Argel he/him Posted May 8, 2016 Posted May 8, 2016 Maybe TLR thought that made them too powerful, so kept the knowledge from them?
Yata he/him Posted May 9, 2016 Posted May 9, 2016 Maybe TLR thought that made them too powerful, so kept the knowledge from them? TLR didn't teach to the Inquisitor how to compound. They discovered/(Ruin tell them how) after Rashek's death. 1
AliasSheep Posted May 10, 2016 Posted May 10, 2016 Has anyone gone through and looked at the relations between the different languages of the Cosmere? Because if not, I think I might make that my next project.
The Sovereign Posted May 10, 2016 Posted May 10, 2016 Has anyone gone through and looked at the relations between the different languages of the Cosmere? Because if not, I think I might make that my next project. As far as I know, this is the only WoB on the languages: Interview: Sep, 2012 Cosmere Q&A - 17th Shard (Verbatim) llwvyn My question is in regards to the writing system. In Warbreaker, when Siri is teaching Susebron to read, she mentions the letter "shash," which we now know better as a Glyphair from WoK. so onto the questions: Are the two writing systems related, or is this a chance coincidence of names? If they are related, did they stem from the same source? (i.e., do the people of Nalthis and Roshar both descend from a more ancient group of people?) If I haven't gotten a RAFO yet, did the separation from these other people create the legends of being cast out of the Tranquiline Halls? Brandon SandersonThere are interesting connections around the cosmere between linguistics and some cultures. Though different groups of humans were created on different planets, the Shards all share a single point of origin. However, the Tranquiline Halls legends are not related to a Nalthis/Roshar connection. Tags roshar, nalthis, shards, tranquiline halls, cosmere, siri, susebron,
AliasSheep Posted May 10, 2016 Posted May 10, 2016 As far as I know, this is the only WoB on the languages: I was planning on going through the books and build up some corpora and compare them.
Nashan’Elin he/him Posted May 10, 2016 Posted May 10, 2016 All I know about languages is that the symbol for gold in BoM is referred to as a "mah" symbol.
CaptainRyan he/him Posted May 10, 2016 Posted May 10, 2016 Has anyone gone through and looked at the relations between the different languages of the Cosmere? Because if not, I think I might make that my next project. As a primer, the language of the Final Empire/Elendel Basin are French based while the Southern Scadrians have a Germanic base. Good luck!
AliasSheep Posted May 10, 2016 Posted May 10, 2016 As a primer, the language of the Final Empire/Elendel Basin are French based while the Southern Scadrians have a Germanic base. Good luck! Yeah, I was actually talking in the BoM impressions thread about the pronunciations of Kelsier The thing that intruiged me is that the Southern Scadrians have a North Germanic base (as far as I can tell), but so do the Fjorden (it seems) - so I want to compare the two.
Magestar he/him Posted May 10, 2016 Posted May 10, 2016 Can you steal multiple attributes from a person via hemalurgic spikes? For instance, if they had Feruchemical gold, and could heal themselves, could you take all there other attributes away? I.E attributes listed 'Human ______' on the list on this page; http://mistborn.wikia.com/wiki/Hemalurgy
Silverblade5 he/him Posted May 10, 2016 Posted May 10, 2016 When a surgebinder uses the surge of gravitation, are they adding a force in the direction of the lashing, or are they changing the direction of a pre-existing force? 1
AliasSheep Posted May 10, 2016 Posted May 10, 2016 When a surgebinder uses the surge of gravitation, are they adding a force in the direction of the lashing, or are they changing the direction of a pre-existing force? I believe it's adding a force in the direction of the lashing, which is why a half-lashing upwards makes you weightless rather than moving you upwards at half the speed.
Jondesu he/him Posted May 10, 2016 Posted May 10, 2016 Can you steal multiple attributes from a person via hemalurgic spikes? For instance, if they had Feruchemical gold, and could heal themselves, could you take all there other attributes away? I.E attributes listed 'Human ______' on the list on this page; http://mistborn.wikia.com/wiki/Hemalurgy It's been confirmed that Feruchemical Gold could potentially heal that, but I have no idea what kind of effect that would have on them and if they could heal perfectly, or just survive the process but with permanent unhealable damage. That does mean you could probably steal multiple attributes, but it wouldn't be easy and could have some unintended effects. jW 1
Magestar he/him Posted May 10, 2016 Posted May 10, 2016 (edited) It's been confirmed that Feruchemical Gold could potentially heal that, but I have no idea what kind of effect that would have on them and if they could heal perfectly, or just survive the process but with permanent unhealable damage. That does mean you could probably steal multiple attributes, but it wouldn't be easy and could have some unintended effects. jW Could you do it without feruchemical gold? I feel like this is unlikely, considering that you can only take one of a mistborns powers. However, I do not understand why this is the case. Does it have to do with Hemalurgic points? Or is the soulweb to damaged to use multiple hemalurgic spikes? Also, on another note, how do the Hemalurgic points work? Is that just for the person being killed, or for the person being gifted? I feel like it is for the person being spiked, because in HoA, Spook is stabbed in the shoulder for pewter, and none of the Inquisitors, who have pewter spikes, have arm spikes. (This coud all be misnderstanding on my part, and is simply silliness. However, I feel like the best way to find out is to ask here.) Edited May 10, 2016 by Magestar
Eagle of the Forest Path he/him Posted May 11, 2016 Posted May 11, 2016 Could you do it without feruchemical gold? I feel like this is unlikely, considering that you can only take one of a mistborns powers. However, I do not understand why this is the case. Does it have to do with Hemalurgic points? Or is the soulweb to damaged to use multiple hemalurgic spikes? It's not so much about the spiritweb being too damaged for multiple spikes as it is about the body being too dead after the first one. 1
Yata he/him Posted May 11, 2016 Posted May 11, 2016 @Magestar The you may probably Spike a couple of powers from someone if the victim survive the first one (it's unlikely to survive the Spiking but possible) About bindpoints.... the Humanbody have something like 300 bindpoints and many may work with the same thing... therefore Allomantic pewter may be gifted in many places and stole in many places of the body. 1
Magestar he/him Posted May 11, 2016 Posted May 11, 2016 Ok, I think I understand now. Thanks for all the help! A few more questions. Could you spike out a persons whole spiritweb? Can you fuse multiple (Same Charge) spikes together, to get a spike of greater power? (Thus fixing the 'hemalurgic decay' aspect, and gaining more power, rather than less.) And, how big are bindpoint? Does the size of spikes matter? As you can see, I have a lot of questions about Hemalurgy.
Yata he/him Posted May 11, 2016 Posted May 11, 2016 I quoted your message and answered in the right places. Ok, I think I understand now. Thanks for all the help! A few more questions. Could you spike out a persons whole spiritweb? It's impossible, also with Atium you have to steal specific part of Spirit web Can you fuse multiple (Same Charge) spikes together, to get a spike of greater power? (Thus fixing the 'hemalurgic decay' aspect, and gaining more power, rather than less.) I think also this is impossible, you will simply create "more Spikes" fused together and in the end it's the same think to be Spiked with many Spikes (of course only the metal that hits the Bindpoint will give you effect) And, how big are bindpoint? Hard to answer this... We have no specific reference here, but they are small... Maybe some millimeter wide (but here there is no proof, only empirical reasoning) Does the size of spikes matter? The Spike's size is quite meaningless... Hemalurgy it's a low Investiture Magic System... also a tiny piece of metal may became a Spike (we saw this at least twice in the Books) As you can see, I have a lot of questions about Hemalurgy. 1
Magestar he/him Posted May 11, 2016 Posted May 11, 2016 Ok. Thanks for the help. Lets say that the size of the bindpoint is 2 milimeters, square. Lets now say I have 2 spikes which are keyed to that point, which are both small enough to fit inside the point. Could I put both spikes there, thus gaining twice the power? Also, can you make spikes out of metalminds, and vice versa? Can you store in spikes that currently have a hemalurgic charge?
Yata he/him Posted May 11, 2016 Posted May 11, 2016 Ok. Thanks for the help. Lets say that the size of the bindpoint is 2 milimeters, square. Lets now say I have 2 spikes which are keyed to that point, which are both small enough to fit inside the point. Could I put both spikes there, thus gaining twice the power? Also, can you make spikes out of metalminds, and vice versa? Can you store in spikes that currently have a hemalurgic charge? Well I don't know if you may put more Spikes in the same point at the same time, but in the end you may simply choose another Bindpoint for the same power and Spike there... you will get twice the power. You may use as metalmind a Spike (because Hemalurgy it's a low Investiture System and the Spike don't mess too much with the Feruchemical charge. Probably you may trasform a Metalmind in a Spike but if there is a lot of Feruchemical charge this may create some problem to the Spike creation. 1
Magestar he/him Posted May 11, 2016 Posted May 11, 2016 (edited) Ok. Thanks for all the help guys. Hey, would anyone like a cookie? Edited May 11, 2016 by Magestar 1
Master_Moridin he/him Posted May 11, 2016 Posted May 11, 2016 Well I don't know if you may put more Spikes in the same point at the same time, but in the end you may simply choose another Bindpoint for the same power and Spike there... you will get twice the power. I'm not sure this is true. A Hemalurgic spike is ripping off part of a person's spiritweb after all, not copying the ability onto the spike.
Magestar he/him Posted May 11, 2016 Posted May 11, 2016 I'm not sure this is true. A Hemalurgic spike is ripping off part of a person's spiritweb after all, not copying the ability onto the spike. You are saying that each bind point gives you a different power? Or that putting multiple same-charge (same-spiritweb portion) spikes will not overlap?
Master_Moridin he/him Posted May 11, 2016 Posted May 11, 2016 (edited) You are saying that each bind point gives you a different power? Or that putting multiple same-charge (same-spiritweb portion) spikes will not overlap? I'm saying that if you spike for an ability on someone, you can't simply spike for the same ability at a different spot on that same person, cause you've already ripped out that part of the spiritweb. Edit: I may have misread the conversation. Rereading. Double Edit: I did misread. I thought your question about two spikes in the same bindpoint was asking if you could steal someone's ability twice doing that, and so as follows I thought Yata's response was in the same context. Edited May 11, 2016 by Master_Moridin
Yata he/him Posted May 11, 2016 Posted May 11, 2016 I'm saying that if you spike for an ability on someone, you can't simply spike for the same ability at a different spot on that same person, cause you've already ripped out that part of the spiritweb. Edit: I may have misread the conversation. Rereading. Double Edit: I did misread. I thought your question about two spikes in the same bindpoint was asking if you could steal someone's ability twice doing that, and so as follows I thought Yata's response was in the same context. Yeah I talked about gifting powers with Hemalurgy...I am sorry to have made my answer unclear
Nashan’Elin he/him Posted May 11, 2016 Posted May 11, 2016 Another Hemalurgy question: If you stab someone with a spike taking, say, Allomantic iron and then spike Allomantic iron out of another Lurcher with the same spike, and then spike the power into yourself, will you gain more power? Basically, can spikes stack power?
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