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Everything posted by JustQuestin2004
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Perhaps, I think it'd require looking into the Spiritual Realm and not going crazy. Cause looking into the SR helps with Hemalurgy. Which on Scadrial, requires either a Perpendicularity or Atium, both of which are around by the end of Era 2.
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Kelsier was a Shard for a little while, he would know quite well the difference in power of both Ruin and Preservation when he was Ascended in Secret History. This theory doesn't make a whole lot of sense to me, since it was explicitly confirmed that Preservation was a little weaker than Ruin. Since Preservation placed a little more of his power into Scadrians than Ruin. Then he had to strip Ruin of some of his power to balance them out again, making the Pits of Hathsin. Then Sazed became Harmony and the extra power of Ruin is still out there, probably as part of Harmony since his slide into Discord only started relatively recently, perhaps indicating that Harmony absorbed the part of Ruin's power that was separated. Either way I don't think it's more Preservation that's causing the problem. Now this is an interesting solution, potentally better than just recreating the Pits in order to balance the amount of power in the Shards. Since if Atium/Lerasium were made available again on the same scale as the Pits of Hathsin in Era 1, then many people could get their hands on them, including Trell's forces. But if the power were to be stored in people then they could hold onto the power and protect themselves. If Preservation is the problem like you say then this solution would lead to the creation of stupidly powerful Mistborn. Like potentially Lord Ruler levels. Though if the problems lie with Ruin then I'm curious about how this would work, could a human even survive being directly Invested by Ruin? What abilities would they gain? Same thing with this, since Scadrians have a little more Preservation than Ruin, what would happen if they had more Ruin?
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One little problem with aluminum vs Shardblades, aluminum negates the 'cut through basically anything like melted butter' but won't stop the actual 7-foot long blade from physically cutting into it. And aluminum doesn't tend to be the toughest metal.
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So I'm reading through the Sunlit Man and up to the part where Nomad and Rebeke shot a scout and Nomad is calling the Greater Good over a radio and something big just hit me. Nomad, a Worldhopper with no ability to speak the local language, is talking just fine over the radio with his Connection shenanigans. I was under the assumption that it only worked in person and that you weren't actually speaking the language, just the 'Spiritual meaning' of what you're saying is getting across the language barrier. But no, you are just actually speaking a new language. It's not a huge thing in the grand scheme but it has upended one of my biggest assumptions. Connection works over the phone. Wow.
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This combo still has potential even without mind-control, though I think A-Zinc would be a better choice than Brass, since we've seen someone get hit by a Mega-Soothing with Straff and while it scared the crap out of him it didn't seem to have any lasting effects after Vin stopped. But if you did a Mega-Riot on someone with Zinc and Duralumin you might be able to make someone literally pass out from Rioting everything they're feeling all at once. Which would work in your favor more than a brief stun.
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Yeah, main problem is a lack of ranged options, so your champion's build is decent counter to mine's. Then it'd turn into a contest of 'Who will run out of metals first?' since my champion could still avoid everything your champion could throw at him. But Pewter Burns really fast even without F-Steel soooo... Yeah it'd probably be your victory by endurance. A valid option, but in my opinion the best way to take a hit is to not take it at all. Plus A-Chromium effectively counters most types of magic if you can touch them, and with this build you absolutely could. Unless you're up against a flyer, in which case you're out of luck.
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Interesting, what I'd choose would depend on the circumstances of the Contest in question. In most circumstances, I'd give my champion A-Pewter, A-Chromium and F-Steel. A-Pewter and F-Steel have insane synergy due to a little quirk about F-Steel, when you Tap speed you don't just move faster, you Burn metals faster. So if you were also Burning Pewter while Tapping Speed you could become even stronger and faster. And with the prep-time my champion could store up an insane amount of Speed due to pewter giving him more speed to store. Plus A-Chromium due to the fact that he's definitely going to be fighting an Invested opponent, which he could Leech and depower them, then punch their head off within a single second. Of course this combo would work best with some prep-time, though not that much due to being able to store away the enhanced speed given by pewter.
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We can agree to disagree, you just have to find a way to make the Spikes decay faster. Splitting them would effectively double the speed of decay. Really? That's news to me. Could you give examples? Honestly I'm under the impression that Ruin may have had hand in that. Like how Preservation can fuel Allomancy it might be possible that Ruin could slow Hemalurgic Decay to a standstill, though he wouldn't want to unless he needed to, and he did need to in Vin's case. Okay that makes more sense when you put it like that. When you said "It's not a thing" and the WOB directly beneath that statement said "It is a thing" it made your meaning quite unclear to say the least. But yeah you might have point, though that makes the Survivor's Treasure even more unclear. Here's a snippet from the Coppermind So I find it hard to believe that nobodies tried it yet, when Jak's little jaunt shows otherwise. Maybe Brandon contradicted himself, he isn't perfect and it's been years after all.
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Yeah it probably wouldn't be the most efficient way for a Returned to use Hemalurgy to survive but I still think this method has potential. I don't remember if it was said in a WOB but if you split a spike would each half leak faster? Or maybe you'd just need a lot of Spikes for more Decay per second. You'd just need enough Investiture to equal a single Breath by the end of the week so it wouldn't take too much investiture. Maybe just spike a bunch of animal's and try to absorb the decayed Investiture at the end of a week? Uhhhhh... It's still a thing.
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I have an idea, though it depends on one question. If you put a non-implanted charged Hemalurgic Spike next to Black Sand, would it become White? I've been thinking about Hemalurgic Decay and how exactly it functions. Once a Spike is charged and is not implanted, it begins to 'leak' Investiture, the only ways to prevent the leakage would be to put it into flesh or within an aluminum box. Which prevents the leakage. So could the Investiture that leaks from a Spike act like Stormlight? Could it be placed within a Polestone? Which a Returned with the right knowledge could use as a substitute for Breath/Stormlight. Then they could just use animals for any kind of attribute instead without worrying about putting the Spikes within themselves. Does this make sense? It makes some sense to me but I don't think there's any confirmation on the exact specifications of what happens to Investiture lost by Hemalurgy.
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Lost Metal Identity Contamination in compounding
JustQuestin2004 replied to Steelsight's topic in Mistborn
Here's a little curveball of my own about how to deal with Identity Contamination. Harmonium. The Malwish showed that it can be used to mimic Feruchemy on a large scale, with it being used to Leech from a distance and, critically, Store the Weight of an entire Airship to help it fly. So this might mean that it will be possible to use Harmonium to forcibly store away a person's Identity, which you can use to create Identity-free Hemalurgic Spikes. Heck this might be what is needed to create power-granting spikes out of normal people. The Set were trying this by using a small thin spike to non-lethally tear off the extra bit of Preservation in a person, but the spikes they made this way didn't grant powers for very long, likely due to Spiking so many people, thus causing an immense amount of Identity Contamination. Though this is just speculation on my part. -
So Invitation isn't just an Elantrian thing? Maybe this is how one can more naturally Connect themselves to a particular planet? By Connecting to the people already living there? Friendships are Connections after all.
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It changes the context of the situation. Though really that wasn't the only thing that was threatening to break the alliance apart, it was Elhokar declaring Dalinar as 'High-King', which made the leaders of the other nations, who were already skeptical of the Alethi due to their incessant warmongering, think that the Alethi were just trying to use the situation to take over Roshar like Sunmaker. Edit: Plus at the time no one really knew what the Fused were or what they could do. The other leaders probably thought that they'd just be fighting normal Parshendi, with no inkling of their elites being Surgebinders.
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I don't think Aon Daa is the right Aon to use as a base, maybe Aon Ehe, the one that shoots fire, would be better. Add some Aon Raos to amp up the heat and somehow figure out how to make an Aon Equation that compresses the fire spray into a small beam of pure heat.
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I think I'd be somewhat creeped out by the whole 'be stabbed by some spikes and turn into a big blue guy' but otherwise I wouldn't really care. The Koloss in Era 2 don't seem to do much or wander outside of their tribes, Koloss-blooded excluded. I would just be distant and unconcerned about the Koloss unless they all decided to revert back to mindless savagery. Then I'd be terrified.
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So I've been thinking about Perpendicularities and how to make them artificially. Along with this WOB So let's put that to the test, shall we? I'm going to try to find a way for someone to create a Perpendicularity within each Invested Art, no hacking like Compounding cause that's cheating. Here are some ideas: Surgebinding: Transportation or Bondsmith. Just getting that out of the way. Allomancy: Have someone be implanted with many non-Hemalurgic spikes of their metal, plus Duralumin to burn it all instantly. Would need to be Mistborn and for the spikes to be Pewter to survive it. The resulting massive amount of Investiture might be enough to bring the Realms together for a moment, if this isn't enough then try with more Allomancers who can Burn Pewter and Duralumin until it is. The Perpendicularity resulting from the method will likely just be temporary. Feruchemy: Have a lot of Feruchemists fill up a whole lot of little metalminds, or a few really big ones. It would likely take several lifetimes to completely fill but would probably be more stable, and thus more usable, than if you used Allomancy. Hemalurgy: Now this is a hard one, End-Negative doesn't leave a lot of room for hoarding a motherlode of Investiture but I'll try. I'd say make a really big spike that has multiple 'prickles' that can be used for stabbing, like a giant metal cactus, then gather up as many people as possible and start ritualistically sacrificing them to the almighty Spike, you'd probably need to leave a body or several stuck on it to prevent Hemalurgic Decay. It'll likely take a whole civilization of people to be sacrificed to make this have any chance of working but once you have it, you'd just need to hook on a few fresh corpses once in a while to keep the Investiture in. Yeah this was pretty dark moving on! Awakening: Gather up an ungodly amount of Breaths, probably much more than the Godking. Maybe several hundred thousand or maybe even a million Breaths. At some point you'd probably become a walking, talking Perpendicularity. Then if you wanted to you could just dump all those Breaths into some random object and Command it to 'Be still' or something. Would definitely take lifetimes but hey you'd be immortal after your two-thousandth swindle. AonDor: This will likely require an Aon as large as or even larger than the Aon that makes up Elantris, just find an Aon that will allow you to stockpile Investiture and one that produces raw Investiture then write Aon Rao over and over again. Could be more complicated but we've only seen the tip of the Aonic iceberg. Forgery: Forgery is one of the 'Low Investiture' Magics like Sand Mastery, not a lot of Investture is used in it's process. Best idea would be to try to figure out how to stack multiple Soulstamps on the same object, then keep as many multi-soulstamped objects together as possible. It would likely be wildly impractical but it's all I got. Dahkor: Similar to Hemalurgy, sacrifice a whole lot of people all at once. Or give one Monk as many sacrifices as possible. Other Selish Arts: We just don't know enough about ChayShan or Bloodsealing to really make any accurate guesses, but I suppose if many practitioners where to use it all at once? I dunno moving on. Aether/Sand Mastery: I'm putting these together because they seem to operate on smilar principles. Water + Sand/Aether makes the magic happen. Low Investiture needed so I can only assume that if many, many Sand Masters/Aetherbounds were to drink a whole lot of water and use their powers all at once something might happen. Old Magic: No idea. And that's all I've got, hope you enjoy my crazy ideas. I actually surprised myself a little with a few of these.
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What are you most excited to see in book 5?
JustQuestin2004 replied to Stitof's topic in Stormlight Archive
I'm looking forward to learning more about Ba-Ado-Mishram, what was her relations to the Heralds? What kind of damage was she doing that necessitated her being imprisoned? Where is she now? Also seeing the war between Shallan and the Ghostbloods, with seeing just how they will attempt to overcome the other and seeing more off-world magic being brought in by the Ghostbloods. -
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I was thinking about that combination. I've seen the not-technically-canon-but-whatever MAG Twinborn combinations with A-Gold and F-Aluminum being called a Vessel. So what I was thinking is, either through Savantism or Resonance probably both, you could allow a Gold Shadow to possess you by storing all of your Identity away. Here's an example. Mr. Vessel is trying to get through a locked door that they have no key to, so they focus on that door and their need to get through as much as they can, then Burn Gold, which may result in a Gold Shadow that might have lived the life of someone who can get through that door somehow, either by being an expert lockpicker or by being a really carpenter and knowing how to unhinge a door. As the Gold Shadow emerges from Mr. Vessel he stores all of his Identity away and touches the Gold Shadow, so instead of pain the Gold Shadow is then able to possess your Identity-less body for a time and use their knowledge to help Mr. Vessel get through the door. Does that make sense?
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Ah I see. Well maybe he will need to use a roundabout method. Or maybe I'll just have him be a decent detective. Or interrogator. Batman-style. It takes 4 Iron Spikes to (very quickly) turn someone into a Koloss, so maybe 1 or 2 won't result in a monster, just a really buff guy. Likely with some mental detriments. That would be an interesting story, until Ruin gets out and takes control of him anyway. Unless this takes place way before the first book.
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The Hemalurgic properties of Copper states that it steals 'Intelligence, Mental Fortitude and Memories'. That's what I'm basing this off of. Though due to Hemalurgic Decay the memories are fuzzier and somewhat distorted. Nah he's just a dude who had a really sucky past, with the human attributes he just only uses a single Copper Spike at a time and only for a little while so he can write down the memories he takes. Didn't think of that but yeah that would make sense, the fear of losing one's sense of self to the very criminals you kill to protect others, slowly being twisted into what you fight. Yeah that's some quality angst/horror material. Thanks.
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