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Found 17 results

  1. BEWARE! THERE WILL BE ALL OF THE LORE SPOILERS FOR DAWNSHARD AHEAD! I only put this post here instead of the dawnshard board because there is a bit of things relating to RoW, and I’m not supposed to put spoilers for RoW in the dawnshard forum. So. Endowment. Let’s break down the magic system. We have heightenings and the whole breath thing. The hightenings come from breaths being grafted onto your spiderweb, as seen in dawnshard. They are very color-oriented. They make colors pop. This is very useful to know given that color is a fundamental part of shards. We have their light or color, and the anti-light, and color. This doesn’t seems to be a specifically Roshar thing. Correct me if I’m wrong, but you can have anti-Ruin light and so on. So perfect color recognition helps in that respect. it also helps with perfect pitch. That allows you to make the anti-light in the first place much more easily. so basically, the heightenings are very useful for creating anti-investiture. Endowment has created a magic system to specifically allow for this type of thing, with the breaths sticking to your spiderweb, and whatnot. now there are commands. These are based off of Intent and Command, which we learn in Dawnshard is the fundamental part of all of magic in the Cosmere. In other worlds, it is more veiled. The command is symbols in Sel and the molecular composition in Scadrial. But in Nalthis, it is just verbal, which is the most fundamental form there is. The third part is investing objects. This makes them harder to tamper with and make much more powerful objects, such as Nightblood. The final part is the divine breaths, which is all about stapling the cognitive shadow to the physical realm. This is seen in many other systems, but this is given so freely by Endowment, and she made it part of the magic system as well. Nalthis’ magic system seems to be made off of the fundamental building blocks of the cosmere. It is built to allow gateways to all parts of the Cosmere’s magic, within easy and straightforward access. This is quite surprising and quite dangerous. What is Endowment doing? She has plots that involves all of the raw power of the Cosmere within easy access. Why is she doing this? And what does it mean? This is a thing that seems very deliberate on Endowment’s part. I’m quite worried how dangerous she might become later on.
  2. So who is/was Austre? He is associated with the first Returned, Vo. He is a 'he', while Edgli, Endowment's Vessel is a 'she' Was he a different Returned who was conflated with Vo? We see Vasher's diverse set of names and how history can forget things. Is he a Splinter of Endowment? An Avatar of Edgli? This WoB confirms it's not just Endowment in a fake moustache: Other people have speculated on Austre being an Avatar of Autonomy based on the religion's values and Autonomy's interference comment by Khriss Does Austre actually have anything to do with Returning? I don't think so based off of Lightsong's memories. Was Vo's Returning different somehow with the Five Visions or is that history tying itself in knots over time?
  3. returned

    So where do the the Returned return? Lightsong died in the sea, I assume he did not Return deep in the sea? Did Llarimar somehow manage to get his body out? I doubt that... Did he just appear on the ship? In some random location? Somewhere that was important to him? Do the Returned return to their own body or like the Heralds (& possibly Kelsier) do they get a new body? Their Divine Breath is a Splinter, so a new body is possible...
  4. So I just finished listening to the Nightblood 2 Shardcast (I know, it’s an older one) and several things sort of coalesced in my head that sort of make sense. Interestingly, they started down a similar thought path regarding Endowment at the very end of the episode. I had never heard that Nightblood was modeled after shardblades, btw. Interesting. Anyway, realizing that Endowment was most likely afraid of Odium coming to Nalthis to destroy her, it totally makes sense that she might intervene in Nightblood’s creation. Also, knowing now that the five scholars had been to Roshar, it seems vary possible that they knew of Odium as well. I find myself wondering if Nightblood was an attempt to create something that would destroy Odium that went very wrong in the process. First, Endowment intervened and gave it a supercharge of investiture. This gave Nightblood way more power than anticipated. The second happened in the Command. If part of the purpose of creating Nightblood was to kill Odium, then a command was needed that would work across realms to destroy, but would only destroy the intended target(and other bad dudes). That’s why it took so long to come up with the perfect command. Understanding the importance of Intent in the command, any mental imagery had to be avoided that would corrupt the Command, such as thinking about Odium. Trying not to think about something after you’ve told not is nearly impossible, however. I wonder if somehow, subconscious thoughts and conclusions about Odium entered in to Shashara’s visualizations and that magically allowed a bunch of his random investiture (Some of Adonalsium’s investiture that was sitting around on Nalthis at the time of the shattering and was was assigned to Odium), to also get sucked into Nightblood, corrupting Endowment’s investiture and supercharging it even more. This is sounding way too complicated now (not sure I like it) Oh well. Whatever happened, Shashara thought it was great. Vasher not so much. They fought, Vasher killed Shashara. Vasher took Nightblood into protective custody. Years pass, Vasher meets Vivenna, they go on an off world Yesteel chase where something really bad happens on the planet. Vivenna decides to return home and stay out of other world business. Vasher, saying he is tired of living off of other people’s breath, says goodbye to Vivenna and heads for Roshar taking Nightblood with him. He assures Vivenna that he is just going to live a simple anonymous life and keep the world safe from Nightblood. I’m sure he is also thinking that it can’t hurt to have the weapon designed to destroy Odium in the same system that he (Odium) resides. Sometime after returning to Nalthis, Vivenna happens across a member of the 17th Shard, finds herself in agreement with their policy of nonintervention, joins up and accepts an assignment to go fetch Vasher and Nightblood back to Nalthis. This is just an example of the crazy places my mind goes when listening to Shardcast episodes. Now you know what kind of nonsense goes on in the frightening recesses of my mind. You may now all commence tearing apart and completely disproving my meanderings. PS. Apologies for any misspellings etc. Autocorrect and my iPad both hate me.
  5. So, after finally getting someone to ask this for me, we got this WoB. Having gotten this answer, it made me wonder, what caused Ruin's Investiture to seep in? If that's how the WoB is meant to be understood. I decided that it was because Endowment's Investiture can't actually do anything on it's own. It only gives things the capacity to do things. Awakening gives an object the ability to do more than it normally can. Holding Breath makes an individual have greater capabilities than they had before. Endowment can only grant capacity, it is up to the object to execute. Ex. It can't materially affect the physical world or be used to alter physical states. But it gives an object or person the capacity to do things they otherwise would not be able to do. This also would explain why only Endowment's Investiture was insufficient to fulfill the "Destroy Evil" command. Because Investiture is universal, something else rushed in to fill that gap, Ruin's Investiture. Thoughts?
  6. We know that the shards that even those who are mostly self-involved(Harmony) have some knowledge or aren't completely blind to what's happening around other systems especially Roshar(it seems that everybody knows the chaotic situation there). We know that Autonomy has seemingly been spreading her influence everywhere, Cultivation/Odium stuck with each other, Harmony and Endowment doing their own thing on their own world while the others being dead or we don't even know the other shards or where they are ATM. The other shards also have their own side business aside the worlds they occupy, all but endowment. Any WoB or any information regarding what she's been upto apart from managing her own world ? She has a very interesting shard and she actually seemed generally nice for a shard but we have so little information of her or even her shard. Conceptually her shard should as interesting as Autonomy and just as flexible but we have nothing about her.
  7. Hey everybody, I know this stuff is probably easy to find and I am not trying to use you guys as my personal Wiki, but I was wondering if anybody can help me out. It has been a while since I read Warbreaker and I am unable to search for stuff on line. So any help is appreciated. So endowment lets individuals return, generally to fulfill specific purposes, correct? The returned do not know what their "mission" is until its pretty much time to complete it, correct? Vasher has not fulfilled his yet? Working on a theory and I was trying to think of the answers but couldnt recall any hard info about this stuff.
  8. Do other types of investiture suffer/benefit (depending on how you want to view it) from overuse of their powers similar to misting savants?
  9. If Szeth son son Vallano went to Nalthis, how similar to the returned would he be? Would he have to consume a soul every week?
  10. We know that a divine breath is a splinter of Endowment, which is given to every Returned. We know that every Nalthian has a breath, which is the power of life - " a certain BioChromatic Investiture" according to the Coppermind. Nightblood required 1,000 breaths to create. We know that splinters can, over time, develop sentience on their own. Can investiture (not necessarily a splinter) develop sentience on its own? In other words, could Nightblood be considered a splinter of Endowment, since it was created with a significant amount of Endowment's investiture?
  11. Something I saw on the Cosmere Q&A sparked this idea. The general process of Returning works thusly: A person dies, their soul is shown a picture of some bad future (or at least some facet of it that they care about), and then the soul is given the choice of whether or not to Return. If they accept, they gain a Divine Breath and Return as a 5th-Heightening amnesiac that needs an additional Breath each week. However, there's something odd going on. Why do the memories not return when the person does? If it were the actual soul (or rather, the Cognitive and Spiritual aspects of that person) returning, the memories they had would come with them (as part of the Cognitive aspect of that soul). This is very much not the case (as it would severely simplify and obviate the major mystery of Lightsong's character, among others), but what is interesting is that muscle memory is maintained (juggling vs. pottery, for example), attitudes are maintained (Lightsong instinctually rebelling against the gods' lifestyle, instinctually calling Llarimar "Scoot"), but not memory. My conclusion is that the Returned is not the original soul but is instead a Divine Breath in the shape of the original soul. The spiritual Connections remain in place, and the Physical body of course has not moved during the process of Returning, but the Cognitive is absent entirely. The process of Returning, therefore, is a "half as long, twice as bright" version of making a Lifeless, that only Endowment can do because She can see into all 3 realms. What happens to the soul? I suspect that this shaping forges a Connection between the soul and the body, and therefore the soul sticks around as a Cognitive Shadow, watching their body work toward the goal set by Endowment's Awakening. (Maybe that's why the Returned needs so much Breath - it's all going to sustain the original soul in the Cognitive Realm)
  12. SPOILER ALL COSMERE related possibly Shards are considered as "gods" and most powerful thing in the cosmere as of the moment but out of all the shards that have been revealed through the cosmere novels Mistborn, Stormlight Archives, Elantris, Warbreaker, White Sand, even WoB's and whatever form of story that i missed that Mr. Sanderson produced that is cosmere related. So out of the limited information and exposure we had with the shards who did you find most interesting whether it'd be due to the intent, the vessel behind it, the shardworld he/she/it resides or interaction with the other shards, even the ire from Hoid counts too and/or just the things that shard has done so far ? Also some questions i'm curious about Do you guys think Odium has a big opposite shard not Honor and doesn't have to be like perfect opposite kinda like preservation/ruin ? Apparently Bavadin(Autonomy) is Mr. Sanderson's favorite shard, thoughts on the dude especially for White Sand readers ? Do you agree that he's a menace like Hoid suggests in his letter grouping him up with Rayse ? Would you count him as ally or enemy in general ? It seems that Tanavast mentioned in one of Dalinar's dreams that Odium tasted defeat too many times and would not wanna taste defeat again. Do you think that means that Rayse was actually losing between him and Tanavast before Honor got rekt ? Or it was just a stalemate. How many other malevolent shards are there apart from Ruin and Odium ? Possibly Chaos maybe Though we have limited knowledge about shards my favorite is probably Ruin, he seems earnestly thinking he could help people by ending them lol . I would've said Harmony but if only the dude acts more like Ruin than preservation, he feels like a caretaker more than somebody who is actually half Ruin tbh, i wish he was more malevolent since he still represents enthrophy/change/death/destruction. Well that's all . Thoughts?
  13. I just read this WoB an idea come to my mind: We know that Trell and Nalt was quite enemies in this Ancient Scadrial's Religion BUT: Some clue seems to point Autonomy as Trell (not confirmed of course) and if Nalt is related to Nalthis we know what Shard lives there. Autonomy and Endowment are quite opposite (maybe not as Ruin and Preservation) but their Intents are the farest I can Imagine. It's possible that the two Shards and maybe some situations between them Inspired this religion. For example Autonomy/Trell has his own single eye (the Sun) a metaphor of Individuality, while Endowment/Nalt has his thousand of eyes (the stars) a metaphor of spreading. Any idea pro or contros to this Idea/theory ?
  14. Whilst thinking on a post I put on another thread I have come up with a theory for the, likely, new god metal on Scadrial piecing Bleeder. Forgive the cut and paste but I can't be arsed to right it all again. The metal was described as having rust on it, one of the opposites of Endowment is Loss. After reading SoS the new god metal has come to the fore, I personally think Rust is formed when Electrons are Lost by the metal to oxygen molecules creating an oxide surface. Our mystery metal may be the shardic manifestation of the opposite of Endowment. Not sure if Loss is the correct name but another opposite word is Deprivation and I much prefer the sound of that. Could be that Bleeder was Deprived of her sanity? Thinking on this some more BS has hinted that we should look into Trellagism some more, and I have found this on the Coppermind: Trelagism was a duelist religion named after the god Trell. Trell's opposite was Nalt, and the two were believed to be brothers. Trelagists believed that night was sacred and daylight was profane. During the night, Trelagists were able to see the Thousand Eyes of Trell (the stars) watching over them, but during the day, Nalt - jealous of the worship given to his brother - would shine his single eye (the sun) on the land, blocking Trelagists from seeing Trell's eyes. One can speculate that their religious observances, if they had any, were at their height during the winter months, and summer months may have contained many petitions to Trell or attempts to ward off Nalt's jealousy. Now the planet that Endowment is on is called Nalthis, so it could be the planet is actually named after its shard holder, I think this mixed with the beliefs of Trellagism point towards Deprivation (tentative name) and Endowment being the closest opposites of each other, maybe even brothers. Probably all a load of straws being clutched but I think it's worth a think about. Whats your thoughts?
  15. "Shardpool is a non-canon termused to describe a liquid essence of Shard. It is characterized by a Shard's Cognitive aspect." - From what I can tell, for every Shard, there seems to be a Shardpool. I don't think I've seen a list, however, of the "known" Shardpools. Here's a list of Shardpools and their locations from what I can theorize. Feel free to give your thoughts and/or additions. Nalthis (Warbreaker) Shard: Endowment Shardpool: Beneath Hallandren? (Something to do with the Tears of Edgli?) Scadrial (Mistborn) Shards: Ruin, Preservation, [Harmony] Shardpools: Ruin: Dark lake beneath the Pits of Hathsin || Preservation: The Well of Ascension || Harmony: N/A (Not one of the original Shards, and relatively new) Sel (Elantris, The Emperor's Soul) Shards: Devotion, Dominion Shardpools: Devotion: The Lake (The Pool) || Dominion: Swamps of Dzhamar Roshar (The Stormlight Archives) Shards: Honor, Cultivation Shardpools: Honor: Emerald Pools (Horneater Peaks) || Cultivation: The Purelake
  16. What I want to know is if Vasher could awaken his own Divine breath into a shardblade without dying? I assume conventional thought is if Divine breath leaves the body, the Returned dies. Maybe that only happens if the Divine Breath is consumed like it is when used to give divine healing. But on Roshar, you have a connection to investiture that is maintained spiritually without physical contact. Kaladin does not need to have Syl perched on her shoulder to surgebind. A bonded shardblade can be given to another and be used but still belongs to the Bondholder, and can be called back ten heartbeats later. So knowing something like that is possible, could Vasher use his Divine Breath to Awaken, and still be connected to it to maintain his Heightenings and his life? Could he solidify it into a shardblade he was still bonded to with the right command? Inquiring minds want to know! ALSO! In regards to investing a invested object, at the very least the power of Endowment can do so. When Breaths are given, not stored, or used to attempt to awaken, they always seem to transfer, even if the other side is unwilling. You may not be able to awaken a honorblade/shardblade, in a way that you could retrieve them, but if you used a command closer to the breath giving command than a awakening one, it should work. We know that there is some information stored in the breaths themselves, based on how WoB has said Divine Breath Healing works, where there is a bit of an Ideal contained in the breath itself. WoB is there is something in the "dead" shardblades that was broken and needed to be repaired when the Knights Radiant caused the Recreance. I see three possible ways to repair what was broken. 1. Hardest. The KR had a bond with their spren, So do modern shardbearers. I think it is the same bond, just broken by the KR, and that is why is takes a gem to establish and does not grant much. Also because modern shardholders to not actually offer anything to the bond at all. I think if you could identify the type of spren in the shard, and uncover the concepts behind all five of their oaths, and live a life by those oaths, possibly including saying them out loud, this would repair the damage caused by the previous bearers breaking them. Pros: no magic required. Cons: Living with all the downsides of being a KR, but none of the perks for an extended period. Also without a spren on your shoulder pointing you on the correct path. Finding the ideals you need to follow is hard without an existing five oath KR of the same order. 2. Moderate difficulty. Giving some amount of regular breaths to a "dead" shardblade to fill the gap caused by the broken oaths, either healing the damage completely, or mitigating it enough to allow them to begin to form a mutual bond there they can benefit from their human's "human-ness" and begin to heal themselves, which spren cannot do on their own. Pros: I think this is possible, and it could allow results much sooner and easier than in #1. As number one requires the equivalent of a 5 oath KR to heal the break, but this could begin healing by someone who was only capable of keeping the first oath currently. Cons: While WoB has said Breaths are very versatile, and much more is possible with them than is currently known, The specific command to do this is not known and would need to be researched. Breaths will also be permanently divested during research finding the command procedure, and to revive every dead blade, because you are giving them away as a effect to a living (but brain dead/thought locked) spren. They are alive enough not to be recoverable to you tried an awakening command, and are also investiture, which normally resists conflicting investiture. Which is why you have to use the properties of Endow breath to them to get around this, permanently giving them away. 3. Easiest Have a Returned expend their Divine Breath to instantly heal whatever damage the Recreance caused. Pros: The Divine Breath is a powerful splinter of Endowment, seemingly designed for this sort of thing. Using a Divine Breath defaults to perfectly healing the recipient. Cons: Only a Returned has a Divine Breath, and they are created on another world by a different shard. Choosing to do this kills the Returned. This is not actually giving away the investiture but using it so it returns to endowment, so there may be investiture vs investiture conflict. Since this is a specific specialized function of the divine breath, and is not detrimental to the recipient, I think it will work, but am not sure. edited for tags.
  17. There's always been one detail of Nalthis that always struck me as odd. The fact that there is only one jungle in the entirety of Nalthis. It always seemed kind of strange to me. On Earth, jungles abound, and not just near the equator all the time. So why just one on Nalthis? Bearing in mind, this could be a simple coincidence. But this fact hinted at something else to me. One interpretation of this is that it's not just the climate they live in, but the soil itself that the Tears require. (Although, you can also read it other ways.) This again made me wonder at why a jungle would flourish in just one place in the world. But, there is another instance of a place that flourishes, unlike the lands around it. Harmony changed the land around Elendel, creating a basin where life flourishes, unlike the rest of the world. Is it possible that Endowment could have done the same with the jungle? Perhaps Nalthis is a bit of a colder world, further out in the habitable zone, too far for jungles to form. But thanks to Endowment's blessing upon the land around Hallandren, the jungle and all different types of life can flourish there. My biggest concern with this theory is Brandon's mention that he didn't want to make a map of Nalthis, for fear of getting the geography of a jungle wrong, which could point to the fact that the jungle is natural. But I still think there might be something to this. Thoughts?