be four players dead by then, with two being. Or really, why have the Shattering not be at the start of the game? Will all roles be used? You might want to give Hoid some kind of yes/no scan for Odium. Dominion's kill being random isn't great. It's not terribly fun to be a Shard and get hit out of nowhere with a random kill. With Ruin, maybe change his alignment scan to a Preservation scan? Can Ruin win with others? Like I said with Hoid, Endowment's vote move is much more powerful than the vote addition or subtraction. I'd recommend giving the Survival Shard extra lives, instead of making it random. What's preventing the Unknown Shards from claiming to each other? Overall, I feel like the Followers are in a lot of trouble. The Shards are claimable and confirmed good, and there are a lot of them. I given all the scans and stuff, I don't think it'll take too long to kill all the followers. I'd recommend giving the Supporters something to do other than just surviving. Probably missed some stuff. I'll probably check over the rules again later.
Mat he/him Posted July 30, 2020 Posted July 30, 2020 8 minutes ago, Straw said: Why have the minimum number of players? I don't see much reason for it. Also, I tend to lean against minimum player count stuff like that, since activity varies a lot. More of a suggestion than anything else. I just don't see the game working with less people, similar to El's game going on now. 13 minutes ago, Straw said: You might want to give Hoid more equal options for Day abilities. Moving a vote is usually a lot better than cancelling a vote. What would you suggest? 13 minutes ago, Straw said: For Hoid, the 50% chance is a bit odd. Maybe make it an odd night only ability? That was an attempt to balance the protection, but I could make it an odd night only, which would also work. Now secret: Spoiler 10 minutes ago, Straw said: Overall, I feel like the Followers are in a lot of trouble. The Shards are claimable and confirmed good, and there are a lot of them. I given all the scans and stuff, I don't think it'll take too long to kill all the followers. I... am confused about the Shards being 'confirmed good'. After the Shattering they basically all become their own faction- a lot of them with goals opposite of others-, with the exception of the Unknown Shards. But yeah, that's a problem. It also is why a lot of players is better, because more players=more Followers. Should I add something to the Followers? 15 minutes ago, Straw said: Will all roles be used? Yes. The Shard roles will be given as Vessels in the original Gm Pm, and after the Shattering the alive Vessels will Ascend. If Ati dies D2, how the game currently is is that Ruin just won't be a factor later. 17 minutes ago, Straw said: You might want to give Hoid some kind of yes/no scan for Odium Didn't think of this, hmm... 17 minutes ago, Straw said: Dominion's kill being random isn't great. It's not terribly fun to be a Shard and get hit out of nowhere with a random kill. I talked with someone else in the secret doc, and this did actually get changed. 18 minutes ago, Straw said: With Ruin, maybe change his alignment scan to a Preservation scan? Can Ruin win with others? I don't think so, because his win-con is to kill the last follower so he needs a way to determine who that follower is. If Ruin wins the game ends (Or Odium/Ambition, for that matter), and any other Shard who has completed their win-con already also wins, since their win-cons aren't game ending. 20 minutes ago, Straw said: Like I said with Hoid, Endowment's vote move is much more powerful than the vote addition or subtraction. Yeah, but I wanted more options. :/ 21 minutes ago, Straw said: I'd recommend giving the Survival Shard extra lives, instead of making it random. Huh, I recall giving the Survival Shard a passive extra life, but guess not xD. Should I give them 1 or 2? 22 minutes ago, Straw said: What's preventing the Unknown Shards from claiming to each other? I mean, technically nothing. But it not being confirmed makes the game more interesting :P. 23 minutes ago, Straw said: I'd recommend giving the Supporters something to do other than just surviving. Good idea. Should they also need to eliminate the Followers, or is that overkill? :P.
|TJ| he/him Posted August 1, 2020 Posted August 1, 2020 On 7/30/2020 at 4:03 AM, Lotus said: I keep meaning to make a White Tower game. That’d be fun. Hunting down the black Ajah. May I interest you in one? Here's a re-flavored, heavily remodeled re-run of QF22. 1
Kynedath Posted August 1, 2020 Posted August 1, 2020 I'm not a master of balancing games, but I do have a couple questions/comments/queries/concerns/conundrums/quibbles/counterpoints. 1) you say in the faction descriptions that every Aes Sedai is bonded and then don't really explain further until the bonded section. Maybe that could be altered in a way that kind of explains bonding better, or maybe doesn't mention bonding at all? Or even if you moved the bonded section of rules to right after that it would be clearer. 2) Your faction descriptions say "you are bonded to another player" which insinuates that each player is bonded to one warder. But then in the bonded section you say that any given Aes Sedai may or may not be bonded to none or multiple warders. Which is it? 3) The colors you used for the black ajah are somewhat difficult to read. The red on black strains my eyes. Perhaps try a different color. I know a lot of them are taken up by the ajahs, but what about purple? It's normally a serial killer color but it could work in theory. Alternatively maybe the red ajah could be changed to a color that isn't typically used for the elim faction, burgundy, more of an orange, something like that. I don't know, I might be being a bit picky, I understood the point and the different factions/abilities, so if you got the point across it might not have to be changed. 4) The sentence "White Ajah are not told of the partner of the pair if one of them is dead." Is confusing and awkward and I'm not entirely sure what it even means.
+Lotus she/her Posted August 1, 2020 Posted August 1, 2020 (edited) 2 hours ago, TJ Shade said: May I interest you in one? Here's a re-flavored, heavily remodeled re-run of QF22. This is quite similar to what I had in mind, although also with some major differences... one thing I always thought would be fun is you know how the black Ajah don’t know everyone in their team. So if every black sister only knew two others. They could figure it out, of course, eventually, but not having that communication, that’d be fun. Ive also thought it could be cool I’d each Ajah has a PM or a doc they have access to, but of course that would make the Warder mechanics in that pointless. Also, another storyline that could be similar would be the Aes Sedai stuck in the tower with Elaida trying to hunt down the Black Ajah, I love that part. Edited August 1, 2020 by Lotus
|TJ| he/him Posted August 1, 2020 Posted August 1, 2020 Hi, Kynedath! Thanks for the feedback. 23 minutes ago, Kynedath said: 1) you say in the faction descriptions that every Aes Sedai is bonded and then don't really explain further until the bonded section. Maybe that could be altered in a way that kind of explains bonding better, or maybe doesn't mention bonding at all? Or even if you moved the bonded section of rules to right after that it would be clearer. Done. Moved the Bond Mechanics right after it is mentioned. 23 minutes ago, Kynedath said: 2) Your faction descriptions say "you are bonded to another player" which insinuates that each player is bonded to one warder. But then in the bonded section you say that any given Aes Sedai may or may not be bonded to none or multiple warders. Which is it? Most of them will be bonded. Some of them might not be bonded, or bonded to 2 Warders. Changed the faction description to say " you are possibly bonded to another player". 28 minutes ago, Kynedath said: 3) The colors you used for the black ajah are somewhat difficult to read. The red on black strains my eyes. Perhaps try a different color. I know a lot of them are taken up by the ajahs, but what about purple? It's normally a serial killer color but it could work in theory. Alternatively maybe the red ajah could be changed to a color that isn't typically used for the elim faction, burgundy, more of an orange, something like that. I don't know, I might be being a bit picky, I understood the point and the different factions/abilities, so if you got the point across it might not have to be changed. Done. I changed Black Ajah to a deeper shade of purple. 28 minutes ago, Kynedath said: 4) The sentence "White Ajah are not told of the partner of the pair if one of them is dead." Is confusing and awkward and I'm not entirely sure what it even means. Well, basically their action fails if their target's partner is dead. But yeah, I worded it weirdly. Changed and moved the sentence under White Ajah. Thanks! 19 minutes ago, Lotus said: This is quite similar to what I had in mind, although also with some major differences... one thing I always thought would be fun is you know how the black Ajah don’t know everyone in their team. So if every black sister only knew two others. They could figure it out, of course, eventually, but not having that communication, that’d be fun. Ive also thought it could be cool I’d each Ajah has a PM or a doc they have access to, but of course that would make the Warder mechanics in that pointless. Also, another storyline that could be similar would be the Aes Sedai stuck in the tower with Elaida trying to hunt down the Black Ajah, I love that part. Hmm, yes, what you have in mind is fundamentally different, I feel. I already have a game with limited info elim teams (here), so I didn't want to repeat that. And yes, each Ajah with a doc would work very well for a faction game. I'm actually interested to see your version! Games around Aes Sedai would be very interesting. 1
+Lotus she/her Posted August 1, 2020 Posted August 1, 2020 (edited) On 8/1/2020 at 7:35 AM, TJ Shade said: Hmm, yes, what you have in mind is fundamentally different, I feel. I already have a game with limited info elim teams (here), so I didn't want to repeat that. And yes, each Ajah with a doc would work very well for a faction game. I'm actually interested to see your version! Games around Aes Sedai would be very interesting. I don’t have class today, so I should be able to do a basic write-up of my ideas. @TJ Shade Black Ajah in the Tower It's far from complete, but this was my basic idea. Edited August 2, 2020 by Lotus
Ashbringer he/him Posted August 2, 2020 Posted August 2, 2020 (edited) How do we sign up to GM? I'd kinda like to be a co-GM for a game so I can learn how to do it. Also, I'd like to officially propose my Unmade game. MR##: To Make an Unmade: Spoiler Cycles are 24 Hours long, combined Day and Night Turn. Factions are the Loyal Unmade of Odium and the Defectors, led by Sja-anat. This is a modified conversion game. The Defectors have a doc to conspire in and a faction kill, although Sja-anat cannot use the kill if she is using a conversion. This is NOT a Blackout game; there are no hidden rules. Unmade: Spoiler Moelach: The Unmade of the Death Rattles and foresight, the tracker. Moelach can target up to two players and learn one of their targets. If they had multiple targets, they will discover one at random. In addition, while Moelach is alive, players will get Death Rattles that they can be typed up and will be posted in the writeup upon death. Nergaoul: The Unmade of the Thrill, the protector. Nergaoul can target up to two players to protect each cycle. Nergaoul’s protection cannot protect from the lynch and they cannot protect themselves. Ashertmarn: The Heart of the Revel, the roleblocker. Ashertmarn can target up to two players to roleblock each cycle. Re-Shephir: The Midnight Mother, action stealer. Re-Shephir can target one player each cycle and learn one action they took for that cycle. Then, Re-Shephir can use that action once during the next cycle. Yelig-Nar (Bearer of): The Blightwind, a self-destructing multitool. The Bearer of Yelig-Nar starts with only one ability, to bond to Yelig-Nar. Once the bond is formed, Yelig-Nar gains access to many different abilities, but also will die once they use up their charges. They gain the following abilities used at the cost of one ability charge: Moving one vote, Canceling one vote, Protecting one player, Killing one player, Roleblocking a player, Rolescanning a player, Learning a player’s target, Creating a PM between two players. Each action can be used once per cycle. Each action consumes 1 ability charge, and Yelig-Nar must use at least 2 abilities each cycle. Yelig-Nar is also automatically protected from kills and lynches, but each prevented death automatically consumes an ability charge. They have 10 ability charges: once they use all 10 charges, they die instantly. Chemoarish: The Dustmother, a night killer. Chemoarish can target one player to be killed. Dai-Gonarthis: The Black Fisher, the PM creator. Dai-Gonarthis can create up to two 1-to-1 PMs each cycle, which will last until the cycle after Dai-Gonarthis is killed. Ba-Ado-Mishram: The Unmade of the False Desolation, a scanner. Ba-Ado-Mishram can scan a player and find out if they are an Unmade or a Regal. If that player is a Regal, they will also discover what Form they have, but if that player is an Unmade they will only learn that player is an Unmade. Sja-anat: The Taker of Secrets, Elim leader. Has X conversion charges which they can use to convert players (Unmade or Regals) to the Defector/Elim faction. Converting an Unmade requires 2 charges, converting a Regal requires 1. Sja-anat will also consume conversion charges to survive kills. Surviving a lynch requires 2 charges, surviving a night kill requires 1. Regals (all non-Unmade players) Spoiler Stormform: Has a passive extra life. Once per cycle, a Stormform Regal can target a player. If that player is attacked, one of the attacks will be redirected from that player to the Stormform Regal. Smokeform: Once per cycle, a Smokeform Regal can cancel a player’s vote. Decayform: Once per cycle, a Decayform Regal can roleblock a player. Nightform: Once per cycle, a Nightform Regal can target a player and learn one player that player visited last night. Has a passive Death Rattle upon death, even if Moelach is dead. Envoyform: Once per cycle, an Envoyform Regal can create a 1-to-1 PM, which may or may not include the Envoyform who made the PM. This PM will last until the end of the next cycle. Clarifications: Spoiler Yelig-Nar: If Yelig-Nar fails to use any in a cycle, 2 ability charges will be consumed and no abilities used. If Yelig-Nar only used one action in a cycle, 1 ability charge will be consumed without using an ability. If Yelig-Nar’s action(s) are roleblocked, the ability charge for the roleblocked action will still be consumed. Re-Shephir: If Re-Shephir witnesses an action, they learn the functionality of the action but not the specific type, i.e. they can see the action as a “kill action” but won’t know if it was Chemoarish’s kill or the Elim kill. Re-Shephir cannot witness or duplicate a conversion. Moelach: Nothing in this game can edit wills. They’re safe from reading or manipulating. I promise. Bonus points will be awarded to Death Rattles that sound like mystical Death Rattles. Moelach will give a Death Rattle on death, but after their death only Nightform Regals will give Death Rattles. Ashertmarn: Roleblocks occur at the same time. (I need to figure that out.) Sja-anat: If Sja-anat has 1 charge remaining, if they attempt to convert an Unmade, the conversion will fail and the charge will be returned. If they have 1 charge remaining and are lynched, they will die. If Sja-anat is roleblocked, the conversion will fail and the charge will be returned. Sja-anat cannot convert and use the Elim kill in the same cycle. Death Rattles: Must be under 100 words. (Tempted to force them into more cryptic messages by saying you can’t say player names or role names, but unnecessary.) There are a few things that I'm worried about, namely the frequency of roleblocks/protections, the possiblility of Sja-anat being roleblocked/Re-Shephir witnessed cycle 1, and balance if Sja-anat converts Chemoarish or Yelig-Nar for essentially an extra night kill. And there's probably more balance issues I haven't seen yet. I can also post this as a link to a Google Doc, but I'd rather not right now as I'm working on a few account things. Edit: that was a formatting fail and a half. Edited August 3, 2020 by Ashbringer
Mat he/him Posted August 2, 2020 Posted August 2, 2020 (edited) 8 minutes ago, Ashbringer said: How do we sign up to GM? I'd kinda like to be a co-GM for a game so I can learn how to do it. There's a PM, @Straw could probably add you to that. Edited August 2, 2020 by Matrim's Dice
Elkanah he/him Posted August 3, 2020 Posted August 3, 2020 3 hours ago, Ashbringer said: How do we sign up to GM? I'd kinda like to be a co-GM for a game so I can learn how to do it. Also, I'd like to officially propose my Unmade game. MR##: To Make an Unmade: Hide contents Cycles are 24 Hours long, combined Day and Night Turn. Factions are the Loyal Unmade of Odium and the Defectors, led by Sja-anat. This is a modified conversion game. The Defectors have a doc to conspire in and a faction kill, although Sja-anat cannot use the kill if she is using a conversion. This is NOT a Blackout game; there are no hidden rules. Unmade: Reveal hidden contents Moelach: The Unmade of the Death Rattles and foresight, the tracker. Moelach can target up to two players and learn one of their targets. If they had multiple targets, they will discover one at random. In addition, while Moelach is alive, players will get Death Rattles that they can be typed up and will be posted in the writeup upon death. Nergaoul: The Unmade of the Thrill, the protector. Nergaoul can target up to two players to protect each cycle. Nergaoul’s protection cannot protect from the lynch and they cannot protect themselves. Ashertmarn: The Heart of the Revel, the roleblocker. Ashertmarn can target up to two players to roleblock each cycle. Re-Shephir: The Midnight Mother, action stealer. Re-Shephir can target one player each cycle and learn one action they took for that cycle. Then, Re-Shephir can use that action once during the next cycle. Yelig-Nar (Bearer of): The Blightwind, a self-destructing multitool. The Bearer of Yelig-Nar starts with only one ability, to bond to Yelig-Nar. Once the bond is formed, Yelig-Nar gains access to many different abilities, but also will die once they use up their charges. They gain the following abilities used at the cost of one ability charge: Moving one vote, Canceling one vote, Protecting one player, Killing one player, Roleblocking a player, Rolescanning a player, Learning a player’s target, Creating a PM between two players. Each action can be used once per cycle. Each action consumes 1 ability charge, and Yelig-Nar must use at least 2 abilities each cycle. Yelig-Nar is also automatically protected from kills and lynches, but each prevented death automatically consumes an ability charge. They have 10 ability charges: once they use all 10 charges, they die instantly. Chemoarish: The Dustmother, a night killer. Chemoarish can target one player to be killed. Dai-Gonarthis: The Black Fisher, the PM creator. Dai-Gonarthis can create up to two 1-to-1 PMs each cycle, which will last until the cycle after Dai-Gonarthis is killed. Ba-Ado-Mishram: The Unmade of the False Desolation, a scanner. Ba-Ado-Mishram can scan a player and find out if they are an Unmade or a Regal. If that player is a Regal, they will also discover what Form they have, but if that player is an Unmade they will only learn that player is an Unmade. Sja-anat: The Taker of Secrets, Elim leader. Has X conversion charges which they can use to convert players (Unmade or Regals) to the Defector/Elim faction. Converting an Unmade requires 2 charges, converting a Regal requires 1. Sja-anat will also consume conversion charges to survive kills. Surviving a lynch requires 2 charges, surviving a night kill requires 1. Regals (all non-Unmade players) Reveal hidden contents Stormform: Has a passive extra life. Once per cycle, a Stormform Regal can target a player. If that player is attacked, one of the attacks will be redirected from that player to the Stormform Regal. Smokeform: Once per cycle, a Smokeform Regal can cancel a player’s vote. Decayform: Once per cycle, a Decayform Regal can roleblock a player. Nightform: Once per cycle, a Nightform Regal can target a player and learn one player that player visited last night. Has a passive Death Rattle upon death, even if Moelach is dead. Envoyform: Once per cycle, an Envoyform Regal can create a 1-to-1 PM, which may or may not include the Envoyform who made the PM. This PM will last until the end of the next cycle. Clarifications: Hide contents Yelig-Nar: If Yelig-Nar fails to use any in a cycle, 2 ability charges will be consumed and no abilities used. If Yelig-Nar only used one action in a cycle, 1 ability charge will be consumed without using an ability. If Yelig-Nar’s action(s) are roleblocked, the ability charge for the roleblocked action will still be consumed. Re-Shephir: If Re-Shephir witnesses an action, they learn the functionality of the action but not the specific type, i.e. they can see the action as a “kill action” but won’t know if it was Chemoarish’s kill or the Elim kill. Re-Shephir cannot witness or duplicate a conversion. Moelach: Nothing in this game can edit wills. They’re safe from reading or manipulating. I promise. Bonus points will be awarded to Death Rattles that sound like mystical Death Rattles. Moelach will give a Death Rattle on death, but after their death only Nightform Regals will give Death Rattles. Ashertmarn: Roleblocks occur at the same time. (I need to figure that out.) Sja-anat: If Sja-anat has 1 charge remaining, if they attempt to convert an Unmade, the conversion will fail and the charge will be returned. If they have 1 charge remaining and are lynched, they will die. If Sja-anat is roleblocked, the conversion will fail and the charge will be returned. Sja-anat cannot convert and use the Elim kill in the same cycle. Death Rattles: Must be under 100 words. (Tempted to force them into more cryptic messages by saying you can’t say player names or role names, but unnecessary.) There are a few things that I'm worried about, namely the frequency of roleblocks/protections, the possiblility of Sja-anat being roleblocked/Re-Shephir witnessed cycle 1, and balance if Sja-anat converts Chemoarish or Yelig-Nar for essentially an extra night kill. And there's probably more balance issues I haven't seen yet. I can also post this as a link to a Google Doc, but I'd rather not right now as I'm working on a few account things. I absolutely love this game. It's such a cool idea! A couple thoughts: The number of charges is a really difficult thing to balance. You have to have enough to build a decent elim team and protect them long enough to do so without dying first. Also since I know who Sja-Anat is by virtue of lynching them, why would I vote for anyone else for the rest of the game?
Ashbringer he/him Posted August 3, 2020 Posted August 3, 2020 5 minutes ago, Elkanah said: I absolutely love this game. It's such a cool idea! A couple thoughts: The number of charges is a really difficult thing to balance. You have to have enough to build a decent elim team and protect them long enough to do so without dying first. Also since I know who Sja-Anat is by virtue of lynching them, why would I vote for anyone else for the rest of the game? Thanks! The charges are a new thing, but I'm trying to show that Unmade conversion is harder than Regal conversion. (Well, Sja-anat would be converting the Voidspren giving the Regal powers, but it's the same idea). Since most Unmade are just plain more powerful than Regals, I wanted there to be a conversion trade-off of going for suspected Unmade or going for more players. As for the lynch, the Warform Regals will survive one lynch, like a Thug will, unless they've already soaked up an attack from somewhere.
Straw he/him Posted August 3, 2020 Posted August 3, 2020 4 hours ago, Ashbringer said: How do we sign up to GM? I'd kinda like to be a co-GM for a game so I can learn how to do it. You sign up by pinging one of the four mods: little wilson, Fifth Scholar, Elbereth, or Devotary of Spontaneity. Elbereth is probably going to be on sometime in the next day due to the QF. So, @Elbereth, see Ash’s post above. As for co-GMing, basically just ask anyone who’s about to GM a game. 4 hours ago, Matrim's Dice said: There's a PM, @Straw could probably add you to that. Done.
The_God_King Posted August 16, 2020 Posted August 16, 2020 Hey all! In prepping my Infinity Blade game I am looking for minor roles to add. The game is going to include a large amount of lesser roles that players will rotate through. If any of you have suggestions I'd love to hear them. A couple clarifications, there is a difference between "kill" and "Kill". "Kill" removes you from the game, "kill" switches your role. If you're familiar with Infinity Blade this makes sense. I'm currently still working on standardizing terminology. Here's the current list: Spoiler (hero) Priority on taking infinity blade If you have this ability for 3 cycle you become a Hero, you are killed and gain a new ability, can only trigger once See true vote count (The worker) Vote via PM, you can still vote in thread and it will show up that way in the vote count, but the tally will be the secret one (The God King) One round immune to infinity blade Role block kill whoever kill you Stun the player (next wrong block if killed) Move a vote (yours doesn’t count) PMs are open to you (one PM a round) Role Seer If you are Killed, Kill someone else See who targets you Mason (given access to a PM, new one created each cycle) Mason Bodyguard for Elim Kill (bottom of Priority) 1
Straw he/him Posted August 17, 2020 Posted August 17, 2020 (edited) 19 hours ago, The_God_King said: (The God King) One round immune to infinity blade Is this automatic immunity, or do they have to pick the round? 19 hours ago, The_God_King said: If you have this ability for 3 cycle you become a Hero, you are killed and gain a new ability, can only trigger once Can you clarify what this is trying to say? 19 hours ago, The_God_King said: Stun the player (next wrong block if killed) How exactly does this work? Edited August 17, 2020 by Straw
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