DreamEternal Posted October 30, 2015 Report Share Posted October 30, 2015 Except if you Pull while Compounding weight, you can indeed pull an entire building down onto your head. And this is why the nickname for double-iron is "Deader". If you are fast enough you can stop tapping weight and pull yourself to a building behind you. But yeah, to much set up to not get dead. Link to comment Share on other sites More sharing options...
ParadoxicalZen Posted October 30, 2015 Report Share Posted October 30, 2015 Allomantic Iron + Feruchmical Steel = Spider-man anyone? that or cadmium/bendalloy feruchemy Or if i wanted to go villain, any combination of Allomantic Zinc/Brass and Feruchemical Aluminium/Duralumin. Soothe/Riot everyone in a bank then store my sense of identity/connection so everyone doesn't really recognise me Or for hilarity/chaos, Lerasium/Lerasium 1 Link to comment Share on other sites More sharing options...
Stormgate Posted October 30, 2015 Report Share Posted October 30, 2015 Chromium compounder is the standard choice, infinite luck is hard to pass up. But I'd go with Nicrosil Compounder because then I'd finally know what Nicrosil does feruchemically. I'd go with Chromium Compounding, because not only would I have infinite luck, I could wipe out other Allomancer's metals. As for Feruchemical nicrosil, I believe that someone could store Breath, Stormlight, and Investiture from Allomancy in the metalminds. Virtually useless except for Twinborn and Fullborn like TLR. 1 Link to comment Share on other sites More sharing options...
kinxer Posted November 1, 2015 Report Share Posted November 1, 2015 I don't know whether I've already replied to this, but I think Feruchemical steel-Allomantic nicrosil would be pretty chill. After seeing Paalm's feats with just Feruchemical steel, I imagine a skilled Twinborn could use Feruchemical steel to correctly time a Nicrosil burn in order to use the enemy's power(s) against them. Also, while Feruchemical nicrosil would be most useful to a Fullborn (Mistborn and Feruchemist), presumably it would also allow a Twinborn to store the investiture from their Allomantic power and more precisely moderate the use of that investiture (theoretically allowing a prepared Twinborn to burn more powerfully than an Allomantic nicrosil-boosted misting. Link to comment Share on other sites More sharing options...
Moogle Posted November 1, 2015 Report Share Posted November 1, 2015 Also, while Feruchemical nicrosil would be most useful to a Fullborn (Mistborn and Feruchemist), presumably it would also allow a Twinborn to store the investiture from their Allomantic power and more precisely moderate the use of that investiture (theoretically allowing a prepared Twinborn to burn more powerfully than an Allomantic nicrosil-boosted misting. We've recently learned that there's a difference between "Kinetic" (metal burning) Investiture and "Innate"/"Inert" Investiture (like Breath???) and we know Feruchemical nicrosil storing your Breath-equivalent is thinking along the right lines; it might not allow storing Allomantic power. 1 Link to comment Share on other sites More sharing options...
kinxer Posted November 2, 2015 Report Share Posted November 2, 2015 We've recently learned that there's a difference between "Kinetic" (metal burning) Investiture and "Innate"/"Inert" Investiture (like Breath???) and we know Feruchemical nicrosil storing your Breath-equivalent is thinking along the right lines; it might not allow storing Allomantic power. Interesting... So perhaps it really would be fairly useless except to a full feruchemist or someone with access to other systems. Link to comment Share on other sites More sharing options...
CthulhuSpren Posted November 8, 2015 Report Share Posted November 8, 2015 Imagine an electrum compounder as a soldier or an assasin: being able to see if their current plan of action fails or succeeds, and having that determination, which you could put towards training, fighting or just reaching and killing your target. although, i have no idea if their body would be able to keep up. Personally I would pick allomantic steel/ferchemical zinc because of the quasi-flight for the steel, and I always wondered what it would be like with more and less intelligence, and (if my curiousity doesn't change with my intelligence) would probably keep on altering it. I'd be like a less extreme Taravangian. Link to comment Share on other sites More sharing options...
SmurfAquamarineBodies Posted November 14, 2015 Report Share Posted November 14, 2015 (edited) Imagine an electrum compounder as a soldier or an assasin: being able to see if their current plan of action fails or succeeds, and having that determination, which you could put towards training, fighting or just reaching and killing your target. although, i have no idea if their body would be able to keep up. Personally I would pick allomantic steel/ferchemical zinc because of the quasi-flight for the steel, and I always wondered what it would be like with more and less intelligence, and (if my curiousity doesn't change with my intelligence) would probably keep on altering it. I'd be like a less extreme Taravangian. Determination ( and money ) is Batmans superpower.Though if I had to choose then it would be either double zinc or Allomantic pewter and Feruchemical tin. Edited November 14, 2015 by SmurfAquamarineBodies Link to comment Share on other sites More sharing options...
natc Posted November 14, 2015 Report Share Posted November 14, 2015 Imagine an electrum compounder as a soldier or an assasin: being able to see if their current plan of action fails or succeeds, and having that determination, which you could put towards training, fighting or just reaching and killing your target. although, i have no idea if their body would be able to keep up. Personally I would pick allomantic steel/ferchemical zinc because of the quasi-flight for the steel, and I always wondered what it would be like with more and less intelligence, and (if my curiousity doesn't change with my intelligence) would probably keep on altering it. I'd be like a less extreme Taravangian. Zinc is mental speed. You won't be any smarter. Link to comment Share on other sites More sharing options...
Voidus Posted November 14, 2015 Report Share Posted November 14, 2015 Zinc is mental speed. You won't be any smarter. I think you would actually, from the latest WoB on Steelrunning and how it kind of rendered zinc useless. 1 Link to comment Share on other sites More sharing options...
50Metals Posted November 22, 2015 Report Share Posted November 22, 2015 If compounding, I would say Double-Duralumin. Basically, everyone feels connected to you, so instant fame and/or you are always treated as a human being. Don't get me wrong, double Chromium, gold, and Zinc are pretty awesome too. If not compounding, perhaps a Selfsoul and a Rioter. I'm an actor, so I imagine you could do some very interesting things with Selfsoul abilities in creating your character. Then you can riot the audience emotions you want at the same time. Link to comment Share on other sites More sharing options...
luminos Posted November 23, 2015 Report Share Posted November 23, 2015 My guess with how Zinc works is that it makes you smarter in the sense that you are able to perform the same mental calculations you normally could, only quicker. Intelligence is kind of misunderstood anyways, as a lot of it just comes down to learning speed. So you would be smarter, but that probably doesn't mean what a lot of people think it means. Compounding zinc, though, could probably give some good shenanigans anyways. My personal choice would be Connector Ferring/Thug Misting. Connector because that one has nice potential to do interesting things, such as get people to leave me alone when I reading by storing, then tap the metalmind to go into social butterfly mode. While Pewter rounds me out, plus it might be useful to hold my own in a fight when I am in "untrustworthy mode" from storing connection. Link to comment Share on other sites More sharing options...
Shadeshadow227 Posted March 26, 2016 Report Share Posted March 26, 2016 Zinc Compounding, Steel Compounding, or...Chromium Compounding. Zinc: Enhanced Intellect, Emotion Manipulation, Calculative Bullet Time...pretty awesome. Steel: Quicksilver level speed, Steelpushes, Bullet Time...hehehe...Imagine the pranks...someone about to punch you, Compound Steel->shift into "Steel Time"->move hand of assailant->all the LULZ as your attacker tries to figure out how he ended up punching himself in the nuts...HAHAHAHA!!! Chromium: Defense against allomancers, INFINITE LUCK...instant get rich plan...go to casino, compound Chromium, PROFIT...WOW. Link to comment Share on other sites More sharing options...
mattig89ch Posted March 28, 2016 Report Share Posted March 28, 2016 Personally, I'd like to fly. So steel pushing would be in there. But after that? I think I'd choose healing. Just in case I run out of steel while falling to the ground. 2 Link to comment Share on other sites More sharing options...
JUQ Posted September 30, 2016 Report Share Posted September 30, 2016 (Allomancy first) Tin-Zinc, Double Zinc, Steel-Iron Ideally, I'd find an embarrassing fact about Harmony's past and blackmail him into switching steel and iron's feruchemical powers. Then I'd go double steel. Link to comment Share on other sites More sharing options...
Turbonator Posted October 1, 2016 Report Share Posted October 1, 2016 I'm really interested in what Sanderson will do with the "weaker" Feruchemical powers, like Breath and Warmth. I'd go with Allomantic steel and Feruchemical cadmium. I get to fly, and if I decide to go into the vigilante business, I get to do some steel-assisted martial arts stuff with a stamina boost (granted, pewter is just as good, but I'd like to explore this). Plus, I get to be a good diver, as has been previously pointed out. I'd also like to see what effect I'd get from the combination. Link to comment Share on other sites More sharing options...
JUQ Posted October 2, 2016 Report Share Posted October 2, 2016 3 hours ago, Turbonator said: I'm really interested in what Sanderson will do with the "weaker" Feruchemical powers, like Breath and Warmth. I dunno, I wouldn't mind either. Warmth would be excellent; fill in summer and tap in winter, and breath could be good for running etc. Link to comment Share on other sites More sharing options...
PantsForSquares Posted October 2, 2016 Report Share Posted October 2, 2016 Feruchemical Bronze and Allomantic Bendalloy. Feruchemical Bronze is one of the most overlooked metals, but the cool thing is that you can store it while sleeping. Start storing before you go to bed, and you get a full night's rest (might be a bit hard to wake up, but that can be controlled), and a full bronzemind. It's an incredibly mundane ability, but probably the one with the most practical use in day-to-day life. A-Bendalloy is just all sorts of fun, especially with the fact that the bubble provides some degree of deflection. Link to comment Share on other sites More sharing options...
Oversleep Posted October 2, 2016 Report Share Posted October 2, 2016 6 hours ago, PantsForSquares said: Start storing before you go to bed, and you get a full night's rest (might be a bit hard to wake up, but that can be controlled), and a full bronzemind. No. The rest you get from sleep + bronze charge is equal to the rest you'd get from normal sleep. If you want 8 hours of wakefulness in bronzemind and 8 hours of normal sleep, you need to sleep 16 hours while storing total. Link to comment Share on other sites More sharing options...
cometaryorbit Posted October 2, 2016 Report Share Posted October 2, 2016 Living on Scadrial, probably Allomantic copper/Feruchemical brass. Allomantic copper to keep Rioters and Soothers from messing with me, Feruchemical brass because they haven't got to air conditioning yet and I hate hot weather. In our world, probably either double Zinc or something/Feruchemical zinc. I don't think I'd really need Zinc Compounding, because it would be really easy to store mental speed when watching TV or whatever. Probably Allomantic tin/Feruchemical zinc, but maybe Allomantic electrum or Allomantic gold... I'm convinced there's way more to those powers than we've seen. Link to comment Share on other sites More sharing options...
Turbonator Posted October 2, 2016 Report Share Posted October 2, 2016 2 hours ago, cometaryorbit said: Probably Allomantic tin/Feruchemical zinc, but maybe Allomantic electrum or Allomantic gold... I'm convinced there's way more to those powers than we've seen. Possibly. Perhaps they are most potent when mixed with a Feruchemical attribute to make that Twinborn effect. I'll add one more combo, since I'm already posting: Allomantic steel and Feruchemical duralumin. I have a hypothesis (it was probably inspired by some thread, so not all credit goes to me, unfortunately) that Pushing/Pulling uses Connection, which Feruchemical duralumin could enhance. Of course, it's just conjecture, and I haven't done much research into it, but maybe it would work. Link to comment Share on other sites More sharing options...
Oversleep Posted October 2, 2016 Report Share Posted October 2, 2016 (edited) 2 hours ago, Turbonator said: Allomantic steel and Feruchemical duralumin. I have a hypothesis (it was probably inspired by some thread, so not all credit goes to me, unfortunately) that Pushing/Pulling uses Connection, which Feruchemical duralumin could enhance. Of course, it's just conjecture, and I haven't done much research into it, but maybe it would work. I'm pretty sure I posted something like this in Ultimate Questions List EDIT: Here Edited October 3, 2016 by Oversleep 2 Link to comment Share on other sites More sharing options...
Turbonator Posted October 2, 2016 Report Share Posted October 2, 2016 6 minutes ago, Oversleep said: I'm pretty sure I posted something like this in Ultimate Questions List Ah, so that's my source. Though I don't go over that list much, so maybe it was mentioned somewhere else, as well. Link to comment Share on other sites More sharing options...
Orithiya Posted November 7, 2016 Report Share Posted November 7, 2016 I've been thinking about this for a while now. There are two main ones I'd pick- first one is allomantic pewter and feruchemical iron. Why? Throughout Wax's narrative, he grumps about the fact that while tapping iron increases his strength, it's only enough to let him move. He can't just become the Juggernaut and break through everything. But if you tapped iron and burned pewter at the same time, punching someone would be like a train hitting them at top speed. It could also let you sprint even faster than normal pewter dragging, but that's more of a side effect. Next combination! Pewter for Allomancy and Gold for Feruchemy. This would pretty much make you Mr. Hundredlives without compounding. See, pewter let's you ignore massive wounds (such as an axe to the stomach) and keep on your feet. This would let you bypass the main issue of gold- the faster you heal, the less efficient the healing is- when Sazed fights Marsh under Kredik Shaw, he gets the rings in his stomach from Marsh and heals himself in an instant- but the healing is incomplete. His arm is still cracked, and all. This may be because he didn't have enough healing, but I think it was because he healed too fast (didn't he mention that?). But if you could ignore the damage and heal slowly, but completely, then boom. Done. Also, Sazed and Wayne mention how ill they feel when storing health, but guess what gold does? Helps ignore sickness. Perfect combo. Well, that was a bit long. Sorry! I was just thinking about this for a while. Link to comment Share on other sites More sharing options...
Revan Kholin Posted November 7, 2016 Report Share Posted November 7, 2016 I'd be an atium compounder...if possible Link to comment Share on other sites More sharing options...
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