Mistchemist16
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This is a fun little idea I had to see how people felt about the original two God Metals of Scadrial. Here’s the explanation for each of the 3 rounds. Round 1: You can choose a lerasium bead the size of the one Elend got, allowing you to become an ancient level Mistborn. Alternatively, you can pick a guarenteed lifetime supply of Atium, along with the ability to burn it. Round 2: You can choose a lerasium bead of the same power before. But this time, you can be an Atium Compounder instead, with the Atium supply still in place for your entire life. Round 3: You can either have one pure lerasium bead or 16 alloyed beads: one for each of the Misting types. The 16 are also at ordinary Misting strength, while the Lerasium bead is still ancient level. Is the whole greater than the sun of its parts? I also encourage you to explain why you made each choice. Have a nice day!
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The Inquistors did know about aluminum, so knowing about Duralumin makes sense. But only Mistborn Inquistors could actually use it and they could already break kandra. Though Duralumin would still be very good to give Mistborn Inquistors. It’s not like TLR would give Duralumin to anyone who wasn’t himself or an Inquistor who already could burn it. I guess he could’ve let trusted Hemalurgists try it out, but we have no hard evidence of that. Ruin was the only one to use electrum spikes and he already knew the powers of every Metallic Art.
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I’m not asking when she Snapped. I’m asking when she could first sense a metal reserve. We know she can do so with her brass and that she consciously controls that power. So there was probably a period of time as a baby where she did have the ability to form reserves, but simply couldn’t process them with her mind. Only when she got older could she properly sense her reserves. The thing is, koloss don’t really need to know anything about the outside world. They just need to be able to mentally examine their body well enough to find the metal reserve. The case of Spook proves you have to look for the reserve, since he couldn’t immediately sense the pewter he drank despite having ability and metal. But it’s hard to tell what that act entails since it’s so natural for humans. There are also other possibilites for why Human said it “wasn’t right”. Like cometaryorbit suggested, he might’ve found it wrong that Vin didn’t know how to make koloss. I severely doubt the problem is hurting someone since koloss already do that without any problem. Nevertheless, Human did give what he believed to be an explanation. After that, he clams up, in large part because he doesn’t think it’s right to explain further. He only uses the spikes after Vin compels him to do what he is thinking of.
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Just wanted to correct one point: Inquistors made from Mistborn would have double zinc and brass. So, some could break in, even if the rest couldn’t. But it’s probably a combo. Inquisitors can identify Hemalurgic spikes in a kandra and some can take control even without Duralumin
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Correct me if I’m wrong, but we don’t actually know what age metal reserves become detectable at. I don’t believe there are any numbers for when Vin learned she had Luck, though I may be misremembering. Either way, we need to ask just how much self perception koloss have. For reference, 15-18 months old is when a human can first recognize themself in a mirror. They know that the mirror represents themself and can use it to recognize something on their physical self, even if they don’t understand why mirrors work. At 4-5 years old, a human has enough self consciousness to recognize that what they see in the mirror is what everyone else sees. We know koloss can recognize that they are not human to some extent, hence the desire to become human by attacking Luthadel. But I don’t know exactly where koloss fall on the spectrum. Plus, detecting a metal reserve may be even more advanced and thus easily achieved for humans but not koloss. Source: https://www.fatherly.com/health/children-five-stages-self-awareness-mirror-tests/amp Human did find words to tell Vin about koloss. From his limited understanding, he said “make more” assuming that was enough info. When Vin pushes him for an explanation, he says it’s “not right”. Which could be because he recognizes that the Lord Ruler normally gave the tools instead of allowing the koloss to act, so creating a new koloss is subverting that “natural” order. But more importantly, Vin pushes Human to do what he’s thinking of. That is why he tries to use the spikes. So, I don’t think your characterization of the scene is fair. Human didn’t guess what Vin knew, but he did try to explain it and she compelled him to do exactly what he didn’t want to explain.
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You are correct about that. I also want to distinguish a point that I messed up in my earlier post. Once you Snap and become a true Allomancer, it is really easy to figure out you’re an Allomancer. All you need to do is eat some metal, then look inside yourself and find the well of power. The people made sick by the Mists figure out their powers quickly once Elend tells them what to do. Similarly, Spook found his Hemalurgic pewter near instantly once Ruin told him to look. This is in contrast with reflexive burning, which is much more difficult and something Kelsier wasn’t sure Vin could do. I also suspect that you’d need to be on Vin or Elend’s level to do it automatically without knowing, like she did with Camon and he did at the Well. However, you’d only need the first to find Allomancers. So if you suspected a Koloss had Allomancy, you could make them do the test. But that would be tricky because 1. You’d have to suspect the Koloss had Allomancy to begin with, which would only really be obvious if the koloss used to be an Allomancer or if you gave them a Hemalurgic spike. 2. You’d have to get them to cooperate in the test. As I said, I believe Era 1 koloss could do so, but not necessarily early Final Empire koloss. However, even a crude description by the koloss should be enough to convey whether they have a metal reserve or not. If those two hurdles were cleared, you could test koloss allomancers. It’s also worth noting that kandra can gain Allomancy from Hemalurgy, so there’s no reason koloss shouldn’t benefit from that at least NinjaMeTimbers What would happen if you gave [a mistwraith] a spike imbued with steel Allomancy? I'm assuming that wouldn't be enough to grant it sentience but could it then use steel powers? Can you give Allomantic powers to a kandra? Brandon Sanderson Hemalurgy can give Allomantic powers to a kandra. The process to do so is not known to anyone but Harmony. 17th Shard Forum Q&A (Sept. 27, 2012) We don’t know if naturally Allomancy also carries over, but in lieu of conflicting evidence, I believe it does. In short, koloss Allomancers are easy to achieve and were just one more thing that no one found in the Final Empire because it was a rather complicated research environment.
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Well, both do still benefit from being more efficient. However, Allomancers are punished far less for not doing so. An Allomancer who runs out can just drink another vial, which also makes duralumin viable in the first place. But a Feruchemist who runs out has basically no hope of getting their powers back for not only that fight, but any others in the next few days. On top of that, a Feruchemist punishes their own body and mind to make metalminds, but Allomancers can buy as many vials as they can carry. Given that many battles won’t even last the 10 minutes to burn through one vial of pewter, Allomamcers really only need to conserve to get an edge over experts, not to function at all. It’s also one more reason why Feruchemy makes more sense as the sole Preservation system, while Allomancy is the better dual system. Allomancu as an end positive system actually works well with the point that Ruin and Preservation together are needed to create. Allomancy is the only one that adds to a system with no strings attached. No keeping things for later (Feruchemy) or destroying someone else and taking their stuff (Hemalurgy). It also destroys metals and leaves no real incentive to preserve. You just create without really thinking about it. Which helps explain why Allomancers are easily oriented towards combat. Meanwhile, Feruchemy makes lots of sense as Preservation. You take part of the system and preserve it until you need it. Plus, the memory storage and its synergy with the Keepers also screams Preservation. Combine with the active incentive to save your metals and not burn them randomly makes it even stronger. Also, losing attributes does not make the system less of Preservation since you generally can’t use something if you’ve stored it away. If I have money in the bank account, I can’t use that to buy stuff unless I take it out. But if I earned more money in the meantime, I can take out the stores to achieve greater results. Sounds like Feruchemy, doesn’t it? Of course, canon is canon. Allomancy is of Preservation and Feruchemy is dual. But honestly, I really don’t believe there is anything that favors the canon arrangement over the swapped version. I don’t remeber everything about D and D, but I believe barbarians also get a temporary boost of strength, which also works for pewter Feruchemy As for monks, this is definitely true. The most successful Feruchemists are not only those who know when to tap their metalminds, but those who can tolerate being weaker to charge up. Plus, Feruchemists are naturally inclined towards not just non combat abilites, but scholarly abilities. Sazed even comments that it was better for TLR to use Allomancers instead of Feruchemists because the latter would be knowledge seekers and harder to control
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It’s also funny because A-Pewter is a x2 boost burned or times x3 flared. Yet, it is consistently regarded as one of, if not the best metals. And even relative to pewter burners, a Steelrunner wouldn’t even need double digets to run circles around the former. It also helps that most Fercuhemists don’t actively need to draw on their metalminds every second. Even in Compounding, the only attributes you should always leave on to some extent are F-Tin and F-Zinc, since not having them on means you miss things. But barring threat of ambush or active combat zone, you can keep most of your attributes in reserve. Sandastron I’m very curious about pewter. How much Feruchemical pewter, steel, and gold would you have to take in in order to be equal to burning pewter and flaring. Brandon Sanderson Oh…um, okay. So you wanna...ok, let’s back this up. So you wanna know feruchemically what would it take to match burning? Sandastron Yes. Brandon Sanderson Okay. So burning pewter, I kind of imagine...roughly doubling. Roughly. Sandastron Double your strength? Brandon Sanderson Yeah. But without the muscle mass change, it’s a magical boost. So because of that it has some pretty dramatic effects, like when Vin jumps and things like that. Sandastron So it’s only a double, so would flaring it bring it any higher? Brandon Sanderson Yeah. Flaring would go higher. Sandastron Would it be like triple? Brandon Sanderson Maybe like triple. Sandastron Maybe like tripling...that’s fascinating. So I always thought normal burning would triple it and flaring would quadruple. Brandon Sanderson Yeah I always felt kind of double. You won’t see people burning pewter and lifting a car. Sandastron Right, exactly. Brandon Sanderson You see people burning pewter and delivering a really solid punch. Sandastron Gotcha, thank you. That is fascinating…and would it be about doubling speed and healing ability? Brandon Sanderson I haven’t worked out the numbers on that exactly. I have an instinct that says thatburning pewter, healing goes a bit faster but I have to look in the books and see what we’ve done in the past and then kind of canonize it. Calamity Philadelphia signing (Feb. 20, 2016)
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Yes and no. It wouldn’t be automatically obvious if you were leeched in future shadows. However, any electrum Allomancer worth their salt should have trained themself with signals so the shadows can communicate less obvious events. So the Fullborn simply develops a hand sign that means they’re being leeched and then that can be seen while burning electrum. Plus, Fullborn have F-Steel and F-Zinc: the latter of which should always be giving 2-3 times mental speed minimum at all times. And all of that doesn’t also account for the future seeing shenanigans from Compounding chromium or perhaps even future sight via F-Tin (assuming it’s possible)
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I know, I know, copper Comounding is hardly a new topic. But I believe I can shed new light on it: an unexplored possibility The most common theories about what copper Compounding does are 1. It duplicates the memory 2. It enhances the details 3. It lets you see things in the memory that you hadn’t seen before. I believe that there is another underlying Cosmere mechanic in play, one that allows all of the above to some extent. To avoid Stormlight spoilers, I’ll put the relevant WoB here and use the Coppermind’s description unspoilered. “Visions are almost like glimpsing into the Spiritual Realm, but viewed through the Cognitive Realm.[2] This is done by a person being pulled through the Realms into the Spiritual Realm, with the Cognitive Realm adding framework to seeds set in place. This allows the person to interact with the vision, and for the vision to respond, similar to an AI.[3] Almost anything can be shown in a vision.” It is my theory that Compounding a memory creates one of these visions. Creating said vision lets you vividly replay that memory and you could theoretically record your experience after, thus providing chances to duplicate or relive an event. But that’s just the tip of the iceberg. If you act a different way in the vision than you did in the original event, you can see new possibilites. Like a more detailed version of gold. But there’s also one other possibility. While you can’t use any physical objects from the vision, things that affects your mind and soul should still carry over. For example, let’s say I’m a copper Compounder and I had a memory of battling a strong Lightweaver. In the vision, I do something different and they successfully use Soulcasting to turn me into fire. Assuming I provided enough Investuture, perhaps by Compounding the memory several times, the power should still work even in the vision. And while the details are provided by the Spiritual Realm, most of what you experience is fabricated by Preservation’s easily renewable Investuture. Of course, you’d also have to figure out what actually affects the spirit or mind. Hemalurgy is probably a no since you need a physical spike. Repeated Essence Marks might give you a power without needing a physical stamp. Maybe you could trick a vision into giving you Breaths (the Breaths would self convert into a proper physical form). That would be a nice way to back door Compound Breaths. If you guys have any other candidates, let me know. Finally, you may be able to bring others into the Vision if they are Connected, perhaps with proper Intent. That would be good for communication or even distraction if you have allies. Anyway, that’s my theory. Brandon was being especially cagey not just to save Compounding, but because there is an underlying mechanic that can do unexpected things. Thank you for coming to my TED talk.
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True, but that could still matter in court. There are plenty of situations where the law would care that you gave them an extra push. If nothing else, it would definitely matter if you had something like a depressed person being manipulated into giving up their ability just before they kill themselves. I don’t believe that having some level of emotion is enough to reach a proper consent in at least some cases and Hemalurgy is something worth noticing.
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I’m on board with spreading knowledge of Hemalurgy with accompying laws and not having a small trusted group. There may be some ethical uses of Hemlaurgy, though medallions are way better. But more importantly, I don’t think it’s a good idea to trust any group with sole knowledge of Hemalurgy. Power corrupts and I could easily see a world where they used the monopoly to do horrible things. I’d also say that most uses of unethical Hemalurgy should be considered crimes against humanity. Turning unwilling victims into koloss or some other abomination just screams horror It also makes me wonder one other thing. Let’s agree that basically any ethical Hemalurgy requires the donor’s consent. How could you prove that in the Scadrial courts system? On top of every real world corrosion, there’s Rioting and Soothing to think about. Did that guy actually sign away his Allomancy or did you Sooth him into it? Already frustrating in regular court cases, but Hemalurgy? Honestly, you could probably make some sort of fan fix about a Hemalurgist who escaped conviction for their experiments and thus provoking public outrage.
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Rashek already was this. A savant or near savant in ever power he had except perhaps Atium. Granted, he also had Allomancy better than lerasium, but nicrosil Compounding theoretically puts a modern Fullborn on the same level theFinisher4Ever Was the Lord Ruler using Feruchemy + Allomancy to Soothe all of the people around him? Or was he, as I like to think, flaring for so long that he became a Soother Savant? Brandon Sanderson He lived long enough and used his metals enough (particularly Soothing) to become nearly a savant in every area, if not a full savant. /r/fantasy AMA 2013 (April 15, 2013) Questioner There are Allomantic savants, are there Feruchemical savants? Brandon Sanderson Much harder to do. My feeling on Feruchemical savants was because it was your own power in the first place, you can't steep in it so much in the way. But, if you can get someone else's power or if you are fueling your Feruchemy another way, you would become one. So, the Lord Ruler is a good example. Questioner Was Miles a... Brandon Sanderson Yeah. Miles would be the same sort of thing. Questioner Is that why he didn't die as quickly in the execution? Brandon Sanderson Yes. So yeah. Normally no but if you can Compound you become... basically that is how I am explaining part of the Compounding abilities. Starsight Release Party (Nov. 26, 2019) I also did a bit of math on the Bands of Mourning, such as when Marasi creates a vacuum with speed. That would take 7200 km/hr speed or 7 times the speed of sound. If we use an average human running speed of 10.6 km/hr for perspective, creating said vacuum requires 600-700 times average human speed If we conclude that all Compounding can handle attributes around this much, you can get an idea for how far you can take it. We’ve already seen what the Bands can do, but you could also do things like Compound the strength from allomantic Pewter until you’re 100 or even 1000 times stronger than normal, instead of double. Or give people third degree burns with a touch. And ambushing a Fullborn is tricky since they never sleep and always have enhanced sense + bronze and steelsight forever. Also, Fullborn might still eat since bendalloy is relatively rare, but they can probably sniff out poisoned meals even better than Straff did. Fullborn are among the strongest contenders for most powerful non Shard entity in the Cosmere. Their only real weakness is that they can’t always have their powers on at full blast since they need prep time and metal intake, especially with rarer metals. But a Fullborn fighting on their own terms is basically unbeatable.
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I have an idea for that. Just limit how much metal people can bring on their uniforms. In fact, you could even choose different amounts based on which attributes are best. So a Steelrunner couldn’t keep all their metalminds, but a Brute could since they get less benefit. If you wanted, you could also give Feruchemists a short pre game session during tactics to make blank metals into metalminds and what they can use depends on how willing they are to be sick. Probably with a doctor on site, just in case someone stores too much. Also, I love this capture the flag idea! Seems there is use for a lot of different Metallic Arts
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Got it. Then I’d probably say, Combat Support: Coinshot + Feruchemist beats out Mistborn + Steelrunner here. You still get the benefits of absurd speed for harrying, but you can also give unkeyed metalminds created via aluminum to your allies, including with the aforementioned speed. They’d need to be Metalborn but it’s ultimately better for support. Alternatively, you could use a Mistborn + Windwhisperer to play scout and even sustain things like bronze or steelsight. Unsealed: Augur + Feruchemist. Healing is something everyone needs and you have great supplies with Compounding. Plus, the users of the unsealed metal mind benefit long term, even with no other medallions. With enough resources, you can even make a sort of 1-Up by providing enough healing to resurrect the recently dead. But if you’re more frugal, Rioter + Feruchemist uses a cheap metal and a useful ability for the common person. Honestly, Steel Compounding is always a good choice and is for any of these. It may not always be the BEST choice, but it’s never really out of contention.
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Remember, the combat value of Feruchemists changes drastically based on how much time they get to make stores. But that being said, Mistborn are easier to use in combat since they don’t have to be weak for any time Direct Combat: Mistborn + Steelrunner takes it easy. Not only can you run at the speed of sound or higher, but you get bullet time. Which implies a kind of discount atium. <snip> Brandon Sanderson No... It'll bullet time a little bit, it certainly will, because you're thinking faster than everyone else, but it has applications beyond bullet timing. Bullet time is really-- Kurkistan That’s steel’s thing? Brandon Sanderson That’s kind of steel's thing. They kind of overlap on that one, because the steel thing... But yeah. It's more like "I think fast, but my reaction speed is not sped up". Shadows of Self Chicago signing (Oct. 12, 2015) So a steel compounder effectively has Atium for any attack they can see. Plus, they also have pewter, time bubbles, and all the other fun tricks. And I’d bet even a Coinshot Feruchemist would have trouble catching up since if their Mistborn counterpart has equal speed, the pewter would still create a decisive advantage. That being said, there are other really good metals for combat compounding. F-Iron is great on a Mistborn who can do all of Wax’s stunts + building crashing on demand, though way less good on Feruchemist Mistings. F-Tin gives you Spook’s Savantism with no drawbacks. Pewter and Brass give you awesome destructive power if you can actually hit the opponent up close. And gold is good, especially when backed by pewter, but you’ll still get taken out by someone on the same level as you or with aluminum. Support combat: Im not sure what you mean by this. But I explained what I believe to be the best metals to Compound in combat. I guess Steel is still good for harrying, but Compounded steel is busted in general General Use: Probably Rioter + Feruchemist. You can outthink any problem and Feruchemy is way better for general use anyway. You have copper for knowledge, tin for sense, bronze to stay up, and really anything as long as you accept storing attributes Unsealed metalminds: I’m not sure what you mean. Are you talking about how good the Halfborn is at filling metalminds? Or is it more like “using unsealed metalminds + their powers?”Could you please elaborate?
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From what we know about Era 3, the protagonist’s brother is one of the few characters we know about. Since his nerdy sister has Allomantic powers and we know both are Terris, that suggests he could be a Metalborn. So I pose the question to you: what powers might he have? Also, friendly reminder that as far as we know, siblings aren’t especially likely to share metals. We know twins of either type do so more commonly, but not how much regular siblings share compared to unrelated people. Make of that what you will (option listed other more esoteric combos like Mistborn + Ferring. it’s inclusion is a formality, as are Mistborn and Full Feruchemist to a lesser extent. I don’t expect anything with more powers than a Twinborn)
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This is actually one of the places where my speculation stands. If a Mistborn was leading a cult, they could use the intense emotions to further gaslight their followers. And they’d still have brass to help make victims less suspicious post-duralumin. You could even go so far as to pretend to be really bad at zinc and/or brass (hence the obvious blasts) while hiding skill in the latter. Just make sure the victim isn’t hiding behind a coppercloud or aluminum hat. And that you can get even a little loyalty to begin with
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The problem is that I don’t think the Mists work like you are suggesting. I always thought of the Mists as something more like lerasium. You add Investiture and the “code” that makes your power work. Another analogy would be getting Breath. You’d receive both the Investiture and the mechanisms that let you use it. I will admit getting the Mists is less good than Lerasium because the latter doesn’t cause Snapping. But Investiture is added to make new things possible. The key to the Feruchemist question is whether or not pure blooded skaa have enough ancestry to the OG nobles to be better than Feruchemists. Skaa did heavily interbreed with nobles and the Terris women would never be allowed near anyone with noble blood. But I could also believe that the Mists function like discount lerasium and mostly just add powers, though not enough to get them free like Elend. I was responding to your claim that the Mists would dilute Feruchemists into Twinborn. If I misread and you were actually saying that Mist Snapped Terrispeople couldn’t have Halfborn kids, let me know. But I thought you were saying you that if the Mists did Snap Feruchemists, the victim would lose all but one Feruchemical power, becoming Twinborn. 1. If your statement about Rashek is correct, he would have needed to understand the change in the time after moving Scadrial. Not impossible, but slightly bizarre, especially since he was busy fixing the rest of the world. Though Vin didn’t get all of her Shard knowledge right away either. 2. The other thing about nobles Snapping is that they wouldn’t check for their powers barring trace metal shenanigans. So even if the noble learned of their powers, it wouldn’t necessarily be in the days after getting sick. You could still track the pattern by studying mist sickness and finding victims had no reports of Allomancy before. But mist Snapped nobles might not be caught. 3. The last point is the most compelling one in your favor. Even though it’s relatively easy to block the Mists, some people would still go out in it. Also, the fact that mist sickness starts with seizures and one out of every one hundred victims get sick for weeks means someone would get noticed over 1,000 years. Even though some would become superstition, the disease would show up in a medical textbook somewhere, barring redaction. But I’m also fine giving up because none of this is canon.
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When I say unsnapped misting, I mean someone like Kelsier was before the Pits. Someone with the potential to unlock Allomancy through normal means, but whose powers hadn’t manifested. I know that there would not be nearly enough of these people in practice. I was more curious about the theory: what if you had these Mistings? Would the Mists simply fill the same role as mundane trauma or would they have a special effect? If the latter, then it would likely be either increasing one’s power (though probably not turning an unsnapped Misting into a Mistborn) or changing their metal to fit the pattern I was under the impression every Scadrian had some potential for Allomancy. They may not be able to awaken it without the Mists or even dying, but every Scadrian has a piece of Preservation. Or to use the sliding scale analogy, only people from other planets have 0%. You could still argue that everyone who snapped was related to one of Rashek’s OG nobles, even if by hundreds of years. But I’d need to see more clarification that the Innate Investuture Scadrians have and that is used to steal Hemalurgic strength is different from Allomancy. Also, the dilution only happens if you have kids naturally. Becoming an Allomancer using Preservation directly doesn’t cause the effect. Rashek got to keep both systems and WoB states you can be a Mistborn-Ferring or Feruchemist-Misting Donnovan Kidwell Is it possible to be a full Feruchemist and a Misting or vice versa, like a lopsided Twinborn? Brandon Sanderson Possible, yes. Highly unlikely, but possible. General Twitter 2015 (Sept. 3, 2015) As such, I don’t see why a Feruchemist snapped by the Mists would suddenly lose their powers. Word of Brandon is king, so I won’t dispute that part any further. However, I believe you are underestimating how difficult it would be to notice the effects of mist Snapping. Let’s say that the Mists were always Snapping people, but only at night. Noble: If a noble unlocked Allomancy after getting sick, people would probably just assume they always had the potential. Sure, some nobles who couldn’t Snap normally would get powers. But in that case, the logical assumption was that the noble got a false negative as a kid, not that they randomly got powers after being sick. Noble blooded skaa: Same deal as nobles but arguably easier since no one is watching to see if the skaa Snap and skaa have even greater incentive to hide their powers. Skaa: Few go out into the Mist anyway because of superstition. The small percentage who do and survive being sick couldn’t easily find their powers. They might get hints through trace metals like Vin did. But then they’d have to hide or die. And since skaa genealogies aren’t a hot topic, most people would just assume the pure blooded skaa had a noble ancestor farther back At best, people would know that you can get sick while in the Mists sometimes. Even the 16 day period for atium mistings doesn’t say anything because you can’t realistically test for random Atium mistings. Given the way the Final Empire treated Allomancy, it’s not likely anyone could ever have connected the Mists to making new Allomancers and TLR would probably redact anything that did pop up. But it doesn’t matter either way because WoB confirms the Mists were not Snapping people before WoA.
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So I had a few questions about the specifics of Preservation’s snapping mists 1. The Mists raised the Allomantic potential of people who didn’t have any to begin with. But what would it do to an unsnapped Misting or Mistborn? Would they just face a regular snapping? Would they become a more powerful Misting? If it helps, imagine a room of 100 unsnapped Mistings. In theory, the Mists should still act, but maybe not if the targets are treated as Snapped Mistings 2. If #1 is true, can the Mists overwrite the ability of an unsnapped Misting? For example, 100 unsnapped Thugs walk into the Mists. Some would have to convert into other metals if Preservation still wanted 16 of each Misting. But I also assumed that the Mists do make one of each Misting and the 16% isn’t just referring to who gets sick. Similarly, can the Mists turn an unsnapped Mistborn into a Misting? 3. The one that interests me most. Can the Mists affect Feruchemists? It’s could easily be possible since the Keepers were all dead by HoA. Trickier if you assume the Mists never stopped Snapping people, but still not impossible, since Keepers wouldn’t have much reason to be in the night mists. (Side question: how many members did the Keepers have? Just curious to see how many could trigger the Mist if they were all together. 4. Is there any reason to think the Mists ever stopped Snapping people? They did only appear at night after Rashek used the Well, but I don’t buy that he suddenly figured it out in the relatively short time after scorching Scadrial. The transformations would also be easy to mask. Affected nobles or noble blooded skaa would just be thought of as Snapped the normal way. Skaa were even more superstitious and few would go into the Mists. On top of that, even fewer would figure out their powers, since knowledge is rare and skaa mistings either hide or die/become inquisitor fodder. If they did, most people would probably conclude noble blood. Given what we know, I honestly think it’s more likely the Mists never stopped Snapping than that they did, despite only acting at night. But if there’s any contradictory evidence or things I’ve forgotten from HoA, let me know
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I’m going to have to object to your terminology. Simply thinking of yourself as like a god wouldn’t fit even under my proposal. You’d need the idea of a specific body change at minimum. Miles would not get random superpowers or even something like a pewter enhanced body. But if we take the transgender example, we’re talking about a clear idea of what would change and something relatively close to what a human can naturally be. It’s also worth noting that even if the spiritual template of a human is androgynous, you’d probably still need to add some features, albeit ones that are humanly possible and not artificial. You could make a more compelling argument that you can’t add new materials. However, Brandon does touch upon the topic when he mentions the Ship of Theseus. It’s basically a philosophical wuestion: if I replace every individual piece of a ship, is it the same ship as it was before replacement? Oversleep I have a philosophy question that could actually be answered in cosmere: Ship of Theseus in cosmere. If I went and replaced every part of the ship, would it still - Cognitively - be the same thing? What if I replaced everything and made a second ship out of the parts from the first one? What could somebody watching all of that from Shadesmar tell me? Brandon Sanderson You're right, part of the design of the cosmere (which has some deep roots in classical philosophy) was an attempt to answer the Ship of Theseus question. In the cosmere, part of the Cognitive--and even spiritual--aspect of a thing (particularly if it isn't sentient) is delineated by the way that thinking beings define it. Per the old joke about the axe, if you replace your axe head and think of the new axe as "Your Axe," then the cognitive and spiritual aspects of that thing will grow to reflect that. If you replaced every part of your ship, and gave the sailors time to sail it, thinking of it as the same ship--it would become the same ship. Stormlight Three Update #6 (Feb. 9, 2017) Theoretically, a body could accept the new parts, especially for a kandra. They’d just need consistent time to “sail” the new body. But it isn’t impossible that gold simply heals your natural body. I just think it’s more a problem of mindset and anyone actually trying it.
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If you were a fullborn, what would you use your powers for?
Mistchemist16 replied to MangoBoi101's topic in Mistborn
Sorry to double quote, but asleep is highly unlikely. Fullborn have bronze compounding -
We’ve already seen the fun of using Duralumin + brass to utterly crush someone. But we haven’t yet seen any duralumin + zinc on human subjects. There’s real potential to make people do extreme things that you couldn’t replicate with brass. And bendalloy makes it even better, since you can get duralumin level power without sacrificing your metals. You could even sustain brass and zinc together at duralumin levels, though it’d hardly be subtle. So I wanted to ponder what you could do with those emotions, especially with time bubbles to sustain it. What would it be like to Riot every emotion a person is feeling all at once, like the opposite of what Vin did to Straff? What would the target feel and what would they remember? And If you used zinc, duralumin, and bendalloy together in high enough amounts, do you think you could control regular people as if they were Hemalurgic constructs? I’m tempted to say no, but high level zinc should be way better at getting people to do stuff than high level brass. Also, what individual emotions would be interesting to boost? The possibilities I can see include, but aren’t limited to… Anger: Generate homicidal rage, perhaps directed towards everything around the target. Even just getting this off once can make a target do something impulsive and start a really bad situation. Just imagine a court trial about whether a murder suspect killed in a moment of passion or under extreme Allomancy Pleasure: An ecstatic high, possibly to the point of emotional addiction. Pretty useful for making friends. Desire: Extreme desperation. Pair with some bribes or promises and they’ll eat out of your hands Fear: Have someone running in terror and in nightmares. Even courageous warriors will fall before you. Distrust/suspicion: Some tugging and you could get real paranoia going Also, be very wary of Mistborn cult leaders. They could make fanatics in no time. Of course, the cost of this raw force is subtlety. So unless you’re a fast talker, and/or have precise Allomancy up your sleeves, the victim will guess what happened sonnet or later. But I still bet you could get lots of mileage from convincing people their extreme feelings are real or even creating irreparable damage from just one moment of impulsive action or one intense memory. Anyway, if you guys have any cool ideas for how to use duralumin level zinc, let me know. The possibilities are basically endless for even a moderately skilled user
